Batman: Arkham Asylum

Moby ID: 42258
Windows Specs
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Description official descriptions

Once again, Batman has captured and returned the Joker to Arkham Asylum. Unfortunately, the inmates have taken over and the Joker is now running the show. Play as the Caped Crusader, navigating in a 3rd person style through the grounds and collective wings of Arkham Asylum; a super-prison and rehabilitation center for Gotham's most hardened criminals.

Using a combination of stealth, detective work, and exciting combat elements, proceed toward your ultimate goal of apprehending the maniacal Joker. On the way, you'll encounter some of Batman's deadliest foes. Fortunately, you're not entirely alone, as Batman will receive assistance from the surviving guards, and information from the computer genius Oracle.

Make use of the grappling hook, Batarangs, explosive gel, zipline, electronically-assisted vision, and more. During your search, you will gain experience points from defeating opponents, finding hidden items, or accomplishing special tasks. Once you "level up" you can purchase/upgrade an ability or feature of Batman's arsenal. The game features a controllable camera viewpoint and an optional first-person view for viewing things up close.

Strewn about the grounds of the Asylum are 240 "riddles" for you to solve, courtesy of the Riddler, and a variety of achievements/trophies to unlock, depending on your gaming platform.

Spellings

  • 蝙蝠俠:小丑大逃亡 - Chinese spelling (traditional)

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Credits (Windows version)

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Average score: 92% (based on 98 ratings)

Players

Average score: 4.2 out of 5 (based on 175 ratings with 7 reviews)

Fear the dark knight

The Good
Batman is been paid somehow as he deserves. After some good films directed by Tim Burton (films that have little to do with comics, but good films anyway), Joel Schumacher buried and destroyed the bat. Since that moment, nothing remarkable, but then, without a great fanfare, Christopher Nolan directed Batman Begins, an incredible film about the superhero that was a new beginning., and the film that Batman deserved. Nolan did what he should with Batman, and the confirmation arrived with The Dark Knight.

This evolution of the superhero in the movies has a similar path with the evolution in the games. We have some good games for the 16-bit (maybe the best one Adventures of Batman & Robin for Genesis), but they're only funny games and nothing more. It all changed when Batman Arkham Asylum arrived.

The most important thing is the fact that Batman Arkham Asylum is not just the best superhero game released, we're talking about one of the best games made in some years. When people started to talk about this game, some people started to think that it was not going to be as good as it was looking at the moment, but when they played the game themselves they realized that an incredible game was released, a game made with respect, an homage to Batman as never made before. Talking about the homage, we have a lot of information during the game with biographies of many characters, as well as many different antagonists selected for the game.

The game is the perfect combination between beat 'em up and Stealth games, that made the game more dynamic. Without a doubt, the Stealth parts are the most remarkable, you'll feel like a true superhero with many different weapons (none of them are useless) and different ways to defeat your foes. Your foes will react at every action that you do in this game, they'll fear you once you start defeating their partners, which is something really funny (for you, not for them of course...) The beat 'em up parts are good too, with a perfect battle system with many different and suitable movements. In spite of this, when you begin the game you don't have the special movements and it may look a bit limited, what's more, in the first battle you may think that his game is just a beat 'em up game where you're only going to push a button many times to fight your foes, but nothing further from the truth.

At the beginning, the storyline looks a bit typical, but when you progress the storyline turns better. The depth of the story is enormous, specially when you face the scarecrow, which is one of the best parts of the game. Facing the scarecrow means facing yourself, your fears and all the things that made Bruce Wayne to become Batman. Every confrontation with the scarecrow is placed in an strategic point of the story, it's good because it made the game varied. The number of confrontations with him are just the confrontations that the game needed.

Music has an important part of the product. It's more gothic than orchestral in some parts, and it's the perfect ambient for the perfect game. The music is the perfect accompaniment to carry out your plans to defeat a handful of thugs without being noticed. Voices and FX are great too, like the other aspects of the game.

Graphics has no defects, making a compact game without nothing to threw it up. Animations are amazing, special facial animation, and textures are magnificent. You can admire that work with the models in the main menu, by unlocking some concrete secrets. Stages are big with many details and different elements.

Gameplay is precise, not just the incredible battle system. Moving all around the island is a pleasure using all your "powers", soon you'll feel comfortable with the controls and you'll be exploring the whole island without any problem. A good point for the game is the fact that you don't have to open the menu to select a weapon, you only have a map screen (and the secrets and biographies) and nothing more, so, the game is very flowed. You have also different difficulty levels.

If all that's not enough, there are secrets all over the island. You'll be addicted soon to find them all because it's not something really difficult, and it's really funny. To help, you can take the secrets map (which is also a secret) in the game to know where they are hidden. That's something good because most of the times you'll find that valuable item once you've reached most of the secrets of a concrete area, and with the map you will not spend a lot of time wondering where the hell are the rest of the secrets.

To finish with, besides the main story and the secrets on it, you have a challenge mode where you have to reach a score (in beat 'em up challenges) or achieve concrete goals (the stealth ones). Stealth mode is specially funny, with many different goals to gain the medals. Without any doubt, a extra mode for a perfect game.

The Bad
There are no things that I didn't like of this game. The worst thing of the game is that it's not long, but it's so funny that it looks that it lasts the half. When you're near the end you'll start to pray for more.

To find fault with the game, most of the big enemies need the use of the batarang to defeat them. Only the battle with Joker and the one with Poison Ivy are different about that.

The big problem of a game like this is the fact that the shadow of the game is going to be really long, and to repeat its success something really hard.

The Bottom Line
Arkham Aylum is one of the best games made in a long time, not just the best superhero game, I'm talking in general terms. You'll feel like you're the dark knight, knowing all the things that you're going to do in each moment making possible incredible strategies for a game that combines stealth with beat 'em up.

