Grim Fandango

aka: Deeds of the Dead
Moby ID: 201
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Description official descriptions

Not much is known about the life of Manuel "Manny" Calavera. It is, however, known what happened to him after he died. The Land of the Dead is where all people are reincarnated after death, turning into skeletal figures. The Land of the Dead is also very similar to the world of the living: people work, have careers, fall in love, and can even die again, turning into flowers. And they all await their final destiny - a trip to the underworld. Depending on their deeds in life, they might get a good journey or be destined to walk there without any means.

Manny works in a travel agency that takes care of such trips. But recently, something has been going wrong. Manny is unable to get good clients, and he suspects that there is a scheme to falsify the dossiers of dead people, offering the best trips to scoundrels for bribes. Manny's grand adventure begins as he steps into the world of corruption and intrigues.

Grim Fandango is a puzzle-solving adventure game that describes several years of Manny Calavera's afterlife. Influenced by Mexican mythology, film noir and Art Deco, the game combines 3D characters with pre-rendered backgrounds. The traditional mouse interaction was abandoned in favor of keyboard control for movements and actions. Manny is navigated with arrow keys, and tilts his head whenever something attracts his interest; the object or character in question can then be examined or interacted with.

As usually in LucasArts' adventure games, conversations offer plenty of different responses that can be chosen by the player. Despite the lack of the option to combine items with each other within the inventory, the game still contains many challenging puzzles that require manipulating inventory items and the environment.

Spellings

  • 冥界狂想曲 - Simplified Chinese spelling
  • 神通鬼大 - Traditional Chinese spelling

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Credits (Windows version)

188 People (187 developers, 1 thanks) · View all

Project Leader
Lead Artist
Lead Programmer
Conceptual Artist
Music Composed and Produced By
Assistant Designers
Production Manager
Production Coordinator
Programmers
Character Animation
Background Artists
[ full credits ]

Reviews

Critics

Average score: 92% (based on 55 ratings)

Players

Average score: 4.2 out of 5 (based on 412 ratings with 23 reviews)

The BEST of LucasArts

The Good
Almost anything is great.
GFX, story line, characters, humor & most importantly the gameplay rules (but the controls are flawed).
It's also one of the funniest LucasArts games ever (as funny as Monkey Island,Sam & Max and DOTT)
So overall the game rules!

The Bad
Controls are the main problem here.
LucasArts should have worked a bit more on them.
But apart from that everything is perfect.

The Bottom Line
If you enjoyed MI, Full Throttle, DOTT,S&M, FOTA, and so...this is a MUST HAVE!!!
Definitely LucasArts' best.

Windows · by BlackNightmare (259) · 2004

A gem so flawless, you need an electron microscope to see its flaws.

The Good
I am never one to exaggerate when I praise games. When I play a game, I note why it is good, why I enjoyed it, and what few things marred the experience for me, being extremely careful not to use any hyperbole that I will later regret. Same with games I don't like. I'm careful not to make the mistake of exaggeration again after I bashed Half-Life for ridiculous reasons so many years ago, simply because I didn't feel it was the greatest game ever made (I replaced that review with a better one two years after). But essentially what I say is that I will be the last person to exaggerate how good or bad a game is these days.

The reason I tell you this is because after playing Grim Fandango multiple times over the course of the last three years, I will come up to anyone with a completely straight face, without any doubt in my mind, that it is the single greatest game I have ever played in my entire life.

I've stood by that claim for three years now. Other games have come into my heart, but situated themselves firmly below Grim rather than unseating it in my mind. It is the single piece of literature (yes, I called a game "literature") that has touched me more than anything. I say this all without any hesitation whatsoever, and I will tell you why.

In an afterlife world inspired by Aztec and Mexican mythology, you play as Manny Calavera, a dead man who wants nothing more than to move on to his next life. But something he did in life got him stuck doing community service for the Department of Death, an organization that helps newly dead souls find their way across the Land of the Dead until they reach the Land of Eternal Rest, a four year journey that is more luxurious for those who have lived good, selfless lives. All of the above, excluding the Department of Death, is true to the Aztec myths that inspired it.

At the DOD, Manny works as a travel agent, picking up new clients at the spot of their death and giving them travel packages that they qualify for. Unfortunately, Manny is conspicuously getting a large amount of clients who were apparently cruel people in life, while his colleague Domino is getting all the premium, saintly ones. Without any premium sales, Manny is unlikely to get out of the DOD any time soon.

