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Final Fantasy X

aka: FF10, FFX, Finalnaja Fantazija 10, Zui Zhong Huanxiang 10
Moby ID: 5673
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Description official descriptions

Tidus is a young athlete who lives in a futuristic city of Zanarkand - "the city that never sleeps". He plays blitzball, a ball game where players throw the ball while flying around. Suddenly, a terrible disaster happens. A huge dark wave engulfs the city, spawning monsters. Tidus comes in contact with the mysterious creature, and as a result finds himself in a different world, a thousand years into the future. The civilization he is used to doesn't exist any more. He learns that the world he knew was destroyed by Sin, a terrible being that is believed to be indestructible. Tidus meets a young summoner named Yuna, and joins her as a guardian on her quest to put an end to Sin.

Final Fantasy X is Japanese-style role-playing game set in a world somewhat similar to South Asia. Only individual locations can be physically explored; there is no "world map" in the game, and exploration is fairly linear. Enemy encounters are random; the game abandons the series' traditional ATB (active-time battle) combat in favor of a Conditional Turn-Based Battle system, in which the turns of the participants are determined by characters' stats and actions, with turn order displayed in the upper corner of the screen.

The game also departs from the usual leveling up system. There are no character levels in the game: instead, experience points received after battles can be allocated by the player directly to upgrade the characters' parameters. Each character has his or her special "sphere map", with straight or branching paths containing spots that increase the character's personal statistics, or teach him or her active and passive abilities. The characters are given distinct class attributes, and it is possible top switch between all the party members during the same battle. Monster summons (called aeons in the game) now behave like playable characters, have their own hit points (HP), and can fight for the party until defeated.

Conversations that occur during cutscenes have voice overs, for the first time in the series. The game features various mini-games, the most prominent of which are blitzball tournaments.

Spellings

  • Финальная Фантазия 10 - Russian spelling
  • ファイナルファンタジーX - Japanese spelling
  • 最终幻想10 - Chinese spelling (simplified)

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Credits (PlayStation 2 version)

561 People (537 developers, 24 thanks) · View all

Producer
Directors
Sound Producer & Music
Main Programmers
Image Illustrator
Program Supervisor
Battle Programmer
Menu Programmer
Character Designer
Chief VFX Programmer
Real-Time Graphics Director
Art Directors
Monster Designer
Chief Sub-Character Designer
Battle Motion Director
Field Motion Director
Scenario
Chief Art Designer
3D Map Director
Field Programmers
[ full credits ]

Reviews

Critics

Average score: 92% (based on 53 ratings)

Players

Average score: 3.8 out of 5 (based on 239 ratings with 19 reviews)

It's not a game, it's a work of art....

The Good
First off let me say that I've never played ANY of the previous Final Fantasy games before. I have no clue how they worked, or how this one matches up to the previous ones.

I do know that after playing FFX for a day or two, that it is the most gorgeous, intense, and incredible game I've played in a while.

The plot of the story encircles Tidus - the star Blitzball player from the Zanarkand Abes. After the being known as "Sin" attacks Zanarkand, Tidus is thrown 1000 years into the future - to a land known as Spira. He eventually ends up with a beautiful summoner named Yuna, and is then wrapped up in her quest to defeat Sin.

The graphics in this game are breathtaking. The movements of the characters are fluid, and ultra-realistic. The Aeons summons alone are enough to make our jaw drop. But what I found that set the game apart, is that in most cases, you can't tell when the pre-generated cutscenes stop and the in-game engine takes over. The cutscenes' quality is equal to that of the FF movie that was released last year, and the transition between cutscene to in-game in flawless.

The sound is fantastic. This is the first FF game to feature full audio voice for all the main characters, and the localization team did a top-notch job with the translation. Although I find Tidus' voice a little whiney, I think it sounds great. The music, although repetative in the battles, is great as well.

The controls, once you learn them are extremely intuitive. You can either use the analog joystick or the D-pad to control you character.

The gameplay itself is a blast. One of the newest features to the series, is the ability to "hot-swap" your characters while in combat. This makes for more strategic planning of your battles and allows characters with healing abilties to jump in - heal your wounded - and then jump out as well.

Another interesting change is the sphere grid. Gone are the days of experience points. It's little complex but the jist of it is this. You have a HUGE grid of spheres, that allow to you branch out and level up your character. You advance in spheres by defeating creatures in battle, and you level your characters up by collecting spheres that you collect at the end of each battle.

