EverQuest

aka: EQ
Moby ID: 275
Windows Specs
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Description official descriptions

EverQuest is a fantasy-themed massively multiplayer online role-playing game.

The game's basic concept is reminiscent of earlier MUD (multi-user dungeon) games, replacing text-based gameplay with a graphical interface. In the beginning of the game, players create their avatars. Character races range from traditional elves to creatures unique to the game's world, such as the dragon-people Drakkin. Afterwards, the player assigns a class to the avatar, choosing between several categories which include various types of warriors, spellcasters, and clerics. It is also possible to customize the avatar's physical appearance.

The player then ventures into the medieval fantasy world of Norrath. The basic gameplay is similar to that of most other RPGs: the player character fights monsters, accumulating money and experience points, and completes quests given by non-player characters. Trading with other player characters occupies an important place in the game; characters' trading skills can also be improved.

Social interaction between players is often essential to build a balanced, efficient party of characters in order to tackle dungeons and bosses as a group. Players can interact with each other and discuss strategies, as well as join in-game player guilds. The game mainly focuses on cooperative gameplay; dueling is confined to restricted PvP (player-versus-player) areas.

Spellings

  • エバークエスト - Japanese spelling
  • 无尽的任务 - Simplified Chinese spelling
  • 無盡的任務 - Traditional Chinese spelling
  • 에버퀘스트 - Korean spelling (Hangul)

Groups +

Screenshots

Promos

Credits (Windows version)

164 People (110 developers, 54 thanks) · View all

Reviews

Critics

Average score: 84% (based on 24 ratings)

Players

Average score: 3.4 out of 5 (based on 46 ratings with 9 reviews)

Welcome to the 'Real' World. (?)

The Good
D'oh it's Everquest! There are only two reviews and not that much stuff on it on Moby Games because everyone who has it is playing it right now! It is the hugest online game ever created. More than 600, 000 people play it and there are limitless possibilities from creating a character type to making a dent in the world! I would like to go into more detail, but it would take a loong time to explain it all. The Basics are: You make a character, and depending what race you are, you start off in a different city. There is no real point; you do what you want; sell stuff on message boards, chat, adventure or make a name for yourself. Just don't fight around a city, or you'll be killed witout haste by a guard, and you don't want to fight them. So, stock up on the caffeine (either Coke or Coffee) and get ready to put in at least 10 hours a week. Note that there ARE quests you can accomplish, however.

The Bad
You have to pay $5-$10 a month, and when you get killed you'll have to find your body to get your items back, which no one but you can take.

The Bottom Line
HUGE RPG where you do whatever you want, all over the internet, all for a small price.

Windows · by Dragoon (106) · 2000

Pretty good, if you're an addictive personality.

The Good
"EverQuest" is quite an experience. A standard sword-and-sorcery hackfest, it delivers 3D mages-and-maces goodness over a huge, twice-expanded world. Exploration of the entire Everquest universe would take weeks; the selection of monsters, spells, weapons, armor and magical items is immense.

EverQuest is also a well-balanced game, offering relatively steady progression through various levels of nasty monsters, and is extremely player-friendly; no cherry-picking PKers will ruin your game here (unless you want them to.) An imaginative and very effective addition is the EQ "party" system whereby players are encouraged, and derive significant benefits from, acting as a team. Parties are easily set up and disbanded as needs dictate, and the resulting cooperation enhances the game experience and play balance a hundredfold.

The Bad
It's soooooooo slooooooooooowww.

Progression through each level, assuming you play more or less by the rules, takes hours, hours, hours and more hours. This is especially frustrating because the game lacks a substantial number of really interesting quests for characters under level 20. So if you want to advance to the point where you'll be doing really cool things, you're looking at literally days of gameplay fighting the same monsters over and over again.

Like it or not, most EQ gameplay is essentially a math contest; you engage a monster in combat and if your (average damage inflicted per minute/monster HP) is higher than (average damage taken/your HP) you will win; if not, you'll lose. Defeating a superior monster is essentially impossible, and tricks that allow it to be done are usually removed from the game by its makers. Consequently, the monsters you can fight at any given time are limited; anything more than 2-3 levels higher will kill you with ease, and anything 2-3 levels below will give no experience. Since any level advancement after the first few levels requires you kill SCORES of monsters, you'll find much of your gaming experience consists of fighting a predictable battle, resting, fighting the same battle, resting, ad nauseum. Group play allows for killing slightly higher-level monsters but doesn't change the overall pattern of play.

In short; if you want to get something out of EQ, you need a lot of time.

The Bottom Line
The best online RPG out there, but awfully time-intensive and not as deep as some would like.

Windows · by Rick Jones (96) · 2001

An oustanding gaming experience, but often criticized by those who don't understand the concept of "game balance".

The Good
The social interaction between players is one of the biggest draws of the game. Everquest was designed from the ground up to be a cooperative game which, in almost all cases, requires you to cooperate with other players in order to advance in levels (and, therefore, in power and ability). And this forced cooperation leads to online friendships, which gives you a reason to return to the land of Norrath again and again. I know many people for whom the game itself is secondary to the social aspects of simply hanging out with their friends and chatting.

