Final Fantasy III

aka: FF6, Final Fantasy VI, Final Fantasy VI Advance, Zui Zhong Huanxiang 6
Moby ID: 5202
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Description official descriptions

A thousand years ago, the War of the Magi occurred. People remember it as one of the most horrible tragedies in history. Since the War of the Magi, magic has been all but forgotten, technology began to grow, and people returned to seemingly normal lives. The only true worry people have is the Empire, whose leaders are looking to revive the great force once known as "magic".

The Empire had heard word of the remains of a mystical being, known as "Esper", being found in the mining town of Narshe. Quickly, three soldiers were dispatched to find this Esper and bring it to the Emperor. One of the soldiers, a young girl, triggers a power in the Esper that initiates a dangerous series of events. The only ones who can help her are a rag-tag band of rebels and heroes, who offer their very hearts and souls to save the world from the mad plans of the Empire.

The sixth entry in the Final Fantasy series was dubbed Final Fantasy III in the West because three out of the five previous installments of the series had not been released there at the time. Similar to its predecessors, this is a role-playing game where the player controls a party of characters, traveling between various locales in the world, fighting randomly appearing regular enemies and bosses, and making the characters stronger by improving their skills and getting better equipment for them. The game maintains the ATB (active time battle) system of the two previous installments in the series, spicing traditional turn-based combat engine with a real-time element.

In battle, every character can fight using weaponry and items, and each has a special combat skill as well. It is also possible for nearly every character to learn magic spells. By finding various Espers and equipping them on characters, the player can improve their parameters in different ways and choose the magic spells the characters should learn.

Unlike most other Japanese RPGs, the game does not have a single main character. Rather, the player-controlled party can be considered the game's collective protagonist. The first part of the game develops linearly, with one of the characters playing a central role; however, during the second part, the player is associated with a different character initially, exploring the game world, recruiting characters, and completing sub-quests in a non-linear fashion.

PlayStation re-release of the game includes new FMV cutscenes, bestiary, and artwork galleries. Game Boy Advance version and later Android, iOS, and PC releases remove FMVs but instead include two new bonus dungeons (the Dragons' Den and the Soul Shrine), new bosses, espers, weapons, and gear, as well as many other minor additions and changes.

Spellings

  • ファイナルファンタジーVI - Japanese spelling
  • 最终幻想6 - Simplified Chinese spelling

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Credits (SNES version)

64 People (48 developers, 16 thanks) · View all

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[ full credits ]

Reviews

Critics

Average score: 89% (based on 70 ratings)

Players

Average score: 4.1 out of 5 (based on 413 ratings with 8 reviews)

Great game but didn't fully satisfy my appetite

The Good
This review is about the sixth game of the Final Fantasy series, the well known epic jRPGs. This is the last game of what I'll call the "SNES trilogy" which is made of games Final Fantasy IV, V and VI.

The story is about Empire Gestra which oppress people, and how some of the spared nations continue to resist against it. You will control a group of rebel and fight to save people and resist the empire. While the story sounds very unoriginal, it is the developed characters and the way it is told which makes it much more interesting than it sounds at first.

This game features one of the largest character case of the Final Fantasy series with at least a dozen of character available. Unlike Final Fantasy V but like Final Fantasy IV, "jobs" (such as warrior, mage, monk, treasure hunter, etc...) are hardwired to protagonists of the game, which makes every character unique in his fighting style. However, you can also customise your character as wish because the system in this game allows to equip Espers (which is the name this game uses for summons). (This system is similar to the system that will be used later in Final Fantasy VIII). Depending on which summon you equip, you'll learn different spells (surprisingly, everyone can use black, white and time magic regardless of their jobs), and get different stat increases at level-up (in addition to the stat increases related to the job) which makes this system particularly powerful and interesting.

A good thing is that (like most of it's predecessors except FF4) this game has no such thing as a "Main protagonist", you could just have whoever you like in your party after some point in the story. However, it's sadly the last game of the series which lacks this "Main protagonist". Not that I don't like them, but it's nice you can have whoever you want in the party, and not be forced to have some guy just because he's the main protagonist.

Just like other Final Fantasy games, the controls are extremely intuitive and responsive, and are nothing to worry about. The menus are laid out in a way which makes perfect sense, and it's easy to equip your characters with items, etc, etc... (I just thought I'd mention that because this can't be said of all RPGs.) Save points are overall frequent enough and placed at appropriate locations.

