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Star Wars: Jedi Knight II - Jedi Outcast

aka: JKII
Moby ID: 6073
Windows Specs
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Description official descriptions

In Jedi Outcast, you once again play Kyle Katarn, star of LucasArts' Star Wars-inspired 1st-person shooters Star Wars: Dark Forces and Star Wars: Jedi Knight - Dark Forces II.

Kyle has retired from being a Jedi fearing consequences from the Dark Side of the Power found within himself during his chase of the foul Sith-Lord Jerec into the lost vale of the Jedi at the end of Dark Forces 2. Chronologically taking place after the second Star Wars Trilogy, you'll meet various well known people from the original Star Wars movies like Luke Skywalker himself and Lando Calrissian.

Also following the tradition of its predecessors, you explore the surroundings in the typical 3D environment and can use a lot of different weapons and gear from the Star Wars Universe, including the famous Jedi Weapon, the light saber.

Spellings

  • ă‚čă‚żăƒŒăƒ»ă‚Šă‚©ăƒŒă‚ș ă‚žă‚§ăƒ€ă‚€ăƒŠă‚€ăƒˆïŒ’ïŒšă‚žă‚§ăƒ€ă‚€ă‚ąă‚Šăƒˆă‚­ăƒŁă‚čト - Japanese spelling
  • 杰èżȘæ­ŠćŁ«2杰èżȘ攟逐者 - Simplified Chinese spelling

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Credits (Windows version)

185 People (167 developers, 18 thanks) · View all

Reviews

Critics

Average score: 85% (based on 66 ratings)

Players

Average score: 3.7 out of 5 (based on 147 ratings with 13 reviews)

Right now I feel like I could take on the whole Empire myself!

The Good
Having fended off the seduction of the Dark Side, Kyle Katarn has removed himself from the Force and entrusted his lightsaber to Luke Skywalker at the Jedi Academy on Yavin IV. Now he and Jan are operatives for the New Republic, chasing down the Imperial Remnant. But Republic spies have intercepted a Remnant transmission about the Valley of the Jedi and Luke Skywalker has a rebellious student named Desann who has gone missing, might Kyle have to pick up a lightsaber once again?

Fans of the lightsaber/Force power action of Jedi Knight, won’t care for the early levels of Jedi Outcast. Graying Katarn, like Godfather III’s Michael Corleone, fears being pulled back into the Force. Still, these early levels show drastic improvement over Jedi Knight both in terms of graphics and gameplay. Gone are Jedi Knight’s obvious polygons, laser blasts knock enemies from their feet, environments are more interactive allowing you to take over laser cannons, command AT-STs, and use a capital ship’s guns against their TIE Fighters. Plus, these early levels are the only ones that can truly be called FPS. Once you regain your lightsaber, the game plays out in a frenetic third person perspective.

Unlike Jedi Knight’s use of secret areas to increase Force Powers, as you advance in Jedi Outcast you are given new Force Powers and improvements on preexisting ones. Each Force level has three ranks, Lightsaber throw begins a basic boomerang move, but as you increase in ability, you gain more control over where the lightsaber goes. Possible negatives to this include that you aren’t controlling your character and level design follows your advancement- meaning that if you suddenly advance in Force Jump or Speed, trust that you’ll need those powers to complete the level. As one who’s tasted both the dark and light side, Kyle is not restricted as to the Force Powers he receives.

Force Powers are better integrated too. Force Jump uses the jump button, no need to hit a function key for that one. Force Speed presents the accelerated motion of your character by slowing down the outside world. Stormtroopers stand like statues as lightsaber strikes them down. Even better, you can walk between laser blasts.

Lightsaber combat is the most improved aspect of the game, incorporating the acrobatic battles of the prequels. There are different fighting styles and plenty of opponents to duel against. Beware, these opponents also have the power of the Force and will use cunning tactics to defeat you.

