Tomb Raider

aka: TR1, Tomb Raider I, Tomb Raider en vedette Lara Croft, Tomb Raider featuring Lara Croft, Tomb Raider starring Lara Croft, Tomb Raiders
Moby ID: 348
DOS Specs
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Description official descriptions

Lara Croft is a Tomb Raider, an archaeologist who explores ancient sites in search of valuable artifacts, who is hired to retrieve an artifact from a tomb in Peru, which turns out to be one of three parts of the Atlantean Scion. Soon betrayed by her employer, Lara Croft travels to Greece, Rome and Egypt to recover the other parts before this powerful device falls into the wrong hands.

Tomb Raider is a 3D action game with platforming and puzzle-solving elements, in which players control Lara Croft from a third-person perspective. The camera follows Lara as she climbs, jumps, and swims through detailed environs overcoming environmental obstacles and deadly fauna. Moving through levels often involves finding spots where Lara can climb, looking for spots where Lara can use her acrobatic ability, and sliding blocks and pushing levers to solve puzzles and open passageways.

Lara is armed with twin pistols with infinite ammunition, but she can pick up higher caliber weapons to take on deadlier human opponents. Lara also comes across restorative health packs and has a compass with which she can orient herself. Lara’s opponents include animals, gunmen, as well as primeval and supernatural beings. Careful explorers can also find secret areas and avoid traps.

Spellings

  • トゥームレイダース - Japanese spelling
  • 古墓丽影 - Simplified Chinese spelling
  • 古墓奇兵 - Traditional Chinese spelling

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Credits (DOS version)

67 People (43 developers, 24 thanks) · View all

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Lead Graphic Artist
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Sound effects
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[ full credits ]

Reviews

Critics

Average score: 86% (based on 71 ratings)

Players

Average score: 3.7 out of 5 (based on 324 ratings with 14 reviews)

A 3D adventure unlike anything before it

The Good
Tomb Raider was a masterpiece when it first came out, and it is my first foray in the series. I believe that it was the first action-adventure game that delivered a third-person perspective. It is fully documented on MobyGames and received positive reviews. I thought that I'd play this game to see what all the fuss was about.

We are introduced to Lara Croft, a young archaeologist whose job is to collect artifacts from various sites around the world. No matter how hot or cold the place is, Lara can adjust to any temperature just fine. She is approached by an American, Larson Conway, who works for the wealthy businesswoman Jacqueline Natla. At Natla's request, Lara travels to Peru to obtain an ancient artifact, which happens to be one of three parts of the Atlantean Scion. Soon betrayed, she travels to three locations to search for the remaining pieces before it falls into the wrong hands.

The first thing that drew me in was the tutorial that takes place in Lara's mansion, mainly her gym where she is seen working out. It is where you need to practice a few moves which you need to accomplish in each of the game's fifteen levels. Some of the moves featured include jumping (both short and long), walking, swimming, and ledge-hanging. The skills are not quite as difficult to master, and as a player new to the Tomb Raider series, I managed to master them in under two minutes.

There are some stunning locations Lara has to visit, with my favorite being the ones surrounded by sand. To get through each location, not only do you have to perform the moves you studied in the tutorial, but you also have to deal with a lots of creatures in the game, ranging from wolves to demons. Lara can use up to four weapons at her disposal. What I found neat was the way Lara automatically turns her head and aims at a creature, meaning that you don't have to do it yourself.

There are a few bosses in the game, including the T-Rex that you meet halfway through the third level. Each boss is animated nicely, and look threatening enough that you want to put a bullet in them. They are also difficult to kill if you don't use the right weapon against them, and they can take away all your health in one go if you aren't careful enough. There are some people that you have to fight, with the most memorable one being Pierre DuPont, who wants to recover the pieces before Lara does.

I enjoyed exploring every nook and cranny, to see how far I can go without bumping into a locked door, and how many secrets I could find. When I reached the Atlantis level, I cannot believe how revolting it looked. The walls are basically pulsating hearts with a few body parts surrounding it, and to complement its appearance, you hear heartbeats as you make your way through the level.

There are a lot of puzzles in the game, mostly pushing/pulling blocks to specific areas. The puzzle that I remember most fondly is where Lara confronts her doppelgänger who mimics her every moves and she must lure it to its death. Most of the puzzles can take some time to finish depending on how well you get through them.

