🕹️ New release: Lunar Lander Beyond

Command & Conquer: Red Alert 2

aka: C&C:RA2, Command & Conquer: Alarmstufe Rot 2, Command & Conquer: Alerte Rouge 2
Moby ID: 2544
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/23 4:37 PM )

Description official descriptions

Command & Conquer: Red Alert 2 takes place approximately two decades since the first Red Alert and, unlike the original, has no relation at all to the Tiberium universe. It is a conventional real-time strategy game which, in terms of gameplay, still faithfully continues the Dune/Command & Conquer lineage.

Although the Western Allies have installed a lackey as the Premier of the Soviet Union, their spies and relevant contacts suddenly go silent with the appearance of a powerful Soviet psychic named Yuri, who turns out to be Premier Romanov's advisor. Soon afterwards, the Soviet Union launches an overwhelming invasion on North America and Europe on land, air, and sea. As is usual, the player joins the Allied or Soviet side in the singleplayer campaign (with 12 missions for each faction) as of that point in the storyline. Whereas the technology level in the original Red Alert had World War II and Cold War-era weapons mixed with a few technologies inspired by failed real-world experiments, the arsenals of both sides in Red Alert 2 predominantly include technologically advanced units and structures such as teleporting Chrono Legionnaires, chain-connecting Prism towers, cloning vats, weather control devices, etc. However, the storyline's tone is considerably more light-hearted than that in previous Command & Conquer games, and following in the footsteps of Tiberian Sun, more known actors were brought to act in the full-motion video cutscenes.

The game uses a modified and optimized engine from Tiberian Sun and expands the gameplay in multiple ways. Both factions are completely distinct both functionally and visually, civilian structures can be garrisoned by each faction's basic infantry unit for increased firepower and rate of fire, the Allied IFV is included as the first customizable unit in the series (which can change its weapon and function based on the carried infantry unit), and there are neutral "tech" structures which bring bonuses to the players who capture them (e.g. oil derricks bring a small but frequent flow of income, airports allow deployment of paratroopers...). Like in the original Red Alert, factions are split into countries (5 Allied countries, 4 Soviet ones) in skirmish and multiplayer, but instead of having hidden production bonuses, each country has a unique unit, structure or support power that the others do not have access to. Aside from the aforementioned main singleplayer campaign, there is a vast number of skirmish/multiplayer maps, short co-op campaigns, and the return of the World Domination Tour multiplayer mode (unavailable in LAN) which was adapted from the Firestorm expansion for Tiberian Sun.

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

349 People (266 developers, 83 thanks) · View all

Reviews

Critics

Average score: 84% (based on 48 ratings)

Players

Average score: 3.8 out of 5 (based on 122 ratings with 14 reviews)

If you liked Tiberian Sun, you'll probably like this...

The Good
The colors are bright and keep it from looking dull and boring.

The cinematics during the missions are a blast, with obvious over-the-top acting and vibrant colors. The single player missions are all fun and also help to introduce the player to the units and basic strategies needed to survive in the multi-player world. My favorite moment was using the chronosphere to move a group of prism and mirage tanks to the back of a base and obliterating it! Who could ask for more?

As for the multi-player, there are tons of ways to play besides the normal straight up fight. A favorite alternate way of mine is the unholy alliance, where you start with a soviet and allied MCV, allowing you to get both tech trees, and some interesting hybrid units as well...I'll let you discover what they are.

Doesn't have that annoying health bar problem.

The Bad
RA2 isn't without its flaws. There is no way to actually set a formation; you can tell a group to travel together, but they won't stay in any pattern. The pathfinding isn't always the best, and units don't always respond to being fired upon.

The multi-player "chat" is horrible, you can only see six lines at a time, and there is no squelch/mute button in sight. It was obviously put together in a couple of weeks, to make a deadline.

There is no map editor, only the return of the crappy random map maker from Tiberian Sun. What was westwood thinking?

Westwood once again patched a game to death. RA2 has turned into a cross between RA and TS. Most units are no long usable, and its not fast enough to justify only a few strategies.

Most modes of multiplayer aren't used.

May be overly cartoonish for some hardcore or picky people.

The Bottom Line
75% Tiberian Sun and 25% Red Alert. It's gotten slower with each new patch. The only reason it manages to pull out of TS depths is that it is somewhat faster, and the units are cooler.

