Baldur's Gate

aka: Battleground Infinity, Bode zhi Men, Forgotten Realms: Iron Throne, Puerta de Baldur, Wrota Baldura
Moby ID: 712
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/18 8:55 PM )

Description official descriptions

Candlekeep is an ancient fortress situated on the rural Sword Coast. Recently, inexplicable events have been plaguing this quiet place, which has long become a large library where men of wisdom and knowledge can study in peace. Unknown mercenaries try to enter the walls of Candlekeep, interested in a seemingly ordinary and unimportant young person - an orphan who was taken in by the mage Gorion and treated by him as his own child. One night, Gorion decides to leave Candlekeep and take his adopted child to a safe place. However, as they leave the fortress, they are ambushed by a group of assassins. The orphan manages to escape, but Gorion dies in battle.

The gates of Candlekeep are locked, because its inhabitants are afraid to attract to themselves the wrath of the mysterious attackers. Only Imoen, another child who was brought up by Gorion and has been like a sister to the protagonist, is willing to share the uncertain future. The two have nothing, no place to call their home, only a wide hostile world in front of them. A long and perilous journey begins there.

Baldur's Gate is a role-playing game that uses the rule set of Advanced Dungeons & Dragons (AD&D). Set in the universe of Forgotten Realms, the game is the first part of the saga that lets the player explore various towns, wilderness areas and dungeons, undertake many side quests, and find companions for the long journey. The player creates the hero(ine) by selecting his or her class, choosing between fighter, thief, mage, priest, ranger, and druid (including sub-classes, dual- and multi-class characters); alignment (Good-Evil and Lawful-Chaotic axis), and weapon proficiencies. The 2nd edition AD&D rules are applied in the game during combat, character leveling, class restrictions, etc.

Up to six player-controlled characters can participate in combat. Battles occur in the same environment as exploration, and flow in real time, though the player is able to pause combat at any time to issue precise commands to any of the characters. Once the game is unpaused, the characters repeat the last action selected by the player until it is changed or becomes impossible to execute. Characters can freely move during battles; party formation and positioning in combat play a significant role.

Spellings

  • Ворота Бальдура - Russian spelling
  • バルダーズ・ゲート - Japanese spelling
  • 博德之门 - Simplified Chinese spelling
  • 柏德之門 - Traditional Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

375 People (324 developers, 51 thanks) · View all

Reviews

Critics

Average score: 90% (based on 56 ratings)

Players

Average score: 4.1 out of 5 (based on 296 ratings with 17 reviews)

One of the worst RPGs ever

The Good
Oh how much I wish I could love this game. Before the game was released I eagerly waited it hoping the world would see another oldschool RPG but alas, the result was big load of crap. At the first glimpse the game looks nice, it feels like any epic big RPG, you got a massive world you can walk in, you got many characters and such... the feeling is there. And the music is somewhat nice, although it's way too little of it. I guess that's all the good I can say.

The Bad
First of all... the D&D system. I hate it. When making characters, a player essentially presses reroll a thousand times to gain super stats. The element of race is very weak, and it just seems that Elves has more intelligence and stuff like that, which makes it far too specific. Any mage will automatically select an Elf because he's better with that kind of stuff, that's it, the selection of class controls which race you are. To me, it gives me the feeling that the race element isn't there, the advantages should either be removed (so that real roleplayers can select whatever race he likes to roleplay without thinking about disadvantages) or be non-specific (so that the race only slightly bends in that general direction the player wants to play). You never get the feeling you're growing since you gain levels so darn sloooooow, and there's almost no choices when rising in levels and the stats element is so weak, it just isn't fun. The D&D rules are obviously made for board playing where you have a single game you play for months and months, and this isn't the case with most games (unless you like playing games like Diablo with the same character over and over again in years.). The makers should play games like System Shock 2, Ultima Online, Ultima Underworld, which I personally think are very good examples of games with excellent RPG systems. Another bad thing about the D&D system... dices... most random elements is based on the single throw of a dice. This is a waste, computers are capable of doing extreme mathematical jobs, and combat is based on the throw of a dice??? For instance a game like Jagged Alliance 2 uses very advanced algorithms for calculating the trajectory of a bullet, as the end result the random element is very balanced. This is not the case in Baldur's Gate, you select an enemy and pray to god you hit. Okay, I'll stop with my bashing of the D&D system and actually go onto the game itself, the readers who like D&D system should just ignore this paragraph anyway.

