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Outlaws

aka: Outlaws: Cidade Sem Lei, Outlaws: Die Gesetzlosen, Outlaws: Une histoire de feu et de sang
Moby ID: 931
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Marshall James Anderson had been a great gunfighter. He had worn the badge of the law and put men to death or to jail. But a Marshall can only travel alone so long. And so James Anderson retired; he got himself a wife, got himself some land, got himself a daughter and dedicated himself to the peaceful life of a home on the range.

The Gentleman, Bob Graham, has other plans for James Anderson's plot of land however. It sits right along some prime real estate for where the railroad is going to go, and whoever could own that land might be able to get rich setting up a town. So Bob hires himself up some of the roughest and toughest ruffians west of the Mississippi to try and "persuade" Anderson and the other land-owners to sell or abandon their lands.

James Anderson returns home from town one day to find his homestead aflame, his wife killed and his daughter abducted by Bob's henchmen. Not willing to trust in the fates, Anderson dusts off his six-shooter, digs up his buried shotgun and dons his old tin star. He's about to follow the trail of these men across deserts and valleys, until he finds his daughter.

Outlaws is a first-person shooter set in the American Old West, featuring hand-drawn graphics and a stylized soundtrack. Locations include outdoor as well as indoor areas, most with a characteristic Western flavor: a small town with one main street and a saloon, a canyon, a speeding train, and others. The Marshall uses firearms such as a revolver, single- and double-barrel shotgun, a rifle (with or without a sniper scope), and others. In dark areas James can light a lamp, for which he will have to find canisters of oil.

The game contains no supernatural elements: enemies encountered in it are exclusively human. The gameplay focuses on combat, though exploring the levels is necessary in order to locate various keys needed to unlock the next part, or discover secret areas. Manual reloading of the guns is required during combat.

A secondary game mode, called "Historical Missions", allows the player to relive Anderson's rise to the rank of U.S. Marshal. Each of the missions involves the protagonist capturing a killing a criminal, preferably recovering gold stolen by them. Ranks (Deputy, Sheriff, and Marshal) are awarded to the player upon a mission's completion.

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Credits (Windows version)

177 People (154 developers, 23 thanks) · View all

Reviews

Critics

Average score: 76% (based on 29 ratings)

Players

Average score: 3.9 out of 5 (based on 84 ratings with 10 reviews)

To call this an Italo Western is like calling Bon Jovi a rock band.

The Good
While "Outlaws" is overall a huge disaster, it has its bright moments. The credit sequence, that is part of the introduction, is an example therefor. It's quite a cool rip-off from the opening credits of "The Good, the Bad and the Ugly" - the famous ending to Sergio Leone's "The man with no name"-trilogy, that made Clint Eastwood a star.

Yep, "Outlaws" is a video game, more exactly a first-person shooter, that's trying to be a homage to a cult movie genre, namely the Italian Western. The opening credits are one of the rare examples, where this experiment shapes up as a success. Another one is the soundtrack, written by Clint Bajakian, who stuck to the musical works of Ennio Morricone, that emblazed many famous Italian Westerns. While the quality of the pieces isn't anywhere near those composed by the great Maestro, Bajakian managed to deliver a decent imitation. All the elements of Morricone's epic Western scores show up: the whistling, the choirs, the trumpets, the guitars, the typical rhythmic and melodic figures. One could call it barefaced plagiarism, but who cares? The music enhances the atmosphere greatly.

When it comes to gameplay, "Outlaws" is your standard-shooter with weapons a little different. The designers chose a rather realistic approach here: you don't have any rocket launcher to your pleasure, but mainly different guns and pistols as well as some additional gimmicks like throwing knives or dynamite sticks. What's more you have to reload every single bullet manually. If you forget about that, you will make the experience of standing in front of your enemies, while your shooting device will not make "BOOM" but only "click". I found this annoying at first, but came to appreciate it as authentic little detail after a while.

Last but not least, there is a good variety in the settings, that are used as levels in "Outlaws". Speaking of levels, the game features only nine of them, but they are quite spacious and will keep you occupied for a while. You will fight in a ghost town, a mine, a canyon and on a moving train among other.

The Bad
Be warned, that I have a lot to say in this section. To shorten myself a little, I will let the game's visuals aside, although they certainly deserve criticism, as even contemporary games tended to look a lot better. But I still could have lived with the graphics, if the game had been able to catch my imagination. But this is not the case. Story and atmosphere – exactly those things, others praised all the time – offended me the most. Many critics stated, that "Outlaws" would be a great homage to the Italian Western and would resemble the movies of Sergio Leone. I happen to love those movies and therefore I know, that this is just not true. I hope, I can make my point clear by explaining the differences.