This game have a weird Game Over system, where you will respawn at the last save point automatically, instead of loading the last saved state. From what I understand, EXP is kept but everything else is lost (I might be wrong). Apparently Square wanted to try something experimental, before going back again for the rest of the series. It doesn't make much of a difference, since you'll get most of your Game Overs at boss battles, and a save point is placed just before them in general, which means you didn't gain much EXP anyways.

Like the other games in the series, this game features many enemies and bosses you'll have to fight. While enemies are very often reused among different games of the Final Fantasy series, Final Fantasy VI is notable for not reusing anything from the previous games, and making it's own enemies from start. This is mostly a good thing, however, this game kind of break the tradition that was build up with the 5 first games. By the way, for the first time, elemental crystals are gone, too, which is sad because I just happen to love stories which are tightly coupled with the 4 elements. I don't know why but it's just a good old formula that never gets old. Well apparently Square decided it was getting old and, while elemental spells remain intact, the 4 elements are whipped out of the storyline (and will be wiped out for all following games of the series as far I can tell, except Final Fantasy IX where they play a minor role again).

Graphics are very well made for the time, we can immediately tell the developers played with the limitations of the SNES. Character sprites are slightly bigger than in the previous games, and are definitely more detailed. There is parallax scrolling and/or transparency effects everywhere. As you'd expect, summons are graphically very impressive. There is nothing to complain about this department, unless you are one of those guys who think that 2D graphics = bad graphics, in which case I have nothing to say to you.

However I must say that the mode-7 world map (mode 7 is a way for the SNES to fake 3D graphics) is a bit annoying. When you are by foot, the 3D effect is already there but it doesn't work as well as it was supposed to. When you are by airship, it really looks amazing. When you are by chocobo, they made it look like the airship view, where the camera is behind the chocobo, and this is absolutely terrible. Because the chocobo, and therefore the camera, is close to the ground, it makes the ground blend way too much for you to see where you are, and because this is not actual 3D but fake 3D, everything including building and mountains are "drawn on the ground", which in this case looks terrible. Thank god they fixed this in Final Fantasy VII and allowed you to manually switch between the "upper" view and the "behind" view (in addition to having true 3D). So, overall, the world map is globally OK, but it's the weakest point for the graphics of this game, and the effect there is when you ride a chocobo hasn't aged well.

Musically, this game is great and up to line with it's predecessors. The battle theme and boss theme are notably great, and the world map music is amazing, even my parents happens love it, despite them loathing video games in general ! There is even a particular musical piece for a special world map location, which is a nice addition to the game. I'll have to add to say that, however, some songs are more forgettable than songs in Final Fantasy IV and V. Not a big deal though, as this game still have overall incredibly good music. The sound effects are fine and do their work. There is nothing particular to say about them.

The Bad
Yet, I can't refrain from saying this game is overrated. So many people keep shooting "FF6 IS THE BEST RPG EVEEEER", but let me just tell, I think they're wrong. Many of them are biased because they played this first, and before the Final Fantasy series was well known to the masses in the western world. I can perfectly understand why they prefer this game if this is the game that made them discover this amazing series.

However, I played Final Fantasy VI the very last, after beating all the others of the series from Final Fantasy I up to Final Fantasy X-2 (FF7 being the one who made me discover the series). I had of course started games of Final Fantasy VI multiple times, but never had the urge to continue until more recently. Of course, I had high expectations, and for the most part, they were met, however, I will of course have a totally different viewpoint that one of someone who discovered this game in their early teens.

I must say that of course, this is a good game, but the story is one of the weakest of the series, which is mainly well known for it's great stories. If we consider just the SNES trilogy, the quality of the storyline were in my opinion decreasing as the entries of the series were increasing. The story of FF4 is fabulous, especially for it's time. The story in FF5 was a bit of a let down, as the villain had no reason to be a villain, but it was still good with developed characters and multiple worlds to discover.

In FF6, all we have is the cliche of an empire against rebellion group, and the cliche of the evil emperor's right arm (Cefka/Kefka in this case) which is in fact even more evil than the emperor himself. Also, like in FF5 but unlike FF7 for instance, the main opponent of the game has ZERO reasons to be evil. He just wants to bring shame and destruction for his own personal fun, and that's it. This is not what I'd call a very developed character. Sure Cefka/Kefka has the particularity of being an "evil joker" type of villain, something original in the Final Fantasy series.