Overdirve stirkes are also done well. In most cases and Overdrive strike happens when you've battle enough creatures to fill you Overdrive bar which unleashes a very powerful attack. But the way the attack are done is cool. Instead of just hitting a button, you have to do a certain pattern on your controller. For instance when you use an overdrive attack with Wakka you have to line up 3 colors on a slot machine type display. The quicker you line them up the more damage you do. Or with Kilmarhi's attack you have to do a certain sequence of button pushes, and the faster you complete the sequence, the more damage it does. I find this technique is very cool. I means that overdrive attacks don't automatically hit your opponent with your full strength, the same as real life, your strongest attacks might not do the damage you hope for.

The Bad
Not much so far. It's an awesome game.

The Bottom Line
Bottom Line: If you've never played an RPG before and you happen to own a PS2, then this game is for you. If you've ever seen screenshots, they don't do the game justice. The plot, controls, graphics, sound, gameplay, are so finely tuned, that it's impossible not to like the game.

A must-buy for any RPG lover.

PlayStation 2 · by Chris Martin (1155) · 2002

Cho mon, where deh world map, yah?..

The Good
Ever since Final Fantasy series reached the "mainstream", its creators have been paying much attention to visuals and cinematic presentation.

Final Fantasy X is no exception: the first thing you notice when you fire it up are graphics and cutscenes. From a technical viewpoint, the game does to Playstation 2 what Final Fantasy VII did to Playstation - pushes the console to its limits. Not only are the character graphics fabulous - the backgrounds match them fully. Part of them are still pre-rendered, but there are also some very impressive real-time 3D visuals.

CG movies are absolutely gorgeous; while many of them are simply technical "eye candy", some are really memorable thanks to their usage of camera work, visuals, and music. Yuna's wedding, for example, is truly a great piece of CG animation. In short, expect the usual Square artistry and cinematic talent: if you play their games just to see beautiful cutscenes, Final Fantasy X would be perfect for you.

Dramatic storytelling has always been an important component in Final Fantasy games, and Final Fantasy X certainly does not disappoint in this aspect. It delivers a personal, romantic tale with a touch of melancholy and sadness that I'm always ready to appreciate.

The story is told entirely from Tidus' perspective, taking the shape of his memories about the past, with his reflexions and thoughts about what has happened to him. Unlike other Final Fantasies, where heroes come from different parts and join together despite having different motives, Final Fantasy X is fully concentrated on Tidus' personal experience. He is the only stranger, the only outsider, the one who has lost his home forever. There are many plot elements here we've seen many times in previous installments of the series: romantic love, family matters, psychological conflicts, and so on. The narrative also tries to deal with deeper issues, such as religion and its influence on people's lives - though, like most games, it hardly convinces in that aspect.

Spira, the world of Final Fantasy X, has an interesting Asian flavor, superficially resembling South China, or Thailand with a bit of India. The melancholic, "sleepy" and exotic atmosphere of the game is complemented by a lovely musical score, with the piano introduction standing out as one of Nobuo Uematsu's most nostalgically characteristic creations.

The new character growth system is pretty interesting - that is, until you realize that it's just a fancy version of abilities that have been present in the series for a long time. Still, from time to time (actually only near the end of the game) Final Fantasy X does manage to convey a bit of that magical RPG-ing feeling that comes when you train a summoned monster to inflict obscene amount of damage by your own choice.

The Bad
For years, Final Fantasy series has been trying to set itself apart from the formulaic, linear structures of its genre brethren. Optional companions, jobs, abilities, hidden areas and monsters - all that distinguished those games from generic Japanese RPGs that told you exactly how they should be played. Alas, Final Fantasy X seems to be the first one in the series that neglects precisely those aspects that made it refreshingly and appealingly different.

Final Fantasy X is too linear. There is no way around it, and it really hurts. It is by far the game's most serious flaw, and it sucks the fun out of it. Lack of a world map and narrow hostile areas means that exploration in the style of earlier Final Fantasies is no longer possible. You follow a pre-determined path for almost the entire game; only before the last dungeon you finally acquire an airship. But you can't physically navigate it; all you can do is select a location from a menu.

