Street Fighter II

aka: SF 2, Street Fighter II: The World Warrior
Moby ID: 6239
Arcade Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/15 9:02 PM )
Conversion (official) Special Edition See Also

Description official descriptions

Street Fighter II is a fighting game. Players select from one of eight characters: Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile and Dhalsim to do battle with. They must then use their combat strengths to defeat the other seven fighters followed by four boss characters: M. Bison, Vega, Sagat and Balrog. Each character represents a certain country and has his or her own reasons for wanting to win against the others.

Each character has his or her own selection of basic fighting techniques based on three styles of punches and three styles of kicks. The effect of each of these changes depends on the characters orientation (ducking, airborne or standing still). Street Fighter II has a "button combination" style of gameplay used to unleash powerful moves specific to each character. These include the ability to project fireballs, channel electricity or capture the opponent in a tight suplex.

Spellings

  • ストリートファイターⅡ - Japanese spelling
  • 스트리트 화이터 II - Korean spelling

Groups +

Screenshots

Promos

Credits (Arcade version)

33 People (29 developers, 4 thanks) · View all

Planner
Character Designer
Programmer
[ full credits ]

Reviews

Critics

Average score: 80% (based on 48 ratings)

Players

Average score: 3.8 out of 5 (based on 197 ratings with 8 reviews)

A great game, too bad I suck at it.

The Good
The graphics are pretty good for the Super Nintendo, I especially like the very detailed backgrounds that have actual animations. The fighters look pretty good as well and you can clearly who and what they are (except for Blanka, I have no idea what he is supposed to be).

The game requires a certain amount of strategy and you have to understand all the different moves the characters can perform. I know so because I played it and I sucked horribly. I am new to the Super Nintendo, so my first reaction was to tap random buttons like a monkey in a space simulator. Randomly tapping buttons or spamming the few attacks you do know will get you so far, but it won't help you beat the entire game.

The settings in which you fight are all very nice and varied even though Japan shows up quite a lot, the same goes for the fighter although (oddly enough) there aren't any Japanese in the roster. Who would you like to play as; the Indian guy with elastic arms, the schoolgirl with upper legs you can only get from bicycle pumps, the overconfident sumo wrestler/torpedo or the Green Goblin? There are roughly a dozen characters you can play as and every single one of them has his or her own map.

This game is a guaranteed favorite on parties (although the guy who plays as Dhalsim is going to end up with so many feet up his ass that he'll be coughing up shoelaces for three months), it's fast, it's chaotic and it's a lot of memorable fun. There is also a lot of satisfaction to be found in pulling off one of the special moves and making everybody go "wow".

There is an options menu where you can change quite a lot of the settings, even the difficulty can be changed (you can even put it on zero).

The Bad
I just really suck at fighting games, Super Smash Bros. aside, I just can't figure out how to play them. Each character has his or her own moves and you have to study all these special moves, people keep recommending me to use a joystick which is even more confusing then the normal SNES controller and that schoolgirl keeps kicking my butt. The only way I managed to make it as far as I did was to take Dhalsim and stick to the corners where I just spammed punches and kicks.

The game is all about travelling around the world and challenging fighters, but the design of the map and the locations of all the countries is completely cocked up. Here is a quick geography lesson; Brazil isn't located in Australia, There is only one Japan and America isn't an island in the sea above Japan.

The Bottom Line
This review is very hard for me to write because I just don't know what a good fighting game is supposed to look like. My only experience with them is from playing Super Smash Bros. which is so unique in it's gameplay that you can't use it as a proper comparison. I had fun with Street Fighter II, so the average gamer might have the same. Fans of the genre will sadly have to find their consumer advice somewhere else.

SNES · by Asinine (957) · 2011

The legendary fighting game may be old, but never dated.

The Good
Street Fighter II made history. Released for the Arcades in 1991, it turned the heads of players all over the world. They would forget TMNT, Final Fight and any other hits of the past to concentrate the attention in the most sophisticated game ever. All other fighting games before this one (including the first version of Street Fighter) were either primary or action-like (such as Double Dragon or Final Fight).

The revolutionary Street Fighter II brought unique characters, detailed graphics, big sprites, elaborated moves, smooth animation and involving sound. Then somebody would inevitably do the question: is it possible to do a game conversion? To which console?

Well, the next year the game was released exclusively for Super NES. Would be enough to say that this sole release rocketed the console sales? Or that Super NES only became a real challenge for Sega Genesis (in terms of sales numbers) because of this game? Or that Sega would invest millions of dollars in game production just to make its 16-bit console attractive to the costumer after the development of Street Fighter for its rival?

I'm not exaggerating. Nobody would ever imagine such a good Arcade translation could be done. Street Fighter II for SNES was more than a faithful conversion: it was nearly the same as the Arcade.

Technically, the game was perfect. Excellent in every aspect. Grand. It was the first 16-bit game to consume 16 Megabits of memory (not considering the Neo Geo ones), what guaranteed its superb quality. No other SNES or Genesis game could dare to compete to this one.

