Space Quest III: The Pirates of Pestulon

aka: SQ3, Space Quest 3, Space Quest III: Die Piraten von Pestulon
Moby ID: 142
DOS Specs

Description official descriptions

Narrowly escaping the events of Space Quest II: Vohaul's Revenge, Roger Wilco's escape pod floats through space. As just another metallic item of junk, it's soon picked up by an interstellar garbage hauler. Waking up in a pile of trash, quite familiar for this janitor-turned-hero, Roger Wilco must somehow escape. Once given access to the rest of the galaxy, he'll soon find himself having to avoid a collections cyborg for payments overdue, dealing with the corporate prison of software company Scummsoft, and having to digest the greasy food from the galaxy's finest hamburger joint.

Space Quest 3 is a graphical adventure. The mouse is functional for movement and inventory access, however the game primarily relies on a text parser for specific commands and manipulation of objects on screen. In addition to the regular gameplay, there are also various mini-games, such as a simple non-scrolling arcade game Astro Chicken, as well as a radar screen representation for ship-to-ship space combat.

Spellings

  • מסע בחלל III שודדי החלל של פסטלון - Hebrew spelling
  • שודדי החלל של פסטלון :III מסע בחלל - Hebrew spelling

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Credits (DOS version)

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Reviews

Critics

Average score: 81% (based on 26 ratings)

Players

Average score: 4.0 out of 5 (based on 126 ratings with 12 reviews)

Key SQ entry, one of the very best in the series

The Good
Well, where do I start; there are so many good things with this one…

After the somewhat lacklustre Space Quest II, things not only bounced back with SQ3, but also seemed to find a new lease of life along the way. Space Quest 3 is much closer to the original that the comparatively static SQ2, returning to having lots of different planets to visit, and lots of curious characters to meet on them – and of course, lots of ridiculous situations to get into.

Although Roger Wilco's name was given in the literature for the first two games, you could enter your own name, and the computer referred to the hero as "you"; this is the first one where you actually PLAY Roger Wilco (did that make sense? I hope so). And with it, the humour really starts to grow and find it’s footing, and the star of the series gains a ton load more character.

Plot-wise things aren’t quite as driven as the first two instalments, with the real villain not really becoming apparent until quite late on in the game, but in this case it really doesn’t matter, as there are enough puzzles and situations to keep you more than occupied as things slowly uncover themselves.

The game smoothly picks up directly from where Space Quest 2 left off (well, give or take a few light years where Roger was in suspended animation, but anyway…)
A great touch is that the several direct tie-ins from that game. A terminator is after you for not paying for a whistle you obtained in that game, and the illuminous gem found and used in that game plays a part in this one too (though quite what happened to the rest of your inventory from that game is anyone’s guess!)

The text interface is much improved and more intelligent. It’s actually the last SQ game to use text interface – I’m one of the group who believes a great chunk of the interactive appeal was lost when they passed it up for a totally point-and-click driven interface.

Considering the year, the graphics in this one are VERY impressive. Everything it a LOT sharper and more detailed than in the first two. Roger inparticular is a lot better – asides from the standard walk animation, there’s also a number of other animations (climbing in / out, tumbling over, etc) that are used at various points, and even more impressive is that when Roger walks into a dark area on a screen, the character falls into shade. Okay, so the shade falls suddenly, not like the multi-shaded graphics of nowadays, but considering things were still in EGA, it’s impressive to say the least.

And sound – supported sound cards made their entrance into the series with this one. Originally when I played this game many years ago, I only had it on the standard PC speaker, but when re-playing the game recently, I heard it through the speaker for the first time, and (again, considering the age) it was very impressive (and am I overusing “impressive” in this review?!).

To put it simply, this is one of the very best (verging on <u>THE</u> best) in the entire Space Quest series.

**The Bad**
In the very early stages of the game is quite probably the most ridiculous, over-the-top death in any of the Space Quest games. Coming to a conspicuous piece of scrap metal lying besides a scrap ship, you only have to try and pick it up, to cut yourself open and bleed to death! (LucasArts seemed to pick up on this and indirectly criticise it in some of the literature for their own games).

The ending was met with some criticism from many fans, and I’m not really sure where I stand on it. In one way its quite a intriguing idea trying to blend reality (the writers) with this actual game; but the final scene (I wont spoil it for anyone who hasn’t got that far) doesn’t really work, and ironically is actually one of the few times in the entire series that it actually feels like you’re playing a game (if you see what I mean!)

In a couple of places of the game, limitations become apparent. For example, on one planet, Phleebhut, if you walk too far in one direction, you get eaten by a giant snake; if you walk too far in the other, you get suddenly struck dead by a bolt of lighting! Well, no-one can accuse them of not being creative at least.

