Arcanum: Of Steamworks & Magick Obscura

aka: Aomi: Jishu yu Mofa, Arcanum : Engrenages & Sortilèges, Arcanum: Feitiços e Engrenagens, Arcanum: Hechizos y Engranajes, Arcanum: Macchine a Vapore e Magia Oscura, Arcanum: Przypowieść o Maszynach & Magyi, Arcanum: von Dampfmaschinen und Magie
Moby ID: 4498
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Description official descriptions

The luxury zeppelin IFS Zephyr begins her maiden voyage from Caladon in the Kingdom of Arland to Tarant, one of the largest cities in the technologically advanced Unified Kingdom. Suddenly, while the zeppelin is cruising over mountains, two monoplanes attack it and eventually shoot it down. The two half-ogre attackers die in flames along with all their victims except two who miraculously survived. However, one of them, an old gnome, is mortally wounded. Just before he dies, he gives a silver ring to the other survivor and tells him to "find the boy". The witness of the crash, a man named Virgil, declares that the now only survivor is "The Living One", a reincarnation of a deity, and offers to follow him wherever he goes. The hero begins a long and perilous search for the mysterious boy, the origins of the silver ring, and the unknown enemy who was behind the attack on the zeppelin.

Arcanum is a role-playing game similar in concept and many gameplay principles to Fallout. It is set in a unique world, which can be described as mixture between Tolkienesque fantasy, steampunk technology and elements of British and North American culture of the 19th century: dwarves may carry molotov cocktails, and a half-orc protagonist can travel by train between Victorian-like cities. Magic and technology are opposed to each other; most humans and dwarves embrace technology, while some elf clans stick to the old ways and consider scientific progress evil.

In the beginning of the game the player creates the main character, choosing from a variety of races, attributes, magical or technological disciplines, social skills, backgrounds, etc. When the character levels up, the player can increase his main parameters as well as any available skills. Like in Fallout games, the player directly controls only one character; however, companions who join the party may be given orders, and their inventory can be managed by the player.

The game is open-ended: the player is free to explore the vast world from the onset, undertaking a large amount of side quests or following the main story. Social interaction plays a significant role: depending on the player character's charisma and intelligence attributes, as well as persuasion skill, many problems can be solved in a non-violent way. The amount of companions willing to follow the protagonist also depends on the latter's charisma rating; companions may also leave the party if they disagree with the hero's behavior.

The player can select one of the three combat modes for the game: real-time, turn-based, and fast-paced turn-based. Turn-based mode is similar to the combat in Fallout games: characters require action points to move, attack, or cast spells.

The game includes an editor called WorldEdit, which allows players to create their own maps, campaigns, and non-playable characters. Objects from the base game can be carried across to the player-created scenario. The scenery editor allows players to create their own objects. It is also possible to set and change game variables, i.e. the amount of skill points required to perform a specific task.

Spellings

  • 奥秘:技术与魔法 - Chinese spelling (simplified)

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Credits (Windows version)

157 People (118 developers, 39 thanks) · View all

Reviews

Critics

Average score: 79% (based on 61 ratings)

Players

Average score: 4.0 out of 5 (based on 168 ratings with 13 reviews)

Almost PERFECT...if it weren't for those dang BUGS!

The Good
If there was one RPG game that deserves an award in originality, story, concept, and everything else you can think of...this would be it.

I feel in love with the game almost instantly. It was odd, weird, unique, different, that was the feeling I got while the first cinematics played. It was unlike any game I've ever seen before...and I haven't even started playing yet. The music sank right in.

I must say I'm impressed by the Arcanum world. For some odd reason, no one really actually imagined a "modern" medieval world. It was either future or medieval. A world where they combined a world where technology and magic exists caught me off guard. I thought the concept was brilliant. Well, technically not that original, but it's worth the effort in my book!

I thought I was in love the first time around. Then I saw the character creation part. I don't remember the last time I felt this exited as far as RPG's go. Wow! They may have something going here. I always felt that the soul of RPG's is in either character creation or character development. They overdid themselves in the character creation department.

Ah, now we start playing. Oooh, stuff to pick up. Just like Ultima all over again. I'm really liking this game. Haha. They did a good job with the story line too. I felt almost like reading a book while I played the game. Well, close enough.

The Bad
Unfortunately, as much as I have respect for the game, as always, I must focus on the bad stuff that almost ruined the game in my perspective.

