Grim Fandango

aka: Deeds of the Dead
Moby ID: 201
Conversion (official) Included in

Description official descriptions

Not much is known about the life of Manuel "Manny" Calavera. It is, however, known what happened to him after he died. The Land of the Dead is where all people are reincarnated after death, turning into skeletal figures. The Land of the Dead is also very similar to the world of the living: people work, have careers, fall in love, and can even die again, turning into flowers. And they all await their final destiny - a trip to the underworld. Depending on their deeds in life, they might get a good journey or be destined to walk there without any means.

Manny works in a travel agency that takes care of such trips. But recently, something has been going wrong. Manny is unable to get good clients, and he suspects that there is a scheme to falsify the dossiers of dead people, offering the best trips to scoundrels for bribes. Manny's grand adventure begins as he steps into the world of corruption and intrigues.

Grim Fandango is a puzzle-solving adventure game that describes several years of Manny Calavera's afterlife. Influenced by Mexican mythology, film noir and Art Deco, the game combines 3D characters with pre-rendered backgrounds. The traditional mouse interaction was abandoned in favor of keyboard control for movements and actions. Manny is navigated with arrow keys, and tilts his head whenever something attracts his interest; the object or character in question can then be examined or interacted with.

As usually in LucasArts' adventure games, conversations offer plenty of different responses that can be chosen by the player. Despite the lack of the option to combine items with each other within the inventory, the game still contains many challenging puzzles that require manipulating inventory items and the environment.

Spellings

  • 冥界狂想曲 - Simplified Chinese spelling
  • 神通鬼大 - Traditional Chinese spelling

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Credits (Windows version)

188 People (187 developers, 1 thanks) · View all

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Lead Artist
Lead Programmer
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[ full credits ]

Reviews

Critics

Average score: 92% (based on 55 ratings)

Players

Average score: 4.2 out of 5 (based on 412 ratings with 23 reviews)

A great game with some minor flaws

The Good
Graphically this game was quite cutting edge at the time. I just finished it in 2004, quite some time after it's 1998 release, yet it didn't seem particularly dated. This is a commendable achievement that few games can claim. Part of what makes the graphics remain fresh to this day is the creative and interesting scenes you find yourself in throughout the game. There is a consistent neo-aztec feel to the architecture which is quite cool and has yet to be recreated to such an extent. Additionally, there is a consistent lack of repetition in the environments that modern games could learn alot from. The character models are varied and full of character. It's amazing to me how much personality the designers put on a skeleton's face.

The sound in the game is quite nice as well. The music fits the various environments quite well, the sound effects are great, and the voice acting is superb throughout. Some of the best voice acting I've heard in a game actually. The conversations are crass and entertaining. The sound helps immerse you which is necessary for third-person adventure games. The sounds all suit the events that they are matched too, which is another thing modern games could learn from.

The gameplay is pretty good for the most part, though see below for some complaints. Character control is through the keyboard, as was common in that day and age. It is, of course, and adventure game, which means the challenge in the game is figuring out what it is you're supposed to do. I must admit I'm crap at adventure games and I always need a walkthrough of some kind, but even with this handicap, I found that the tasks you're supposed to engage in are logical about 50% of the time. It IS difficult at times to see what items you're supposed to manipulate. If there is any weakness to this game, it's in the gameplay.

The story is superb. I found myself enjoying the main character immediately, which is yet ANOTHER thing modern games could learn from. It's a compelling story, the characters are quite humorous, and above all, it's an enjoyable story. Sometimes the conversations lead to confusion about what one is supposed to do, but at all times your 'main' goal is clear. I play adventure games for the plot alone, and I was quite impressed by this one. It's not an epic-hero story, unlike most RPG's and some action games, which is a nice change. It's a fun, engaging detective story that I think everyone can enjoy.

The Bad
The only weakness in this game is in the gameplay. A good 50% of the puzzle solutions are absolutely obscure. The decision of which inventory item to use where and when is quite frequently illogical in my opinion. This could be because I haven't the knack for adventure games, I grant that, however, I think there is a latent difficulty to this game that isn't due to my lack of cognitive capacity. This flaw is made worse by the difficulty in finding all of the necessary items to solve problems. This gets annoying quite quickly, but there are a myriad of walkthroughs available on the internet, as a simple google search will show. So while this flaw is noticeable, it's not a major problem to playing the game.

The Bottom Line
I would recommend it to anyone. It can be found for practically free from game vendors. It's got a wonderful plot and the characters are great. It's almost a perfect example of how good a game can be. I was even more impressed for the fact that i'm not usually an adventure gamer. This is a 'must-play.'

