Mission: Impossible

aka: Mission: Impossible - "Expect the Impossible"
Moby ID: 5288
Nintendo 64 Specs
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Description official descriptions

Tie-in of the popular movie Mission: Impossible, this is a third-person action stealth game with 24 levels. Playing the secret agent Ethan Hunt, the player has to fight international terrorists. Assisted by his IMF team, he sneaks into enemy bases, blows up ammunition depots, retrieves stolen information and takes out the terrorists.

The plot is loosely based on the movie; Ethan Hunt is framed and has to prove his innocence which he is only able to do with the help of his good friends from the IMF team.

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88 People (56 developers, 32 thanks) · View all

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Critics

Average score: 72% (based on 34 ratings)

Players

Average score: 3.3 out of 5 (based on 37 ratings with 3 reviews)

Good!

The Good
Okay, I admit it: It's probably one of the lamest things to do - writing about a game you've worked on. But since nobody else seems to be inclined to do it, I'm gonna go for it anyways. Sue me. I'll try to be as objective as possible.

So what's good about it? Well, the game does follow the movie's storyline to some extend - you'll recognize many key scenes. The individual levels are also very versatile in their gameplay - you have rather quiet levels (the first few) where you can get around without enemy contact if you maintain a low profile, you have levels where you can't even shoot at all (embassy levels), and then there's pure action levels (in the train, and on the gunboat)... and the train station sniper level.

The Bad
LOTS, admittedly. For one thing, ingame speech sucks. The English speakers fall asleep when they're talking. Infogrames chose to hire a British studio for the English recordings, and although I was told they were using an American for Ethan Hunt himself, he still sounds more like James Bond (Bond on sleeping pills, that is).

And the German speakers - well, I had the pleasure of being there when they were being recorded, and I knew right at that point that German mags would give us hell for the ridiculous recording. They did. (Although some voice talents were excellent).

The gameplay... at some points, the graphics are just too jerky, especially in the train levels. This obviously has a rather negative effect on the responsiveness.

The sound effects suck too - most of them were taken straight from the Nintendo 64, so they have a pitiful bitrate and just sound dull. (In some levels however, we've added some funny extra sound effects - try jumping out of the window or get run over by the train!).

The levels itself are pretty linear. Most of the time, you have to do what's next on your list, pretty little freedom there. We often wanted to soup up the levels, but due to time constraints, we pretty much had to stick to the original N64 game logic scripts.

The Bottom Line
All in all, I like the game. It has its flaws, and truly, it is no Metal Gear Solid, but it's still a nice spy game. And it is definitely a vast improvement over the Nintendo 64 version - most importantly, the QuickSave function that lets you save at any time in the game makes THE difference in gameplay since it takes out all the frustration of playing the big levels again and again, which was one of the main critical points of the N64 version.

The CD sound and digitized speech - yes, the speech sucks, but at least there IS speech which helps the game a lot, and the music is really good.

Besides, there are many little extra details and new special effects. Just tiny little things that'll make you go "hey, nice!"; especially when you've seen the N64 version before that.

So once you've finished Metal Gear Solid and Syphon Filter, here's another spy game that's going to keep you busy for a while.

PlayStation · by EboMike (3094) · 2002

A horrible port of a great game

The Good
There isn't much that is good about this game. At it's core it is a good game, just a horribly botched port.

The Bad
The graphics - Terribly dumbed down graphics from the N64 version. Even for a psx game it looks terrible.

The controls - Half the time Ethan will walk when he should be running. Instead of running when you push hard on the joystiq, he will seemingly alternate between walking and running randomly.

Interface- The N64 version had a clean and functional interface but somewhere along the way whoever ported this decided to remove it in favor of a cluttered menu system. Saving is also a total chore.

Voices- Oh my god! The VO is sloppy, devoid of emotion and incredibly phoned in. Characters will pause mid speech sometimes and pick up a few seconds later, as if the voice actor was taking a drink of water. On top of that the music cuts out every time someone talks. Very annoying.



The Bottom Line
The game play was good and fun on the N64 version but the terrible port job completely ruins it on the PSX. If you want to play this game, which at it's core is a very fun experience, make sure it's for the N64.

PlayStation · by MegaMegaMan (2257) · 2008

Bad!

The Good
Funny cheat codes. The voice acting is so bad that it's pretty funny too- sort of like those dubbed kung-fu movies.

The Bad
Bad graphics, bad sounds, atrocious voice acting, stiff animation, stupid missions, dumb characters, super-cheesy gameplay, horrible voice acting, so bad I mention it twice! This game should be burned. Or even better it should have never been made at all!!!

The Bottom Line
How about "Avoid it at all costs?"

PlayStation · by Ben Fahy (92) · 2001

Trivia

PlayStation: Since game data is mostly the same on both the European and the US version, and because the game language is stored in the password, it is possible to play the game in Italian or German even in the US version: You just need to enter a password which was obtained by someone playing in that language.

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Contributors to this Entry

Game added by EboMike.

Additional contributors: formercontrib, DreinIX.

Game added November 5, 2001. Last modified January 12, 2024.