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Baldur's Gate

aka: Battleground Infinity, Bode zhi Men, Forgotten Realms: Iron Throne, Puerta de Baldur, Wrota Baldura
Moby ID: 712
Windows Specs
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Description official descriptions

Candlekeep is an ancient fortress situated on the rural Sword Coast. Recently, inexplicable events have been plaguing this quiet place, which has long become a large library where men of wisdom and knowledge can study in peace. Unknown mercenaries try to enter the walls of Candlekeep, interested in a seemingly ordinary and unimportant young person - an orphan who was taken in by the mage Gorion and treated by him as his own child. One night, Gorion decides to leave Candlekeep and take his adopted child to a safe place. However, as they leave the fortress, they are ambushed by a group of assassins. The orphan manages to escape, but Gorion dies in battle.

The gates of Candlekeep are locked, because its inhabitants are afraid to attract to themselves the wrath of the mysterious attackers. Only Imoen, another child who was brought up by Gorion and has been like a sister to the protagonist, is willing to share the uncertain future. The two have nothing, no place to call their home, only a wide hostile world in front of them. A long and perilous journey begins there.

Baldur's Gate is a role-playing game that uses the rule set of Advanced Dungeons & Dragons (AD&D). Set in the universe of Forgotten Realms, the game is the first part of the saga that lets the player explore various towns, wilderness areas and dungeons, undertake many side quests, and find companions for the long journey. The player creates the hero(ine) by selecting his or her class, choosing between fighter, thief, mage, priest, ranger, and druid (including sub-classes, dual- and multi-class characters); alignment (Good-Evil and Lawful-Chaotic axis), and weapon proficiencies. The 2nd edition AD&D rules are applied in the game during combat, character leveling, class restrictions, etc.

Up to six player-controlled characters can participate in combat. Battles occur in the same environment as exploration, and flow in real time, though the player is able to pause combat at any time to issue precise commands to any of the characters. Once the game is unpaused, the characters repeat the last action selected by the player until it is changed or becomes impossible to execute. Characters can freely move during battles; party formation and positioning in combat play a significant role.

Spellings

  • Ворота Бальдура - Russian spelling
  • バルダーズ・ゲート - Japanese spelling
  • 博德之门 - Simplified Chinese spelling
  • 柏德之門 - Traditional Chinese spelling

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Credits (Windows version)

375 People (324 developers, 51 thanks) · View all

Reviews

Critics

Average score: 90% (based on 56 ratings)

Players

Average score: 4.1 out of 5 (based on 296 ratings with 17 reviews)

Despite a few irritating flaws, a fun adaptation of pen and paper AD&D

The Good

'Baldur's Gate' does a fantastic job of capturing the spirit of the pen and paper AD&D roleplaying game. In my younger days, when I had more time and more geeky friends like me, I used to play AD&D on paper. This game brings back a lot of warm, fuzzy feelings.

The real time combat system does a fantastic job of taking the turn based combat of the pen and paper game, and actually making it fun for the PC crowd. The ability to pause and reissue orders in mid-combat is a great idea, and allows one to retain the feel of a turn-based system, but with the sense of urgency you get from a real-time system.

'Baldur's Gate' offers a great variety of monsters, spells, and magic items from the AD&D world. You'll encounter everything from oozes and slimes, to skeletons and gnolls, and AD&D fans will delight in being able cast magic missiles and fireballs at them all. Thief abilities are also well implemented in the game. You'll find that without a skilled thief, you'll be setting off a lot of lightning and fireball traps in the various dungeons.

The game's story is good, and AD&D veterans will be familiar with the references to various deities and well known NPCs (Drizz't makes a brief cameo). The story progresses through several chapters, each advancement triggered by a certain event or location reached by the players party. The battles are usually challenging, but don't generally wear on or get tedious.

**The Bad**
It must be mentioned that this game has a few serious bugs that no patch seems to fix. There are random crashes and lock-ups from time to time, and there are more severe flaws as well. After defeating the final boss and completing the game, the game makes a final save for you to load after installing the expansion pack, 'Tales from the Sword Coast'. Well, in my case, after defeating the final boss, the so-called 'final save' put me back at the beginning of that final battle. No matter how many times I win, I am never able to save my progress after that point. Essentially, I went through the entire game, only to never be allowed credit for finishing it. This is important because you can export your main character into the sequel, and the experience points from the final battle are never awarded to you if you encounter this bug.