The combat system is insanely simple, you can pause the action with spacebar, and you give limited orders to your characters. Basically almost in every fight you'll just want to click on your characters and click on the enemies and hope you win. There's little element of tactic or challenge... I hate the combat system. One thing which intrigued me at first in the game was the thief element, you go into houses at night and steal stuff... sadly, that element is weak, you essentially picklock the lock, go into and look into each drawer for anything worthwhile. There's no element of sneaking, or anything thief-like. I'm not sure how the element should be like, but anything else besides this anyway would do I guess. Anyway, after one breakin you're doomed to be bored with that.

The game takes 5 cds, and you feel like you're playing a game which is 15 years old when you needed to change diskette all the time... why? Why the heck did they do this? I'm not sure why it takes so many cds, there's not many cutscenes, there's not much spoken dialogue... the only logical solution is that every 2d background is stored like one gigantic bmp-alike file. Which would be simply stupid, since the backgrounds are simple and dull, and in that case why didn't they just go for a tilebased system? This is just a complete waste of space. And for those who don't have big enough harddrive to copy all the cds, be prepared to do a good deal of cd swapping.

The storyline is one big cliche and boring, there's little replayablity value since nothing is different the second time around, the sounds are nothing to brag about... the game is plainly dull.

The Bottom Line
The last line in my "bad" section sums it up nicely... dull, dull and dull. For those who like the D&D system and who like light RPGs with little to offer will perhaps like this game. Hardcore gamers should burn the game at sight. The funny thing is that the crappy engine has actually been used for one addon, two spinoff games, and even the sequel used the same engine, and they all use a massive amount of cds. A waste of space.

Windows · by Kate Jones (416) · 2001

Despite a few irritating flaws, a fun adaptation of pen and paper AD&D

The Good

'Baldur's Gate' does a fantastic job of capturing the spirit of the pen and paper AD&D roleplaying game. In my younger days, when I had more time and more geeky friends like me, I used to play AD&D on paper. This game brings back a lot of warm, fuzzy feelings.

The real time combat system does a fantastic job of taking the turn based combat of the pen and paper game, and actually making it fun for the PC crowd. The ability to pause and reissue orders in mid-combat is a great idea, and allows one to retain the feel of a turn-based system, but with the sense of urgency you get from a real-time system.

'Baldur's Gate' offers a great variety of monsters, spells, and magic items from the AD&D world. You'll encounter everything from oozes and slimes, to skeletons and gnolls, and AD&D fans will delight in being able cast magic missiles and fireballs at them all. Thief abilities are also well implemented in the game. You'll find that without a skilled thief, you'll be setting off a lot of lightning and fireball traps in the various dungeons.

The game's story is good, and AD&D veterans will be familiar with the references to various deities and well known NPCs (Drizz't makes a brief cameo). The story progresses through several chapters, each advancement triggered by a certain event or location reached by the players party. The battles are usually challenging, but don't generally wear on or get tedious.

**The Bad**
It must be mentioned that this game has a few serious bugs that no patch seems to fix. There are random crashes and lock-ups from time to time, and there are more severe flaws as well. After defeating the final boss and completing the game, the game makes a final save for you to load after installing the expansion pack, 'Tales from the Sword Coast'. Well, in my case, after defeating the final boss, the so-called 'final save' put me back at the beginning of that final battle. No matter how many times I win, I am never able to save my progress after that point. Essentially, I went through the entire game, only to never be allowed credit for finishing it. This is important because you can export your main character into the sequel, and the experience points from the final battle are never awarded to you if you encounter this bug.

