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Star Wars: Shadows of the Empire

aka: Star Wars: Teikoku no Kage
Moby ID: 3105
Nintendo 64 Specs
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Description official descriptions

Set between The Empire Strikes Back and Return of the Jedi, Star Wars: Shadows of the Empire tells the story of Prince Xizor's quest to replace Darth Vader as the leader of the Sith, and wipe out the Rebels' chances of victory. The only man that can stop him is the interstellar bounty hunter Dash Rendar. The game is based on the novel of the same name, with locations including ice planet Hoth, Mos Eisley and the sewers of Imperial City, all in full 3D.

Levels each have very different objectives, ranging from piloting snowspeeders on Hoth and racing speeder bikes on Tatooine to shooting stormtroopers and droids on foot throughout the galaxy. Dash primarily uses a blaster with unlimited ammo, but can also find more powerful weapons with limited ammunition. Each level has optional "challenge points" that are hidden throughout the level, and finding all of them will unlock a cheat dependent on which difficulty setting the save file is on.

Spellings

  • スター・ウォーズ 帝国の影 - Japanese spelling

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Credits (Nintendo 64 version)

139 People (88 developers, 51 thanks) · View all

Game Designer
Lead Artist
Lead Animator
Project Leader
Senior Programmer
Technical Lead/Programmer
Programmer/Lycanthrope
Aesthetic Technology/Robin's Dad
Level Designers
3D Artists
3D Animator
Texture Artist
3D/Background Artist
Storyboard Artist
Music Editor/Sound Quality Control
Sound Designers
Composers
Lead Tester
Production Manager
[ full credits ]

Reviews

Critics

Average score: 76% (based on 51 ratings)

Players

Average score: 3.6 out of 5 (based on 76 ratings with 11 reviews)

A long time ago in a store not so far away, this might have been worth it.

The Good
This game was the first Star Wars game to come out for the N64. The game pitted you as Dash Rendar, a friend of Han and Luke's as you fought along aside them in a timeframe between Ep. 5 and 6.

The first level of this game really gives you high hopes, with you flying around with other landspeeders trying to haplessly destroy AT-ATs as they approach Echo Base. This level was truly amazing. You could shoot AT-STs and wrap up AT-Ats. To a Star Wars nerd, this is pure bliss. However, this level ends a bit short and you are left with the rest of the game.

The other really exciting part of this game is that last level. Skyhook battle is open, surrounding a giant space station. Nearby is a giant star destroyer, constantly letting out tie fighters, as the skyhook lets out their fighters. In between all this is you and rogue squadron. This provides for a nice three-way war. Buddies help a bit, but not as much as you do. And besides that, there is not much to do except destroy a never-ending wave of tie fighters or else do your mission.

The last, and most valuable part, of the game which I liked was it told you where Luke goes between Ep 5 and 6. Multiple cutscenes have him fighting along side you, but too bad you never get to do it in real play. However, you could have just read the books too.

Sound is a classic, with classic blaster noises and screams. Music is brought straight from the movies with nice tones like the asteroid field music. They made good choices when it came to sound.

The Bad
The rest of the game is mediocre. It's a generic third-person/first-person shooter (they are switchable in game by tapping a button). Besides a blaster, Dash gets a seeker missile, an automatic pulse rifle, a flame thrower, and a pulse bomb which wipes out everything within seeing range. Yeah, thats it. 5 Weapons.

Enemy AI is stupid. Guards patrol nicely when your not around, but when they see you, they NEVER move. The only time they will move is if they've seen you and you go out of range. Then they will get in range again, and stand completely still to shoot. Not much of a challenge there.

The other two vehicle levels are not much to boast. The asteroid field leaves you on a rail cannon, unable to drive. The skiff bike chase is repetitive and annoying.

Graphics are nice (I mean that), however there is a lack of detail in the environments. Why would the rebels even want Echo Base if there wasn't any computers in sight? Most of the levels are just hallways. Boooring!

The Bottom Line
Overall, only about half the game is worth seeing, and even those parts have been vastly improved upon. The Rogue Squadron series improved upon Hoth (number 2 had the best version) and everything else in the air. The Clone Wars improved upon ground vehicles. Even the story has been out for years in the book. The music can easily bought as the Star Wars soundtrack (the background music is taken directly from it)

Unfortunately, at its time of release, had lots of potential, however, it has been left back in light of more updated games.

Nintendo 64 · by Matt Neuteboom (976) · 2005

Nice Ideas, Poorly Executed

The Good
The Hoth level is amazing.

The Bad
The 3D shooting is poor.

The Bottom Line
Shadows of the Empire was a big “Expanded Universe” multimedia event with this story getting a novel, soundtrack (for the novel), comic book, toys and, of course, a video game. Shadows of the Empire was released on the N64 on PC. I was originally going to use the PC version for this, as the game is identical, but it has video cutscenes with voice acting, but controller support is poor (and the HUD goes tiny). With the help of remapping buttons, I was able to create a good setup that uses modern using the strafe setup.

I played this as a kid and I do remember enjoying it.

The game starts off during the Battle of Hoth from The Empire Strikes back, with you controlling a snowspeeder. This section is great, with the snowspeeder feeling great to control and toppling AT-ATs with the tow cable is great. Unfortunately, the level isn’t very long and it’s the best part of the game (you may notice the large amount of lives – that’s more for the poor platforming in later stages). If the entire game was like this, it would be a great game, but most of the game is on-foot.

You play as Dash Randar, who in this game is essentially a Han Solo clone (the novel expands the character’s personality a lot). You’re armed with a blaster that recharges, and you can get special ammo for it (best saved for bosses). The game heavily relies on autoaim, which is especially necessary as you can’t really aim up or down in any reasonable way (the aim button lets you, but it’s far too sensitive).