Although we have a large character set, most of the playable characters do not feel like they are actually in the party. There is about 6 fully developed and interesting characters and 6 jokes/dummy characters with no personality at all (some of them can't even be equipped) who joins your party by pure chance, and couple of characters between those two extremes. Many characters joins you extremely late in the game, some of them can't be obtained until right before the last dungeon.

A large character case works for games like Suikoden which were designed with this in mind (and with the assumption you're going to use your favourite guys), but in the case of FF6 it didn't work as well. Most of the "dummy" characters are still somewhat useful in combat which makes them not as dummy as I am saying (for instance Umaro who is some sort of gorilla, can't be equipped, can't talk and can't be controlled in battle but he hurts enemies EXTREMELY hard, which always happens to be useful), but yet all those dummy character play zero role in the story, and the half-dummy characters play a very minor role once and that's all, which is disturbing to say the least.

One particular character has a command called "Blitz" which is used to make combat-game style gamepad combos. However, this command is very bugged and almost unusable, and therefore I made him out of my party as much as possible. Unfortunately, he's one of the "developed" character, so at multiple times you have to bring him in the party. Not that I don't like him, but I'd like being able to use his ability without getting mad frustrated...

None of this makes FF6 a bad game, not even a mediocre one, but I just see it as being overall a tad inferior to both it's predecessors and it's sequels.

The Bottom Line
Here is it. FF6 is a must play for anyone interested in jRPGs and the Final Fantasy series in general. Missing this great game would be an error. However, my opinion is that it's still definitely weaker than other games in the series, especially it's direct predecessor and sequel, FF5 and FF7, which are both extremely solid (and my personal favourites). FF6 is not the pinnacle of the series of the perfect game some people describe.

There is also not much reason to replay FF6 again when you're finished, but that's the case for RPGs in general.

SNES · by Bregalad (937) · 2013

A sometimes-cutesy, sometimes-macabre follow-up to Final Fantasy II

The Good
Final Fantasy III was a nice little game back in its day. The visuals were fancied-up from its predecessor (Final Fantasy II for North American gamers), the music was infused with some techno beats, and the storyline is just completely nutsoid in comparison to the elegant and compelling plot line that followed Cecil, Kain, and Golbez.

As close as I can figure, the ultimate baddie of this game, Kefka, is a hideous, unfunny clown with a penchant for wild and imaginative behavior, none of which makes a whit of sense to me.

FF3 does, however, sport a wealth of tertiary characters that join sides with our amnesiac green-haired protagonist, Terra.

For example, Celes is an ice queen with tremendous magical prowess and a woeful history of being used by 'The Empire', Kefka's organization. Cyan is a compelling dark-haired lord whose family has been slain, but who is not acting out of vengeance, but altruism. And Shadow is a ninja with a companion wolfhound and a black sense of humor. Some of the other characters are a little half-baked, a few are very wild, and in sum total there's much more variety in combat than in Final Fantasy II -- though I still prefer the latter for its elegant simplicity.

The score of FF3 is perhaps its strongest feature, and was composed by the inimitable Nobuo Uemetsu, whose work arguably declined in quality after this title. The key events in the story are all accompanied by a compelling musical piece, while battles and overworld travel are invigorated with one of many lively tunes.

My personal favorite is a rollicking jungle beat, which plays as your party travels across the Veldt, a savannah region populated by a variety of tame-able beasts. I can still remember just letting the game run, not doing anything, to listen to the track for a few minutes -- it's just that good.

The Bad
There's no flaw at all in Final Fantasy III, except that it's not as well thought-out as Final Fantasy II. It's still a great game, but the overall plot concept does not leave the player in a sublime state of satisfaction as its predecessor does. Simply put, Kefka is no Golbez. Also, needs more Crystals.

But... perhaps not. FF2 is FF2, and FF3 is FF3. It's just that the first features a far more sensible, interesting plot, while the second strays into some pretty zany territory. For example: a ghost train, an end-of-the-world cataclysm, mech suits, human experimentation and mind-control... and a few dinosaurs thrown in for good measure. It's an eclectic mix to be generous, and haphazard to be critical.