Another problem I had with 'Baldur's Gate' is the character creation process. The means by which you create a character is fine (for the most part), but you only get to create the main character. The rest of your party is filled out by NPCs along the way. While I hated this idea at the outset of the game, I did understand the decision better by the games end. Having a large number of NPCs to choose from to fill out your party is intended to add replay value to the game. But how many people are going to play a 40 hour RPG with a fairly linear story a second time? I would rather have been able to create my entire party from scratch. Having created all of your characters (like in the original 'Pool of Radiance') gives you a greater sense of attachment to them. I always felt like my NPCs may be leaving at any moment, or I may need to switch them out for someone else. Who wants to spend half a game leveling up your ranger and equipping him with nifty magic weapons and armor, only to trade him away for some random new NPC?

There are also minor gameplay issues that bother me. Where is the rule in AD&D that says you can't wear magic armor AND a ring/cloak of protection? There is no such rule, and I don't like that it applies to this game. Also, the NPC mages that you encounter that will join your party are almost always specialist wizards, and almost always lack access to one or more very important group of spells. Again I ask, why can't I create my whole party? Illusionists are useless, and I would never create one, but I sure got stuck with one in my party for a while.

Also, there seem to be too many magic items out there in the world. It takes away from the special feeling of finding a Wand of Fire when I am already trying to make room for the four that I have. Rings and Cloaks of Protection seem to pop up everywhere too, especially late in the game. Of course, as I said, if you have magic or ankheg armor, you won't be able to wear them anyway. (Argh!)

**The Bottom Line**
Because so many RPGs are so very bad, and this one is mostly good, I would have to recommend it to any RPG fan, even with its flaws. I would make it a double recommendation to fans of pen and paper AD&D, if you can bring yourself to look past some annoying rules inconsistencies. Uptight AD&D purists will probably not be able to accept those problems. Overall 'Baldur's Gate' makes for a pretty enjoyable roleplaying experience, but not a perfect one.

Windows · by Entorphane (337) · 2002

Yes, my omnipresent authority figure!

The Good
Three games heralded the RPG Renaissance during the second half of the 1990's, popularizing the genre more than ever before: Diablo, Fallout, and Baldur's Gate. Of those three, the last one went on to become the longest-lasting, most influential template for modern RPG design.

Baldur's Gate is BioWare's first RPG and their second game in general. It is quite remarkable that the Canadian developers could produce an instant classic despite apparent lack of experience. According to their own statement, they were highly reverent of Ultima series and SSI's work, and that sentiment is manifested in the game's emphasis on exploration and writing on one side, and its adherence to classic AD&D mechanics on the other.

A strong influence must have been Dark Sun games, which attempted to modernize traditional RPGs a few years before. But Baldur's Gate is bolder than Dark Sun, and feels more exciting thanks to the cues it takes from Ultima games. It has more personality, more life in its locations, more spirit present in gameplay devices it uses to the advantages of narrative and immersion.

Right after the dramatic prologue, the world of Baldur's Gate becomes available for exploration. Theoretically, you can just march to the titular city the moment you are thrown out of Candlekeep, trying to run away from battles you wouldn't survive. Many locations are optional and exploration is essential for finding the next objective and advancing the plot. In this way, Baldur's Gate is an old-school game: it doesn't hold your hand, and it challenges you. At the same time, its scripted events make you feel closer to the main story: assassins would jump out of nowhere and go after you, you'll meet characters who may contribute valuable information, and so on. The game is less open-ended or flexible in its role-playing than Fallout, but there is still a considerable degree of freedom. Who doesn't know the joy of spending the first twenty minutes of a game mowing down innocent cows or sending your thief on a crime spree in the local hotel?

The game's engine is an absolute beauty. It allows free movement through isometric environments, with each party member being fully controllable. Exploration and combat are continuous, greatly contributing to immersion and suspense, making battles dynamic and exciting, and opening up interesting possibilities. You can, for example, have your thief hide in shadows and send him to explore a dungeon area full of dangerous monsters, disable all the traps, perhaps even backstab and kill a couple of weaker enemies, and then safely come back.