However, when Manny steals a humanitarian client, Meche, from under Domino's nose, he finds that she qualifies for the same meager package as the others. This discovery draws Manny into a web of corruption, and the mysterious resistance group that is trying to fight it.

Over four years, you guide Manny throughout the Land of the Dead, and with the help of his demonic driver, Glottis, you will uncover one of the best stories that interactive entertainment has to offer. You will feel like you're inside a noir-ish thriller from beginning to end, except when you're laughing hysterically at Tim Schaefer's hilarious writing. Then it feels like a comedy, which is even funnier if you know Spanish. Because of the Latin American theme, many things have some pretty ridiculous Spanish names, such as the town of Puerto Zapato (Port Shoe). The puzzles are relatively easy for experienced gamers, but a good enough walkthrough doesn't prevent you from appreciating the excellent story.

Graphically, the game excels as well. Despite the fact that the 3D models have a lower polygon count than those in recent games, the visual style is breathtaking. Excellent prerendered backgrounds add to the eye candy, and are full of variety in their art style. The graphics combine themselves with excellent sound effects and catchy Latin music, which make this game a treat for your ears as well.

To round it all up, the game has world class voice actors behind the characters. Tony Plana (actor/director of "Resurrection Blvd") does an amazing job as Manny, on both the comedic and dramatic fronts, and is supported excellently by Maria Canals (you may know her as Hawkgirl from the recent Justice League TV series) in the role of Meche. The other actors, including Alan Blumenfield as Glottis, Patrick Dollaghan as Domino, and Sal Lopez as revolutionary leader Salvador Limones, are unfortunately B-list celebrities at best, which is despicable. These people should be in lead roles of movies. (Note: If I didn't include one of the voice actors, that in no way means they're not good enough to be worth mentioning. Everyone is outstanding.)

The Bad
Grim's plot, however, as careful as Schafer was to make it consistent, has a few minor, teeny tiny, barely even noticeable continuity errors in the early part of the game. After playing through it three times, I didn't even notice them until reading about them on a fan site. So unless you stop every five minutes to make an in-depth analysis of what you've just played, you won't notice anything your first time through.

The lip-syncing animations are also slightly ugly. But it was 1998, and LucasArts wanted to run the game on a Pentium 133, so give the game a break.

And, as many people have noted, the game is controlled with the keyboard, and there is no interface at all. Whatsoever. Normally, this works phenomenally. But at some points it's hard to maneuver Manny in the right place to use a particular object.

Oh, and one of the puzzles involving a couple of anchors is a bit Myst-like in terms of its obscurity. But don't let that deter you. Please don't.

The Bottom Line
Normally, I give games a score out of 10000 points, writing one or two sentences about 10 categories that I rate it on. But not this time. It would be a waste of words, because all you need to know is that you must play this game. There is absolutely nothing I can think of that would prevent any rational gamer from enjoying this, other than racism against Latinos, which is just stupid.

You know what? You see that whole section under "The Bad?" Disregard it. It's there, but don't pay attention to it. I tried very, very hard to come up with those four tiny flaws, because this game is just so damn perfect that once you get into it, anything that could possibly displease you about it is wiped away. Buy this game. You'll love yourself for it.

Windows · by Zack Green (1162) · 2005

The greatest game ever

The Good
This game has an amazing story-line. It works perfectly, and as you go through the game, you keep discovering new things which just add to the plot, and make it even more in-depth.

The backgrounds are top-notch, still looking great even today. They are pre-rendered scenes, which look very realistic. The characters are well animated, but they look a little dated, with low poly count and low res textures. The pre-rendered cutscenes also look amazing, and are full of action.

The puzzles are also great. They all make sense, and work well together. The dialogue is also great, with humorous jokes packed in along the way. The voice actors are also great, and they fit the characters perfectly.

The music fits right in with the amazing atmosphere, and it is composed really well.

All of these factors put together make the game absolutely amazing.

The Bad
The only downside of this game is that the graphics on the characters are getting a little dated. They have a low poly count, and low res textures by todays standards. But it isn't that bad - the game is still perfectly playable, and you hardly notice the bad characters.

The Bottom Line
This game is amazing. The plot is huge, and it completely sucks you in. I love this game so much, that I have replayed it countless times, have made a website dedicated to it, and I always visit my favourite Grim Fandango forums. This game is outstanding, and better than any other game. If you play it, I can almost guarantee that you will love it.

