Discworld Noir
Description official descriptions
Ankh-Morpork is a city surrounded by darkness, where the cold river Ankh flows, where it always rains, and where dwarves and trolls co-exist with secret societies, religious fanatics, stupid police captains, and bar pianists. It is also where a bitterly sarcastic sharp-eyed private investigator named Lewton tries to earn a living solving bizarre cases. A mysterious woman named Carlotta hires him to find her lost lover. Wandering through the dark city and gathering evidence, Lewton has to solve the case, confront a sinister conspiracy, and once again become torn between love and despair.
Discworld Noir differs from other Discworld adventure games not only thanks to its more serious tone and much darker "film noir" atmosphere, but also because of its gameplay. Instead of inventory-based puzzles there are clues, which Lewton writes down in his notebook and which should be then used whenever there is a connection between the clue and the situation in question. Most of the gameplay is thus dedicated to detective work in conversations; but the usage of the right clues at the right place is still comparable to inventory-based puzzle-solving of other adventures. Graphically, Discword Noir features three-dimensional character models and pre-rendered backgrounds.
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Credits (Windows version)
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Designed By | |
Produced By | |
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Script By | |
Voice Of Lewton | |
Other Characters Voiced By | |
Animation Director And Senior Animator | |
Technical Art Director | |
Background Design And Concept Art | |
Art Director | |
Character Design | |
Character Models | |
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[ full credits ] |
Reviews
Critics
Average score: 81% (based on 40 ratings)
Players
Average score: 4.0 out of 5 (based on 91 ratings with 7 reviews)
The Good
Discworld Noir has great scenes and puzzles, and can leave you thinking for quite a long time, even off the computer. The characters are very funny (my favourite was MoonCalf) and very detailed. It is a very easy game to use, and it's quite interesting how you can change from Human to Wearwolf. The keyboard shortcuts also come in very handy.
The Bad
Although the characters had great personalities, and the settings were really gloomy and cool, the animations tended to be a little too edgy and "clay figure" like. Some of the puzzles were VERY hard, and some objects are very hard to find, scanning of the screen is a must.
The Bottom Line
You are a detective, who has to investigate a series of bizarre murders happening around the glum city of Anhk-Morpork. What you don't realise is that all these murders are linked somehow, and you become one of the hunted. You meet an array of characters from trolls, wearwolves, talking dogs and dwarfs, each with it's own personality and humour.
Windows · by Hilary Richardson (12) · 2003
Decent game with bad interface
The Good
1999 saw the release of two adventure games that blended Film Noir with other genres. Grim Fandango was a fantastic mix of Film Noir, art deco and Mexican Day of the Dead. Discworld Noir blends Noir with medieval fantasy, which is perhaps a little less original but still entertaining. There's just something funny about a private eye in a trench coat and fedora working a city of pirates and dwarves and trolls. The voice acting in Discworld Noir is thankfully excellent (there's a lot of voiceover) and the artwork and overall atmosphere is dead-on Film Noir. As far as actual gameplay, the game introduces an innovative dialogue system that lets you use the notes you've taken in your detective's notebook to question NPCs.
The Bad
I realize and appreciate the fact that everyone has a different sense of humor. That said, I have to confess that I didn't find much of the humor in Discworld Noir all that funny. It's not that it's tasteless or offensive or anything...it just falls flat. It falls short of being groaningly un-funny and settles into a place where you can comfortably ignore the fact that the jokes even exist.
The interface is clunky and really shows the game's roots as a PSX title. The traditional inventory-interaction of almost all adventure games is present, but calling up your inventory and interacting with objects is a bit of a pain. The most frustrating aspect of Discworld Noir is that it requires the worst kind of screen trolling (moving your mouse around the screen looking for objects with which you can interact) - the hotspots don't stand out or change color or glow in any way when you mouse over them. There is a (plain white text) popup label for each item, but they are extremely easy to miss.
The Bottom Line
Bottom line: it's no Grim Fandango, but the story is cohesive and compelling enough to keep you interested and some of the puzzles are pretty good.
Windows · by Kurt Sample (1071) · 2001
Dark, atmospheric and ironically funny
The Good
Discworld Noir's is a great detective mystery with more unexpected twists than your average rollercoaster. The plot is great, and never predictable, and although Pratchett himself didn't write much of it, his humour shines throughout. It isn't slapstick comedy as in the first 2 Discworld games, but that doesn't mean it's not there - sarcasm and irony are used often, if you pay attention.
Graphically, DW Noir is simply amazing, one of the most gorgeous and atmospheric adventure games there are. And of course, who could forget the sound? Mellow jazz is usually played, and the sound effects are top-notch too.
The Bad
Um. Pass.
The Bottom Line
Absolutely amazing. Play it if you're a Pratchett fan, or an adventure fan, or if you just like having fun.
Windows · by curacao (283) · 2001
Discussion
Subject | By | Date |
---|---|---|
'no US release' ? | Rola (8483) | Mar 29, 2015 |
Awesome stuff | Unicorn Lynx (181775) | Feb 23, 2009 |
Trivia
References
- In the middle of the game, you meet a red-haired archaeologist girl, who carries a lot of ammunition, wears shorts and is called Laredo Cronk...
- Some of the detective things in this game are taken from Murder, My Sweet (1944), a P.I. Noir movie with Dick Powell playing Philip Marlowe (later a remake with Robert Mitchum was made, the title was renamed to Farewell, My Lovely, though). Lewton says "If I'd always knew what I said, I'd be a genius." which is exact phrase from the fore-mentioned movie. Also, there is a detective Nulty in both game and the movie, with same attitude of main character towards him.
References: Casablanca
There are plenty of references to famous noir films in Discworld Noir. Many of them allude to the classic Casablanca. For example, the game's romantic ending mirrors the ending of the film to the point of directly quoting the dialogue. Just as the heroes of the movie agree that they will "always have Paris", Lewton assures Ilsa that they will "always have Pseudopolis Hotel".
The demon pianist Samael is named after Sam, the pianist from Casablanca. There is the following dialogue in the game:
Lewton: Play it again, Sam.
Samael: You know what? No one's ever going to believe you said that.
As fans of the movie would know, the line "Play it again, Sam" was never actually said in Casablanca, but has become erroneously associated with it.
Ilsa Varberg is named after Ilsa Lund, the heroine of Casablanca. Lund and Varberg are both cities in Sweden.
Release
The game was only released in Europe because the US branch of GT Interactive had financial problems and collapsed, dashing hopes of a US release.
Awards
- Power Play
- Issue 02/2000 – Best Adventure in 1999
Information also contributed by Macintrash, MAT and Unicorn Lynx
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Related Sites +
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A Discworld Noir Fan Site
Fan Site -
Discworld Noir - FAQs & Guides
Several walkthroughs and other files on GameFaqs.com -
Discworld Noir - Wikipedia
article in the open encyclopedia -
Hints for Discworld Noir
These hints give you nudges before the solution is revealed, so the game is not spoiled for you.
Identifiers +
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Contributors to this Entry
Game added by Zhentarim7.
PlayStation added by Macintrash.
Additional contributors: Unicorn Lynx, Jeanne, Patrick Bregger.
Game added May 4, 2000. Last modified March 31, 2024.