Granted, there are still a few optional locations with side quests and optional bosses the series is famous for. But the sensation of exploring the world on your own is sorely missed. Remember how fun it was to drive vehicles and even breed chocobos to uncover more and more of the world map in Final Fantasy VII? Unfortunately, you won't have any of that here. You'll travel from one small town to another in a straight line. Hostile areas connecting those settlements often consist of plain roads without any branches. The only interesting locations are temples where you'll have to solve puzzles to proceed.

Customization is lacking as well. Gone are the rich equipment possibilities of earlier Final Fantasies: all you can do now is have a generic class representative equip one single type of weapon and armor. There is still the relatively free-form character development the series has become known for (i.e. you can eventually have your tank cast black magic or whatever), but this is achieved only through the needlessly complicated ability grid. It feels more artificial - and certainly less expansive - than the convoluted system of Final Fantasy VIII.

The series' trademark active-time combat has been replaced by a vanilla turn-based system. Apparently it was done to make battles more tactical; in reality, they only became more predictable and devoid of challenge. The possibility to replace a character at any time during the battle simply means that you have an overpowered party with a fully healed "bench" preventing you from ever coming close to danger.

The Bottom Line
Some people play Final Fantasy games for their melodramatic stories and artistically appealing cinematic direction. I certainly do not oppose those; but to me, Final Fantasy is also (and primarily) about traveling, finding little secrets, and having different ways to build up your characters - that is, all things pertaining to gameplay. And that is, sadly, precisely where Final Fantasy X falls behind its more entertaining, longer-lasting predecessors.

PlayStation 2 · by Unicorn Lynx (181775) · 2016

I'm at a lost for Words. It's That Good.

The Good
I loved Final Fantasy the moment I laid my eyes on Final Fantasy on the PlayStation. It's been years since then and Square could still do the magic they could.

Right from the beginning of the game, you are introduced to the whole group. (Of course you can't see all of their faces or know their names) You hear a narration of someone telling you "This may be our last chance" and that can draw you in instantly. The game begins on a ship and there are people all waiting for you. You take the role of Tidus, a star player in the game of Blitzball. You begin to sign autographs and such and then the first FMV comes on and you are blown away.

The FMV's look amazing. Every little detail is there. From all the faces in the crowds down to the drops of water on Tidus' eyes. The rock music in the back is a nice touch. I have heard that Nobuo Uematsu wrote the piece and he does a terrific job at making it a rock song. You watch everyone play Blitzball and then you see a man in a red coat standing where you couldn't normally stand facing this HUUUGEEE thing coming out of the water. He begins to walk towards the stadium where Tidus and everyone is playing. Well wouldn't you know, everything begins to fall apart. Statues are broken, blasts are fired, people are running. Everything is just truly detailed. It just blew me away.

After all the commotion, you wake up on an island and someone throws a ball at you. (The nerve of some people huh?) You meet up with some interesting characters and is introduced to the island of Besaid. Some time afterwards, you are introduced to your first puzzle to solve. It's not hard but believe me there are harder ones. You are introduced to some more characters who will be your allies and begin a pilgrimage to stop the all evil Sin.

What I like about the game so much is the story. Tidus is this mysterious character where you as the player, don't know much about him. How did he get to where he is, who are his parents are just some of the questions I've asked so many times. Sometimes the story is just so good I just can't stop smiling and going "Yes Yes Yes!!"

The graphics are something I couldn't take my eyes off. They actually have facial expressions now! Yes a character can look sad or happy and you can tell! It shows how much Square is pushing the PS2. For once, for ONCE the characters can actually talk! Yes TALK!! This makes the game a lot more fun because you can see if they have an angry tone in their voice or a happy one. The voice acting isn't that bad either. It's actually pretty good.

The enemies are another thing. Some of them are just so cool you want to be like them. Seymour especially, is one of them. He doesn't look threatening, doesn't seem threatening, doesn't sound threatening, (And would you expect someone so respected to be evil?) and next thing you know, you're against him. It is truly amazing. Some of them only have small roles and yet they have such an impact on you. One enemy in particular you meet for about 5 minutes and battle her. You think you wouldn't know much about her in 5 minutes but you know as much as you know about Tidus and the crew. It is truly amazing. Even Sin is interesting. He seems unbeatable and is feared throughout Spira and here is a group of people who say they can take down Sin and make him stay away forever. It is truly suspenseful.

