Dungeon Keeper 2

aka: DK2
Moby ID: 533

Description official descriptions

Dungeon Keeper 2 is a "god game" which introduces the series to an entirely 3D engine (as opposed to the original's engine with 3D environments and 2D unit sprites). As before, the player is tasked with the construction, expansion and maintenance of dungeons, as well as attracting, managing, and utilizing various evil creatures to fight the forces of good. Several creatures, spells, traps, and rooms are new to the series, while others received a visual redesign at most, and some were even replaced. The series' trademark unit, the Horned Reaper, is now only called through a special support power and only one can be found on the map at a given moment. Spells are now cast using mana (an auto-generating resource proportional to the size of the dungeon) instead of gold, and can be upgraded once there are no new spells to research. Dropping creatures now stuns them (unless thrown into the new Combat Pit room).

The game's campaign has the player enter the land of good and conquer it region by region while staying in the underworld. Enemies either stay in fixed, protected areas, or execute sneak attacks from inopportune directions. The boss of each level holds a portal gem which is used to access the overworld (off-screen) and claim the region. The game also features skirmish and multiplayer modes, as well as a sandbox mode titled "My Pet Dungeon", where enemies only attack if the player wishes them to.

As of patch 1.61, the player can attract elite creatures, which are statistically more powerful than their standard counterparts and have a slightly different appearance, if rooms are built in specific layouts. Patch 1.7 also added another new unit, the Maiden of the Nest.

Spellings

  • ผู้พิทักษ์แดนอสูร 2 - Thai spelling
  • ダンジョンキーパー 2 - Japanese spelling
  • 地下城守护者 2 - Simplified Chinese spelling
  • 地城守護者2 - Traditional Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

164 People (160 developers, 4 thanks) · View all

Executive Producer
Producer
Assistant Producers
Senior Project Scheduler
Lead Programmer
Engine Programming
Programming
Libraries / Utilities
Software Render & Audio Programming
Audio Programming
Network Programming
[ full credits ]

Reviews

Critics

Average score: 87% (based on 37 ratings)

Players

Average score: 3.9 out of 5 (based on 99 ratings with 11 reviews)

Be Sauron!

The Good
Dungeon Keeper 2 inverts the typical game setting, allowing the player to harness the forces of darkness and defeat the good. You do this in several ways including providing lairs to attract monsters, planting traps, and tunneling into the Hero Domains.

The story revolves around collecting crystals held by the Heroes, which would be better off in your taloned hands. Each level begins with your selecting another province on a map to attack. An omniscient voice tells about the current situation and what obstacles you may face and then you can begin building your dungeon.

Using imps, magically created creatures, you carve your dungeon out of the rock and then designate certain areas to be a room. Rooms include lairs, torture chambers, and combat pits. The rooms you have determine which creatures enter your dungeon. As you acquire creatures you have to ensure that they have a place to sleep, food to eat and money. They can also be motivated with a slap.

Most levels have the general objective of slaying all the hero creatures; some are more specific- requiring you to capture certain areas. A few are timed which provides a good challenge.

The game’s graphics are dated, but still very serviceable. The predominant dungeon view is an overhead shot, fully 3D and rotatable. You can also possess creatures and explore your dungeon first hand. While this is nifty and you can see how different creatures perceive the world, this isn’t that useful. There are certain actions that can only be handled in the First Person Perspective, but nothing vital. In the Possessed mode, you can also fight, but DK2 works poorly as an FPS.

The omniscient voice I referred to earlier provides hints and warning messages and provides some comic relief. The voice has a hollow, ominous echo that works well. Each room has unique sounds, the traps sound great, combat effects are fully realized. The AI is largely good, but I noticed that the enemy AI in the FPS mode was not as good as the overhead view.

The Bad
For me the biggest weakness in DK2 is its incompatibility with Windows XP. Some people have been able to run it, but since I’ve upgraded I haven’t been lucky.