A hallmark of the Italian Western is its unique way of displaying violence. I'm talking about those famous, well-known duels, where the key to survival lies more in keeping the nerves than in anything else. In those scenes, the actual act of violence erupts suddenly and is a matter of split seconds. Much more important than the flying bullets is quite actually the prelude: for example the duelists feelings, their concentrated expressions, as they stare each other into the eye. The violence in "Outlaws" is almost exactly the opposite. You won't have the time to take a look into your enemies eyes. And even if you take the time, which normally leads to immediate death, you will only get the impression of a mushy heap of pixels. The actual gameplay is very simple: you're constantly moving, moving, moving (because you must not get killed) and shooting, shooting, shooting (because you must kill). That constant moving and shooting is only occasionally interrupted to make way for some of the games "clever" little puzzles, that have you doing things like using a crowbar on a locked door (I figured this solution out without consulting a walkthrough and I'm still mighty proud – ha, ha, ha). Seriously now, the actual gameplay is your typical brainless shooter stuff. I discovered nothing that would make this in any way superior to "Doom" and the like.

Even when the locations quite frequently change, "Outlaws" is a very repetitive game at its core: it's just firing and killing and almost nothing else. In fact, not even Loco, that merciless headhunter Klaus Kinski once played in "The Great Silence", would have ever dared to dream of sending as many people to hell as Marshall Anderson does. By the way, I act for the theory, that the game throws so many enemies at you, because LucasArts realized, how dumb their AI was. Those stupid gunslingers run around like deranged Lemmings begging for bullets and would hardly provide any challenge, if they wouldn't come in such enormous masses. Exterminating these zillions of foes can even arise some philosophical questions like: where do all those bad boys actually emerge from? And how comes it, that I'm the only brave soul in this whole Wild West society, while all the others are criminal, child-kidnapping bastards? I found no answers to this questions, but one thing I'm sure of: a mindless nonstop mass killing like this does in no way resemble a Leone movie. Period.

Let's put the actual gameplay aside and come to an even more overhyped aspect of "Outlaws": the story. Just as anything in the game, the story aims at resembling an Italo Western and just misses its target. Think only of the protagonist's motivation for forcing the action: while Clint Eastwood just does it for the dirty dollars, Marshall Anderson embarks upon his record-breaking killing spree to save his oh-so-sweet little daughter and her oh-even-sweeter little dolly... OUCH! Can it get any worse? Oh yes, it can. The whole story is just an awfully incompetent, disrespectful rip-off from the plot of "Once upon a time in the West": Anderson's wife is killed and his daughter kidnapped, because his land is in the way of an unscrupulous businessman's railroad-plans. This worn-out idea is presented without any skill or imagination. Not only are the characters flat and uninteresting. Also everything was cut out, that made the arrival of the railroad such a brilliant motif in "Once upon a time in the West".

It is important to understand, that Italian Westerns are no simple action movies. Although they are not exactly talkative, they are always telling you something. It is well known, that Sergio Leone was absolutely crazy on tiniest little details – and when you watch his works carefully, you can notice that. Every scene in his movies makes sense in some way, that not always has to be related to the main-plot. His Westerns were also remarkable for bringing on a cinematic view of the West, that was very different from that of the American Western. When directors like John Ford were virtually romanticizing the Old West, Sergio Leone was systematically deconstructing this rather naive, sentimental view. Think only about his disillusioned vision of the American Civil War in "The Good, The Bad & The Ugly" or of the Mexican Revolution in the often underestimated "Duck you, Sucker!". His movies were quite often dealing with difficult themes and thereby showed no fear of breaking conventions. His quite sarcastic, immoral revisionist picture of the Old West is an integral part of all his Westerns.

How does "Outlaws" stand in this tradition? The answer is simply, that it doesn't even make an attempt to make any greater use of its setting. The Old West is just a battleground for Marshall Anderson's private war. There is no attention for details, no interesting story, no interesting character to be found. Actually it is quite difficult, to establish any interesting character, when the protagonist immediately kills every person, he comes across. As the story of "Outlaws" works this way, the player is left with Marshall Anderson as the only character, he can relate to. And what a flat one he is! His creators must have thought, that anybody who doesn't talk much but smokes all the more, would have to resemble a typical Italian Western hero. What they obviously forgot (or didn't even notice), is that those characters, that Clint Eastwood, Franco Nero or even Bud Spencer embodied, also had distinctive personalities. What made them cool and despite their brutal and selfish nature in my eyes even likable, was for example their humor. The protagonists of the Italian Westerns were anti-heroes: they were greedy, filthy and cynical, but (when we leave Bud Spencer aside) they were also clever. And here "Outlaws" fails again: if the Marshall wasn't such a gun fanatic, he could easily bore his enemies to death by talking to them. Actually it would be much more painful for them. The Marshall's remarks are blatant nonsense, "humor" seems to be a foreign word for him and his head appears to be empty except for his lust for vengeance. He is the guy who raises his eyebrow and says: "I've never met an innocent man". It's so pathetic, so dumb, so sad.