Combat flows in real time, but you can pause it to issue specific orders to your characters, like in Darklands. This option makes both quick skirmishes as well as deeply planned tactical battles possible. You'll have to manage your melee fighters, spellcasters and ranged attackers correctly in order to gain the upper hand. Smart positioning may lead you to victory that would be absolutely impossible if you just put all party members together and charged at the enemies. The system also allows for neat tricks such as sending one character far ahead, spotting enemies, and luring them to come to you one-by-one - but don't hope that every type of enemy will fall for that.

Enemy AI in the game is quite impressive. Foes will often come in large groups complete with melee fighters, archers, and mages, who will also use tactical planning to assault you. The most exciting and difficult battles in Baldur's Gate are thus party-to-party confrontations. Overall, the game boasts some of the most flexible, enjoyable, and reasonably deep combat around - challenging yet not frustrating, fairly complex without the head-spinning detail of Realms of Arkania.

In terms of storytelling and approach to characterization, Baldur's Gate is closer to Ultima than to SSI's games. The main attraction of the story is the presence of a hero with a real biography - he (or she) is not some kind of a wandering knight or adventurer without a real purpose in life, but a young scared boy (or girl) thrown out of home, threatened by mysterious assassins, having no place in the hostile world. You start the adventure with virtually nothing, being weak and helpless, without a clear idea about what is going on and why those people killed your foster father and want to kill you, but gradually develop into a mighty, fearsome warrior (well, that comes later, in Throne of Bhaal). Your purpose is not to save villages and the world, but yourself, in what can be qualified as a "medieval espionage thriller".

But of course, you are not alone in this dangerous world: there are people who will help you in your perilous journey. The more you explore the game world, the more characters you'll meet who are willing to join your party for various reasons. The choice is vast - chances are you'll be switching your party members and experimenting with them until the end of the game. Every character has their own advantages or disadvantages, but it is possible (and necessary) to create a versatile and well-balanced party to confront all dangers. Those characters often have interesting or amusing personalities, making the script livelier and infusing it with good writing and humorous elements. Who can ever forget the hyperactive ranger Minsc with his "miniaturized space hamster" Boo?..

Lastly, the game has lovely isometric graphics with plenty of warmth and detail, and a beautiful orchestral soundtrack consisting mainly of appropriately modal, archaic-sounding tunes. Many locations ooze cozy atmosphere, and even the many "empty" wilderness screens are a pleasure to explore.

The Bad
Some people just don't like AD&D. I understanding that figuring out stuff like THAC0 or the amount of dice the game throws to calculate damage can get in the way of those who just want to dive into action. That is hardly the fault of developers who decide to base their game on a certain set of pre-existing rules and therefore have to follow it. Personally, I think the game could have been a little bit less vanilla D&D. Dark Sun games had unique races and a more exotic scenario. Here, you'll just have to settle for humanoid characters in a strict medieval atmosphere.

Others don't appreciate the difficulty of combat. I really like it the way it was, but perhaps the characters could have been made slightly more powerful. Mages at early development stages are next to useless, and the game is over before you get to the really nifty spells. That's one of the reasons Baldur's Gate is best enjoyed in conjunction with its excellent sequels.

The Bottom Line
One of BioWare's commercials I read stated that this company had revived the RPG genre. As blatant as it sounds, there is truth in that statement. The designers took essential components of classic medieval RPGs and molded them into a game that feels old and new at once, traditional in spirit and modern in execution. Baldur's Gate is a masterfully designed landmark game that respectfully bows to the past and at the same time confidently gazes into the future.

Windows · by Unicorn Lynx (181775) · 2014

A great RPG...definitely worth the price

The Good
The fantasy, D&D world was well placed in this game. Though I never played the D&D pen-and-paper games, this game was still a good experience for any RPG fan, though a bit confusing at first. I liked the fact that you could export your character and start a new game using your exported character. It had the same feel as New Game + in Chrono Trigger. The character interaction between members of your party was a nice touch...for instance, if you do a good deed, one of your party members may comment, "That was a noble deed." or they may even talk among themselves and verbally compliment one another based on your reputation. It added a kind of personal feel to the experience, rather than a bunch of people blindly following a leader around.