I found myself very engrossed in the story. Unlike Dark Forces or Jedi Knight, I felt like I was actually in the Star Wars Universe. Environments are so realistic, several settings are familiar from the movies and the game makes excellent use of cameos. While Mark Hamill couldn’t voice Skywalker, the actor who does is very convincing. And you get to hang out with Lando! How cool is that!

The Bad
Is there anything I didn’t like about this game? Very little. Some of the jumping puzzles were annoying but I figured that’s what quicksave is for. The only level I disliked was the stealth level, but I was still amused at the Stormtroopers bragging about the size of the ships they'd been on. I just hope that the next game is even better.

The Bottom Line
Gaming excellence! Thank you Raven Software.

Windows · by Terrence Bosky (5397) · 2003

Very good, this game is. Play you must.

The Good
I can't help but say how happy I am that Raven developed JO. They really have captured the Star Wars style perfectly, like no other title has since the last in this series, Jedi Knight: Dark Forces II. The characters, themes, artwork. Everything fits in with the world we have all come to enjoy for so many years now.

The lightsaber takes up most of my time, for obvious reasons. It's amazing to watch Kyle swing it around and see the sparks fly when it deflects blaster fire or marks the walls and floors. Combat itself against the many Sith in the game isn't all that difficult to master. You'll soon find yourself, like me, trying to re-create scenes from the movies with mates on the multiplayer maps.

Speaking of which, although the single player campaign is very rewarding, including a strong storyline which this series has become well known for, it's the multiplayer modes that gets the most attention. Raven has built upon their past titles (Soldier of Fortune, Elite Forces, etc.) to develop a wide range of play modes such as the usual deathmatch, team deathmatch and capture the flag. But what makes them more unique then other 1st person shooter is the use of the lightsaber to develop some amazing duels and battles. Sure, playing sniper with the Wookiee bowcaster is fun, but nothing is as good as playing 12 people in a rounded room, jumping around like Obi-Wan and Darth Maul in TPM !!

Did I mention that JO has plenty of options for the mod world? It really increases the lastability of the product when they ship development tools or at least allow for new maps and characters to easily be added to the existing software. Raven has done this here, so expect plenty of great ideas to roll in from the many mod makers out there.

The Bad
There isn't much to dislike about JO. Yeah, the cut-scenes may not be perfect, and at times the lightsaber cuts its way through Kyle, but they are very minor bugs that do not disturb the gameplay in any way.

I suppose some added new music here and there would have been nice, but you can't have everything.

The Bottom Line
Always two there are, no more, no less. A master and an apprentice. Welcome Raven with open arms, and hope that they stick around longer than Darth Maul. A classic title that returns the Star Wars PC community to high ground. Let's hope EPII does the same for the movie world.

Windows · by Kartanym (12418) · 2006

Katarn Darkens the Parade

The Good
There are many good elements faithful to the Dark Forces series, including a decent variety of weapons, large and numerous levels, objectives to follow, a plethora of Empire enemies to gun down, well-hidden secrets, Force powers, some lightsaber fights, and of course Kyle Katarn himself. The innovative storyline draws you like a Force Pull to play the next level after the next, just so you can get more of that intriguing experience. After the first few levels of running and gunning, it feels rewarding to be a Jedi again. And as a Jedi, it feels so satisfying to slice the Reborn Sith in those dramatic slow motion moments. I’m not sure Force Grip and Force Lightning are in line with the Jedi way, but there you have it.

Adding to the impressive arsenal, you get a few nifty little gadgets such as miniature droids. And there are times when you get to actually be a droid to access places Kyle cannot. And while you have opportunities to fight AT-STs, there is a level where you can actually commandeer a couple of them. Every level has its own gimmicks, one of them being stealth if you could even call it that since you’ll end up killing enemies to progress anyway. Help from NPCs is welcome and does even the odds.