I also remember countless people slobbering over "wonderful cut-scenes" in reviews of this game. And indeed they are made in nice comic-style. Even I have to admit, that they are quite pleasing to the eye, after having suffered through the in-game-graphics for a long level's duration. But what do they tell us? Well, here is a little synopsis: Marshall shoots villain, villain goes down and babbles stupid last words, Marshall makes equally insightful remark, villain dies, Marshall gets on horse and rides to next level. This petty little scheme is reproduced in almost every cut-scene until the very end. There are only few exceptions and they aren't any better. There is no substantial story-telling, no noteworthy content to be found in this entire game. And as if they were applying to some sick rules of dramaturgy, the people at LucasArts saved the most disgusting movie sequence for the finale. There, in a sugar-coat romantic image, the Marshall rides towards sunset, together with his oh-so-sweet little daughter and her oh-even-sweeter little dolly. If anyone dares to say, this ending would in any way capture the spirit of the Italian Western, I insist, that we immediately meet and shoot it out. (Not literally, of course)

It is amazing, how far "Outlaws" is away from what it's trying to be. Sometimes this is according to differences between the media. In my eyes it's extremely doubtful, whether a video game can ever accomplish something similar to Leone's movies. For example, his slow-paced, individual art of direction is very hard to emulate – especially for a first person shooter. But still, "Outlaws" is a disappointment not only by fate. If it wasn't such a thorough misconception, it could at least have failed a lot less miserably. I sometimes was really enraged by the careless and silly ways, this wanna-be-homage treated its subject with.

The Bottom Line
As "Outlaws" still has a good number of fans, maybe I'm not making new friends by writing this. But anyway I really don't understand, why this game was (and still is) praised so much. That question gave me a hard time and finally I can only come up with the uncertain theory, that people were so used to raving at everything wearing the LucasArts logo, that they, regardless of what was served, just couldn't drop that behaviour. Nowadays it is near to common knowledge that this once so creative company sank to mediocrity, but the beginnings of that trend were mostly overseen. I think, in games like "Outlaws" it already showed. When I consider that "Duke Nukem 3D" and "Quake" were already released, I don't see how this pseudo-western had deserved any nice word by critics when it came out.

I do not intend to repeat myself about how miserable the game is at imitating the style of the Italian Western. But let me tell you that: even if you don't give a damn about things like story, atmosphere or Westerns and if you really just wanna shoot, there are numerous better games within the genre. "Outlaws" is neither pretty nor is it innovative – if you're looking for great ideas, you should search elsewhere. Only when you don't care for creativity either and really just wanna shoot shoot shoot, then I guess, this game might be right for you. It's your average, primitive bloodshed – this time with a cool soundtrack.

Windows · by micnictic (387) · 2008

It had all the right stuff... but just couldn't put it together.

The Good
Actually there was alot to like about Outlaws. The western theme was unique for any FPS and the storyline was classic. A peaceful man driven to violent vengeance against the outlaws who took his daughter and killed his wife - sounds good to me.

In addition, the weapons were unique for the time this was released, classic Colt .36 Peacemaker Revolver, legendary Winchester .30-30 Repeating Lever-Action Rifle, simplistic Double sawed off 12-guage shotgun, and of course, throwing knives and dynamite, all very interesting and fun.

And while the soundtrack was certainly much inspired by already-made western film scores, I enjoyed it immensely.

The Bad
But sadly... the actual game didn't work, the graphics engine was very sub-par for the time and though this game was later patched to include 3dfx support, it still looked horrible, but it played pretty smoothly on the Pentium 150 I had at the time.

Probably the worst thing about this game was it's level design, the maps were really quite pointless, mission objectives were strewn about in foolish and illogical fashion and all it seemed to be was "Go over to one side of the map, find key, go back to other side, open door, find next key, repeat." Not very exciting if you ask me.

A strong competitor with the poor map design was the absolutely laughable AI. When your supposedly mean and gritty enemies turn their backs to you in order to walk 2 paces left then slowly turn to shoot at you and miss, you can't help but break out in laughter.