The Bad
Even though you level up, your characters don't become that powerful. This can be a good thing to some people and a not-so-good thing to other people. The spell system can be cumbersome to figure out the first time and I wish damage could be displayed (for weapons and spells) as actual amounts instead of dice rolls. I realize that D&D calculated damage using dice rolls, but it's confusing to read damage as 3d6 instead of 3-18.

The Bottom Line
A great RPG overall. Well worth the time and money spent on it.

Windows · by Wolfgang Abenteuer (4) · 2002

[ View all 17 player reviews ]

Discussion

Subject By Date
Remake Patrick Bregger (301024) Jun 6, 2013

Trivia

Cancelled Dreamcast and PlayStation ports

A Playstation 5-disc version was revealed to be in the works by Interplay on October 25, 1999. It was to be ported by UK developer Runecraft but on March 29, 2000 it was put "on hold" and never saw the light of day. Howewer, years later a nearly finished and working prototype was found and "leaked" to the net by an anonymous collector.

A Dreamcast port was also in the works during that time, but was dropped by SEGA for an unspecified reason in 2000.

Drizzt Do'Urden

Though he appears only once in the game, the legendary Drizzt Do'Urden makes a brief but sweet (and rewarding) guest appearance in a certain part of the game. Drizzt is a very famous D&D character that sprung from the Dark Elf Trilogy of forgotten realms-based novels by R.A. Salvatore.

German version

In the German version all blood and splatter animations were removed.

Graveyards

Visit the cemetery in one of the towns, and you'll be able to read many funny inscriptions on the graves. An example: "Here lies an atheist, all dressed up, and no place to go".

Narrator (Spoiler!)

The same person voices Sarevok (the hero's main adversary) and the narrator in the game. This might be a coincidence, but in Icewind Dale, another AD&D game by Black Isle, the ultimate evil and narrator are done by the same person again, and in that game it's a plot point.

Novel

Wizards of the Coast published a novelization of this game in 1999, written by Forgotten Realms series editor Philip Athans.

Remake

A fan-made remake called Baldur's Gate Reloaded was released as mod for Neverwinter Nights 2 in June 2013.

Sales

In 1999, Baldur's Gate has won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Best RPG of the Year
  • GameSpy
    • 2001 – #36 Top Game of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #31 in the "100 Most Important PC Games of the Nineties" ranking
  • Origin
    • 1998 - Best Role-Playing Computer Game
  • PC Gamer
    • April 2000 - #9 in the "Magazine's Readers All-Time Top 50 Games" poll
    • April 2005 - #11 in the "50 Best Games of All Time" list
  • PC Player (Germany)
    • Issue 01/2000 - Best RPG in 1999
  • Power Play
    • Issue 02/1999 – Best Isometric RPG in 1998
  • Verband der Unterhaltungssoftware Deutschland<
    • 1999 - Gold Award

Information also contributed by Alan Chan, Chris Martin, PCGamer77, Pseudo_Intellectual, Scaryfun, Unicorn Lynx and Xoleras

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Related Games

Baldur's Gate II: Throne of Bhaal
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Related Sites +

  • Baldurdash
    A site by Kevin Dorner of Bioware containing unofficial bug fixes for both Baldur's Gate and Tales of the Sword Coast that weren't corrected by any of the official patches.
  • Baldurs Gate Trilogy
    A German Fansite - containing detailed item, spell, monster, and NPC descriptions (with stats), and others
  • Mike's Baldur's Gate pages
    A great Baldur's Gate resource site. Maps, weapons/armor, potions, spells, walkthroughs and much more.
  • Planet Baldur's Gate
    Everything about the Baldur's Gate serie, also including other games from the same publisher.
  • Pocket Plane Group
    Pocket Plane Group publishes a number of detailed mods for Baldur's Gate and other Infinity Engine games. BG1 projects include the BG1Tutu engine converter and the Indira NPC for BG1Tutu.

Identifiers +

  • MobyGames ID: 712
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Contributors to this Entry

Game added by faceless.

Macintosh added by Kabushi.

Additional contributors: Zovni, Unicorn Lynx, Jeanne, Rantanplan, a2136*tds354o12ng, JRK, Alaka, FloodSpectre, Xoleras, jean-louis, Jason Compton, Virgil, Ms. Tea, Paulus18950, Patrick Bregger, Dimi Morabito.

Game added January 9, 2000. Last modified March 28, 2024.