I found some of the earlier levels to be too easy and starting from scratch every time was a little old. I also wish I had more control over the creatures in my dungeon.

The Bottom Line
It's a demented Sims or Majesty for the dark hearted.

Windows · by Terrence Bosky (5397) · 2003

More Chicken Slappin' Goodness

The Good
The Missions are extremely well varied...No more wipe off every single enemy on the map every level anymore...now there are infiltrations, blockades, assaults you name it...

The first person mode has been very much improved in this game...the controls are good. From the fly's multi-faceted eyes, to the slit in the helmet in a black knight, DKIII never lets off any detail. You can have groups!!!, although grouping is kinda tedious...

The new units are more balanced than the old ones...no more flooding your opponents w/ hell hounds and demon spawns...There is also much more unit variety...and each of them are required to maintain the dungeon (w/ the exception of the goblin...)...and the bile demon is back!!!

The cutscenes are hilarious...

Chicken slapping!!!...call the animal rights foundation if you want...but chicken slapping is an essential part to good DK gaming...

Dark mistress...mmmm...Scantily dressed women w/ whips...mmmm...slurp...

The Bad
The multiplayer aspect of the game leaves much to be desired...but its the single player game + my pet dungeon should last you quite a long time...

Maybe the dark mistress should wear even less...hehehe :-)

The Bottom Line
DKII stands out as one of the best RTS every made...much better than the sea of C&C clones out there...remember, its good to be evil...

Windows · by MadCat (53) · 2000

It's GOOD to be BAD!

The Good
Oh no! Another 3D game! I hate 3D games! Uh...hey wait a minute...this one's actually playable...hmm and no bugs either. Wow, if they managed to make a 3D game without bugs...then boy it's worth a try!

For some stupid reason, I thought Dungeon Keeper had to do with Dungeons and Dragons...which is why I bought it in the first place. Although I should've known from all the hints and clues starting from those 2 idiots on the cover art...ah...some mistakes turned out to be a blessing in disguise.

This is the first kind 3D RTS I've played. Some idiot on another review said this is a C&C clone? Either he's never played C&C or didn't pay close attention, or I'm the one who's blind. Either way, unlike C&C, in this game you actually welcome any additional difficulty or additional enemies that come knocking on your door - Bring it on!

A lot of RTS games are quite irritating when if comes to difficulty. To them (C&C, AOE, etc.), difficulty has to do with the enemies starting with additional resources, but less on actually difficult AI. In Dungeon Keeper 2, you don't have to worry about sudden sneak attacks early on the game that suddenly flattens your empire.

This game is all about tactics and strategy in the pure sense. In this game, your more of a "governor" than a military chief. Like other RTS, its a combination of building prowess and military might. Most RTS's focus on military might where buildings are just a means to an end. In Dungeon Keeper 2, its the other way around. Military might is mediocre compared to the importance of buildings. Your survival practically depends on your analytical mind of arcitectual engineering. You have to plan and place rooms as if your were a city planner. You have to maintain a balance of the various different rooms (buildings) you build that will eventually support your hellish armies. You can create various traps and defenses to defend your domain from enemy attack, while commanding your own troops to do what they were payed to do. The good thing about attacking in this game, you don't have to watch your troops 100% of the time. For some strange reason, I'm not complaining that I don't have full control over my troops...this coming from a military control freak. They must've done something good.

Another thing is that in relation to the story line (which isn't bad but needs work), I've discovered that there are bonus units you can have. Like priests and Dark Angels. Unfortunately for my IQ level, I failed to get them, but the game continues. So I had it a little difficult compared to those who followed the plot.

Last but not least, the game has a positive...er evil sense of humor. I really love that torture chamber. The cut scenes are so funny! My favorite is the monster using chickens as a double stick.

The Bad
Well, once in a while, I would wish for smoother graphics as those goblins and imps look kinda weird sometimes. But that would mean an introduction to whole hell of bugs, so I'm happy regardless.