Another problem I had with 'Baldur's Gate' is the character creation process. The means by which you create a character is fine (for the most part), but you only get to create the main character. The rest of your party is filled out by NPCs along the way. While I hated this idea at the outset of the game, I did understand the decision better by the games end. Having a large number of NPCs to choose from to fill out your party is intended to add replay value to the game. But how many people are going to play a 40 hour RPG with a fairly linear story a second time? I would rather have been able to create my entire party from scratch. Having created all of your characters (like in the original 'Pool of Radiance') gives you a greater sense of attachment to them. I always felt like my NPCs may be leaving at any moment, or I may need to switch them out for someone else. Who wants to spend half a game leveling up your ranger and equipping him with nifty magic weapons and armor, only to trade him away for some random new NPC?

There are also minor gameplay issues that bother me. Where is the rule in AD&D that says you can't wear magic armor AND a ring/cloak of protection? There is no such rule, and I don't like that it applies to this game. Also, the NPC mages that you encounter that will join your party are almost always specialist wizards, and almost always lack access to one or more very important group of spells. Again I ask, why can't I create my whole party? Illusionists are useless, and I would never create one, but I sure got stuck with one in my party for a while.

Also, there seem to be too many magic items out there in the world. It takes away from the special feeling of finding a Wand of Fire when I am already trying to make room for the four that I have. Rings and Cloaks of Protection seem to pop up everywhere too, especially late in the game. Of course, as I said, if you have magic or ankheg armor, you won't be able to wear them anyway. (Argh!)

**The Bottom Line**
Because so many RPGs are so very bad, and this one is mostly good, I would have to recommend it to any RPG fan, even with its flaws. I would make it a double recommendation to fans of pen and paper AD&D, if you can bring yourself to look past some annoying rules inconsistencies. Uptight AD&D purists will probably not be able to accept those problems. Overall 'Baldur's Gate' makes for a pretty enjoyable roleplaying experience, but not a perfect one.

Windows · by Entorphane (337) · 2002

A great RPG...definitely worth the price

The Good
The fantasy, D&D world was well placed in this game. Though I never played the D&D pen-and-paper games, this game was still a good experience for any RPG fan, though a bit confusing at first. I liked the fact that you could export your character and start a new game using your exported character. It had the same feel as New Game + in Chrono Trigger. The character interaction between members of your party was a nice touch...for instance, if you do a good deed, one of your party members may comment, "That was a noble deed." or they may even talk among themselves and verbally compliment one another based on your reputation. It added a kind of personal feel to the experience, rather than a bunch of people blindly following a leader around.

The Bad
Even though you level up, your characters don't become that powerful. This can be a good thing to some people and a not-so-good thing to other people. The spell system can be cumbersome to figure out the first time and I wish damage could be displayed (for weapons and spells) as actual amounts instead of dice rolls. I realize that D&D calculated damage using dice rolls, but it's confusing to read damage as 3d6 instead of 3-18.

The Bottom Line
A great RPG overall. Well worth the time and money spent on it.

Windows · by Wolfgang Abenteuer (4) · 2002

[ View all 17 player reviews ]

Discussion

Subject By Date
Remake Patrick Bregger (299943) Jun 6, 2013

Trivia

Cancelled Dreamcast and PlayStation ports

A Playstation 5-disc version was revealed to be in the works by Interplay on October 25, 1999. It was to be ported by UK developer Runecraft but on March 29, 2000 it was put "on hold" and never saw the light of day. Howewer, years later a nearly finished and working prototype was found and "leaked" to the net by an anonymous collector.

A Dreamcast port was also in the works during that time, but was dropped by SEGA for an unspecified reason in 2000.

