WarCraft III: Reign of Chaos

aka: Muoshou Zhengba: Hunluan zhi Zhi, WC3, WC3:RoC, WarCraft 3
Moby ID: 6860
Windows Specs
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Description official descriptions

Warcraft III: Reign of Chaos is a fantasy themed real-time strategy game with role playing elements set on the world of Azeroth. After the defeat of Orcish horde at the hand of the Alliance in the second war and the destruction of the Dark portal, the remaining orcs were rounded up and put in internment camps. The game starts with the Orcs being freed by a new warchief from their internment camps and leave for a new continent across the sea. The Humans are troubled by a mysterious disease that turns people into living dead. Meanwhile the undead are preparing for a way to let their Demon masters enter the world of Azeroth.

The game features five campaigns and four playable races: Humans, Orcs, Night Elves and Undead with unique units and buildings. Several heroes that can level up and learn new skills support your troops in battle. The game was followed by an expansion called The Frozen Throne.

Spellings

  • 魔兽争霸3:混乱之治 - Simplified Chinese spelling

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Credits (Windows version)

363 People (320 developers, 43 thanks) · View all

Reviews

Critics

Average score: 91% (based on 86 ratings)

Players

Average score: 4.0 out of 5 (based on 220 ratings with 17 reviews)

Live up to the word 'sequel' in every last negative sense.

The Good
Not to much. The units were well drawn and the animations were excellent. Also the voices were well done and the maps were varied but the good stuff but...

The Bad
The races, though different, all felt the same to me. Every unit felt like it was mirrored from another race with a couple different magic spells that ultimately did the same thing.

On top of that all the units seemed like mobile structures. How can 3 guys with swords take out a heavily fortifed tower when being shot at by 3 other towers at the same time. Base defences are supposed to DEFEND bases. Not act as temporary brakes on an attack.

People tended to do the same thing every game too. It was a sudden rush of a ton of units every game. No matter the map. That's not very much fun because it's just whoever can rush the fastest that wins the game. There are no tactics, just swarming.

What is the point of being able to rotate the camera? You can't do anything with the rotation and it recenters automatically. Plus you are stuck at the same perspective and zoom levels. The game had so much potential but it wastes it at every chance it gets.

The Bottom Line
Meets the quality of the last 3 [Blizzard]Craft games, being a boring and repetitive reincarnation of the same game just this time with fancy looking graphics.

Windows · by KFactor (76) · 2003

Not a bad game

The Good
Since this is Blizzard's first 3D game, the graphics are not at all bad, but large battles can be slow sometimes. The heroes are definately a good addition to this game, since they can become quite powerful if you know how to play with them. The units are really balanced and unlike most other strategy games (such as C&C), the units of different races not only differ in colour, and names, but also looks and abilities, making each race have truly unique units. Not only are the units different, each race also has different abilities. For example, most of the Night Elves' buildings can move around and they can see better in the dark, while the undead can only build on blight (similar to the zerg creep in Starcraft). Excellent singleplayer gameplay and has the most incredible cut-scenes I have ever seen, even better than Diablo II's cut-scenes. As with most other Blizzard games, clicking on a single unit for a couple of times makes them say something funny, and since there are so many different units, you can listen to a lot of these comments. WC3 also features a great map editing application. With it, you can do just about everything, from creating your own heroes to the ability to detect key strokes from within the game. Also, now 12 players can be in the same battle for multiplayer, so you can have even more intense battles.

The Bad
This game is just too similar to Starcraft and probably not as good. Mobile buildings, the presence of blight, and how the Undead Ghouls look suspiciously like Zerg Zerglings all looks too much like Starcraft. In fact there are even Starcraft units hidden in the game! Another thing I dislike about this game is how strong the defense towers are. There are many people on the internet who doesn't do anything else but build towers, hundreds of them. Since the food limit is 90 now (so that your strategy now becomes a key to winning), you can only send a few units in to destroy the towers, but most units die without even reaching the towers while catapults could easily be taken down by aerial units within the mass of towers.

The Bottom Line
If you have not played Starcraft yet, buy that instead of Warcraft 3. However, if you are a fan of Blizzard's games or just strategy games in general, then you should buy this. If you figure out how to (and have the time to actually do it) make maps using the map editor, you could make complete different games with it (puzzle, RPG, etc).

Windows · by Black Death (6) · 2003

Disappointing

The Good
This is by far the best completely 3D game I've ever played, and the first that actually takes full advantage of the 3D terrain. Revisiting the world of Warcraft in a completely 3D environment was a blast.

Warcraft III combines elements of classic RTS strategies and an RPG system to create a whole new experience with RTS', as they did with Warcraft and again with Starcraft. Way to go, Blizzard.

The single player campaign is really good, especially compared to the usual boring storylines that go along with RTS game that only serve as a length tutorial.

The Bad
The game COULD have been great, if it weren't for a number of flaws that seem completely unecessary. First, there's the upkeep. Everyone hates the upkeep. It's unbalanced and makes little sense.

The idea behind the upkeep is, once you reach 40 food consumption, for every ten gold you retrieve, four of it is lost. It's some sort of tax. And when you get to a higher number, you lose 60% of your gold to it! This makes a little bit of sense - the larger your armies, the greater you have to spend to keep'em happy, or something along those lines.

