Star Wars: Rebellion

aka: Guerra nas Estrelas: A Rebelião, Star Wars: Supremacy
Moby ID: 1144
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Take command of the Rebels or the Empire in this strategy game from Lucasarts based around the Star Wars universe. Instead of a command and Conquer style game this is based on taking over planets with Diplomacy and also force. Slowly building up your empire and trying to beat your opposing force. There is no actual real-time fighting; it is all done with commands.

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Reviews

Critics

Average score: 65% (based on 19 ratings)

Players

Average score: 3.2 out of 5 (based on 42 ratings with 13 reviews)

A complex and compelling Star Wars strategy game

The Good
I think that Rebellion is best categorized as a 4X strategy game but it's not an obvious clone of any strategy game I've played. Unlike most of the other 4X games, it's not turn-based but instead operates in real-time. There is a lot to digest. It took me many hours to figure out how to play the game. I read some of the rather large manual and followed the tutorial. Once I got the hang of things, I really got sucked in.

There are many strategic options. You can go the conqueror route, with huge armies and fleets of ships led by officers who gain experience. You can alternatively go with a more "diplomatic" direction. You can also do lots of sabotage, espionage and incite rebellions and such. Combine, mix and match. Whatever you enjoy.

The game has a lot of Star Wars "expanded universe" material. I really like seeing the games go beyond the movies. There are numerous characters and a lot of technology from the novels. I have read a boatload of Star Wars novels and recognized a lot of things and this definitely enriched the experience for me.

The space combat is strange and maybe difficult to control, but it definitely has the proper slow lumbering naval capital ship feel to it. The simulation of each ship/fighter's capabilities is complex and fascinating and definitely is something you can learn to leverage advantages and weaknesses of.

The Bad
The interface isn't really capable of dealing with the amount of info you have available. I would like to have seen an interface with windows that you can drag around so you can keep them open. It's hard to juggle the game events. It's not that bad though.

The real-time aspect isn't particularly beneficial to a game like this. Thankfully the game speed is adjustable so essentially it ends up being a turn-based game without a turn button.

Ground combat isn't presented in a satisfying manner. I think a little animated battle screen like the MOO games have would have added some excitement to this aspect. A little goes a long way, but this game does zero.

Space combat is ugly? This is true but I don't think it matters. The ships are recognizable and that's all that matters to me.

The Bottom Line
Rebellion is a misunderstood game for some reason. I think a lot of people were expecting Command & Conquer Star Wars Edition. That is not what this game is at all. If that's what you want, look at Force Commander or Galactic Battlegrounds.

Don't expect it to be easy to jump into. It has a nasty learning curve. Give the manual a read and follow the tutorial to get a grasp on the basics and then things will go much better for you.

If you want to see a simplified and arguably refined version of this game, look at Star Wars Empire at War. I immediately caught on to this when I first loaded EaW up. I think they went way too far with the simplification of the strategy aspect and the ground combat is not great, but the space combat is fun.

Windows · by Deleted (33) · 2010

Lacking in too many ways (Revised)

The Good
The Basics: Star Wars: Rebellion is basically a resource-managing strategy game, with real-time 3d combat when the inevitable conflict occurs. You attempt to win through sending characters from the books and movies on missions such as diplomacy, sabotage and abduction, managing resource gathering on a lot of planets, organizing your fleets well and winning the battles.

Interface/Technology

Rebellion uses a Windows-like control system for managing planets. Once you get the hang of it, this works pretty well. There are a few convenience features for when, later on in the game, you'll have a lot of planets to manage, which makes using them easier. A sidebar shows your reports and the bar at the bottom allows you to access things such as the encyclopedia and find specific characters and fleets. It doesn’t take up too much screen space, and I like that.

Things go downhill in the real-time combat. The designers obviously had very little experience with this kind of game device because the mechanics here are poorly done. Moving the camera around is a royal pain and it's far too difficult to issue basic commands to your fleets.

Score: 3/5

The Bad
Graphics

The graphics in the tactical game section are generally decent. Every character has a mug shot which, in reports, is pasted over a different background depending on the mission they're on; there are special pictures for informing you of sabotage, fleet arrival, etc. This is all okay, but the color scheme is far too drab and the images often feel very unprofessional, as if they were slapped together in a very cheap paint program. As far as artistic merit goes, it's all right, but there wasn’t a single image in the whole game that really wowed me.