All the action occupies the entire screen. There is a health meter and ammo counter as well, but they are only displayed at the appropriate moments. The health meter is only shown if Lara has taken hits, while the ammo counter is only shown if you get one of your weapons out. I also like the way how the user interface looks. The options and your inventory is displayed in a ring, rather than horizontally one by one. Finally, I like how you can switch between high and low resolution. It is ideal for people who have problems using the high resolution side.

The sound effects are nice. You can hear creatures growling in the room next to you, allowing you to prepare for them early. Also, as expected, Lara can fall to her death from long heights, and when she hits the ground, she makes a nice "crunch" sound. Ambient sound effects are stored as CD Audio tracks, and this gives the game atmosphere as you wander around each location.

The replayability is high because the game can be completed again, to revisit areas and discover any secrets you missed the first time.

Highlight: Fighting the huge boss at the beginning of the last level, which was a major challenge for me two-fold. It takes a lot of damage to bring down, and I remember wasting a lot of my Uzi clips on him. Also, there is a gap in the platform, and you have to be careful not to fall down into the lava below.

The Bad
The only thing I have against the game would be that the game is too easy. There is more than five health packs (small and large ones) and ammo clips in the level. I ended up having 25 of them in total. Also, the cinematics in the game have scanlines, which means that they are not as detailed as the PlayStation version.

The Bottom Line
I like Tomb Raider a lot since it contains the one thing that I love - exploration. To help you get through the various locations in the game, you are taught a number of moves, and some of these are a matter of life or death as you spend some time jumping over hazards, such as lava or spikes. Two moves that I hadn't mentioned are the headstand and backward-swim. Since all of these make Lara so hot, it's no wonder that the "Nude Raider" patch was released.

There are creatures in the game, and these creatures, as well as bosses and humans, attack you if you are in the same room as them. Lara has an arsenal of weapons which she can use against them, and she can auto-aim herself so you don't have to. Overall, Tomb Raider has a slick user interface, great sound that provide atmosphere, stunning graphics, and high replayability. If you are looking for an excellent 3D action-adventure, then this title is for you.

DOS · by Katakis | カタキス (43091) · 2012

Say what you want of Lara, but this first game was an incredible experience.

The Good
You have to give it to the guys at Core, regardless of what happened AFTER this game got released, they managed to give us a fantastic action/adventure classic that followed in on the footsteps of Prince of Persia, but gave players chance to play in a fully 3d world. Amazing! From the first moments you ran around jumpin and performing acrobatic stunts while the camera followed you around tilting and panning as you moved you knew you were watching something special. And special it would be indeed! This game pretty much created 3D action-adventure as we know it, and that's no small feat indeed.

As mentioned above, the gameplay basics follow the lead of Prince's, with the addition of some more features to cope with the added 3rd dimension (such as the auto-aiming). You can roll, jump in all directions and control your jumps easily with pre-set jumping distances and a free-look camera mode (I never understood those that said it was hard judging jumps on Tomb Raider, heck they pretty much copied Prince's model to begin with!!). Graphically speaking the game is a beauty to behold, the engine (while prone to clipping problems) handles large massive areas with virtually no problem, as well as providing some nifty effects like when you are underwater. Granted, due to the technology they didn't have any colored lightning or stuff like that to play with, but the high-resolution mode is still fairly decent by today's standards. Another high point for the game was Lara's animations, which were truly a thing of beauty. Watching Lara perform sumersaults, swan dives, and even simple stuff like the handstand or the regular walk was a joy thanks to the fluid, life-like motions. I had literally seen no better character animation at the time and even today Lara still ranks high as one of the most life-like animated characters (heck, I even loved it when you fell down and broke all her limbs from the fall ;))

Add to that some stellar level design that gave us such wondruous experiences as the lost world level (that T-Rex, KICKED ASS!!) and you have in your hands the true heir to Prince's crown.

The Bad
Well, sound-wise the game was pretty weak. There wasn't any music save for some "ambience" sounds, and Lara's grunts and moans lost it's, uhm... "appeal" and turned annoying quite easily. The action itself in the game is good, but I really got tired of shooting wildlife creatures after the first few levels, luckily they throw some humans and those weird atlantean creatures your way later on, but until you get to them it's open season for wolf/bear/croc/etc.. hunting. Maybe it's me, but I never felt too heroic when taking out a a couple of bats with a shotgun.

Other than that, the only thing you can really pin against Tomb Raider is that for as many good things as it brought to the videogame world, equal amount of crap came with it. Namely the overdose of crate-puzzles, the over comercialization of game characters, etc, etc. But all these aren't faults of Tomb Raider's success, they are the faults of an industry that exploits it's own honest-to-good ideas with as much savagery as a pack of rabid hyenas.