Well, the first thing mistake is mine. I have a habit of downloading patches before I play the game, and unfortunately I read a little to much information about the game than I should have. I knew the existence of the NPC's before I even played the game. This got me to a lot of thinking and planning. The problem is, when it comes to games, I'm a perfectionist. I MUST have it all. The though that there were NPC's that I couldn't bring a long was TOO much for my brain to handle. So I had to narrow it down to a few NPC's. It seemed that any NPC that had a voice was invaluable not to have. Then that stupid dwarf started complaining about the death knight as company, I started to get irritated. Oh well, restart game...let's try to be careful handling NPC's.

The more I learned about the game, the more I was a little put off. The fact that I found out there was a level limitation on my character kinda put me in the fits. This means I have to PLAN my character development. If I didn't browse the net, I wouldn't have known. Oh, well, restart game. Time to plan ahead.

Oh, it appears that having this ability at the start is much better than the other one. Oh, well, restart game.

Oh, it appears I should've solve the puzzle this way rather than that way. Oh, well, restart game.

Do you know that being a perfectionist is absolute TORTURE? Try restarting a game for 7-8 times, each lasts more than 10 hours long. You'll understand what I mean.

Then I realized something awful. I started comparing the game to Fallout 2. It started going waaay down hill after that. I discovered that combat was BORING. I had a hunch brushed aside, but I'll get to that later. I remember the extreme joy in Fallout 2, everytime combat initiated. The smell of blood, sounds of crushing bones and spilled guts. Hey, what happened? Suddenly combat was Ho-Hum. I actually resented that I had to fight. They took the fun out of combat. Must be the lack of sound or something. Whatever it was, it didn't feel the same.

Now comes to my hunch. Hmm...why are they making this game semi-real time/turned based. Why not either real-time or turned based why don't you. Why did you have to have both? Then it triggered another fishy hunch I had. Then a word popped up in my mind! Gasp! Diablo 2.

My god, is it me or is this a little similar with Diablo 2? Hey, Diablo's a great game, but honestly, as an RPG...welcome to pre-school. Diablo has incredible cinematics, but as an RPG...a kiddies game. My second fishy hunch was on character creation. They had an option for "quick" character creation. It bothered me to think that someone would actually play this game without going through the detailed character creation. Oh my god! It occured to me...they wanted non-serious gamers to also enjoy the game! NO! The shock was to much for me. Now I see it. That's what's wrong with the game...they bowed down to capitalist demands of the market! Well...not that I blame them, but they sure hell screwed up somewhere. Enough drama.

Then comes the bugs. Had to restart 3-4 times just because I found so many god dang bugs, that messed up my saved games. Well, eventually, all the stress said above and the bugs finally popped my rocker. I was so dang pissed. I really tried to play this game, but it wasn't easy. I finally retired the game, fearing my high blood pressure would get the better of me.

When you play this game, you'll know that is one of those games that comes once in a life time...but it didn't become the perfect masterpiece because they with-held it to become the masterpiece it could, should or would have been...for the sake of...well...the common folk.

Well, I tried. I really really tried.

The Bottom Line
As I said. Almost perfect. But unfortunately, I am sad to say that Fallout 2 is better. Maybe after my temper cools down, I'll pick up this game again...and finish it.

Windows · by Indra was here (20755) · 2004

Good game with a very disappointing last third.

The Good
I played many games and IT IS a good game...

The universe is original, it merges mechanic and magic, and the political context between the countries of Arcanum is an important side of scenario. In short the universe is very rich and well used.

The first 2/3 of the game are very very good. Even better than the famous Baldur Gate...

Important point : before starting the game, you can choose to play the official game OR to play games made by gamers or by even you (but not easy to make one). Then it's like if you play a whole new game in the Arcanum univers. There are a few ones on the Internet that you can download.

The Bad
Nothing except that an important thing looks obvious to me : I think they finished to develop the game in a hurry and past the 2/3 of the game you can really feel it. Some important areas of the game that you heard of are small and not as great as announced in the game, some crucial movies are more slideshows than movies and the quality of the end is very disappointing. Too bad... because it could have been the best game I ever played without that.

The Bottom Line
The universe of Arcanum is so rich that I can only advice you to play this game. But be prepared to a decreasing quality on the end and maybe you will like the game as a great one.