Windows · by Dr. Elementary (273) · 2001

If you want a deeper strategy game, look elsewhere. If you want one of the most entertaining arcade war games ever made, look no further.

The Good

  • Fast paced, intense action
  • Universe is filled with weird science and equally weird characters, adding a layer of humour and charm
  • Fun multiplayer with balanced sides and unique units for unique countries
  • 2 great, lengthy campaigns to play
  • Lots of multiplayer modes, including Co-op missions
  • Good sound effects
  • What other game has Udo Kier!? :D
  • Cool soundtrack. Also Hell March still rocks.


The Bad

  • Shallow, arcade style gameplay compared to other RTS games
  • Co-op missions often require specific settings to work right
  • Outdated visual effects (even for the time)
  • Sometimes bum rush strategies can be annoying
  • Naval battles are often uneven
  • No ability to rotate or change building placement, limiting your bases layout
  • Various annoying compatibility issues


The Bottom Line
I hate admitting it but after playing recent games like the incredibly deep and nuanced Company of Heroes and other modern RTS games it is hard to look back on Command & Conquer and call it the deep, nuanced strategy game that I called it back in 1995. Yet despite that does it mean that C&C isn't fun? Hell no! It still is a joy to play as long as you don't expect something up to modern standards.

What makes C&C so fun is that while being "arcade style," it is extremely fast paced and while it may not have you pondering your every move and setting up complex strategical maneuvers, it will always have you on your toes and you will still have to use the thinker to get yourself out of any predicament your foe imposes upon you. If you want an RTS that cuts to the chase and gives you plenty of action, C&C still holds up gameplay wise.

Red Alert 2 doesn't change the core gameplay much - but the cosmetic changes are massive. If you are unfamiliar with the universe created in the original Red Alert, let me catch you up. During World War II as Europe is being crushed by the Nazi armies, a desperate Albert Einstein creates a powerful machine in a desperate attempt to spare the world from the horrors that lie ahead. This machine happens to be able to go back in time, and he uses it to go back before the war and wipe Hitler from history entirely.

Yet as we all know messing with the past isn't such a hot idea. Since Nazi Germany would not be there to oppress them and force them to join the Allied nations, The Soviets instead rise to the power under the name of Stalin. The war that ensues is even fiercer as futuristic technology comes into the fray, harnessed from masters such as Edison and Tesla. Red Alert 2 takes place in the 50s, I'm guessing about 5 or 6 years after the events of the original. The Allies and the Soviets are at peace and a new Russian Prime Minister is in charge who is on good terms with the US government.

Yet the alliance doesn't last long, and the soviets prepare an attack straight into the American homeland itself. Aided by his mysterious advisor, Yuri (PLAYED BY UDO FREAKIN' KIER :D) Romanov has his eyes set on crushing the heart of the Allied nations.

What makes Red Alert 2's universe so great is that it is stupid. Really, really, really stupid. The game does not bend to the laws of physics let alone the laws of science, and the amount of weird science is mind blowing. Half the stuff you'll see seems like the sort of thing a 6 year old on a sugar high would come up with. There are giant squids, dolphins with lasers attached, psychic warheads, soldiers with electrified cannons strapped to them, trained war monkeys, saboteurs dressed in leather an eye patch and carrying a whip, and so forth. Yet being so epicly stupid, the game is absolutely hilarious. The cut-scenes are filled with tongue in cheek humour and as the game gets stranger, the characters get stranger and they are extremely fun and entertaining to watch. If this game doesn't put a giddy smile on your face there is something wrong with you.

As I said, the gameplay relies largely unchanged. The campaign has two campaigns on two discs, in which you can play as the Soviets or the Allies. Both campaigns are lengthy and carry lots of variety, meaning you will have a lot to see and do. You often command a small handful of units, build a base, make more units and try to crush your enemy. Yet as I said, the campaign mode tries to shake this up as often as possible. You will have missions where you must command a single unit to infiltrate a base, missions where you must defend or attack a specific area and fight of waves, there are missions where you must escort and keep convoys safe, and a good chunk of other objective based styles.

The game is extremely fast paced and furious. As I said, it's about the action more than it is the actual 'strategy.' You will see plenty of action and as you progress, the game will become very cruel and if you do not react with a cunning counter-measure you will be crushed by an iron fist. Yet as frustrating as it may be once you find a way out of your predicament and crush your foe beforehand, it is ever so satisfying. These are the "deeper" moments of the game, when something happens that you are unprepared for. You will either be given a chance to prepare, or you will have to make do and find a way to use what you are given to find a clever way out of a situation.