The Bottom Line
Before the main concern for Core in terms of gameplay were the roundness of Lara's breast or her image as an "eXtReMe Girrrrrl", they gave us an honestly good game that managed to shatter all conceptions of what action/adventure should be. Tomb Raider didn't just introduce the 3d 3rd-person perspective viewpoint to the world, it also offered a magnificent gameplay experience that combined action, exploring, puzzle solving and acrobatic stunts. DO NOT be deceived by Lara's current state as a comercial cyber-whore, this first date with her was a roller coaster ride to remember.

DOS · by Zovni (10504) · 2002

Innovative Action Adventure title for the time.....still is in many ways

The Good
When i first played this game back in 1997, it represented the "quantum leap" that next generation gaming promised (at the time) me. The 3D world it provided was begging to be explored.....2D had died with the 16bit era (for the time being)

Onto the review (!). TR basically involves the adventures of a young lady called Lara Croft, who is on a quest to find the Arc of Scion, an ancient artifact. The player travels through 4 different locales solving basic puzzles, fighting man and beast, engaging in platform based action, and exploring for items. Each world is broken into 3 or so sub levels. The locales are nicely varied, and the story is great, however the acting not so great :)

By far the strongest aspect of TR are the environments: They possess a great sense of mystery and wonder, and you cant wait to reveal the next cavernous area or underwater pool. Swimming down into a dark, deep pool is awesome! It should be mentioned that the sense of space is good despite the draw distance being quite small. The makers cleverly blacked out the far distance, which helps to increase the feel of "unfolding" a cave or cavern. It works very well. Overall, the sense of exploration is great. I have yet to find a game since which peaks my desire for finding out what is around the next corner, as what TR did. There is a real "abandoned" mood to a lot of the areas, which some people may find boring, but since the title IS "Tomb Raider", i myself believe tombs should be uninhabited. The use of music is limited to key areas of the game, and this minimalism works a treat, serving to enhance the eerie feel of the levels. Later TR titles got a little more mainstream with miltary zones, cities etc, which is the prime reason my interest decreased with these ,as they just felt like the series trying to be more "Action" based, rather than "Action Adventure"

One last note, which some will disagree on, is the use of fixed save positions. I LIKE this, because getting to the next one requires patience and discipline, and not being able to save every step makes it a bit harder overall. Maybe this is because i grew up in the era of 3 lives and no continues, but nothing beats conquering a hard play area after multiple attempts in ANY game.

Overall, a genre defining game which no serious game fan should not know about, nor appreciate for its revolutionary design and play mechanics

The Bad
The controls. By far the most annoying aspect to this game is the clunky control system. Lara moves nothing like the lithe young lady she is portrayed as. However, we must bear in mind that at the time, the sense of freedom was great, and my opinion in born out of being spoilt in the years since with control schemes of the current generation of games.

One other aspect is the difficulty of the puzzle sections of the game. They are not overly taxing, and this was probably done to appeal to a wider audience. However, some more hardcore puzzles probably should have been included in order to find extra items etc..

Overall I Believe the control system is the games only real flaw.

The Bottom Line
Atmospheric, challenging game, with minor control issues.

PlayStation · by Anton Tadich (2) · 2007

[ View all 14 player reviews ]

Discussion

Subject By Date
Aged well Donatello (466) Jan 12, 2013
WTH... Tomb Raider Limited Edition? John Smith May 24, 2012
A rather glaring omission. GAMEBOY COLOR! (1990) Nov 9, 2011
Survival horror hribek (28) Mar 17, 2009
I need some help ! GAMEBOY COLOR! (1990) Nov 8, 2008

Trivia

1001 Video Games

Tomb Raider appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cutscenes

In addition to having the soundtrack (well, ambiance sounds are more like it) encoded as redbook audio, Core also recorded as cd tracks the dialogue and sound for all the in-game-engine cutscenes (not the rendered ones), meaning the cutscenes can be listened to on any CD player.

Lara Croft

The main character was originally going to be a man but during production they changed it to a woman, originally named Laura Cruz and later changed to Laura Croft. The design of the protagonist was partially based on Lead Designer Toby Gard's sister, Frances. He originally increased Croft's bust as a joke, but the rest of the team thought it was a good look for her, and it stuck. Gard was, understandably, mortified and allegedly he quit his job at Core Design in 1997 about it.