The quality of the graphics had no precedent. The sprites were not only big, but beautifully designed and carefully animated. Even the clothes of the characters followed the move of the wind (for a 1992 game, it was almost a miracle). The backgrounds were rich and animated, and they moved following the characters.

The sound quality was also awesome. Every stage had its own music, which became more intense with the victory of one of the players. The sounds contributed to a realistic impression of the game, as it was common to hear the voices of the characters.

Outrageous graphics and sound, but what about gameplay? Well, that's the best part! No other game had ever made such use of Super NES 6-button gamepad. The Arcade Street Fighter II used 6 buttons (3 for punches and 3 for kicks, of different intensities) and so did the SNES version. The combination of buttons generated new and special moves. The control, although easy, was complex and brought an unprecedent variety of moves to a game. And there were 8 characters available, each behaving differently. They were all balanced: there was no character much better than the other, it would depend on the player's preferences.

What else? The game was not too difficult and not too easy. There were 10 levels of difficulty so the player could choose the most adequate.

The Bad
The game is perfect in almost every aspect and has no major problems. Just some minor ones.

First, Capcom could have included a cheat to allow players control the four bosses.Everyone wanted to control the bosses as Street Fighter II Champion Edition hit the Arcade. But there was no option or cheat for that.

The action could have been a bit faster. There is some slowdown. This is a problem with the Super NES slow processor and not with the game itself. But it irritates sometimes.

Also, the bonus stages were not the same. Capcom substituted the cool "barrel" bonus stage for the somewhat boring "bricks" bonus stage. It does not spoil the game, but the original bonus stage could have been kept.

It can also be said that the Artificial Intelligence (AI) is not very, uhu, intelligent. But so was the Arcade. Indeed, Street Fighter II had a good AI, but the gamers could sometimes predict the opponent's move. And that would make it easy to win the fights.

The Bottom Line
TRUE CLASSIC. If this game is not perfect, I don't know what could be.

SNES · by Mumm-Ra (393) · 2003

The best arcade conversion to Super NES

The Good
It is part of the history of all of us, brings a lot of memories, i felt in love with SF2 in the arcade and im still with that conversion, really great, big sprites, nice digitalized voices, beautiful and colorful backgrounds and one of the best points: the music, every song captured perfectly the personality of each character.

Each character has his story and his reason to end with M.Bison, there are a lot of feelings in there: self-acomplishment, vengeance, showing to the world how cool you are...

The Bad
I always missed playing with the four bosses and some attacks maybe were too powerful and you could kill your enemy with only two or three of these.

The Bottom Line
One of the best games in videogaming history. Select your character and prepare to become a true World Warrior!

SNES · by Depth Lord (934) · 2004

[ View all 8 player reviews ]

Trivia

C64 version

One interesting quirk about the Commodore 64 version of the game is that the special moves printed in the manual for each character were just plain wrong.

Modul size

Street Fighter II for Super NES was the first game for the console to feature 16 Megabits (2 Megabytes) of memory. At the time, the biggest games released for both Super NES and Sega Genesis had 12 Megabits.

Ryu and Ken

Something few people (at least nowadays) realize about Street Fighter II is why on the original release Ryu and Ken where carbon copies of each other. Sure, the tradition of having two very similar main antagonistic characters is present on pretty much all 1-on-1 fighting games since it works as a standard dramatic component, but the reason for said tradition's creation on SF2 was purely practical: the original arcade version of the game didn't come with different palettes, so there was no way to have two players controlling the same character without getting confused. Thus having Ryu and Ken available was the only real way in SF2 to have a fair and completely even fight.

Sheng Long

Remember the Sheng Long controversy? Whenever Ryu won a match he would say his trademark phrase just as anyone else, but his was a little more cryptic than the others: "You must defeat Sheng Long to stand a chance" Who the hell is Sheng Long?? That was what most western SF2 players though. The answer as usual was in a botched translation effort: Sheng Long is the chinese pronunciation of Sho-Ryu, as in Sho-Ryu-Ken, aka the Dragon Punch. Ryu was saying that you had to master his technique in order to beat him, but for some odd reason that we'll never know English, Chinese and Japanese got all mixed up in some poor translator's head and the "Sheng Long" was phonetically transcribed as it was, and coupled with Ryu's cryptic message gave the impression that he was talking about some hidden character.

The rumor flew around from day one (among other famous SF2 hoaxes like the one about you being able to ride Guile's Jet or beating up the bystanders in some stages), but it really spread like wildfire when as an April Fool's joke EGM published an article about how there really was a secret character named Sheng Long unlockable via ungodly gaming prowess (beating all characters in "perfect" matches). Regardless of how ridiculous the rumor was, every kid out there poured coin after coin in the SF2 machines and spent hours in front of the home versions in an effort to unlock said character.