Windows · by Marty Bonus (39) · 2004

About as close to an actual film as a video game will ever get

The Good
Everything.The extraordinary storyline,the clever humour,the great jazz music,the excellent voice music,the amazing graphics,and just about anything else you can think of.

The Bad
I had a small problem with the control but nothing is perfect.But this,comes awfully close.

The Bottom Line
The smartest,funnest and most rewarding game that you can find currently on the PC market.Unless their's an excellent sequel,this will reign supreme for a long time.

Windows · by SamandMax (75) · 2001

"I Am More Than Dead"

The Good
In 1997, LucasArts released, what is considered by many to be it’s finest game, Grim Fandango. From the twisted mind of Tim Schafer. The genius who brought us other gems of gaming such as: Full Throttle, and the recent, Psychonauts. An adventure game harkening back to the days of old. Grim Fandango is a fun and hilarious game. But how does it compare to the classics?

“An Epic Tale Of Crime And Corruption In The Land Of The Dead”

In Grim Fandango, players assume the role of Manny Calavera. He is stuck in between Heaven and Earth, in the land of the dead, a sort of purgatory. Working for the DOD, or Department Of The Dead, where he takes the recently deceased and sells them travel packages. The more virtuous a soul was in life, the better packages they earn. From a walking stick, to the ultimate, a ticket of the #9. A luxurious train that takes it’s passengers to the afterlife in style.

On one particular Day Of The Dead,( a Hispanic holiday in which deceased family members are honored.) we find that Manny is in a rut. He was once the DOD’s top agent. Now the only clients that he qualifies for were scumbags in life. This only serves to make Manny spend more time in purgatory. (The better clients, and the more # 9 tickets an agent sells, the quicker they can move on to heaven or hell.) On this fateful day Manny meets Meche. When he cannot find a good travel package for her, she wanders off. Manny then begins to uncover a conspiracy to steal the tickets of honest souls, and use them to gain wealth. From here Manny will set off on a four year journey, to find Meche, and set things right.

Manny: “I’m gonna go. That sound makes me want to kill someone.” Clown: “You two?”

The world of Grim Fandango is a very unique and interesting one. The sights and sounds are inspired by Aztec and other Hispanic design. The land of the dead looks interesting. And is filled with many wacky characters.(My favorite side characters is the Angry Clown, you meet in Year One;) And the inhabitants of the world seem real due to the excellent graphics and voice acting.

The script is also well written. And filled with jokes. Humor is often hard to pull of in a video game, but in Grim Fandango, it is pulled of every time.(I suspect that Tim Schafer got his comedic timing down during his years writing for the Monkey Island series.)

Most games fail, to make the world seen believable. Grim Fandango does not stumble here.

“Can You See What I’m Smelling?”

The Graphics in Grim Fandango are just as sharp and clean as they were ten years ago. Either with or without a 3D card. As you can set the game to use software rendering.(One of the few games with this option.) The pre-rendered visuals are some of the best of the era. And the often photo-realistic backdrops still look gorgeous.

The polygonal inhabitants of the game look great as well. Better with a 3D card, as it smoothes out the edges, and gives everything a clean look, with no jaggies.

“Ohh Ohh Ohh, Bonewagoooon,” -Glottis, The Bonewagon Song-

The music in Grim Fandango is excellent. The music fit’s the game very well and is inspired. Off the top of my head I can’t think of a track I don’t like. It’s that good.

The voice acting is also excellent. Since timing is so important in comedy. A lot of the funniest parts of the game are thanks to the great voice work of the cast. Some you may recognize from other games/TV shows. The voice acting in this game is better than that of most TV shows(particularly anime) and some animated movies!

“Is it you, or am I you?”-The Collected Poems of Manuel Calavera-

It may disappoint some to find, that the controls of Grim Fandango, are not the standard mouse based.(Therefore, Grim Fandango, is not a point and click, as some have called it.) But once you learn the controls of the game, I think you will find that they are just as good, if not better than mouse based adventure games of old.

You use the directional keys to move around, and scroll through your inventory. There are even quick keys to pull out crucial items, such as a Manny’s scythe.

The controls can also be changed to suit the camera settings. Either camera relative. That is to say fixed camera angles. Or Character relative, which as I am sure you have surmised is based on Manny’s movements. I prefer the camera relative.

The Bad
Well the game can take a bit of work to get it up and running of Windows XP.

And I don’t really care for Year 3. It just felt lacking.



The Bottom Line
“Clambake!”-The Collected Poems of Manuel Calavera-

Grim Fandango is one of the best Adventure games every made. Perhaps the best. It is such a well made game and filled with the most hilarious moments in the history of video games. I love the part in Year 2, when at the beatnik bar you can read poems, the sillier, the better.(And any parody of bad poetry is automatically funny.)