I think the tutorial or certain special abilities need further explanation. It took me forever to find out you could actually convert enemies without killing them in the torture chamber. No one told me you had to heal them! Why would anyone want to heal a prisoner while he's being tortured? Little things like that would be nice to know.

The FPS (Possessed Mode) is kinda awful, playable but if you don't have to, don't use it. That's probably what the developers had in mind in the first place...wouldn't want to change the game more exiting as a FPS than an RTS.

The Bottom Line
You know, having horns may not be a bad idea...

Windows · by Indra was here (20756) · 2004

[ View all 11 player reviews ]

Discussion

Subject By Date
DK3 Indra was here (20755) Aug 20, 2010

Trivia

Dungeon Keeper 3 trailer

A game trailer for Dungeon Keeper 3 is available for viewing from the Main Menu-->Extras page. An official Dungeon Keeper 3 has never been released.

Gags

  • Dungeon Keeper 2 can keep tabs on the system time. Play too late into the night, and the advisor will tell the player (out of the blue and with no warning): "Your nocturnal presence has prompted the following secret hint: GO TO BED!"
  • If the player doesn't do anything for a while, the game will say: "The very rock yawns in expectation of your next, fascinating move."
  • If a dungeon attracts almost exclusively Dark Mistresses, the advisor will say: "You have an excess of Mistresses... There's a word for Keepers like you..."

German version

In the German version the blood around corpses was removed and the torture animations were changed so that the torturing itself can't be seen. This is normally

Horny

Unlike in the original Dungeon Keeper, the Horned Reaper in this game, Horny, cannot be summoned in every level where the player has the right ingredients. In Dungeon Keeper 2, Horny is a unique character who must be specially summoned, and cannot appear more than once at a time.

References

Whenever the player selects a spell, an eerie voice says the spell's name in Latin. The Latin name for the Create Gold spell read by the advisor is Expressus Americanus. This is an obvious joke referring to the American Express credit cards.

Secrets

Build a casino and set the bar at "generous". When one of the monsters wins the jackpot, the advisor loudly announces: "Jackpot winner!" and Disco Inferno begins playing throughout the dungeon. In addition, all monsters inside the casino will begin disco-dancing, each with their own style and moves. This little moment of evil frivolity lasts a couple of minutes.

Playstation version

At the end of the 1998 reveal trailer (Horny's Interview, [https://youtu.be/ZVVa84gacqY mirror available here]), Dungeon Keeper 2 was announced to be "Soon available for PC, Playstation and TV. The PlayStation version was eventually cancelled, and so was the TV version (whatever it was intended to be).

Awards

  • Computer Gaming World
    • March 2000 (Issue #188) – Best Voice Acting of the Year (for The Keeper)

Information also contributed by Bhatara Dewa Indra I, DreamWeaver, Jake Beasley, Jason Musgrave and Kasey Chang.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Dungeon Keeper
Released 1997 on DOS, Windows, 2012 on Macintosh
Dungeon Keeper: Gold Edition
Released 1998 on Windows, 2013 on Macintosh
Rift Keeper
Released 2019 on Xbox One, PlayStation 4, Nintendo Switch
Dome Keeper
Released 2022 on Windows, Macintosh, Linux
RuneStone Keeper
Released 2015 on iPad, 2017 on Android, 2018 on Xbox One...
Core Keeper
Released 2022 on Windows, Linux
Ages of Mages: The Last Keeper
Released 2018 on Windows, Xbox One, 2019 on Nintendo Switch
Dome Keeper: Pioneer Pack
Released 2022 on Linux, Windows, Macintosh
Dungeon No Dungeon
Released 2021 on Windows, Macintosh

Related Sites +

Identifiers +

  • MobyGames ID: 533
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Tony Van.

Additional contributors: Yeah No, Michael Dionne, analoguedragon, Paulus18950, SGruber, Barbarian_bros, Patrick Bregger, Plok, Abhisit Chanmana.

Game added December 5, 1999. Last modified March 31, 2024.