Dreamfall: The Longest Journey

aka: Drømmefall: Den lengste reisen, Mengyun: Zui Chang de Lücheng, The Longest Journey 2, The Longest Journey: Static
Moby ID: 22143
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/14 12:10 AM )

Description official descriptions

Dreamfall is the sequel to The Longest Journey and is a third-person adventure game with a few action episodes.

The game begins in Casablanca, 2219. Zoë Castillo is about to get involved in a conspiracy that spans across two worlds: the one she grew up in, and a mysterious magical realm. There has been static interference that is disrupting technology, and it seems to be linked to a little girl seen only by Zoë. As Zoë begins her search for a lost friend, she discovers the truth about the two worlds and the search is now on for the one person who may help Zoë unravel the dangerous web she has become entangled in: April Ryan.

Dreamfall puts the player in control of three characters. It also introduces the focus field feature, which allows the player to scan an entire visible environment as seen by the characters and also use it to eavesdrop into other people's conversations. There are a few fighting sequences in the game, and a few instances where the player can choose to fight a character or opt to solve the confrontation in a peaceful way. The game spans 13 chapters; like April in the previous game, Zoë keeps a diary of all the events that occur in the game.

Spellings

  • Dreamfall: Бесконечное Путешествие - Russian spelling
  • 夢殞:無盡的旅程II - Traditional Chinese spelling
  • 梦陨: 最长的旅程 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

333 People (317 developers, 16 thanks) · View all

Reviews

Critics

Average score: 77% (based on 73 ratings)

Players

Average score: 3.8 out of 5 (based on 93 ratings with 9 reviews)

A sequel that shows the adventure genre is dying.

The Good
The graphics of Dreamfall are the strongest part of the game obviously. The locations remain exact replicates of the locations in the first game(except those who are new of course) and everything looks absolutely stunning(taken you have the machine to run this game on optimal performance that is). The models look realistic(my biggest grief with the first game were the models which always looked too polygonized for me), but sadly, that's where the game stops impressing me.

The Bad
Because underneath the layer of impressive state-of-the-art graphics, lie a confusing story with thousands of continuity issues, horrendous voice acting, and music that fails to live up to the awesome jazzy tracks of the first game. The decision to not have the Jukebox in the Fringe Cafe in the sequel just baffles me, it was one of the coolest elements of the first game and I missed it. A lot.

As mentioned, the story is very confusing and a lot of it makes no sense if you keep the first game in mind. 1. Charlie is still working on the Fringe Cafe, 10 years after the first game, where he mentioned that the job on the cafe was only to pay for his education(he was studying to be a dancer). Therefore, he either failed miserably on his biggest dream, or the writers just didn't keep in mind he studied to be a dancer. He never mentions in the script of Dreamfall that he wanted to be a dancer, only that he took over the cafe after the previous owner, Stan. 2. Emma(who looks nothing like she did in the first game) mentions that when April told that she had gone to another dimension, she believed April and Charlie was the one in doubt. In fact, April never tells Emma and Charlie about Arcadia in the first game, and Charlie was the one who wanted to listen while Emma claimed April had gone mad. 3. Despite this being a game developed by Norwegians, the Norwegian version of Dreamfall sounds terrible. It's more like a badly translated version of the English script. While in the first game, the script was all Norwegian, the Norwegian script in Dreamfall contains a lot of English words for places and names(which makes no sense since they were Norwegian words in the first game). Also, a lot of the voice actors have been replaced. I have nothing against Petronella Barker, but I think a lot of the fans were disappointed that Synnøve Svabo didn't return to her role as April Ryan.

I have one thing to say about the voice acting: It sucks! The actors don't sound like they know what they are saying, they also sound completely uninterested, like they were paid to say the lines, but never instructed on what they are talking about. The music sounds incredibly stock, but this is perhaps done on purpose to make you pay more attention to the lackluster voice acting...

The Bottom Line
Compared to The Longest Journey, Dreamfall is a sequel that could have been an awesome game with awesome graphics, but because of the issues I had with the story and the voice acting, which should be the essences in the game, it fails to impress me. Not to mention it has been simplified and the action elements makes it feel more like an action game than an adventure game.

The adventure genre is clearly decaying, which this game really shows. Stick to the first game, it may not have impressive graphics, but the original story remains the best.