Windows · by Melliuc (566) · 2006

Troika is dead, Long Live Troika

The Good
As was with Fallout 1+2, the gameplay was, by and by, the main attraction of this game. The options for character development are massive; they put the majority of other games on the market to shame. The character creation is simple (and full of easy ways to waste your points if you haven't played the game before, or haven't consulted a guide), but as the game progresses, the player is given a massive range of options for character development. One of the nicer points about this game is that it is impossible to even come close to mastering more then a handful of the wide range of skills and abilities, it makes replays of the game a completely different experience.

Also worth noting is the great Steampunk setting, that is integral to the story, and also allows for a huge range of environments and characters for the player to explore and interact with. The background graphics add to the atmosphere; your characters explore everything from a industrial revolutionized town, to ancient elven cities in trees.

The story in this game is also well done, but often is ignored for long stretches of time in lieu of exploration and sidequests.

The Bad
The character graphics were abysmal for their time; the animation was jerky, the detail was low, and, in addition to that, the style was weak and generic feeling.

The battle system is good, but flawed. It is very close to Fallout's system, just not as well planned out and executed. There is also a "real-time" setting that is worthless except for the easy battles, as it moves far far faster then the player is able to command his character.

Also, even with it's final patch, the game still has terrible crashes and will occasionally eat a save game.

The Bottom Line
A brilliant RPG that needed just a little bit more polish to have achieved true classic status.

Windows · by aiolos (4) · 2006

[ View all 13 player reviews ]

Discussion

Subject By Date
[false alarm] glitch: no speech? Rola (8483) Oct 20, 2018

Trivia

Graveyards

A hidden graveyard, containing tombstones of Arcanum's most diehard fans, can be found at the location W: 1060 S : 809 on the world map. Another graveyard has lots of humorous epitaphs written on the graves. However, many of them are taken directly from Baldur's Gate.

Manual

Following on the tradition started in the Fallout manuals, Arcanum's manual includes an actual cooking recipe. This time it's Grandma Cookhill's Three Bowl Bread.

Mod pack

On 7 January 2002, the development team released a free mod pack, containing six new and exclusive adventures. It can be downloaded here.

Mods

Chris Beddoes has produced a mod for this game that addresses some balance issues, makes it overall a little more challenging, and replaces the entire opening area and quests. This latter is important because the opening area was used in the demo, and many players have just seen it too many times to want to start a new character any more, despite the near-infinite possibilities for character design. It can be found here.

References

  • There's a location in the game called the "Isle of Despair" which is a penal colony which holds it's inmates in a remote island behind a magical barrier that makes it impossible to escape. Now, when asking the generic NPCs for its location, they answer:

"You mean the Black Isle? I'm not quite sure..."

Black Isle Studios is the name of Interplay's RPG division, and the former home of Arcanum's development team.

  • A portion of the Stillwater giant quest contains a major (and fairly obvious) reference to Monty Python and the Holy Grail, specifically the part where you have to trace the beast to a cave and capture it. In fact, the whole sequence plays just like in the movie, you follow some giant footprints, enter a dark cave filled with bones and dead bodies, and so on.
  • There's a Fallout reference in the walled city of Tulla. Apparently one of the students had to venture out in the Wastes to find a Water Gem. He has since returned and the Mages fear how the journey changed him and the influence he might have on other students. Plus, he's wearing mechanized armor.
  • There's actually a reference to Bill Gates and Microsoft stealing the ideas for their Windows operating system from Apple's MacOS. One of the most influential and wealthy of people in Tarant is Gilbert Bates (Swap the G and B in Gill Bates and you have Bill Gates) because he brought the power of the steam engine to mankind. Another steam engine developer, called Cedric APPLEby is spiteful of Bates's success and claims that he invented the steam engine first and that Bates had stolen the idea off him.

Server shutdown

The official online servers were shut down on 1 November 2008.

Soundtrack

The soundtrack to Arcanum was composed by Ben Houge for string quartet and was provided in its entirety on Computer Gaming World's May 2001 demo CD.

Both the soundtrack and its sheet music are available as a free download.

Stillwater giant

Despite the result of the associated quest, the Stillwater giant DOES exist. It can be found on a random encounter between Stillwater and the pass to the elven city.

Information also contributed by Rambutaan, Sciere, Terrence Bosky, uclafalcon, Unicorn Lynx, weregamer, Wojit and Zovni

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Contributors to this Entry

Game added by Unicorn Lynx.

Additional contributors: Zovni, Kaliban, Indra was here, Jeanne, phlux, JRK, tbuteler, jsbrigo, Alaedrain, Patrick Bregger, Plok.

Game added August 25, 2001. Last modified April 5, 2024.