Oh, one other thing. Astro Chicken. Grrr. An irritating, awkward-to-play arcade game in the Monolith Burgers restaurant, that is infuriating verging on boring to play, but has to be completed in order to get a secret code from the machine (in fact, I think it’s possible to finish without beating the Astro Chicken game, but you don’t get full points).

The first stage of the game, set in the intergalactic garbage is great (and should be under the “good” section), and in fact may quite possibly be my favourite section in any Space Quest game I’ve played. But it would have been kewl if they had expanded it even more, and made it bigger. Damn, a whole game on it’s own could have been set inside that place.

But that’s about it on the bad side. Normally I’ll pick holes in anything, but there truly wasn’t much I didn’t like about this one.

**The Bottom Line**
Classic Sierra, Space Quest at it’s very best. One of the best in the entire series (in my opinion, I’d say it about level pegs with SQ4 in as the overall best, as they both have their own strong-points). Although SQ1 is the logical place to start, SQ3 is a good game to start with if you’re new to the series. With – for the time – cutting edge graphics and sound, with some of the series’ strongest humour and ideas, this is one of the very best; one of the finest examples of the heyday of classic Sierra games. If only they made them like this nowadays.

DOS · by Jayson Firestorm (143) · 2002

The first graphic adventure I played

The Good
Roger Wilco is not more than the average guy. In fact, he' less. Being a janitor on a spaceship is not what I would consider a promising career. To make matters worse, he crashes in a junkyard, is wanted by some weird post-science fiction female Terminator and dies on every possible occasion. It's fun. As long as you don't forget to save regularly, at least. Space Quest III is a funny game with all sorts of little allusions to other science fiction characters.

The Bad
A Sierra adventure is a deadly trap for its characters. And it's not much fun to see Wilco being ripped to pieces for the 99th time. The music is nerve wracking from today's point of view. But that applies to most games of that decade.

The Bottom Line
The game is a combined graphic/text adventure: You have to type in your instructions, and in case Roger Wilco gets what you want, he executes your order. And dies as often as possible. What makes up for this, is that Space Quest III is really funny. So take your time, turn off the music and stockpile some tranquilizer. Or you will go through the roof after Wilco's first dozens of deaths

DOS · by Isdaron (715) · 2001

All-Time Favorite Game of this Type!

The Good
The slapstick humor in this game are second to none. From jokes about your deaths (you aren't going to avoid this at least a few times), to jokes about incorrect commands, this game laughs at you and at your character, Roger Wilco, constantly. The story is also great. It is an interesting trip through the galaxy that takes you to many interesting places. Gameplay is your typical text-parser adventure, but that's also what helps to make the game fun to play as you learn what you can and can't do.

The Bad
The game is difficult if you don't know the words to enter in the text-parser in order to do things, but it is still possible. The graphics are dated by today's standards, but then again, the game isn't new. Sometimes it is difficult to figure out where you have to go next in the game because there are often no clues to help you along. I did this without walkthroughs or faqs, and it was not an easy game to do in some parts.

The Bottom Line
This game was a very funny game that was filled with slapstick humor. Ever try swearing in the game? HAHA! The game was really well written and the story was great! This was the first game I played in the SQ series and it got me hooked on this style of game. And this is one game (and the series) where you just have to kill yourself in all possible ways just to see what the game says about you!!

DOS · by Riamus (8480) · 2003

[ View all 12 player reviews ]

Trivia

Advertisement

The "Two Guys from Andromeda" (Scott Murphy and Mark Crowe) made a special video-appearence in a humorous (and quite a bit silly) Space Quest III promotion film. The short clip was allegedly recovered in the year 2000, and is now downloadable from several sources on the internet.

Astro Chicken

The irritatingly awkward Astro Chicken game features a irritatingly catchy, dubbed by fans "the Astro Chicken theme" (imaginative, huh). But this piece of music wasn't actually created for this game; it first appeared in the first Police Quest game, when someone planted a chicken on Sergeant Dooley's desk.

After winning the Astro Chicken, you are given a hidden message, written in the Galactic Alphabet. For those of you who can't be bothered to decode it, here's what the message says.

``` HELP US! WE ARE BEING HELD CAPTIVE BY SCUMSOFT ON THE SMALL MOON OF PESTULON. AN INPENETRABLE FORCE FIELD SURROUNDS THE MOON. IT MUST FIRST BE DEACTIVATED. IT'S ORIGIN IS UNKNOWN TO US. SCUMSOFT SECURITY IS ARMED WITH JELLO PISTOLS. WE'RE COUNTING ON YOU WHOEVER YOU ARE.

                       TWO GUYS IN TROUBLE

```

When you retrieve the decoder ring and use it to decode the message, one would think that the game would automatically decode it for you.