The Bottom Line
Great concepts, poor execution. The AI and Map Design stink, the graphics engine is lame. However the story, weapons, and music are good. I still have the first cd but I threw away the 2nd to make better use of a double CD case.

Windows · by Andrew Romig (10) · 2000

A very fun game with a great theme and unique approach

The Good
First of all, I loved the whole "Spaghetti Western" theme used in the game. I'd really like to see another first person shooter game using this theme. I also liked the way Lucasarts designed the game to be as faithful to the genre as possible, it seems they went out of their way to avoid being over-the-top or campy. You won't get your hands on a rocket launcher, you'll never run into a steam-powered giant spider, and the last boss won't be a guy in bullet-proof 19th century power armor complete with arm cannon.

The way Lucasarts tries to keep the gameplay "realistic" can be seen throughout the game. All the weapons look completely authentic, you won't find a single one that looks like it doesn't belong in a Spaghetti Western movie (again, no rocket launchers). The most powerful weapon you'll find is a gatling gun you pick up in the last level, and even that is limited by the fact that you can't move around when it's selected. On top of that your weapons run out of ammunition and have to be reloaded manually, bullet by bullet (they don't have weapon clips in the old west, sorry). This adds a strategic element to gameplay since you can't rely on the computer to reload your gun for you when you run out of ammo. One particularly fun item is a telescope you can add to your rifle to create a rudimentary sniper rifle, allowing you to pick off your foes at a distance.

The types of enemies is a bit limited. There are only three or four different types of cowboys, however the game tries to create a bit of variety by giving each type three or four different sprites with different cloths on. There are also a few tarantulas, a couple of chickens, and some civilians who run around certain levels. The enemies seem to be moderately more skilled than most FPS enemies, since they run fairly quickly, can shoot while moving (strange how rarely this happens in FPS), and occasionally are smart enough to run away from your fire or duck behind obstacles. They also yell a variety of taunts at you (with enough variety to avoid too much repetition) which helps make them seem more lifelike.

The game makes up for the lack of enemies with its wide variety of boss characters. Most FPS games only have three or four different bosses overall (the newer, polygon-based FPS games have even less). Outlaws has at least 12 different bosses, ten at the end of each level and two in the middle of levels. Each boss has their own unique taunts which they yell at you as you fight them, which serve to give them each a unique personality. Your character, on the other hand, is the strong silent type who (unlike Duke Nukem and his ilk) doesn't make ill-placed wisecracks while killing, which also fits in to the genre.

The enemies are also realistically designed. Your foes are all flesh-and-blood cowboys, even the strongest of them takes only a few bullets to kill. Even the bosses are relatively mortal and most of them can be taken down with a single shotgun blast.

The game balances this out by making your character very much mortal as well. Bullets do quite a bit of damage, and a single shotgun blast will take off more than half your health (and kill you on higher difficulty). The bosses in particular do a great deal of damage, and the toughest of them can kill you with three or four shots.

All this makes the gameplay in Outlaws a bit different from other first person shooters, as instead of charging in guns blazing you'll often have to duck, take cover being obstacles, and sneak up on your enemies or snipe them from afar. Of course if you really prefer the "Doom" style of play the easiest difficulty setting allows it (In this game difficulty doesn't cause more enemies or respawning, but instead decides how human or superhuman your character is and how much damage they can take).

Level design is also top-notch, and most of the levels look like they'd fit perfectly into a wild west movie. The majority of levels take place in large, wide-open outdoor spaces, showing how good the "Dark Forces" engine is at this. Level locations include frontier towns, Spanish forts, desert canyons, gold mines, and even a speeding train. The last level in particular is a huge ranch-style mansion that's really fun to run around in.

The main "story" part of the game is a bit short, with only ten levels overall. However there's also a "historical missions" game which has six extra levels as well as three bonus levels which are unlocked with points gained by completing the extra levels successfully. The bonus levels contain some cool surprises, such as a shooting gallery, an Indiana Jones style cave adventure complete with booby-traps, and a showdown with the game's only superhuman enemy, Max the psychotic rabbit from Lucasart's own Sam & Max Hit the Road.

The music in this game is amazing. The music in the intro credits actually sounds like it belongs in a real wild west movie, and the in-game CD music is very much the same.

