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Betrayal at Krondor

Moby ID: 285
DOS Specs
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Description official descriptions

Based on Raymond E. Feist's Riftwar saga (and co-written by Feist himself), Betrayal at Krondor is a medieval fantasy-themed role-playing game set in the Riftwar universe.

The story begins as Gorath, a moredhel (dark elf) renegade, who intended to warn the people of Krondor of the upcoming moredhel invasion, is attacked by an assassin. Locklear, a nobleman who serves the crown of Krondor, and a young magician named Owyn decide to accompany Gorath to Krondor, where they'll have to think of a plan to stop the moredhel leader Delekhan.

The game's story is divided into nine chapters. Each chapter has a goal to achieve before moving on to the next one, but the player is given considerable freedom to explore the vast world of the game and undertake side quests. Gorath, Locklear, and Owyn are the first party of characters the player controls; however, characters may leave and others may join the party later, as dictated by the events of the story.

Exploration in Betrayal at Krondor takes place in a 3D world viewed from first-person perspective. Towns, however, are presented as a series of still screens representing locations (temple, tavern, inn, etc.). Combat takes place on separate grid-based screens. The player moves the characters on these screens in a turn-based fashion, attacking physically, defending, and casting spells.

Only two character classes are present in the game: fighters and magicians. Fighters use swords or crossbows (for long-ranged attacks); magicians can fight with staves, or cast spells. Characters have four attributes: health, strength, speed, and stamina. The latter is depleted when a character uses weapons or casts magic. The role-playing system of the game relies on skills. Each character has a set of skills, ranging from weapon proficiencies to abilities such as bartering or stealth. Skills improve after continuous usage. The player can "emphasize" a skill in order to make it improve faster.

Spellings

  • ק×Øונדו×Ø - Hebrew spelling
  • å›č®Šå…‹ęœ—å¤š - Chinese spelling (traditional)

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Credits (DOS version)

153 People (109 developers, 44 thanks) · View all

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Reviews

Critics

Average score: 84% (based on 16 ratings)

Players

Average score: 3.9 out of 5 (based on 102 ratings with 12 reviews)

A Feist-ian bargain.

The Good
Set in fantasy novelist Raymond Feistā€™s world of Midkemia, Betrayal at Krondor (BaK) received great acclaim from the press. The game attempts to blend together storytelling, puzzles, and roleplaying into a cohesive whole.

Sales of the game were slow upon its initial release, but then picked up when the game was released on the then-new CDROM format. The gameā€™s use of digitized photos of ā€œactorsā€ for the charactersā€™ faces was innovative (if a bit cheesy) and even influential, given that Might and Magic VI would use the same technique a few years later. The musical score is appropriately sweeping and adds to the whole RPG-meets-Renaissance Fair atmosphere.



The Bad
Unfortunately, the graphic novel aspect of the game conflicts with the role-playing element, and thus the whole thing never quite comes together in a satisfying way. You get to control characters in combat and equip them as you go along, but this has a considerable downside: there is no such thing as starting out with a character of your own creation, nor do you have any idea which characters you will be using in future chapters. You may work extremely hard to bulk up Gorath, only to find out that he isnā€™t going to be a part of the story for a while, so you should have been working on boosting Owynā€™s stats and inventory instead.

This game takes a long time to complete (easily over 50 hours, perhaps 100 or more if you explore everywhere and complete all of the quests), but very little of the time spent seems to be taken up by actual gameplay. Traveling outdoors is very tedious, and only by shelling out a pretty sizable chunk of your hard-earned cash can you use the jumpgates (found in temples) to move around the game world more quickly. Supposedly you can move around to the various areas in any order you want, but in reality the designers have made sure that you cannot do so. This would let the individual get too far off course from the storyline, so you are either blocked off by contrived plot devices (ā€œMilord, this road is not passable until the snows have melted!ā€) or killed immediately by overwhelmingly powerful foes.

Losing even one member of your party in combat invariably means death to all, since you will almost certainly need to escape, but escape is only allowed when all members of your party are conscious (the need to keep characters in the story means no one is expendable) AND the way is not ā€œblockedā€ by opponents. I say ā€œblockedā€ in quotes, since I have not noticed the enemy ever doing anything in particular to achieve this tactic. Perhaps it is calculated by the CPU but not represented onscreen.

It is to Feistā€™s credit that Midkemia is interesting enough that some will want to plow through BaK to the end. Itā€™s really just a blend of Tolkien, Dungeons and Dragons, and a bunch of other fantasy and science fiction conventions, although I suppose itā€™s fairly cohesive and believable as these things go.

The Bottom Line
Betrayal at Krondor is a failure as a coherent game, since its adventure/story portions ruin the fun of the role-playing/combat portions, and vice versa. I can only attribute this gameā€™s sales success to its clever use of the CDROM format, the dearth of other CRPGā€™s on the market at the time, and to the prestige of its nominal author Raymond Feist. Feist has wisely turned the core of the Krondor story into an old-fashioned paperback novel, Krondor: The Betrayal. Gamers and Feist fans alike are advised to pass the CDROM up and give the book a go instead.

DOS · by PCGamer77 (3158) · 2011

Decent role-playing game with some nasty flaws

The Good
Krondor had some features that were very innovative for its time and I wish more games of today would use. The inventory system was simple and polished, with excellent descriptions for every item that could be found.You could move around using the helpful overhead map and use a yet larger map to see your position in the world.