The second horrible thing is the food limit. Starcraft had a pop limit, which was disappointing to most people, but it was a high number; 200, so only rarely did you reach that in your battles. Warcraft III has an attrocious ninety food limit. NINETY. Very few take up one food, most take up two or three, many four, and if I remember correctly, some even five.

The bad, bad food limit combined with the upkeep leaves you with a small army that costs 60% of your income. Your must take this small army and charge the enemy, which, if you're lucky, will destroy some of its defenses, but if the enemy has half a brain, it's going to be able to out defend your pitiful army. So you must regroup and attack. Only problem is, that pitiful army took all your money. And then the enemy attacks. And you're screwed because you can't afford to do anything about it.

The game is very, very unbalanced this way. But, to be fair, you're expected to use your heroes to do most of the strategic fighting, and it usually works because of the spells they have. But it still makes for some unexciting small shortlived frustrating battles.

Another bad thing about the game is the differences between Warcraft II and III. Of course, Warcraft III is a huge step up in the genre, but it loses most of it's "Warcraft" feel. The Human's "elven archer" has been replaced by a gun toting Irishman. There are no ships (none that you can build, that is) and the oil resource has been removed completely. The Orcs no longer look humerously primitive, they look more like the Humans, only..."Orcish".

Warcraft III's story takes place after the unpublished game, Warcraft Adventures, and there is far too many refrerences to the game. If Blizzard hadn't been so proud, and released the game, Warcraft III would probably be much more enjoyable, and we would have another great Warcraft game to play.

There is also no spawn version to install, and the only multiplayer option is a network or battle.net.

The Bottom Line
The single player campaign is a lot of fun, but the mulitplayer is lacking and there are far too many annoyances to make this game worthwhile.

Windows · by kbmb (415) · 2002

[ View all 17 player reviews ]

Discussion

Subject By Date
credits completeness? Rola (8483) Oct 11, 2012

Trivia

1001 Video Games

Warcraft III: Reign of Chaos appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cut races

The game was originally to have six fully playable races. The sixth race was never revealed, and the first to be dropped. The Burning Legion was originally to be a playable race as well, but due to the effect it would have on their appearance in the game (the idea of having to give them peon units and balancing them out with the other races would diminish their "all-powerful" image), they were dropped down to being non-playable.

Development

WarCraft III originally debuted at ECTS 1999 as a much different game than the final product. The original idea was to make it a RPS, Role Playing Strategy game, incorporating both RTS and RPG elements together. Although some RPG elements are still present, many were cut. Originally you exclusively controlled heroes, with your extra units being "attached" to them. The game was in more of a 3rd-person perspective (which you can see if you zoom the camera in all the way), and you would explore with your hero (camera fixed on him), completing quests and defeating your opponents. However, due to various reasons (one being that the game was turning out to be very similar to their MMORPG, World of WarCraft which was being worked on as well), the camera angle was scaled back and the game was turned into more of a traditional RTS with some RPG elements.

Pre-order version

For those who ordered this game from EBWorld.com (now EBGames.com), they got an extra WarCraft III DVD that contained all three trailers for this game, plus the cinematic trailer for World of WarCraft.

References

  • Blizzard put three Starcraft units into the game. These units are Zerg Zergling and Hydralisk and Terran Marine.They can be accessed from included map editor or at the end of the last campaign.
  • In chapter 7 of the Orc Campaign, your tauren units will eventually encounter a lizard named Hungry Hungry Lizard, a pun on the old board game Hungry Hungry Hippos.

References: Full Metal Jacket

The game features at least three references to Stanley Kubrick's Vietnam war film Full Metal Jacket:* The Tauren Chieftan in the game claims that "Only two things come from Texas, and I've got horns". This refers to a line in which drill sergeant Hartman tells a Texan recruit that "Only steers and queers come from Texas. And I don't see your horns" * "This is my owl, there are many like it, but this one's mine", spoken by a Night Elf Huntress, is based on a mantra used by recruits to refer to their guns. * The Orc Grunt says "Me so horned. Me hurt you long time", based on a line I can't repeat in the potential presence of children.

Thrall

The character Thrall has origins in the cancelled Warcraft Adventures game, which was to explain how he escaped from captivity, freed many captive orcs and helped rid them of demonic corruption.

Awards

  • 4Players
    • 2002– Best PC Game of the Year
    • 2002– Best PC Strategy Game of the Year
    • 2002– Best PC Game of the Year (Reader's Vote)
    • 2002– Best PC Strategy Game of the Year (Readers' Vote)
  • Computer Gaming World
    • April 2003 (Issue #225) – Strategy Game of the Year (Readers' Choice)
    • April 2003 (Issue #225) – Best Cinematics of the Year
  • GameSpy
    • 2002 – PC Game of the Year (Readers' Choice)
    • 2002 – PC Strategy Game of the Year (Readers' Choice)
    • 2011 – #18 Top PC Game of the 2000s
  • GameStar (Germany)
    • February 01, 2003 - Best Strategy Game in 2002 (Readers' Vote)

Information also contributed by Ace of Sevens, Aian, Itay Shahar, Martin Smith, MAT and Warlock

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Contributors to this Entry

Game added by MAT.

Macintosh added by Xoleras.

Additional contributors: Unicorn Lynx, phlux, tarmo888, Carl Ratcliff, Zeppin, Patrick Bregger, Plok, FatherJack.

Game added July 4, 2002. Last modified March 22, 2024.