The Bad
The thing that I disliked most about Everquest was the incessant whining and groaning and pissing and moaning that occurred in the online message forums and newsgroups. If you read the posts made in these groups and on these websites, you'd come away with the impression that people were being forced to play Everquest at gunpoint. Some people simply never seemed to grasp the concept that the game wasn't obligated to be all things to all people. Whenever Verant would adjust the game parameters to counter cheezy tactics or exploits, the cries of "NERF!" would begin, and whiners would come out in droves. It was demoralizing.

However, to be fair, it is also true that Everquest's biggest problem is Verant themselves. Somewhere in the development of Everquest, the design team got it into their heads that (A) the game should have "mystery," and (B) players were morons. This attitude continues largely unchanged to the present day, over two years after the original commercial release of Everquest. There have been many instances over the two years of Everquest's existence where the players themselves discovered bugs or game imbalances, but which would not be acknowledged (much less fixed) by Verant. Verant simply took the attitude of "You're wrong, and there's no way you could know nearly as much about the game as we do, so shut up about it already." On many occasions, however, it turned out that Verant was wrong and the players were right. Sometimes this would be fixed with a nod to the players. Most of the time it would be fixed quietly, without explanation, and Verant would claim that there had never been a problem in the first place. Occasionally, they'd fix it and claim that they discovered the problem independently of the players, and really, they'd never heard anything about it at all from the players (despite countless messages into the newsgroups and web-based message boards).

The Bottom Line
Everquest is a highly addictive experience for those who prefer to socialize via the Internet. It's also a powergamer's dream. But don't bother reading the message boards or the newsgroups. You'll just drive yourself mad and ruin the game for yourself.

Windows · by Afterburner (486) · 2001

[ View all 9 player reviews ]

Trivia

1001 Video Games

EverQuest appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Controversy

Verant Interactive was in late 1999 and early 2000 under the suspicion of having based EverQuest on DikuMUD source code, which would be against the DikuMUD license since EverQuest is a commercial game.

This was a minor controversy, but ultimately led to Verant Interactive issuing a sworn statement to the Diku Group on March 17, 2000, that EverQuest was NOT based on any DikuMUD source code.

This statement can be read at: http://www.dikumud.com/everquest.aspx.

Novels

In 2005, CDS published two novels set in the EverQuest world: The Ocean of Tears, by Stewart Wieck, and The Rogue's Hour, by Scott Ciencin.

Title

Because of how addictive the game was to some people, players sometimes referred to the game, jokingly, as EverCrack or NeverRest.

Awards

  • Computer Gaming World
    • April 2001 (Issue #201) – Multiplayer Game of the Year
    • November 2002 (Issue #220) – Introduced into the Hall of Fame
  • GameSpy
    • 2001 – #15 Top Game of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #65 in the "100 Most Important PC Games of the Nineties" ranking
  • Game Informer
    • August 2001 (Issue #100) - #33 in the "Top 100 Games of All Time" poll
  • PC Gamer
    • April 2000 - #28 in the "All-Time Top 50 Games Poll"
    • April 2005 - #24 in the "50 Best Games of All Time"
  • PC Player (Germany)
    • Issue 01/2000 - Best Online Game in 1999

Information also contributed by LepricahnsGold, Pseudo_Intellectual and xxxxxxxxxxx

Analytics

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Related Games

EverQuest: The Shadows of Luclin
Released 2001 on Windows
EverQuest II
Released 2004 on Windows
EverQuest: Depths of Darkhollow
Released 2005 on Windows
EverQuest: The Planes of Power
Released 2002 on Windows
Lords of EverQuest
Released 2003 on Windows
EverQuest: Gates of Discord
Released 2004 on Windows
EverQuest: The Ruins of Kunark
Released 2000 on Windows
EverQuest: Lost Dungeons of Norrath
Released 2003 on Windows
EverQuest II: Desert of Flames
Released 2005 on Windows

Related Sites +

  • EverQuest Corner
    News and events relating to EQ.
  • EverQuest EPK
    Electronic press kit for the game released in 1998 before the games actual launch, featuring in-game footage.
  • EverQuest Stratics
    THE comprehensive source of statistics and advice for EverQuest. Also features news and message boards.
  • EverQuest Vault
    A glossy fan site specializing in the news, events and happenings of Everquest. Includes FAQs, advice and message boards.
  • This World is Your Playground
    An Apple Games article about the Mac version of EverQuest, commentary being provided by Director Richard Lawrence (March, 2003).
  • interview (March 23, 2009)
    for WarCry with artist Kevin Burns
  • interview (March 4, 2009)
    for Massively with artist Kevin Burns

Identifiers +

  • MobyGames ID: 275
  • [ Please login / register to view all identifiers ]

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Contributors to this Entry

Game added by nullnullnull.

Macintosh added by Corn Popper.

Additional contributors: Dan Homerick, PCGamer77, Unicorn Lynx, Attila, Jeanne, Apogee IV, Zeppin, Paulus18950, Cantillon, Patrick Bregger, Rik Hideto, FatherJack.

Game added September 16, 1999. Last modified March 31, 2024.