References to the game

  • In the music video Juicy, by The Notorious BIG, he has a couple of homeboys play Street Fighter II for SNES on a big screen. Even in the song, after the chorus, he starts the third verse by saying: "Super Nintendo, SEGA Genesis, When I was dead broke, man I couldn't picture this!"
  • In the 1993 movie City Hunter starring Jackie Chan, there's a part where Jackie, who is playing private eye, fights villains on a shipboard. Accidentally he gets smashed into arcade machine... with Street Fighter II running on it. After electric shock he transforms into Honda, then Chun-Li, Guile, Dhalsim (stretching limbs included) and fights an enemy who transforms into Ken.

References

In Zangief's ending former Russian prime minister Mikhail Gorbachev does a cameo.

Sales

According to publisher Capcom, Street Fighter II has sold 6.3 million copies worldwide since its initial release (as of June 30, 2016).

Street Fighter II games

Street Fighter II is the first of no less than five Street Fighter II games:

  • Street Fighter II - the original that started it all.
  • Street Fighter II': Special Champion Edition - allowed you to play the boss characters Balrog, Sagat, Vega and Mr. Bison.
  • Street Fighter II Turbo: Hyper Fighting - introduced new moves, faster game speed and different colors for the character costumes.
  • Super Street Fighter II - this one introduced characters Cammy, Fei Long, Dee Jay & T. Hawk and added even more moves.
  • Super Street Fighter II Turbo - final and most polished version, this one introduced secret character Akuma.

SFLIU

Since the (US Gold) DOS version release was rather late, some PC enthusiasts 'released' a home-made clone of the game in the meantime. Though not being an exact 1:1 copy, the project (referred to as SFLIU, more details on http://syste.ms/sfliu.html) features the basic fighters' moves and specials and even allows for the specific arcade sound effects (like Ryu screaming out "Hadoken!") to be played via PC speaker, a feature not implemented in the official US Gold release. Unfortunately, the SFLIU graphics and gameplay are poor compared to the real thing, but some hacks and patches that came later on provided some new innovating moves not found in the original Street Fighter game.

Awards

  • Commodore Format
    • July 1993 (Issue 34) - Modern Classics: Beat-'em-ups
    • November 1994 (Issue 50) – #19 The All-Time Top 50 C64 Games
    • November 1994 (Issue 50) – #9 The Bottom 10
  • EGM
    • July 1992 (Issue 36) - Game of the Month
    • 1993 Buyer's Guide - Best Game of the Year
    • 1993 Buyer's Guide - Best SNES Game of the Year
    • 1993 Buyer's Guide - Best Video Game Ending
    • 1993 Buyer's Guide - Hottest Video Game Babe (Chun Li)
    • November 1997 (Issue 100) - ranked #3 (Titles That Revolutionized Console Gaming) (Arcade version)
  • Game Informer
      August 2001 (Issue #100)
    • #22 in the "Top 100 Games of All Time" poll
  • GameSpy
    • 2001 – #30 Top Game of All Time
  • Power Play
    • Issue 02/1993 – #3 Best SNES Game in 1992
  • Retro Gamer
    • October 2004 (Issue #9) – #27 Best Game Of All Time (Readers' Vote)
  • The Strong National Museum of Play
    • 2017 – Introduced into the World Video Game Hall of Fame
Information also contributed by Apogee IV, JayBee, Mumm-Ra, PCGamer77, Robbb, Virgil, WildKard and Zovni

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Street Fighter II: Movie
Released 1995 on PlayStation, SEGA Saturn
Super Street Fighter II
Released 1994 on SNES, 1994 on Genesis, 1996 on DOS...
Street Fighter II: Champion Edition
Released 1993 on Genesis, TurboGrafx-16, SEGA Master System...
Street Fighter II Turbo
Released 1993 on SNES, 2007 on Wii, 2013 on Wii U...
Street Fighter Alpha 2
Released 1996 on SNES, 1996 on PlayStation, 1998 on Windows...
Street Fighter Alpha: Warriors' Dreams
Released 1995 on PlayStation, Windows, 2000 on Game Boy Color...
Pinball FX2: Super Street Fighter II Turbo
Released 2012 on PS Vita, PlayStation 3, 2014 on PlayStation 4...
Street Fighter: The Movie
Released 1995 on PlayStation, SEGA Saturn

Related Sites +

Identifiers +

  • MobyGames ID: 6239
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Alexander Schaefer.

SNES added by Richard Firth. Wii added by Corn Popper. Commodore 64 added by Shoddyan. Wii U added by ResidentHazard. Atari ST, Amiga, ZX Spectrum added by Martin Smith. Arcade added by The cranky hermit. Browser added by glik.

Additional contributors: Roedie, Shoddyan, Mumm-Ra, Alaka, Freeman, samsam12, CalaisianMindthief, Patrick Bregger, Rik Hideto, Victor Vance, FatherJack, SoMuchChaotix.

Game added May 4, 2002. Last modified April 15, 2024.