The Bottom Line
Hands down, Final Fantasy III is the finest RPG from the mid-90s, superior to anything else on the Super Nintendo, the PC, or the Genesis -- from the 1994-1997 period. 1993 gave us Betrayal at Krondor on the PC, a vastly deeper, richer game, and 1998 saw the release of one of my personal favorites, Baldur's Gate. FF3 did a great job of holding me over between these stellar releases for the PC.

So -- play it on an emulator today? Mmmm if you have a strong nostalgic hankering for one of the four finest RPGs on the SNES. I'll stick with Team Fortress 2 for now, personally.

And yes, the other three are FF2, Secret of Mana, and Chrono Trigger.

SNES · by Chris Wright (85) · 2010

Defines everything there is to love about the Final Fantasy games

The Good
A definitive classic of console rpgs, FF6 is the last Final Fantasy to be developed for the SNES, and the last 2D game in the series making it not just a classic but also a nostalgic phenomenon when looked at through the polygonal eyes of today's gaming audience. And as with most classic games of any genre it's too difficult to find anything new to say to add to the praises and awards that have piled upon it as the years went by, but well...that doesn't mean I can't try :)

FF6 is basically the most obvious example of the different approach Japanese game designers do when crafting their "roleplaying" games. Basically speaking, here you have an rpg where the roleplaying aspect is limited to tuning up some individual stats and add some additional skills to each character (usually magic-related) and the story develops with the same interactivity as when you sit your fat ass in your sofa and watch ESPN. So what's the big deal behind FF6 you say? It's story, it's characters, it's attention to detail, it's careful scripting and plot development.

I think it's only fair to acknowledge that the true revolution started with FF4, but in my mind 6 is the number I think of whenever I think of the prototypical plot-oriented console rpg. The kind that weaves a large, epic plotline whose complexity is only matched by it's gigantic cast of characters that, in classic Squaresoft fashion, get their own sections of the plot devoted entirely to them, and become interesting parts of a huge tapestry of sideplots, stories of friendship and love that connect in different ways to the "Kill Gonzo" plot and give it a more human and touching feeling that make it a much more interesting and mature experience. And which ever since this game (FF4, really) have become Square's formula for success, with every character having adding it's own collection of traumas, fears and vulnerabilities to make up a much deeper tapestry of emotions.

In fact FF6 goes the extra mile and gives such a prominent place in the spotlight to each particular character that the final plot ends up taking a backseat to the personal dramas and problems of each character, and the game makes a move that I absolutely loved and consider one of the highlights of the game: you see, it doesn't focus the entire story around a certain easy-to-market character that appealed to a specific demographic. For what I think is the only time in the series, the game's hero is actually a collective assembly of characters that help each other evenly and drive the plotline on their own through very thick situations changing the focus of the story as different events pass the ball around the different characters not just for said character's development sake but as an important dramatic component that allows the story to flow much more seamlessly and with a much more epic scope. In fact, thanks to Square's refusal to focus on a single character to drive the main game's plot for it's 6th FF, the game is one of the few that actually has that operatic flow the series so often strives to reach but which often fail to get and end up composing what's mostly an adventure serial (and hey, there's a reason this particular Final Fantasy has that particular and much-praised opera scene). Emotions are driven home in a much more convincing manner as there isn't a need for forced exposition thanks to the narrative focus's ability to jump around and always seat you on the right place. Making this FF a much more adult and emotionally touching game than most of it's more advanced sequels, which had to resort to incredibly forced and unconvincing setpieces just to drive home a simple point like a character's love for another and which did nothing but mess things up because the story always had to find a way to connect the events to the same X character in some way.

For instance, the game might start you on the shoulders of a certain character who imposses you her view of things and takes you with her through most of the plot, but after a specific earth-shattering event, most of the characters you grew fond of are lost and facing their own problems outside of the main plot. Only one character seems to still have the drive to pursue the goal that you all started so long ago, and now you get to see the world from a different perspective as you essentially start over from her point of view and see that not all the characters you knew were as they appeared. Obviously, that's the most extreme example, and not every character gets "equal share" when it comes to starring in the game, but it's still enough to make a difference and remains an oddity in the world of console rpgs which favor the established hero with a supporting cast (well developed or not) that hardly ever rises above that role. Heck, this is a game were you even take control of an enemy general at one point just to see the story from his point of view! Every character in FF6 (with the possible exception of the bonus ones that hardly get any lines at all, let alone entire sequences devoted to them) owns a piece of FF6, and there's not a single character you can remove from it and not miss his/her mark on the game, and the emotional hole it leaves.