The sound design is the highlight of the otherwise mediocre production values. You'll hear shrieks and cackles, guns and explosives, and it sounds like a battlefield just as it should. While it can be grating to hear your units response voice over and over, the game as a whole sounds terrific. It is aided by a great soundtrack from series mainstay Frank Klepacki. One of the common complaints about the score from Tiberian Sun was that the music was mostly ambiance and somewhat depressing in tone. Thankfully Klepacki had his ear out and listened to the fans, because the soundtrack in RA2 returns to the fast paced and catchy industrial tunes that highlighted the original C&C and the original Red Alert. We get a new version of the Hell March, and while not as lengthy as its original counterpart it is just as awesome as ever.

Multiplayer is a blast to play and there are still tons of players online even today; though I honestly have the most fun playing with my wife or friends mostly because its easier to establish and enforce no "Bum rushing with tanks" house rules. The multiplayer suite is surprisingly varied, carrying more than just your traditional "Destroy the other base" modes. There is even a mode where you can join a friend and play objective based co-op missions. One of my favourite modes for a long play session is the "Unholy Alliance" mode where you are given both a Russian MCV and an Allied MCV. This means you get both techtrees, and if you can get your friend to agree to at least 30 minutes of no rush this can lead to massive and epic battles with all units of all kinds fighting.

The biggest problem with multiplayer, ignoring gameplay, is that setting up a game can be tedious and some players will DEMAND specific settings out of you, and the settings aren't always clear in instruction. This is especially a pain in co-op missions, because while you can adjust the settings of a regular MP match and play it fine a co-op match requires a specific setting. More often then not, if you choose a faster speed the co-op mode is unplayable because it will go by too fast, and some missions will require you to toggle other settings individually.

The problem with multiplayer in actual gameplay stems from crap like tank rushes and super-weapons. While super-weapons can add some spice and a rush to preserve yourself, it can be annoying to have a super-weapon pop up before you've even finished telling your soldiers which way to point their gun. Yet if you can find a way around these issues, there is no denying that multiplayer is a blast to play with a group of friends.

Overall Red Alert 2 isn't the deepest strategy game out there and it never has been, but it more than makes up by being packed to the brim with entertaining action and having a bucketload of style. Red Alert 2 might turn off 'hardcore' strategy fiends, but if you just want to take control of some nasty toys to blow the ever living hell out of your best friend with, Red Alert 2 is one of the most entertaining action games ever made.

Windows · by Kaddy B. (777) · 2010

It SUCKS.

The Good
I won't hide it: I hate Command & Conquer. The lot of them. I don't understand how Westwood went from Dune 2 to this. It's just un-damn-believable.

You want to know what's good about RA2? I'll tell you - music. It's the only good thing about this stupid game. It does indeed rock.

The Bad
What DIDN'T I like? Everything!

First of all, the graphics are bland, uninteresting and certainly not worthy of a year-2000 game. 1997 at the latest. The animations are, for the most part, worse in quality than Starcraft (that did come out in 1997), and there's nothing about this game that suggests it was a few years in the making (which it was).

The artificial intelligence is artificial alright. Your units are impossibly stupid, and so is the computer. Your units will ignore your commands at times, ignore it when enemies shoot them or get into their firing range, plant their own (stupid) courses to get from point A to point B - often entering the range of enemy defenses, and behave not like seasoned troops but rather as though they were G.I. Joes toyed around with by 8 year olds.

The game engine is slow and buggy as hell.

The built in missions suck.

The game is incredibly unbalanced and basically revolves around superunits - seals/Tanyas taking out whole armies of tropps within seconds, three prism tanks can take out a building in two shots, Black Eagles can destroy any building in one assault, Soviet harvesters are just so impossibly tough to kill (and they shoot back - fiercly!) and everything reeks of GODDAMNIT, HOW COULD THEY HAVE POSSIBLY MISSED THIS IN THE BETA?!



The Bottom Line
The worst RTS I ever played, which is amazingly just as good if not better than the rest of the C&C series. In short, an utter piece of crap only worth playing to listen to the great music.