In succession of the game's release, Laura Croft became a media hype and widely known outside gaming circles. In addition to appearing in magazines, TV, etc... she was also featured in the music video Männer sind Schweine ("Men are pigs") from the German band Die Ärzte and in U2's "POP Mart" in several clips showing her on her bike, and shooting the audience. That's right, on the worlds largest screen.

Level Format

The Tomb Raider level data format has been reverse engineered and it's called TRosettaStone. Each level contains all the data besides the music, so there is level geometry, all models, all textures and sounds; some of the files are repeated several times trough levels.

The levels are composed of blocks. It enables game to have some Sokoban-like puzzles. Each such block can have several triggers in it. The game uses skeletal animation and waypoints for the AI.

Novels

In addition to numerous comics from Top Cow Productions, Lara Croft's cross-promotional adventures have included a trilogy of novels inspired by the games, published by Ballantine Books:

  1. The Amulet of Power (2004), by Mike Resnick;
  2. The Lost Cult (2004) by E. E. Knight; and
  3. The Man of Bronze (2005) by James Alan Gardner.

Nude

There was a rumoured cheat to turn Lara Croft nude. It said that if you tapped out the tune to the Spice Girls song Wannabe on the keyboard Lara would start dancing and then take her clothes off. This one is false. But soon after the release, someone found out how to replace the clothing textures and released a custom "nude patch" (DOS version only of course). It revealed everything and it became a big hype on the net. The patch is still floating around, just search for "nrpa103.zip". Custom nude patches were developed for later Tomb Raider games as well.

Sold-out version

The Sold-out version of this game is missing the audio tracks. There is however a "fix" for this by searching the web for stella's tomb raider site it has tons of info and patches on making this game work and including the missing audio.

Awards

  • Computer Gaming World
    • May 1999 (Issue #178) - Introduced into the Hall of Fame
  • EGM
    • December 1996 (Issue 89) - Game of the Month (PlayStation version) (shared with Street Fighter Alpha 2)
    • March 1997 (Issue 92) - Game of the Year runner up (All Systems) + PlayStation Game of the Year runner-up + Saturn Game of the Year runner-up + Adventure Game of the Year runner-up (PlayStation / Saturn version) + Action Game of the Year runner-up (PlayStation / Saturn version)
    • November 1997 (Issue 100) - ranked #54 (Best 100 Games of All Time) (PSX version)
    • November 1997 (Issue 100) - ranked #3 (Readers' Top 10 Games of All Time) (PSX version)
    • February 2005 (Issue 200) - #35 in the "Greatest Games of Their Time" list
  • GameStar (Germany)
    • Issue 12/1999 - #6 in the "100 Most Important PC Games of the Nineties" ranking
    • Issue 01/2007 - One of the "Ten Most Influential PC Games" (It marks the rising of Lara Croft as first game character which manages to be a long-running brand beyond the video-game industry, even more so than Nintendo's Mario. Lara Croft is also one of the first established female game protagonists in a male-driven industry.)
  • PC Gamer
    • August 2001 (Issue 100) - #86 in the "Top 100 Games of All Time" poll
    • April 2005 - #37 in the "50 Best Games of All Time" list
  • Retro Gamer
    • October 2004 (Issue #9) – #19 Best Game Of All Time (Readers' Vote)
    • Issue 37 - #22 in the "Top 25 Platformers of All Time" poll
  • The Strong National Museum of Play
    • 2018 – Introduced into the World Video Game Hall of Fame
  • Świat Gier Komputerowych
    • February 1997 (Issue #50) – Golden Disk'96 for the best foreign game of 1996


Information also contributed by Adam Baratz, Daniel Fawkes, Big John WV, Evilhead, hribek, Indra was here, PCGamer77, Pseudo_Intellectual, Sciere, shifter and Zovni

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Contributors to this Entry

Game added by robotriot.

PS Vita added by GTramp. SEGA Saturn added by Kartanym. PSP, PlayStation 3 added by Foxhack. Windows Mobile added by Kabushi. N-Gage added by Jason Walker. PlayStation added by Grant McLellan. Windows added by eWarrior.

Additional contributors: Matthew Bailey, Terrence Bosky, Unicorn Lynx, Syed GJ, Jeanne, Eep², Shoddyan, Alaka, formercontrib, Michael B, ケヴィン, eWarrior, DreinIX, Paulus18950, MZ per X, Patrick Bregger, victorfreitas, Lain Crowley, Karsa Orlong, FatherJack, SoMuchChaotix.

Game added November 1, 1999. Last modified March 17, 2024.