Blitzball is one of those games you got to get into to have a good time. I got into it and DOMINATED. Once you begin to play Blitzball it is a little complicated but if you continue playing and signing new players on your team you'll love the game.

Final Fantasy X is just one of those games you couldn't stop playing. It just keeps drawing you in and in.

The Bad
There were some things that bugged me.

The story of how Tidus got to where he was and how he came to exist is just plain confusing. I couldn't follow at all. There is one particular thing you have to do in the end and I never knew why I had to do it. This is another problem I had that concerns Tidus, they should've never given the option to change Tidus' name at the beginning. It would've caused less confusion among the gamers. I have heard COUNTLESS people pronounce Tidus' name Tee-dus.

The sidequests are just too much and too complicated. To get the Sigils and Crests for your characters' Celestial Weapons is very complicated. You actually have to get something to start collecting the Sigils and Crests! You also have to find the Celestial Weapon to power it up with the Sigils and Crests! How complicated is that?! You can find the crests in treasure chests in Spira which is easy but the Sigils are tough. Tidus, Wakka's, Lulu's, Auron's and Riku's were so complicated and frustrating I actually threw my controller at the floor. I won't spoil it but I'll say this, be good at Blitzball, have a controlled temper, be good at dodging lightning bolts in the Thunder Plains, and learn how to find things you wouldn't normally find.

Bliztball is one of those games that is tough in the beginning. I thought I had the worst team in Blitzball and everyone dominated us. Somehow, I managed all that and began to beat everyone. I found one player who helped us out a lot. Some things that I found weird about Blitzball was how did they stay that long under water? Is the water fake or something? They never really explained it.

The game ending is a bit over dramatic. At many points at the end I rolled my eyes A LOT.

The Bottom Line
Final Fantasy X is just one of those really cool games you can't stop playing.

PlayStation 2 · by NightKid32 (39) · 2005

[ View all 19 player reviews ]

Discussion

Subject By Date
Stealing from robots St. Martyne (3648) Sep 11, 2009
Favorite character Jacob Gens (1115) Feb 16, 2009
Favorite song of FFX Jacob Gens (1115) Oct 15, 2008
Mystery photographer Jacob Gens (1115) Mar 6, 2008
Thunder Plains Donatello (466) Dec 26, 2007

Trivia

1001 Video Games

Final Fantasy X appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Al Bhed language

During the course of the game you have to learn the "Al Bhed" language. The language in actuality is a simple substitution cipher. All the vowels equal other vowels (to make actual pronunciation easier), and the rest are the normal letters. Anyone that can do cryptograms can decipher the language right from the beginning of the game, without find all the Primer books. But finding the books makes it a lot easier to read the subtitles.

Cut content

There is an un-intended sequence at the beginning where you can defeat the monster that chases you into the ruins. Obviously they had a change of plans when developing the game. You can view this sequence by using a PS2 Gameshark and enabling high stats.

Music

Final Fantasy X is the first game in the (main) Final Fantasy series where the music is not exclusively composed by Nobuo Uematsu, only a modern remix of the prelude is present (not the actual prelude) and there is no trace of the traditional "a a a a a a g g" battle theme baseline. Although the battle theme of Final Fantasy VII & VIII does not start by this baseline, there is trace of it in songs herd during some important boss battles.

Also, it's the second game in the series where there is no presence of the Final Fantasy theme since Final Fantasy II.

References

While in the Besaid Village the first time, go to the Crusaders Tent. Talk to the first character in the door, and he'll tell you "I'm fixing a hole where the rain gets in". Obviously a few of the programmers were Beatles fans.

World map

As of 2002, Final Fantasy X is the only Final Fantasy game that doesn't have a world map with a character moving around. The world map is actually a menu with a locations to choose and a "search" option, that allows you to go to any location on the map.

Awards

  • GameSpy
    • 2002 – Z.Flo Award (for Yuna)

Information also contributed by Aaron A., Bregalad, Unicorn Lynx

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Contributors to this Entry

Game added by Syed GJ.

Additional contributors: Chris Martin, Unicorn Lynx, Exodia85, Bregalad, DreinIX, —-, Patrick Bregger, Thomas Thompson, FatherJack, A.J. Maciejewski.

Game added January 25, 2002. Last modified March 4, 2024.