Death

Very early on in the game, in fact on only the second screen you come to (depending in which direction you walk), there is a piece of metal that, if you try and pick it up, causes you to cut yourself open and bleed to death, without any warning what-so-ever! This classic over-the-top death seemed to be nodded too in the literature to several LucasArts releases, with wording along the lines of "we don't believe you should die every two minutes for merely trying to pick up an object".

DOS version

The PC version of Space Quest III features digitized sound effects in the Sound Blaster or Tandy DAC (TL/SL) sound modes. The majority of these sound effects were actually recorded from the Roland MT-32 version (with a few exceptions such as the the brief speech in the opening sequence).

Supported music devices

The original version supports various music devices, with the most unusual being the Casiotone MT-540 and CT-460 MIDI keyboards. Space Quest III may well be the only game that ever used them. The keyboards feature MIDI input and output ports and can be connected to the PC just like other external synthesizers. The setup program for the game also contains instructions on how to set them up for playback. Support for these keyboards and some other devices was removed in later versions of the game.

Gags

If you eat the "Big Belcher Combo" at Monolith Burger, when you go to leave Roger will come back in, green in the face, and bring it back up.

Glitch

Before performing this trick, be sure to save your game. Now, this is a neat little thing that I discovered. After you've killed the Terminator, go back into Fester's shop on Phleebut and WEAR HAT after buying it. After leaving his shop, before the computer automatically takes the hat off, begin walking in another direction. By doing this, you're stuck on this screen and can walk anywhere. For instance, attempt to walk off the right side of the screen. Once you disappear, go up and around Mog's foot. You should be able to walk on the sky, through the leg and on the roof of the shop. I'm guessing that this is just a glitch in the game. I've never been able to fix it once it happens.

Plot hole

The terminators in SQ3 and SQ5 come after you for not paying for the Labion Terror Beast Whistle. However, those of us who bought the game when it first came out know that the included coupon specified that the Whistle was free.

Soundtrack

The soundtrack for Space Quest III was composed and arranged by Bob Siebenberg, former drummer for the popular band Supertramp.

Speech

This is the first Space Quest game to make use of digitized speech, although it's only in one small part of the game. During the game's introduction you can hear Roger say "Where I am?"

References

  • When you first arrive to Monolith Burger, the USS Enterprise (from the original series) warps out of there.
  • There's a TIE fighter (from Star Wars) in the garbage ship. However, it's been renamed to a bow-tie fighter from the cologne wars (the original movie mentions the Clone Wars).
  • Also in the garbage ship, the ship Jupiter 2 is from the old Lost in Space series.
  • Fester has a postcard from Arrakis in his shop. Arrakis is the planet from the movie Dune.
  • There's a small signature hiding in the introduction sequence. The pic where the droid is monitoring the escape pod - in the right lower corner, there's a signature reading "Crowe" (as in graphic artist, Mark Crowe).
  • "Monolith Burger" is also one of the places in Socket City, where you can work and eat, in Sierra's Jones in the Fast Lane.
  • Near the start try typing in "put gem in mouth" and you'll get a message that says "That's only helpful in SQ II" In Space Quest II, you needed to put a gem in your mouth in order to get through a certain section in the game.
  • The logo for Scum Soft is a spoof of the logo for Strategic Simulations Inc, which was a popular software company back at the time that Space Quest III was released.

Awards

  • Computer Gaming World
    • October 1989 (Issue #64) – Special Award for Achievement in Sound
    • November 1996 (15th anniversary issue) – #2 Best Way To Die In Computer Gaming (the own body parts will be sold by a butcher after death)
  • ST Format
    • January 1990 (issue #06) – Included in the list 50 Games of the Year
    • January 1991 (Issue #18) – #5 Best Adventure Game in 1990

Information also contributed by B14ck W01f, Erik Niklas, Jayson Firestorm, Mickey Gabel, Philip Kuhn, Ricky Derocher, Stargazer, William Shawn McDonie, WizardX and theclue

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Related Sites +

  • Hints for SQ3
    These questions and answers will help you solve the game without spoiling it for you.
  • ScumSoft HQ
    The ScumSoft Headquarters
  • Space Quest Network
    One of the largest Space Quest pages in existance - with lots of trivia, tips, downloads and very much anything else you can ever find about Space Quest on the internet!

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  • MobyGames ID: 142
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Contributors to this Entry

Game added by Andy Roark.

Amiga added by POMAH. Atari ST, Macintosh added by Terok Nor.

Additional contributors: OlEnglish, nullnullnull, Mirrorshades2k, Servo, Jeanne, Jayson Firestorm, Shoddyan, Stargazer, Crawly, 6⅞ of Nine, Patrick Bregger, Ingsoc, Jo ST, theclue.

Game added May 27, 1999. Last modified January 20, 2024.