Windows · by Tomer Gabel (4538) · 2000

[ View all 14 player reviews ]

Trivia

Best Buy release

When first released, Best Buy had a special offer: the Command and Conquer Soundtrack Collection (soundtrack from ALL C&C games) on CD for the first 100 buyers of RA2 in every store.

Cover

To avoid sensitivity issues after the real-world terrorist attacks on the WTC, EA offered distributors and retailers new boxes in October 2001 which removed the "The Invasion Has Begun" motto and the pictures depicting NY under attack (basically removing the box's flap and background in the front), as well as changing the eyepiece reflection from the American flag to a nuclear detonation.

Editor

FinalAlert was released alongside the patch 1.005, and it allows creating both multiplayer (skirmish, LAN, on-line) and solo (campaign) missions. It was created by a fan, Matthias "Matze" Wagner, instead of Westwood Pacific themselves, but was distributed through Westwood's official FTP server.

German version

This is the first Command & Conquer title not to be censored in Germany.

Installation

Instead of the regular installation like InstallShield or DemoShield, the custom installer of the game explains the events between first Red Alert and this game, which are otherwise barely referenced in the campaign.

Online servers

The game's online servers were migrated from the official Westwood Online infrastructure to the community-run XWIS (XCC WOL IRC Server), under approval and sponsorship from EA's German office on 6 October 2005. The Westwood Online domains have acted as a redirect to XWIS services since then, requiring no additional steps from the user to access the servers short of registering an account.

The World Domination Tour mode's code was not preserved, however.

Sales

In 2000, Command & Conquer: Red Alert 2 won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.

Soundtrack

The in-game track list is below.

  1. Grinder (02:27)
  2. Power (03:56)
  3. Fortification (04:02)
  4. In Deep (03:24)
  5. Tension (04:05)
  6. Eagle Hunter (04:16)
  7. Industrofunk (03:12)
  8. 200 Meters (04:12)
  9. Blow It Up (03:11)
  10. Destroy (04:38)
  11. Burn (04:38)
  12. Motorized (04:02)
  13. Hell March 2 (03:44)

Installer track: In Deep (03:24)
Main menu track: Grinder (02:27)
Loading screen track: Jank (03:46)
Post-game track: Militant Force 2 (01:09)
Credits track: Optical (02:55)

Three tracks were left unused:

  • C&C In The House (04:25)
  • Probing (04:19)
  • Ready The Army (04:57)

The game also had a limited soundtrack release physically and which was included in the Collector's Edition, then as of 2005 digitally on Apple iTunes, followed by other streaming services as they arrived. Note that the list is reordered and the Tension track was cut out, while unused tracks took its place:

  1. Hell March 2 (03:46)
  2. Industrofunk (03:14)
  3. Ready the Army (04:59)
  4. Grinder (02:29)
  5. In Deep (03:26)
  6. Motorized (04:04)
  7. Power (03:58)
  8. 200 Meters (04:14)
  9. Destroy (04:40)
  10. Burn (04:39)
  11. Probing (04:21)
  12. Blow It Up (03:13)
  13. Eagle Hunter (04:18)
  14. Fortification (04:04)
  15. Jank (03:48)
  16. C&C in the House (04:06)

Awards

  • PC Player (Germany)
    • Issue 01/2001 - Best Strategy Game in 2000
  • Verband der Unterhaltungssoftware Deutschland
    • 2000 - Gold Award (more details in the "Sales" section)

Information also contributed by MAT, Kasey Chang, paul cairey, Xoleras and Zovni

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Command & Conquer: Red Alert
Released 1996 on DOS, Windows, 1997 on PlayStation...
Command & Conquer: Red Alert 3
Released 2008 on Windows, Xbox 360, 2009 on Macintosh
Command & Conquer: Red Alert - Retaliation
Released 1998 on PlayStation, 2008 on PSP, PlayStation 3
Command & Conquer: Red Alert 3 - Commander's Challenge
Released 2009 on Xbox 360, PlayStation 3, 2019 on Xbox One
Command & Conquer: Red Alert - Counterstrike
Released 1997 on DOS, Windows
Command & Conquer: Red Alert - The Aftermath
Released 1997 on DOS, Windows

Related Sites +

Identifiers +

  • MobyGames ID: 2544
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Kartanym.

Additional contributors: MAT, Rebound Boy, Erwin Bergervoet, Corn Popper, paul cairey, Patrick Bregger, Plok, TaxOwlbear.

Game added October 25, 2000. Last modified March 21, 2024.