Star Wars: Knights of the Old Republic

aka: KotOR, Star Wars: Caballeros de la Antigua República, Xingji Dazhan: Jiu Gonghe Wushi
Moby ID: 9734
Xbox Specs
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Description official descriptions

Four thousand years before the events depicted in the Star Wars movies, the political and ideological situation is not much different from what we have seen in the prequel trilogy: the Republic and the Jedi Order are fighting against two powerful Sith lords, Darth Revan and his apprentice, Darth Malak. It is said that the former was successfully defeated by the Jedi, and that Darth Malak betrayed his mentor and is planning to take on the Republic by himself. His aggression is so successful that some Jedi have decided to join his ranks. A seemingly ordinary soldier of the Republic is traveling aboard a space ship that is attacked by Darth Malak's minions. Narrowly escaping, the soldier meets a female Jedi named Bastila, one of those who have fought Darth Revan in the decisive battle. With her help, the soldier must learn to become a Jedi, stop Darth Malak, and discover the truth about his or her own past.

Knights of the Old Republic is a role-playing game that uses the Star Wars D20 rule system, which is similar to the 3rd Edition of Dungeons & Dragons. Character development and combat are handled similarly to BioWare's previous RPGs such as Baldur's Gate series. Combat engine follows similar "real-time with pause" rules. There are only three active combatants on the player's side (as opposed to six in Baldur's Gate). Several characters join the party and can be switched at the player's will.

Eventually, the protagonist will have to train at the Jedi academy to earn a lightsaber and force moves. Force powers include stun, force pull (which pulls opponents or objects toward the player-controlled character), the Jedi Mind Trick, which persuades people to see things the player's way, and many others. The player has various weapons at his or her disposal, from the lightsaber to blasters, grenades, ion rifles, etc.

Throughout the game, the player will visit many Star Wars locations that appeared in the movies, such as Kashyyyk, the homeworld of the Wookiees, the desert planet of Tatooine, and others. Interacting with characters in various ways and performing side quests influences the protagonist's stand with the forces of Light and Darkness. The player can turn the main character into a flawless Jedi, a ruthless Sith, or anything in between. Some of the player's choices influence major events that occur within the storyline.

Spellings

  • 星际大战:旧共和武士 - Simplified Chinese spelling
  • 星際大戰:舊共和武士 - Traditional Chinese spelling

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Credits (Xbox version)

293 People (246 developers, 47 thanks) · View all

Reviews

Critics

Average score: 92% (based on 122 ratings)

Players

Average score: 4.0 out of 5 (based on 338 ratings with 18 reviews)

The Force is still strong in BioWare's games

The Good
When I heard that BioWare's was doing Star Wars, I knew that I'll have to lay my paws on this game the moment it comes out. By and large, I was satisfied: Knights of the Old Republic is a well-crafted, reasonably deep RPG adorned with exotic planets and Jedi powers.

Anyone familiar with the company's most classic offering, Baldur's Gate II, will recognize its design traits in Knights of the Old Republic. It doesn't offer as much freedom and content as open-ended RPGs, but it is skillful at substituting quantity for quality in its optional content. The game firmly follows its interesting main story, yet there are well-written, engaging side quests available on each given planet. You'll want to explore every corner of the world and talk to all the characters to get maximum value out of the game.

The RPG system is a successfully implemented modification of AD&D adapted to Star Wars universe. So instead of wearing chainmail you'll go with the Mandalorian assault armor, ion rifles with +10 damage against droids will replace bows with fire arrows, and you'll be wielding lightsabers only usable by Jedi and not a Holy Sword only usable by paladins. The system is well-balanced and actually features all the traditional classes (fighter, thief, mage, etc.) in disguise - a Jedi Guardian is a sort of a paladin, Dark Jedis make great offensive evil-aligned mages, Scoundrel is much like a thief, etc. Instead of magic there are, of course, Force powers. Now you'll see how cool it is to stun enemies or lift them into the air by the sheer power of thought and concentration. Particularly entertaining are powers such as Affect Mind, which allows you to persuade a character to do what you ask during a conversation.