Why this became the Game Of The Year is beyond my comprehension.

Windows · by x0n1c64 (12) · 2008

More fall than dream

The Good
Unlike its predecessor The Longest Journey, which was more like a sleeper hit at its time, the release of Dreamfall was surrounded by big hype. It's obvious that the developers of this game came under much more pressure than when they were making The Longest Journey. The latter's success put Dreamfall into a difficult position. It had fairly large shoes to fill, it had to deliver a story that would match its predecessor in quality, and it had to do something about the dead end adventure games found themselves in.

The much-famed story of Dreamfall has a good pace, and the dialogues that advance it are well-written for the most part. The initial introduction of the mystery is indeed impressive, captivating the player from the very beginning. It's of those stories that doesn't let you go until you finish it. You'll want to play the game until the end. So many things in it annoyed me, yet I always kept pressing forward. If you compare Dreamfall to a book, it would be one in which you keep turning the pages feverishly, trying to swallow the whole story in one gulp - regardless of the actual quality of the narrative or its conclusion.

The short gameplay time is only very slightly compensated by the variety of locations. There are sharp contrasts between Stark and Arcadia, and also between different parts of them. The switch between the sunny Casablanca and the depressing Newport in the initial part of the game is just the beginning of location-jumping that will accompany you till the end. Dreamfall still feels like a journey.

The Bad
Everything you've heard about the thin gameplay of Dreamfall is unfortunately true. First of all, it has no puzzles. None at all - neither good nor bad ones. If I had to choose between cat mustaches and the barely existing, ridiculous kindergarden-level exercises you have here, I'd be collecting feline fur for the follicly challenged in no time. I admit that even Dreamfall's own predecessor had its awkward moments when it tried to impose old-school comical inventory item-juggling on the serious story. But that is still thousand times better than a game that basically plays itself.

The absence of puzzles is not the only thing that hurts the game badly. There's precious little interaction in Dreamfall, and I can't help feeling terribly disappointed when I think how enormously enriched the game would have been if the developers added more accessible locations. In Marcuria, there are three or four taverns, but you can only enter one. There are plenty of houses, but you can enter none. When you arrive to the Dark People country, all you can do is run in a straight line from the ship to the library. You can't do anything on your way. Mind you, the location is beautiful; you want to explore it, but you can't. Even as Zoe, you can't explore much; so what is left to say about Kian? The most enigmatic of the three game protagonists barely gets game time anyway. But when he is finally on stage, he is confined to tiny areas where cannot do anything but run to his next objective.

You can feel the developers' intentions behind many actions you must take in the game all too clearly, and that is a bad symptom. They might have discarded the typical complexity and lack of logic found in adventure game puzzles, but they haven't got rid of their artificial nature. And it became only more obvious since the tasks you have to perform in the game are now stripped of challenge to obfuscate their true nature.

Instead of enlarging its world, Dreamfall attempts to bring some variety into the gameplay with its fighting sequences. I think you've heard enough about those. But you must experience them to believe how bad they really are. They make absolutely no sense. If you can win a fight, you will win it. Just press the "strong attack" button several times. If you aren't supposed to win a fight, you won't, no matter how hard you try. The opponents' behavior is idiotic beyond belief. If, for example, you fight two people, one of them will patiently stand and wait till you hack his friend to death before he attacks you. You can't move normally during fights, and the awful camera doesn't help much, either. And yet, the fights you are supposed to win are still pitifully easy.

Which brings me to the next point: why let the player choose if all the choices lead to the same result anyway? You'll be often given several dialogue options, but they are merely cosmetic. No matter what you choose, the result will be the same. Only on one or two occasions, you'll have a "wrong" dialogue choice that will lead to a fight you won't be able to win. Which is just a fancy way of saying "Game Over". I was really angry when I saw how blatantly unimportant those choices were. I could have halfway accepted it if Dreamfall was honest in its linearity, but why deceive the player like that? The most infuriating "dialogue choice" came near the end of the game. You must decide whether to kill a certain character or to spare his life. Out of understandable curiosity, I selected the "kill" option. The protagonist said something like: "Yes, I'll have to kill you", and after a short break: "No, I can't do that!". Really, I'm not joking. And this is supposed to be a choice?! It's like in Japanese RPGs, where you can select "No" as much as you want, but will still be forced to accept every quest you're given.