Trying to setup so you can flee Hoth, you start by watching the Millenium Falcon leave (shouldn’t Vader be standing nearby?) then blast your way through the stormtroopers attacking the rebel base. The shooting isn’t very satisfying and the movement is wonky.

After blowing up an AT-ST, you make your way off Hoth and blast TIE fighters in an asteroid field in a dreadful turret section with awful controls. The game at least gives you plenty of time to react as the bombs from the TIE bombers are really slow, and you have infinite missiles – they just reload between batches of 5.

Hunting for Boba Fett, Dash heads to a junkyard planet to get information from IG-88. I absolutely hate this level as a kid due to the controls but I didn’t find it too bad – I think the ability to strafe helps a lot with lining up jumps, and I never figured that out the first time round. It’s still a very ugly planet, though – Shadows of the Empire was definitely ahead of its time for its use of greys and browns. At the end of the level you take out IG-88, who gives you information on where Boba Fett is.

This is where the platforming really does take a nosedive. Dash’s jump is incredibly floaty and not difficult to control, and the narrow paths of this level are built for you to fall off constantly. You get a jetpack half way through which helps a bit, but is not as fun as a jetpack should be due to being slow and only possible to use for short bursts.

You fight Boba Fett and the Slave 1 at the end. I ran out of ammo, but found a spot where Slave 1 couldn’t hit me, so was able to hit it a few hundred times to destroy it.

Some text explains that after this, Boba Fett escapes and an assassin tries to kill Luke, so it’s up to you to help protect him.

As Luke chills out at Obi-Wan’s home on Tatooine, Dash hears of a swoop gang heading to kill Luke. Speeding through this level is great, but it’s much better to go slowly to take out enemies. You find out information that an Imperial ship contains the necessary information.

As Luke waits outside in his X-Wing, Dash assaults the imperial ship on his own (this game makes Luke seem weak). Most of this level is messing with door switches in a large cargo hold. There’s some secrets to find, but you need to work your way, then fighting a big droid near the end. The jetpack you found earlier would have been handy, but Dash left it on his ship. On a side note, I do really like the Outrider.

In order to infiltrate a base, we need to go through a sewer. Dash has absolutely no issue diving though massive amounts of excrement as you have to find a few different items to progress. The boss fight at the end is a horrible experience, with respawning tentacles and the poor jetpack controls underwater.

Going through the base your job is to find a reactor to place charges to blow up a space elevator. Luke is also infiltrating this base to save Leia, but that’s just background information and you never get to see them during gameplay. This is another dull level.

After another bad ship turret section, we get to actually fly the Outrider, and it’s great. You don’t get to focus on shooting other ships, though: your mission is to shoot four turrets then fly into the base and blow up the reactor, Death Star 2-style. The game ends with Dash seemingly not making it (but then reveals his fate in the final cutscene).

Shadow of the Empire is not as fun as I remember. The genre has evolved a lot, and the controls are just strange and floaty. The full story is probably good, but this isn’t a good adaptation as important points are relegated to scrolling text.

Nintendo 64 · by Cube1701 (2) · 2024

Solid Star Wars action, and the game that spawned Rogue Squadron

The Good
Star Wars: Shadows of the Empire starts you off with a kick, flying a Snowspeeder in the battle of Hoth. From there gameplay progresses through several first or third person shooter levels, with a couple of turret shooting missions and a swoop race through Mos Eisley for changes of pace. Each shooter level has a large boss at the end, and provides a wide variety of different weapons. The high points of the game are the Hoth, Mos Eisley, and Skyhook levels, which involve flying a Snowspeeder, Swoop, or YT-2400 in battle. The action and control during these levels is extremely similar to Lucasart's Rogue Squadron series of games. In fact, Shadows is the game that spawned Rogue Squadron, and is certainly worth playing even if only for that fact alone.

The Bad
The worst part of this game is the repetitiveness of the shooting levels. Although the level design is all right, the hybrid design leaves both first and third person shooter fans wishing for slightly better gameplay. Although the third-person view is default, I found the first-person view to be easier to play with, however, the total lack of crosshairs makes aiming more difficult than it should be. In fact, the awkward control and clunky aiming are the primary contributers to the irritating nature of the shooting levels.

The Bottom Line
If you've enjoyed the Rogue Squadron games, this is the game that started it all. It's not perfect, but it is a lot of fun.

Nintendo 64 · by Shadowcaster (252) · 2002

[ View all 11 player reviews ]

Trivia

Dash Rendar

Dash Rendar is the only character developed from the Star Wars franchise that actually made it "back" to the movies. You can see his modified starship, the Outrider YT-2400 lifting up and taking off from Mos Eisley as Luke and his gang enter the city in the new revised sequence featured on the Star Wars: Special Edition. Also, Dash Rendar in the Nintendo 64 cutscenes looked more like a brown-haired, younger and rougher George Lucas with a rough shave instead of a beard. In the PC edition, he looks more like the original concept art for the character.

Rogue Squadron inspiration

In the first level of the game, where you fly a snowspeeder in the Battle of Hoth, was the inspiration for Rogue Squadron.

Version differences

The PC version is a revised edition of the N64 version (the major difference between the two versions being 3D cutscenes for the PC).

Awards

  • Electronic Gaming Monthly
  • March 1997 (Issue 92) - N64 Game of the Year runner-up + Best Music runner-up + Action Game of the Year (Readers' Choice) + Best Music (Readers' Choice)

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Contributors to this Entry

Game added by Kartanym.

Additional contributors: Apogee IV, chirinea, Joshua J. Slone, Alaka, LepricahnsGold, vedder.

Game added January 21, 2001. Last modified March 9, 2024.