Things are so similar and yet so different because of this simple narrative technique that you might not even notice it as practically on every FF you have a melodramatic component of corny love stories, coming-of-age issues and stuff like that shoved in the game, but rarely they make it fit so well with what's going on. Another reason I dare point out as to why the formula worked so and hasn't really been tried again in the same way is because of a nice side-effect of the technical limitations of our 16-bit ancestors: It enforced on designers the notion of SUBTLETY.

So Yes, characters are the true stars of FF6, but it also has a very good save-the-world plot, and great gameplay value with lots of optional quests, branching areas, extra dungeons to explore and unlockable bonuses such as hidden characters, more storyline revelations, and end-all-be-all weapons and spells. The combat and magic system takes a step towards a much more free-form customizable model as it would eventually become in FF7, were any character can become a powerhouse in the right field with the right materia/esper combo, but 6 still retains those "class-like" quirks in full form with well defined warriors, monks, thieves, dancers and the usual assortment of good game-balancing stuff games like FF8 sent to the gutter.

As far as technical development goes, FF6 refines every aspect of the SNES-era FF engine and showcases everything Square and Nintendo had learned from each other, sporting loads of scripted sequences, pseudo-polygonal map exploration, assorted graphic effects and a refined interface as well as extra advances in the sound department that help it showcase the always impressive FF music. Now speaking about the music, I'm not one of the rabid fans that always have nothing but praises towards Nobuo-whatshisname and his compositions, yes they are effective, but quite frankly I've seen more impressive work and could never really find a FF soundtrack that stuck with me or even moved me (specially nowadays, when the series seems to favor shitty pop songs that not even Christina Aguilera would sing)... That is, EXCEPT for the main map theme as played in FF6. Which I found to be a beautiful melancholic melody that often made me stop playing for a while just to listen to it. It is the sole melody I remember from all the FF games (though I often wake up screaming whenever Eyes on Me [or whatever it was called]is sung on my nightmares).

The Bad
Nothing I can think of. Seriously speaking FF6 represents the most evolved state of console rpgs from the 16-bit era and is still a fully playable game to this date.

Tough to be fair I should mention that in order to fully enjoy this one you have to always remember to switch yourself into "Japanese RPG" mode and be able to ignore those naive quirks and "kawaii" moments our friends of the east can't seem to forget to include every now and then. Or their predilection for stupid, needless mini-games (hey boys 'n girls! Let's play catch the fast fish and save Cid!! YaaaaY!!!)...

The Bottom Line
Look at it this way: Square grabbed this game, slapped some fancy cgi cutscenes, character art and extra stuff to it and re-released it verbatim for the PSX years later. Believe me, there's was a reason for doing that besides slick marketing, and it's because FF6 is a monumental achievement in the history of console rpgs. No self respecting gamer can pass it up, be it on it's original form or on it's souped-up, mucho-macho PSX edition. Get it, live it, love it.

SNES · by Zovni (10504) · 2004

[ View all 8 player reviews ]

Discussion

Subject By Date
Named wrong? te_lanus (523) Oct 7, 2018
M A G I C Simoneer (29) Oct 1, 2010
Holy crap. (another game music post) J. P. Gray (115) Jun 22, 2008

Trivia

1001 Video Games

Final Fantasy VI appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Characters

The names of some of the player-controlled characters were changed from their original Japanese counterparts: * Tina (ティナ) Branford became Terra Mash (マッシュ) Rene Figaro became Sabin Cayenne (カイエン) Garamonde became Cyan**

Development

Development of the game was rushed and several superbosses are included in the game's code but were not actually used. There are also several glitches in the game, possibly a result of the rushed development.

Extras

The European PlayStation release also contains the Final Fantasy X demo disc.

Manual

The game manual in the PlayStation version contains a major spoiler, by casually mentioning a major plot twist while listing the bonus content available after completion of the game.

Multiplayer

In the configuration menu of the original SNES release, characters can be set to either Controller 1 or Controller 2, making this in effect a two-player game. However, this control to the second player only works in battle and not on the overhead view maps or levels.