The handful of cut scenes are fairly high quality and don't suffer from the drab colors the rest of the game does. They're quite good actually.

And like all the rest of the mechanics, it goes sharply downhill in real-time combat. Ship meshes are so low detail that they look blocky at the minimum zoom level, and snubfighters are something like 32x32 bitmap sprites. It's really, really low quality, and not even two huge fleets with full bays of snubfighters colliding manages to look impressive unless you squint (sniffing glue might help, but should not be required to make a game look nice).

Score: 2.5/5

Audio

Sound effects are rare and when you do hear them, only mediocre quality. In real-time combat they're as drab as the colors; I'm not sure if it's low sound quality or just poorly designed effects. Possibly both. Altogether it's quite unremarkable.

The musical score is, surprise, from the movies. It's not context-sensitive or anything as far as I can tell, so basically it's just a few tracks looping in the background. I eventually turned it off. We all love it, sure, but it's overused and there is far too little of it here.

Score: 2.5/5

Single Player Gameplay/Balance

I really like the concept here. You manage fleets and ground troops, handle research of new technology to help the war, control your commandos and use the rare ones with the Recruit ability to find more. There are some neat gimmicks thrown in like finding and training Jedi and assassination missions that only the Empire can perform. The mission system is well done and the most enjoyable part of the whole game.

Resource management is strictly mediocre. You mine ore that refineries transform into resources which are used to make things. It's not supposed to be in-depth and I never found it hard to deal with, but it’s not notable either.

The ships were disappointing; basically, there's an Empire and Rebel version of each one, with slightly tweaked statistics and a different graphic. There is no very unique unit on either side. This is especially annoying because with all the ships they put in, you'd think there'd be some more originality.

Battles ultimately boil down to who can shoot the capital ships up the fastest. There are some advanced tactics options for various styles of attack that, I know from extensive play, are absolutely pointless and only exist to make it look more complicated than it is. Hit points and firepower are really all that matters. There's no navigation, no organization, and no tactics.

Score: 2.5/5

Multiplayer Gameplay/Balance

I never played this game on multiplayer because I never found anyone to play with. I'm not rating this category, but I'm putting it here to let readers know it exists.

The Bottom Line
LucasArts has been going steadily downhill since the great game that was X-Wing. There is no innovation here and it doesn’t even get the tried and true concepts right. This title has little to offer to turn-based strategy games and Star Wars fans and absolutely nothing to anyone else. If you fall into both the previous categories, like me, it might be worth picking up and playing once as both the Empire and the Rebellion. Otherwise, don't waste your time.

Total Value: 2/5

Windows · by ShadowShrike (277) · 2004

A complex strategy game

The Good
I learned to like this game because of it's complexity. There are several ways on how to win the galaxy over - by brute force (then you have to deal with traitors and uprisings), diplomacy, by colonizing a lot of fresh colonies in the Outer Rim, by sabotage and assasination, by peaceful diplomacy... "Popular Support" is the key to this game - the populace of every planet is either biased towards you or your opponent. If they hate you, you will need to heavily garrison the planet to deal with uprisings and smugglers. On the other hand, if the populace of a planet under enemy control is on your side, you will benefit from informants, smuggling and find it easier to successfully finish a covert operation on that world. Many other factors influence the game - the ratings of imperial personnel improves as soon as the emperor is on Coruscant, a team travelling with Han Solo will be faster because of the Millenium Falcon... If you catch a big enemy fleet and wipe it out, he will lose popular support in the entire system - sometimes neutral worlds even sway to your side voluntarily.

The Bad
Ok, it is true - the interface is not the most intuitive. I had to play the game a lot to get used to it. And it is easy to get confused, if many things happen at the same time.

The Bottom Line
This game is a true strategy game. You can develop several different strategies, not only the usual "defend-build-crush" of other RTS-games

Windows · by Hadanite Marasek (27) · 2002

[ View all 13 player reviews ]

Trivia

'Star Wars: Rebellion' earned Gamespot.com's nod for 'Most Disappointing Game of the Year' in 1998.

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Contributors to this Entry

Game added by Matthew Bailey.

Additional contributors: Trixter, Entorphane, Apogee IV, chirinea.

Game added March 26, 2000. Last modified January 18, 2024.