The animated cutscenes are simply breath-taking. There's a cutscene at the end of each level which helps to move the plot along and link the different levels together. The animation is very smooth and the coloring seems to be in a sort of "watercolor" style which makes for very beautiful backgrounds. The style of animation is fairly mature and not "cartoony" which fits the serious subject matter. And it is quite serious. Your wife is killed by outlaws in the intro movie, and by the end of the game almost every character except you and your daughter will end up dead (you kill most of them). The game's violence is high but not graphic. There's very little blood in any of the cutscenes even though a few characters are killed rather violently off-screen (one guy gets cut in half by a sawblade), and only a little in the game itself. The hand-drawn animation is also not limited to the cutscenes. During the game, all of your weapons are hand-drawn as well. This is certainly interesting to look at.

Finally, there's the game's surprisingly strong story. This is perhaps one of the strongest stories I've seen in a first person shooter. It's also rather derivative with many of its elements being taken from old wild west movies, but that's all part of its charm. There's the vengence seeking ex-lawman, the greedy land baron, the cold-blooded murderous henchman who quotes Shakespeare and the bible. In fact the game's plot is more inter-woven and complex than you might first realise, and the ending manages to elevate the over-arching story to an entirely new level.

First Person Shooters always seem to have short, pointless endings (even today this seems to be true). I'm glad to say Outlaws is at least one game that doesn't suffer from this problem. Marshall Anderson's last gunfight with Bob Graham and the subsequent ending cutscene actually manages to tie-up the game's plot, and there's even a strong surprise at the very end. Finally there's a touching scene of you and your daughter leaving Graham's Big Rock Ranch behind and riding off into the sunset while the credits roll.

The Bad
I can honestly say that there's nothing about this game I don't like. The only real complaint I think anyone might have is that LucasArts is still using the Dark Forces bitmapped engine when true-3D polygon games have already been out for more than a year, and Quake 2 about to be released. However the gameplay is so good I really don't mind that the technology seems a bit dated.

The controls can also be a bit awkward since there are so many buttons you'll need to press in the middle of combat (fire, secondary fire, reload, duck, jump, etc). The default configuration isn't very good and it took me about an hour or so to get a custom configuration which I was comfortable with.

I would have preferred having a bit more variety in the enemies, but I can understand how the game may have limited the enemy types in order to stay faithful to the genre (the poison spitting tarantulas were probably streching credulity already).

The Bottom Line
Outlaws is a first person shooter set in the style of the old spaghetti western movies. Its differs a bit from the standard FPS formula, but does so in a good way. If you like westerns or like first person shooters and aren't married to your Voodoo II, than you'll probably enjoy this game. I know I did.

Windows · by Alan Chan (3610) · 2000

[ View all 10 player reviews ]

Discussion

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No music. The Fabulous King (1332) Jul 19, 2007

Trivia

Patches

The update to version 2.0 adds four new additional levels ("Civil War", "Ice Caves", "Villa" and "Wharf Town") with completely new terrain never before seen in Outlaws such as ice and vast snow terrains, huge rivers or sunken cities. It also adds music to the levels on the second CD. A Direct3D patch lets the game use slightly higher resolution and improved textures.

References

  • "1138" sighting: Engine number of the train in the intro. (1138 is a reference to George Lucas' first feature film: THX-1138)
  • Bob Graham's Big Rock Ranch is a tribute to George Lucas' Big Rock Ranch in Marin County, CA.
  • The character 'Bloodeye' Tim was named as an homage to Tim Schafer who Shaw worked with on Full Throttle.
  • Max, the wicked bunny from Sam & Max Hit the Road makes an appearance in western style in Outlaws.

Soundtrack

Outlaws' musical score was included on the game CDs on Red Book Audio tracks so one can listen to the music with an ordinary CD player. As of 2000, a separate stand-alone soundtrack album is available at LucasArts Company Store as a bonus for the buyers of Outlaws.

Story Spoiler

"Dr. Death" Jackson is killed when Marshal Anderson drops him down a mine shaft. However, a crash landing can be heard behind the music as Anderson turns away, and Dr. Death distinctly shouts "Dammit!". It's not known if the villain was meant to survive his fall to appear in a possible sequel or if this was just a humorous secret included by the game developers.

Awards

  • Computer Gaming World
    • March 1998 (Issue #164) – Musical Achievement of the Year

Information also contributed by Chris Mikesell, JayBee, Kasey Chang, MAT, mwnoname and Sciere

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Game added by MAT.

Additional contributors: Andrew Hartnett, Swordmaster, Shoddyan, Atomic Punch!, chirinea, Jason Musgrave, Sciere, Alaka, formercontrib, Patrick Bregger, RetroArchives.fr.

Game added February 29, 2000. Last modified March 31, 2024.