Several useful field skills were added to the game. Besides traditional stealth or security skill (which is the same as lockpicking) you have such interesting abilities as computer skill, which allows you to access computers, repair droids, and do other cool stuff. Some areas in the game are almost reminiscent of Deus Ex: you can choose either to take out all the enemies in battles, hack into a computer, making security turrets kill the foes, instruct a droid to turn against its own masters, etc. The real-time-with-pause combat system works the same way as before, though with unfortunate reduction of active player-controlled combatants. You can now "program" your characters for up to three turns - for example, making a priest-type character cast Force Speed, Force Aura, and then attack, without interfering each time the turn is over.

You can shape the main character by choosing either the Light or the Dark way of the traditional Star Wars lore. This affects not only you, but also your love interest, and the game keeps track of your decisions and alignment at all times by adjusting certain gameplay elements (such as the Force powers you are able to learn) accordingly. Like in Baldur's Gate II, much of the fun is derived from interacting with the characters who join you. All your companions have original background stories and fully developed personalities. They would initiate conversations with each other if you choose to take them with you. This encourages experimenting with various party formations, if only to hear what they have to say to each other. Try teaming up the Republican soldier Carth and the Mandalorian Canderous, who were formerly enemies, and you'll witness some hefty word exchanges. Often companions will want to talk to you and provide you with more information about themselves. You can also talk to them whenever you want to, and the conversation lines change as time passes.

The writing is overall excellent. Almost each conversation has numerous trees: you can talk to characters nicely, ask questions, persuade them, lie to them, threaten them, and so on. By the way, every single line of dialogue in this game is voiced (except your character's lines). There is quite a bit of humor in the dialogues; especially amusing are some of the "Dark Side" answers, where your character sounds like some sort of a violently hyperactive first-grader with his constant "Fine. And now I'll kill you!".

The universe of Knights of the Old Republic is a beautiful, living world, which takes full advantage of Star Wars' unique mixture of science fiction and slightly Oriental fantasy. You'll explore ultra-modern enemy bases with deadly assault droids and security terminals to override, shop in booming futuristic cities and settlements, descend into ominous ancient temples, fight using lightsabers in meditation rooms, access spaceships, forests, deserts, and the depths of the ocean.

Those locations come to life thanks to superb graphics. Behold the sunset over the ocean in Manaan, look down into the abyss in the Korriban valley, or descend into the Shadowlands on Kashyyyk. Particularly impressive are the stunningly movie-like cinematic cutscenes, all done with in-game engine. Add to that great music, appropriate sound effects (who doesn't love the buzzing sound of lightsabers?), and above-average voice acting.

Knights of the Old Republic intuitively captures the storytelling spirit of Star Wars and translates it very well into RPG mechanics. Like most good epics, Star Wars is concerned with ethical archetypes - the eternal battle between good and evil. The main plot of the game is in many ways comparable to the one of the movie saga, dealing with similar issues - the nature of mankind, the Force, and so on. In fact, the narrative of the game is in many ways deeper - not to mention more detailed - than the one of the movies. It also has one of the best plot twists in recent memory, almost reaching the heights of the famous paternal revelation in the second movie.

Attention to detail is where the difference between this game's world and the one depicted in Star Wars movies becomes apparent. Star Wars movies threw all kinds of weird aliens into the pot, but did almost nothing to create backgrounds for them. Knights of the Old Republic, on the other hand, builds whole worlds for those species, adding a lot to their credibility by presenting simple, yet convincing small stories. For example, all you knew about Chewbacca from the original Star Wars trilogy is that he looked like a big furball and that he moaned instead of talking. In Knights of the Old Republic, however, you are faced with an interesting issue on the wookie planet Kashyyyk - you meet a wookie chieftain who has sold his own people into slavery in order to become what he is, his brother who was proclaimed mad and had to flee the planet, and their father, who was unable to restore justice. This is just an example of the many comparable quests you'll undertake while playing the game.