The Bad
While many of the controls are standard, the ability to lean left and right with the Use key is useless, because you can’t shoot while in this mode. It’s better to use the third-person perspective for a better view. The running and jumping feels very floaty and not in a good way. Often you’ll find yourself stumbling before you can make a successful Force Jump, leading to more unfair deaths than Anakin did to his victims. Falls are going to be your number one enemy throughout the game. Those problems were not abundant in the original Dark Forces, in which you had better movement control. The worst element in the game is the level that requires you to swim in zero-gravity which is such a broken mechanic that keeps getting Kyle killed.

And speaking of broken, the shooting in this game often works against you because when enemies move, you’ll miss a lot, a big problem if you’re accustomed to hitscan guns. And there are times when you fire while you’re up close to the enemy, but the shots don’t seem to connect, as if they are phasing through. If all else fails, just stick to using your lightsaber. And you’d better learn how to use the thermal detonators properly, because you’ll blow yourself up if you tap the right-mouse button too lightly. Lastly the Light Amplification Goggles are pretty useless due to the obscurity of your field of vision and running out of battery power relatively quickly. The Night Vision Goggles from Dark Forces were heaps better.

The levels themselves are not perfect. The action they pack is fine, but the real issue is some of the puzzle elements, which often put first time players in multiple “Where the heck do I go?” situations, because you need to perform very specific actions to progress with little in the way of clues on exactly what to do. These elements may work in a Lucasarts adventure game like Maniac Mansion, but this attempt to make the game more interesting, it doesn’t work in the same way a tomb Raider does. And with the number of hazards and ambushing enemies that keep hurting you, you’re going to slam the Force Heal power quite a bit, which hurts the fun factor. And I almost forgot the most obvious problem, you can’t skip cutscenes or even the end credits, adding to wasted time.

The Bottom Line
While the gameplay runs okay for most of the game, the physics have a lot to be desired. The combat mechanics and gadgets from Dark Forces weren’t very well emulated as they could have been. Even being faithful to the Star Wars lore and packed with the desired amount of action, it does feel like Lucasarts was trying too hard to make this game good. It shows through the numerous and differing levels. And in regards to baffling puzzles, if I wanted that in a game, I would have picked a point-and-click Star Wars adventure game, which sadly does not exist. One way or another, you’ll adapt to the game and learn to love it, especially if you like shooters and Star Wars. Battling the Empire and Sith never gets dull, so enjoy from start to finish.

Windows · by Kayburt (31070) · 2024

[ View all 13 player reviews ]

Trivia

1001 Video Games

Star Wars Jedi Knight II: Jedi Outcast appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cutscenes

Many of the 'combat action' displayed in cutscenes (and at one point watching the young Jedi train), including a moment with Luke Skywalker, are not pre-determined and are done somewhat more randomly via the AIs. What this means is that no two cutscenes are alike... and even though you may have seen it before, it will probably happen differently the next time. This is notable because sometimes unintentionally humorous and anti-climatic results occur (aka the AI doing something stupid).

This excludes the pre-rendered video files (usually of spaceships and exterior views) used within the game.

Information also contributed by WildKard

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Related Sites +

  • Fight the Dark Side
    An Apple Games article (archived on the author's webpage) about the Macintosh version of Jedi Outcast, with commentary being provided by Aspyr Media President Michael Rogers (August, 2002).
  • Jedi Knight 2 files
    Almost all major Jedi Outcast maps, skins and mods can be found here including Jedi Academy files.
  • NZMac Review
    A (largely) unscored but positive review of the Macintosh version of the game by NZMac, a New Zealand Apple site (Jan. 01, 2003).

Identifiers +

  • MobyGames ID: 6073
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Contributors to this Entry

Game added by Alexander Schaefer.

Macintosh added by Corn Popper. Nintendo Switch, PlayStation 4 added by Kam1Kaz3NL77. GameCube, Xbox added by Kartanym.

Additional contributors: Raphael, Unicorn Lynx, Solid Flamingo, naula, Zeppin, Rik Hideto, FatherJack.

Game added March 31, 2002. Last modified January 22, 2024.