References

  • In the SNES version (it is unknown if this applies to the PSX remake), the two soldiers that escort Terra at the beginning of the game are named Vicks and Wedge. This is a mistranslation, and a reference to Star Wars, where there are two pilots named Biggs and Wedge.
  • Larry, Curly, and Moe are named after the slapstick comedy threesome The Three Stooges.

Sequel

Sometime in the mid-1990s, Square released several models showing off their new 3-D system. Much of what they used were characters and images from Final Fantasy VI, modeled into new 3-D. For this reason many people were expecting a sequel using these same characters or some kind of spin-off game. Much speculation was around Project Reality (the Nintendo 64) which promised to be a console system built around rendering 3-D graphics. In the end, nothing developed from these rumors about Final Fantasy VI and Square's following game in the series, Final Fantasy VII became the first to use 3-D modeling techniques.

Setzer

One of the main characters in this game is an avid gambler named "Setzer" (he even has a casino build on his airship). Supposedly, this was meant to be the German equivalent of "one who places a bet" or "placer". While it technically means this in German, it is never used that way; "Setzer" is rather used for "typesetter" (well, not that typesetters are common nowadays anyway). Yet another example of Japanese usage of German "names".

Soundtrack

The entire 25-minute opera sequence is available on CD as played by a full orchestra with singers. It's on the album Orchestral Game Concert #4, (translated, CD is Japanese) which is, itself, hard to find.

There have been multiple albums released with the game's soundtrack, all of them in 1994: a three-CD set with the original music, two CDs with orchestral and piano arrangements of certain tracks, and a CD with unused or remixed tracks. More details are to be found at Wikipedia.

Translation

It is a popular rumor that the lead translator for the English version, Ted Woolsey, apparently lacked professional translating experience. The discrepancies in translations have been attributed to this fact for several years. As with many translations, name changes and dialogue 'corrections' are left entirely up to the staff, but there are many who believe that these erroneous changes are due entirely to the fact that Ted did not have the knowledge to translate the text fully.

Version differences

There were two SNES releases of Final Fantasy III, the later release contains minor hardware revisions, as well as tweaks to the game itself such as the disappearance and renaming of certain items (Hero Ring, etc).

In the original SNES release of the game, Relm's "Sketch" ability is very buggy. Using it consistently against certain enemies can cause all sorts of interesting problems such as graphical distortions, random status effects and/or inability to use party members, a hacked inventory full of items/spells that are not even possible to get, large amounts of various items/spells and sometimes even a wipe of all the game's saved battery data.

Awards

  • Electronic Gaming Monthly
    • October 1994 (Issue 63) - Game of the Month
    • 1995 Buyer's Guide - Best RPG
    • 1995 Buyer's Guide - Best Music (Cartridge Format)
    • 1995 Buyer's Guide - Best RPG (Japanese)
    • November 1997 (Issue 100) - ranked #7 (Readers' Top 10 Games of All Time)
    • November 1997 (Issue 100) - ranked #9 (Best 100 Games of All Time)
  • FLUX
    • Issue #4 - #28 in the "Top 100 Video Games of All-Time" list
  • GameFan
    • 1994 (Vol.3, Iss.1) - Overall RPG Game of the Year
    • 1994 (Vol.3, Iss.1) - Best SNES RPG Game of the Year
    • 1994 (Vol.3, Iss.1) - Best SNES Music
  • Game Informer
    • August 2001 (Issue #100) - #7 in the "Top 100 Games of All Time" poll
  • Game Players
    • January 1995 - Best SNES RPG Game in 1994
  • GameSpy
    • 2007 – #4 Handheld Game of the Year
    • 2007 – GBA Game of the Year
    • 2007 – GBA RPG of the Year
  • VideoGames
    • March 1995 - Best Role-Playing Game of the Year

Analytics

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Contribute

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Contributors to this Entry

Game added by Satoshi Kunsai.

Android added by Fred VT. PS Vita, Windows added by GTramp. Wii U added by Michael Cassidy. iPhone, iPad added by firefang9212. Fire OS added by Sciere. Wii added by Joshua J. Slone. Game Boy Advance added by Unicorn Lynx. PlayStation 3, PSP added by MAT.

Additional contributors: Roedie, Unicorn Lynx, SAGA_, Alaka, Mobygamesisreanimated, Bregalad, Havoc Crow, DarkDante, Big John WV, DreinIX, —-, Patrick Bregger, FatherJack, 64er.

Game added October 22, 2001. Last modified March 4, 2024.