The Bad
Knights of the Old Republic was the first BioWare RPG jointly developed for a console. I'm not sure whether that was the decision to blame, but the game displays certain symptoms of simplification, as if the designers wanted to cater to a larger crowd and were determined to make their product mainstream, easily accessible, and user-friendly throughout. You can sense that in the game's overly symmetric structure and formulaic elements creeping into what is still infused with the spirit of the company's earlier work.

I understand that the game has made a transition into 3D, but was it really hardware limitation that forced the developers to reduce the amount of active party members from six to three? I certainly hope I'll be able to play an RPG with 3D graphics and six people in my party some day. I expected at least that the reduction to three combatants would increase the difficulty level, but it is not so: Knights of the Old Republic is noticeably easier than Baldur's Gate games, so you'll need to play it on Hard for a more authentic experience.

There also seem to be less variables in combat and party-building, as well as less items to experiment with. A bottomless inventory and the option to let the game outfit and level up your companions also seem like unnecessary nods to casual players. The game world could have been more expansive; particularly the planet surfaces suffer from artificial borders that cannot be overcome even if you train your jumping ability.

Advancement in Knights of the Old Republic is too convenient. I felt that the game was holding my hand more firmly than necessary. You never have to think about what to do next, and your tasks can be as formulaic as they are predictable. The bulk of the game is occupied by the quest for the Star Map pieces, which involves visiting a few different planets and completing the quests there. The downside of that arrangement is the knowledge that none of those locations is optional and you'll have to complete their main quests to get on with the plot.

The Bottom Line
BioWare and Star Wars: all things considered, it did turn out to be a match made in heaven. Knights of the Old Republic may not be as immensely fulfilling as Baldur's Gate II, but it's still a definite return to form for the company, firmly establishing their leading position in the development of role-playing games.

Windows · by Unicorn Lynx (181780) · 2015

"Strike Me Down And I Will Become More Powerful Than You Can Possibly Imagine"

The Good
A Star Wars RPG seems only natural. However it would be years before we ever would get one. It must have been the late 90’s when it was rumored that LucasArts was shopping around the idea. Star Wars fans every where were horrified when it was being whispered that Squaresoft would make the game. Nothing came of this until years later Bioware announced that it was working of such as game for Microsoft’s new Xbox. Would it be the game Star Wars fans have been anticipating?

In Star Wars: Knights Of The Old Republic, you make your PC, to suit your styling. From the get go you can be a Soldier, Scoundrel, or a Scout. Set about 10,000 years before the films it is quite a different galaxy than that of the films. As the game opens the ship you are on is under siege from the Sith. After an initial game tutorial you are thrown into action. From here the ship crashes on the planet Taris. You along with new companion, Carth Onasi, most find the Jedi Knight Bastila. The plot thickens as you rescue the Jedi, and must stop the Sith invasion of Taris. And the Sith Lord Malak.

Later in the game you train to become a Jedi Knight. More specially you can be a Jedi Guardian, Sentinel, and Consular. Each has pros and cons, as well as there own light saber color. Don’t like the assigned color? Than you can change it later.

During your travels to follow in Revan and Malak’s footsteps and gain the “Star Maps”. You will gain the aid of 9 others. And travel to 7 worlds and other places. You can also complete side quest for your self and companions. Including a love quest with the lovely Bastila. If you are a female it is with Carth.

You can choose to follow virtue and the light side, or succumb to the evil of the dark side. Two ends reflect your choice as well as the fates of your party.

The game plays as we have come to expect from an RPG. You explore areas, talk to NPCS and fight. Gain experience, level up, all that good stuff.

Combat is unique. Not unlike other Bioware games like Baldur’s Gate, the combat is turn based in real time. And also based on a dice roll. You have more options here. You can attack, try for a critical attack, a flurry, or power attack. You can use items, and defend. And Jedi can use force powers. Such as heal, force push, and many others. The combat can also be paused at any time. You can also set up a queue of attacks, and what not. You can also switch to the other two in your party at any time.