As for the story, I didn't find it great at all. Good, but definitely not enough to make up for all those gameplay deficiencies. Many times I felt that Ragnar Tornquist was suffering from a "Hideo Kojima syndrome". You know what I mean - when the writer can't resist the temptation of using his story as a receptacle for his ideas. Many times these inclusions are too obvious, and then the quality of the story suffers greatly. What happens in Dreamfall is that its message is too obvious. The writer makes the common mistake of spelling out things for you instead of just indicating them. He tries very hard to convince you that religious intolerance is bad and that you shouldn't trust big corporations - messages that have been done to death in various works of fiction. But even those messages would have had more weight if the writer let the players come to conclusions instead of putting them in plain view.

The story is also blatantly underdeveloped and lacks detail. What do we learn about the Six? Nothing. We just realize that they are obviously evil. But what is their motivation? We don't know. Much of the characterization is flat, descending into cliches, generalizations, and trivialities that even Japanese RPGs try to stay away from. The motives of the characters are often poorly explained; for example, there is nothing convincing in Kian's ideological changes, and the whole thing feels awfully rushed.

The writing can get corny. I found the comic relief largely inappropriate, especially the pop culture references in Crow's dialogues. Anachronisms should also be done with style, as early Monkey Island games showed.

The story of Dreamfall is also clearly unfinished. It's true that Zoe's story is more or less resolved in the end, but we are left with so many unanswered questions that you want to scream "Where is the second part?!" after you finish the game. You'll begin doubting whether they sold you all the game discs when you have completed it.

The Bottom Line
Dreamfall is a disappointment on all fronts. Its gameplay is disastrously shallow and unsatisfying. Despite the strong beginning, the story fails to reach the expected quality. Any adventure classic of the past will provide more compelling gameplay; and if you are interested in "philosophical", larger-than-life melodrama... well, there are always Japanese games out there.

Windows · by Unicorn Lynx (181780) · 2014

Excellent story and characters, but short on gameplay

The Good
The story. This is really a novel in game form, and everything takes a back seat to the story. The game comes on six CDs, probably because it includes so many lengthy cutscenes. The story is long for a game (as was The Longest Journey), and takes the time to build up properly.

The characters. It's rare to see a game with significant character development, but Dreamfall takes the time to do it. There are a few scenes that could have come across as cheesy, but since we've traveled with the characters and sympathize with them, they work.

The scenery. As in the Myst games, many of the game locations are beautiful, and you just want to wander around and gawk (which you're free to do).

The Bad
It's too easy. As I said, everything takes a back seat to the story, and this includes the gameplay: there are precious few puzzles, and none of them are very hard. The only time I had to consult a walkthrough, it turned out that I had the right idea, but wasn't doing it in just the way that the game wanted. In some cases, the "game" consists in nothing more than getting a plot point from one cutscene, then walking across town to watch the next cutscene.

Linearity. The story of Dreamfall is told in one particular way, and the player has to follow along. Consequently, there's only one thing to do at any time. As a corollary, if you get stuck on one task, you're stuck. Unlike a game like The Secret of Monkey Island, there's nothing else to work on.

The interface. Unlike The Longest Journey, Dreamfall is a third-person 3-D environment. This means that you can now look around in all directions, but comes with some problems. The camera tries to be smart, and swivels around the main character rather unpredictably. At the same time, movement is camera-relative, not character-relative, so if you have Zoë walk toward you, and the camera swivels to avoid a wall or something, you'll find that she's now walking at a right angle to the way you want her to go.

Combat. Yes, this is an adventure game that includes some combat scenes, and your character can die. But if he or she does, the game gives you a chance to try again. I'm not a big fan of timed sequences in adventure games (where you have a limited amount of time to complete some action), since I prefer puzzles that make me think, rather than test my agility; and the combat sequences in Dreamfall have all of the disadvantages of timed sequences, doubled.

The graphics. Yes, I know I said the scenery is beautiful. But it's also 3-D, which means that everything has to be rendered in real time as textured polygons. If this had been a node-based game, they could have prerendered the scenes in a lot more detail (compare Myst: Uru to, say, Riven to see what I mean).