And in the end it is simply one of the best games ever made. Fans of adventure games owe it to themselves to play this one. And fans of games in general.

Windows · by MasterMegid (723) · 2007

[ View all 23 player reviews ]

Trivia

1001 Video Games

Grim Fandango appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cut dialogue

Originally, Manny could find out the entire conspiracy in a conversation with Domino in Year Three. The audio files shipped with the game, but the dialogue tree was cut.

Gags

  • In the hallway of the DOD there is a picture of a boat. If you look at in Manny says "Not that I have a choice, but I wonder if I would be happier working on a ship. Then again I'm so competitive I wouldn't be able to rest until I was Captain." At the end of year two on the ship he is just the cleaner, and then a year later he is the captain.
  • The main character in this game is a skeleton, take a look at the side of the box and you'll see a different LucasArts logo. The usual golden figure who raises his arms (towards the sun?) is replaced by a skeleton.

References

  • The game's hero is Manny Calavera. Calaveras are actually those skeleton-dolls, which the majority of the characters in this game are.
  • One of the characters is called Olivia Ofrenda. "Ofrenda" is a Mexican celebration of the dead.
  • As in many others LucasArts games, you can find Max, from Sam & Max. Go to the tattoo parlor (in Rubacava, you must walk all the way to the right). Take a look to the poster and you will find him in the tattoo designs.
  • In year 2, there is a part of the game where you see a Blimp/Zeppelin hovering in the air above the Cat Tracks... As you cross the bridge under it, a short melody plays which is part of the opening theme to Secret Weapons of the Luftwaffe... and older World War 2 flightsim from Lucasarts (or Lucasfilm Games as it was known back then)
  • Including the references mentioned below, the game's characters have many similarities to actual Day of the Dead objects. There is, for example, Don Copal - Copal is a festive resin from tropical trees often burned in special bowls on graves during the Day of the Dead in Mexico.
  • You soon end up working for an underground organisation called the L.S.A., or the Lost Souls Alliance. As stated in the manual Grim Fandango is steeped in references to Aztec and Mayan culture and art (as well as Mexican folklore and film noir of the 1930's, 40's and 50's). LSA (for short) is the psychoactive ingredient of 'Ololiuqui' - the Aztec name for the seeds of certain plants that have been used and held sacred by the Aztecs for many years. This may or may not be intentional but trivia nonetheless!
  • The game contains a reference to Frank Herbert's sci-fi cult novel Dune. At the end of the 4th year, when Salvador bites down on a fake tooth, releasing a cloud of poison that kills both him and his victim, he alludes to an almost identical event in Dune.

Budget & Sales

The budget was a whopping 3 million dollars but the sales didn't live up to that investment. As of 2004, Grim Fandango is the only game that didn't make LucasArts a profit.

Saving screen

As you progress through the game, more of the design over the save screen will show.

Title

The game was originally going to be named Deeds of the Dead but the management at LucasArts didn't want a reference to death in the title.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Best Adventure Game of the Year (together with Sanitarium)
    • January 2001 (Issue #199) – Introduced into the Hall of Fame
    • March 2001 (Issue #200) - #7 Best Game Of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #87 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2000 - #41 in the "All-Time Top 50 Games" poll
  • PC Player (Germany)
    • Issue 01/2000 - Best Adventure in 1999
  • PC Powerplay (Germany)
    • Issue 11/2005 - #2 Game Which Absolutely Needs A Sequel
  • Power Play
    • Issue 02/1999 – Best Adventure in 1998

Information also contributed by Adam Baratz, Emepol, James Isaac. PCGamer77, Roedie, Scott Monster, [SDfish, [Tom Murphy](http://www.mobygames.com/user/sheet/userSheetId,66915/), [WildKard](http://www.mobygames.com/user/sheet/userSheetId,16566/), [Unicorn Lynx](http://www.mobygames.com/user/sheet/userSheetId,6226/) and [Zack Green](http://www.mobygames.com/user/sheet/userSheetId,9727/)](http://www.mobygames.com/user/sheet/userSheetId,45163/)

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Contributors to this Entry

Game added by Ryan Lucas.

Additional contributors: Swordmaster, Xa4, Unicorn Lynx, Jeanne, Zack Green, Shoddyan, James Isaac, Zeppin, CaesarZX, Paulus18950, Cantillon, Thomas Helsing, Patrick Bregger, Ingsoc, FatherJack.

Game added August 10, 1999. Last modified March 27, 2024.