The fights look more real compared to that of Baldur’s Gate. With characters always in motion. Unlike in most Console RPGS, except maybe Skies Of Arcadia. The combat is also quite fun. More so when battling Sith.

There are also great mini-game including an outer space dog fight!

Thanks to the raw power of the Xbox, this is one good looking game. The inhabitants of the galaxy look realistic. As well as otherworldly when necessary. The areas are all well designed. If a little small. The facial features are astounding. As are the light effects of clashing light sabers.

The Music is pure Star Wars. With tunes directly taken from the films. As well as new music from Jeremy Soule. The composer behind Icewind Dale’s epic score, as well as that of Morrowind and Oblivion.

The voice actors do an amazing job. And there are quite a few famous VO actors here. The sound effects are taken directly from the legendary films. And still sound great.

The Bad
The restrictions of using a dice roll are evident. And special attacks are pretty much useless against regular foes.

Many areas seem tiny. They could have been bigger. There is a plot twist midway in the game that is quite lame. And another bad one towards the end. Why Bioware?



The Bottom Line
Overall this is easily the one of the if not the best Star Wars games out there. It is also on the PC. Star Wars and RPG fans could do worse than this epic set along time ago in a galaxy far far away.

Xbox · by MasterMegid (723) · 2006

All Time greatest

The Good
Everything was great about this game accept a few things. They had great story lines, amazing characters, and gameplay was fun.

The Bad
Well, the graphics arent that great. Uhhhh, Thats about it. With it being a RPG its replay value isnt that great, you only want to play it once or twice.

The Bottom Line
AMAZING. It is a turn based RPG. You pick your attack, and he does it. It isnt like some turn based games though, in most if you dont pick your attack your opponent dosent pick their either, your at a mini attack screen, but in this if you wait to pick your attack the game automatically picks your weakest attack against your opponent. It has a great storyling with an unpredictable twist, and amazing characters. You and 9 other people (well, 5 people, 1 wookie, 1 Twileek, and 2 droids) go on a quest for the Star Forge to either save, or destroy the galaxy. You can only travel with 2 at a time but 3 of them are jedi so you are able to have your whole party as jedi. It is an amazing game, now a platinum title for the Xbox ($19.99) so go buy it and have a blast.

Xbox · by Ray Caukwell (1) · 2007

[ View all 18 player reviews ]

Discussion

Subject By Date
KotOR for teh cheaps! Should I? Slug Camargo (583) Oct 4, 2009

Trivia

1001 Video Games

Star Wars: Knights of the Old Republic appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

  • Bastila Shan's character was originally meant to be Vima Sunrider, a Jedi from Dark Horse Comics' Tales of the Jedi series. The name Bastila was originally meant for Juhani's character. Eventually, it was decided to create a different character rather than use Vima Sunrider. The new character was named Bastila, while the other character who bore this name was named Juhani.
  • Master Vrook Lamar is voiced by Ed Asner, of Lou Grant fame.

Endings

There are two different endings, based on the choices your main character makes. A third, funny ending can be accessed by pressing a button combination just before the final confrontation with Darth Malak.

Inconsistencies

Despite the nature of Hutts seen in the Star Wars films and various literature, none of the Hutts met in Star Wars: Knights of the Old Republic is a kingpin of organized crime, and most have almost nothing to do with criminal activity at all.

Juhani

When the player first meets the female Jedi Juhani, they can choose whether to turn her back to the light side or kill her. When doing the latter, the player will have a showdown with another female Jedi who claims to be her lover (she also makes an appearance later in Korriban in which she makes a final attempt to avenge her lover). Furthermore, when playing as a female character and taking her with, she will occasionally flirt with the player in classic Baldur's Gate II fashion and, by the end of the game, confess to have romantic feelings (which the player can return). These two females are thus the first homosexual characters in the Star Wars universe.

Juhani is actually a boy's name in Finland and Estonia.