The voice acting. Most of the actors give decent performances, but a few were just bad (yeah, I'm talking about you, French magic-user!).

The ending. There's going to be a sequel to Dreamfall, and this couldn't have been more obvious if they'd tacked on "To be continued..." at the end.

The Bottom Line
Well worth playing, IMHO. The story is engaging, and the characters reasonably three-dimensional. The game is long enough to let us know the characters and empathize with them. Just don't expect challenging puzzles, or even a lot of gameplay.

Windows · by arensb (7) · 2006

[ View all 9 player reviews ]

Discussion

Subject By Date
Nooooooooooo where's the sequel?!?!?!? Matt Neuteboom (976) Jul 1, 2008

Trivia

666

Curiously, four out of the seven *.CAB file archives located on the game CDs (2, 3, 4, and 5) are 666,000 kB large and the total size of all files on the first CD is also very close to that number.

1001 Video Games

The Xbox version of Dreamfall: The Longest Journey appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Azadi

The Azadi culture in the game is based on the real world Persian culture (today's Iran, Afghanistan, and Tajikistan). The word "Azadi" itself is a name of a tower in Tehran, the capital of Iran, which was built in 1971 and has since become the symbol of the city. Ironically, the Persian word azadi means "freedom", which doesn't exactly fit the fanatical nature of the Azadi in the game.

Damien's apartment

The two Chinese characters which can be seen on the background during the cut-scene in Damien's apartment are 平和, which are pronounced heiwa in Japanese and mean "peace".

Funcom

Dreamfall is an anniversary game for Funcom, as it is the 25th game they developed.

Sexual references

Intentional or otherwise, the two closed taverns that Zoë can see when she is first in Marcuria are "The Cock and the Puss" and "The Salty Seaman", which both have ambiguous sexual undertones.

References

  • There are several references to Funcom's Anarchy Online series in the game. A copy of the Anarchy Online novel is visible in Zoë's apartment, and the music that plays on the first floor of Reza's apartment is also a track from the MMORPG.
  • There are various Dreamfall and The Longest Journey boxes throughout the game. Such as in Reza's bathroom shelf, Zoë 's floor near the TV, behind the Merchant at the crossroads, as well as many other places.

Technology

Although the game's minimum requirement on the box and "readme" file states that you need a GeForce FX 5700 or a ATi Radeon 9550 display card to run it, the game is playable on older cards such as GeForce 3 or Radeon 8500. In fact, it only uses pixel and vertex shaders version 1.1 not version 2.0 and beyond. However just like every shader model 1.1 powered game it won't work with GeForce 4 MX.

Awards

  • GameSpy
    • 2006 – #3 Xbox Game of the Year
    • 2006 – #8 PC Game of the Year
    • 2006 – PC Adventure Game of the Year
    • 2006 – PC Adventure Game of the Year (Gamers' Vote)
    • 2006 – Xbox Adventure Game of the Year
    • 2006 – Best Music of the Year (PC)
    • 2006 – Best Story of the Year (PC)
  • PC Powerplay (Germany)
    • Issue 02/2007 – The Most Interactive Movie in 2006

Information also contributed by Karthik KANE, Sciere and Unicorn Lynx.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

The Longest Journey
Released 1999 on Windows, 2014 on iPhone, iPad
Original Journey
Released 2017 on Windows, Macintosh
The Longest Journey + Dreamfall
Released 2007 on Windows
A Glider's Journey
Released 2019 on Windows, 2021 on Nintendo Switch
Schizm: Mysterious Journey
Released 2001 on Windows
LEGO Builder's Journey
Released 2019 on iPhone, 2019 on iPad, 2021 on Windows...
Lumini
Released 2015 on Windows, Xbox One, Nintendo Switch...
Journey
Released 2012 on PlayStation 3, Windows, 2019 on iPhone...

Related Sites +

Identifiers +

  • MobyGames ID: 22143
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Tom Murphy.

Xbox 360 added by Parf.

Additional contributors: Unicorn Lynx, Jeanne, POMAH, Sciere, Игги Друге, Robin Ferreira, Paulus18950, Cantillon, Patrick Bregger, FatherJack.

Game added April 26, 2006. Last modified March 31, 2024.