The world was polygonal with sprites used for objects such as trees. For the time the game was made this was rather good technology, and although it is in no way passable by today's standards, it isn't all that jarring to have to play with.

There are no loading times anywhere in the game as you travel around the world, except when a chapter switches. This is a big bonus-- while loading screens from this era on today's computers would likely blink by in a second anyways, it is far nicer to simply be able to travel about the world unhampered by them.

Combat is fun and has a great system. Instead of the usual battlefield you will see appear in RPGs that don't have real-time combat, the game sets the battlefield as whatever area you encountered enemies on, which makes it seem a lot more realistic. The area is turned into a grid battlefield with the party at one end and the enemies at another.

The Bad
First of all, the artwork comes to mind. Instead of hand-drawn art, which is always the best, the characters appear to have been video captured, which never seems to work with a low-res game such as Krondor. Not only that, but the characters generally look horrible-- wizards look like farmers in bathrobes, knights like farm hands with pots over their heads, etc. It is often painful to have to see a character picture as dialogue progresses.

Furthermore, there are some problems with the game engine. The camera is 'drawn out' from the screen so that it takes two times as long to rotate 360 than it should. You can speed up rotation, but this only makes the effect more dizzying. It's very weird to see what looks like 720 degrees of landscape go by as you turn around.

The game's major strength was supposed to be that it was set in Raymond E. Feist's 'Riftwar Legacy' series. Personally, I am no big fan of his works-- I have read a few books in the series and found them to be devoid of character depth, lacking in intelligent narration, and set in an utterly typical fantasy world. The game is no different. The story for this game is no better than that of any other RPG, and it's no worse than any of Fiest's books-- which I think says a lot about the quality of the series. Enough on that point, however; put simply, the story for this game is nothing special, and I have encountered far better in the likes of Daggerfall.

Another minor issue is that the day passes too fast; one day seems to be equivinant of a natural game hour. If the designers needed it to take longer to get between places, they could have just streched the whole world making it three times as large, or made the character's steps smaller-- the way it is in the final product is totally unreal.

The Bottom Line
Since it was released as freeware by Sierra a long while ago, Krondor is worth the time to find and download. Unless you're a fan of Feist's work, however, don't expect anything special.

DOS · by ShadowShrike (277) · 2003

For players who are not graphics-oriented. Try this out.

The Good
The spell system was out of its time, most other games of that time did not have these kind of features.

The game has a great number of spells, from the passive Despair Thy Eyes to the monstrous Mad God's Rage.

The Bad
A rather buggy game,I know of a number of bugs, but some of these bugs actually made the game more fun! =)

Graphical issue again...

The Bottom Line
It has some chills in this game (6 years ago i was playing this game and i got a little scared of the ghostly parts, now l'm still rather afraid of walking at night...)

This game has a free, full download, it is released by the kind folks from Sierra, go download it and have fun! (by search engine)

DOS · by Kevlarkid (2) · 2001

[ View all 12 player reviews ]

Discussion

Subject By Date
A flood of nostalgia St. Martyne (3648) Mar 1, 2010
CD and Floppy Unicorn Lynx (181780) Aug 10, 2009
GameTap SharkD (425) Sep 10, 2008
Translating BaK? Ajan (262) Jul 6, 2007

Trivia

Actors

The actors for the pseudo-video and motion capture don't look remotely like they're described by Raymond E. Feist, and some (such as Pug) are downright contradictory.

CD-ROM version

The CD-ROM enhanced version of the game includes additional goodies: * 5-minute interview with Feist * Windows-based hint system * Redbook audio soundtrack

Freeware release

Sierra has released the game for free as promotion for its two sequels. This offer only lasted for a limited time, though. The version which was obtainable through on the Sierra website was buggy and needed a patch to get it working correctly.

Novel

Raymond E. Feist, the author whose Riftwar books Betrayal at Krondor is based on, has actually written a book based on the game entitled Krondor: The Betrayal, the first part of a new series called The Riftwar Legacy. The book has the same basic plot as the game, but of course has been altered somewhat to fit the format as well as to be more consistent with Feist's Midkemia series as a whole.

Feist does display an interesting knowledge of the game, however. For example, the method by which the villain is ultimately defeated in the book is actually a valid tactic for winning the final battle.

Sales

When the Betrayal at Krondor first came out it did so miserably at sales that Sierra canceled all plans for a sequel. Later, Sierra rereleased the game on CD-Rom and the game suddenly became a huge hit. By that time, however, Raymond E. Feist already had a contract with a different publisher.

Awards

  • Computer Gaming World
    • June 1994 (Issue #119) ā€“ Role-Playing Game of the Year
    • February 1996 (Issue #139) ā€“ Introduced into the Hall of Fame
    • November 1996 (155h anniversary issue) - #43 in the ā€œ150 Best Games of All Timeā€ list
  • GameStar (Germany)
    • Issue 12/1999 - #76 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • November 1999 - #44 Best Game of All Time

Information also contributed by Alan Chan, Adam Baratz Kalirion, PCGamer77, William Shawn McDonie and WizardX

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Contributors to this Entry

Game added by Trixter.

Windows added by Picard.

Additional contributors: Jeanne, Tony Austin, formercontrib, Crawly, Paulus18950, Patrick Bregger.

Game added September 21, 1999. Last modified January 20, 2024.