References

Naturally the game features numerous references to the Star Wars movies: * The line "My name's [your character's name], I'm here to save you", which is what was said by Luke Skywalker when saving Leia Organa. * Mission Vao says "I have a bad feeling about this" at least twice. This is an homage to a repeated line in each of the Star Wars films. * Probable ancestors of characters seen in the films can be seen in this game or are at least mentioned in literature. Examples include: Galduran Calrissian - Probable ancestor of Lando Calrissian, Cassus Fett - Probable ancestor of Jango and Boba Fett, Komad Fortuna - Probable ancestor of Bib Fortuna, Admiral Forn Dodonna - Probable ancestor of General Jan Dodonna. The wealthy Organa family is also mentioned early on in the game. * T3-M4 and Ebon Hawk are modeled in part after R2-D2 and the Millennium Falcon respectively. * Darth Malak was modeled in part after Darth Vader. The game programmers wanted to create a Dark Lord of the Sith who would instill images of Vader's character without being a near-complete carbon copy. Malak was given a cybernetic vocal implant, and the rest of his body was left alone. * On Taris, the player has a goal to capture Bendak Starkiller. Starkiller was the name that Lucas originally wanted to use for Luke before changing it to Skywalker.

Secrets

Some droids are doing the robot dance. They pivot at the waist and jerk their arms in a style that emulates the popular 80s dance.

Awards

  • 4Players
    • 2003 – Best Console Game of the Year
    • 2003 – Best Console Role-Playing Game of the Year
    • 2003 – Best PC Role-Playing Game of the Year
    • 2003 – Best Console Story of the Year
    • 2003 – Best Console Voice Acting of the Year
    • 2003 – Best PC Voice Acting of the Year
  • Computer Games Magazine
    • March 2004 - #1 Game of the Year 2003
  • Computer Gaming World
    • March 2004 (Issue #236) – Game of the Year
    • March 2004 (Issue #236) – Role-Playing Game of the Year
    • March 2004 (Issue #236) – NPC of the Year (for HK-47)
    • March 2004 (Issue #236) – Best Story of the Year* GamePro (Germany)
    • February 13, 2004 - Best Xbox Game in 2003 (Reader's Voting)
  • GameSpy
    • 2003 – Game of the Year
    • 2003 – Xbox Game of the Year
    • 2003 – #3 PC Game of the Year
    • 2003 – PC RPG of the Year
    • 2003 – Xbox RPG of the Year
    • 2003 – Xbox Game of the Year (Readers' Vote)
    • 2003 – PC RPG of the Year (Readers' Vote)
    • 2003 - Best Music of the Year (PC)
    • 2011 – #16 Top PC Game of the 2000s
  • GameStar (Germany)
    • February 13, 2004 - Best PC Game in 2003 (Reader's Voting)
    • February 13, 2004 - Best PC RPG in 2003 (Reader's Voting)
  • Golden Joystick Awards
    • 2003 - Xbox Game of the Year
  • PC Gamer
    • March 2004 - Game of the Year 2003
    • April 2005 - #19 in the 50 Best Games of All Time list
  • PC Games (Germany)
    • Issue 02/2004– Best Adventure Game in 2003 (Readers' Vote)
  • PC Powerplay (Germany)
    • Issue 06/2005 - #10 Likeable Secondary Character (for HK-47)

Information also contributed by MegaMegaMan, PCGamer77, piltdown man, Rabbi Guru, Scott Monster and Zovni.

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Contributors to this Entry

Game added by JPaterson.

Macintosh added by Corn Popper. iPad added by GTramp. Nintendo Switch added by Rik Hideto. Windows added by Trunks. Xbox One added by Kennyannydenny. Android added by Kabushi. iPhone added by LepricahnsGold.

Additional contributors: Rebound Boy, Unicorn Lynx, Indra was here, Zack Green, Apogee IV, Zeppin, Paulus18950, Cantillon, Patrick Bregger, FatherJack, Evolyzer.

Game added July 16, 2003. Last modified February 16, 2024.