Windows · by James Isaac (238) · 2006

[ View all 23 player reviews ]

Trivia

1001 Video Games

Grim Fandango appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cut dialogue

Originally, Manny could find out the entire conspiracy in a conversation with Domino in Year Three. The audio files shipped with the game, but the dialogue tree was cut.

Gags

  • In the hallway of the DOD there is a picture of a boat. If you look at in Manny says "Not that I have a choice, but I wonder if I would be happier working on a ship. Then again I'm so competitive I wouldn't be able to rest until I was Captain." At the end of year two on the ship he is just the cleaner, and then a year later he is the captain.
  • The main character in this game is a skeleton, take a look at the side of the box and you'll see a different LucasArts logo. The usual golden figure who raises his arms (towards the sun?) is replaced by a skeleton.

References

  • The game's hero is Manny Calavera. Calaveras are actually those skeleton-dolls, which the majority of the characters in this game are.
  • One of the characters is called Olivia Ofrenda. "Ofrenda" is a Mexican celebration of the dead.
  • As in many others LucasArts games, you can find Max, from Sam & Max. Go to the tattoo parlor (in Rubacava, you must walk all the way to the right). Take a look to the poster and you will find him in the tattoo designs.
  • In year 2, there is a part of the game where you see a Blimp/Zeppelin hovering in the air above the Cat Tracks... As you cross the bridge under it, a short melody plays which is part of the opening theme to Secret Weapons of the Luftwaffe... and older World War 2 flightsim from Lucasarts (or Lucasfilm Games as it was known back then)
  • Including the references mentioned below, the game's characters have many similarities to actual Day of the Dead objects. There is, for example, Don Copal - Copal is a festive resin from tropical trees often burned in special bowls on graves during the Day of the Dead in Mexico.
  • You soon end up working for an underground organisation called the L.S.A., or the Lost Souls Alliance. As stated in the manual Grim Fandango is steeped in references to Aztec and Mayan culture and art (as well as Mexican folklore and film noir of the 1930's, 40's and 50's). LSA (for short) is the psychoactive ingredient of 'Ololiuqui' - the Aztec name for the seeds of certain plants that have been used and held sacred by the Aztecs for many years. This may or may not be intentional but trivia nonetheless!
  • The game contains a reference to Frank Herbert's sci-fi cult novel Dune. At the end of the 4th year, when Salvador bites down on a fake tooth, releasing a cloud of poison that kills both him and his victim, he alludes to an almost identical event in Dune.

Budget & Sales

The budget was a whopping 3 million dollars but the sales didn't live up to that investment. As of 2004, Grim Fandango is the only game that didn't make LucasArts a profit.

Saving screen

As you progress through the game, more of the design over the save screen will show.

Title

The game was originally going to be named Deeds of the Dead but the management at LucasArts didn't want a reference to death in the title.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Best Adventure Game of the Year (together with Sanitarium)
    • January 2001 (Issue #199) – Introduced into the Hall of Fame
    • March 2001 (Issue #200) - #7 Best Game Of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #87 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2000 - #41 in the "All-Time Top 50 Games" poll
  • PC Player (Germany)
    • Issue 01/2000 - Best Adventure in 1999
  • PC Powerplay (Germany)
    • Issue 11/2005 - #2 Game Which Absolutely Needs A Sequel
  • Power Play
    • Issue 02/1999 – Best Adventure in 1998

Information also contributed by Adam Baratz, Emepol, James Isaac. PCGamer77, Roedie, Scott Monster, [SDfish, [Tom Murphy](http://www.mobygames.com/user/sheet/userSheetId,66915/), [WildKard](http://www.mobygames.com/user/sheet/userSheetId,16566/), [Unicorn Lynx](http://www.mobygames.com/user/sheet/userSheetId,6226/) and [Zack Green](http://www.mobygames.com/user/sheet/userSheetId,9727/)](http://www.mobygames.com/user/sheet/userSheetId,45163/)

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Contributors to this Entry

Game added by Ryan Lucas.

Additional contributors: Swordmaster, Xa4, Unicorn Lynx, Jeanne, Zack Green, Shoddyan, James Isaac, Zeppin, CaesarZX, Paulus18950, Cantillon, Thomas Helsing, Patrick Bregger, Ingsoc, FatherJack.

Game added August 10, 1999. Last modified March 27, 2024.