Drizzt Do'Urden

Though he appears only once in the game, the legendary Drizzt Do'Urden makes a brief but sweet (and rewarding) guest appearance in a certain part of the game. Drizzt is a very famous D&D character that sprung from the Dark Elf Trilogy of forgotten realms-based novels by R.A. Salvatore.

German version

In the German version all blood and splatter animations were removed.

Graveyards

Visit the cemetery in one of the towns, and you'll be able to read many funny inscriptions on the graves. An example: "Here lies an atheist, all dressed up, and no place to go".

Narrator (Spoiler!)

The same person voices Sarevok (the hero's main adversary) and the narrator in the game. This might be a coincidence, but in Icewind Dale, another AD&D game by Black Isle, the ultimate evil and narrator are done by the same person again, and in that game it's a plot point.

Novel

Wizards of the Coast published a novelization of this game in 1999, written by Forgotten Realms series editor Philip Athans.

Remake

A fan-made remake called Baldur's Gate Reloaded was released as mod for Neverwinter Nights 2 in June 2013.

Sales

In 1999, Baldur's Gate has won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Best RPG of the Year
  • GameSpy
    • 2001 – #36 Top Game of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #31 in the "100 Most Important PC Games of the Nineties" ranking
  • Origin
    • 1998 - Best Role-Playing Computer Game
  • PC Gamer
    • April 2000 - #9 in the "Magazine's Readers All-Time Top 50 Games" poll
    • April 2005 - #11 in the "50 Best Games of All Time" list
  • PC Player (Germany)
    • Issue 01/2000 - Best RPG in 1999
  • Power Play
    • Issue 02/1999 – Best Isometric RPG in 1998
  • Verband der Unterhaltungssoftware Deutschland<
    • 1999 - Gold Award

Information also contributed by Alan Chan, Chris Martin, PCGamer77, Pseudo_Intellectual, Scaryfun, Unicorn Lynx and Xoleras

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Baldur's Gate II: Throne of Bhaal
Released 2001 on Windows, 2003 on Macintosh
Baldur's Gate II: Shadows of Amn
Released 2000 on Windows, 2001 on Macintosh
Baldur's Gate III
Released 2020 on Windows, Macintosh, Stadia...
Baldur's Gate: Enhanced Edition
Released 2012 on Windows, 2013 on Macintosh, 2014 on Linux...
Baldur's Gate: Tales of the Sword Coast
Released 1999 on Windows, 2001 on Macintosh
Lemnis Gate
Released 2021 on Windows, PlayStation 5, PlayStation 4...
Doors of Insanity
Released 2021 on Windows
Asgard's Wrath
Released 2019 on Windows

Related Sites +

  • Baldurdash
    A site by Kevin Dorner of Bioware containing unofficial bug fixes for both Baldur's Gate and Tales of the Sword Coast that weren't corrected by any of the official patches.
  • Baldurs Gate Trilogy
    A German Fansite - containing detailed item, spell, monster, and NPC descriptions (with stats), and others
  • Mike's Baldur's Gate pages
    A great Baldur's Gate resource site. Maps, weapons/armor, potions, spells, walkthroughs and much more.
  • Planet Baldur's Gate
    Everything about the Baldur's Gate serie, also including other games from the same publisher.
  • Pocket Plane Group
    Pocket Plane Group publishes a number of detailed mods for Baldur's Gate and other Infinity Engine games. BG1 projects include the BG1Tutu engine converter and the Indira NPC for BG1Tutu.

Identifiers +

  • MobyGames ID: 712
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by faceless.

Macintosh added by Kabushi.

Additional contributors: Zovni, Unicorn Lynx, Jeanne, Rantanplan, a2136*tds354o12ng, JRK, Alaka, FloodSpectre, Xoleras, jean-louis, Jason Compton, Virgil, Ms. Tea, Paulus18950, Patrick Bregger, Dimi Morabito.

Game added January 9, 2000. Last modified March 28, 2024.