Fear the dark knight.

Windows · by NeoJ (398) · 2009

Building A Better Batman Game

The Good
From Rocksteady, who previously released Urban Chaos: Riot Response, Comes Batman: Arkham Asylum. Batman is of course one of the most popular comic book characters of all time, with some 80 years of history. Yet oddly, most Batman game are just not that good.

And out of those most are based of a movie or the animated series. Of the few that are based directly on the comics, pretty much none are any good. Can Rocksteady turn the tide?

The Man Who Laughs…

In Batman: Arkham Asylum, we find that Batman has just captured the Joker again. He returns the clown prince of crime to the infamous Lovecraftian asylum. After a badass and lengthy intro, The Joker escapes. Now Batman is to be the guest of honor in the madman’s homecoming party.

And The Batman, will be in for a long night. He will also face the likes of: Bane, Killer Croc, and Poison Ivy. Just to name a few.

No prior knowledge of Batman, is required to enjoy the game. But for those who are long-time Batman fans, the game will be an additional treat. As there are many references, that only Batman fans would get. These often revolve around obscure Batman characters that have not been seen in years. Or recent infamous ones, like Hush.(Sorry, to find out more, you will have to play the game.-MM-)

Oh, and did I mention that the game was written by Paul Dini? Who was a writer on the animated series, and has written Batman comics as well?

The World’s Greatest Detective

There are various modes of play in Batman. One you will use often is detective mode. In this mode you can track clues to find your next objective. See which enemies have guns and plan your attack accordingly. See which walls can be destroyed and find hidden paths and items.

The game contains some 240 riddles. Given by none other than The Riddler himself. These involve: finding hidden riddler trophies, to solving riddles, in which you must scan the area, once you think that you have worked it out. By doing these you not only increase your completion percentage, but you can also unlock character bios, some 40 in all, as well as character trophies, these are highly detailed and use the in- game graphics. There are also achievements to be had.

The combat, in off the chain. And looks great, almost like it was choreographed. You can attack, stun, and counter. And when you have to fight 10 or more enemies you can easily take them down, because you are Batman. There are also various “takedowns”. In and out of combat. From stealth, to inverted. Speaking of stealth. It works like this…..

Stealth, is called: “invisible predator” mode. In these set pieces, you have say six armed goons, and it is up to you on how to take them out. One of the most useful and just downright badass ones, includes inverted takedowns. In which Batman, strings foes up with his grapple gun. You can also sneak up behind them, for a silent takedown. Or you can grab them with your grapple-gun and pull them down. There are just tons and tons of ways to do this.

You also get to play with a lot of cool gadgets. Like: batarangs, explosive gel, and a grapple gun, among others.

You basically get to be the reason why they are afraid of the dark. Which is too cool.

The graphics are great, and use the Unreal engine. Believe it or not Arkham Asylum, kind of resembles Bioshock’s Rapture. This game also proves that multi-platform games do not have to take a backseat in the visual department. The lighting is great, as are the rag-doll physics. Batman, and all the inhabitants of Arkham look great, many classic villains sport a new creepy design, like the Scarecrow, and Killer Croc.

The music is great, and fit’s the game perfectly. The sound effects are also very well done. But it the voice actors that steal the show. Reprising their roles from the legendary animated series, are Kevin Conroy as Batman, and Mark “Skywalker” Hamill, as The Joker. And they do a stellar job. And while this game is NOT based on the T.V. series many other actors from the show reprise their roles.

This game was clearly made by people who have a passion for the character, and I hope to see more Batman games from them in the future.

The Bad
The Killing Joke

This may seem strange. But I actually wish that the game was longer. I have already finished it twice!

The difficulty selection is unbalanced. Easy is almost no challenge at all. While Medium and Hard, are too difficult. Why is this so common in videogames?

Almost all of the bosses in the game have the exact same strategy, which is disappointing. (To say the least.-MM-) The only boss fight that strays from the norm, is the one with Poison Ivy.

The Bottom Line
A thrilling adventure into the heart of darkness. Even non Batman fans will love this game.(I know a few, and they love it.-MM-) And for fans it will be a real blast, what are you waiting for? Go and pick up one of the best games of 2009!

Xbox 360 · by MasterMegid (723) · 2009

Atmospheric and Innovative Stealth-Action

The Good
For all the impact he's had on comics and all other kinds of media, Batman's portrayal and success as character has always been confusing. He's innately dissonant in nature: here we have an emotionally scarred, near sociopathic man haunted by events of his childhood, who fights crime in a grim dystopian city where it's always night and the glass is always half full (...of BLOOD!). One who dresses up in a rubber animal suit and is directly responsible for many of the tropes of the campy, childish silver and golden ages of comics. This disconnect is most jarring in the comparison of the infamous Adam West Batman of the 60's TV show and classic comics, and the gritty, harsh, GODDAMNED BATMAN of the modern age and the Dark Knight film series: the same character seen in a different light can become completely unrecognizable. If anything, Batman's characterization has been dreadfully inconsistent, which is not too big a deal, especially considering his roots in comics. However one thing is certain, which Arkham Asylum makes perfectly clear: Batman is a Badass.

Much as the animated series of the 90's has been praised for, the Batman of Arkham Asylum perfectly balances the new and the older sillier Batmans from across the decades. Dark and edgy but also completely unashamed of its quirky comic roots. Not just for Batman as a character but for the franchise as a whole: while it is most reminiscent of the aforementioned animated TV series (mostly due to its returning voice actors and script penned by writer Paul Dini), this is no specific Batman, but ALL of them. And the sum is most definitely greater than all of its parts, because this is arguably the best adaptation of Batman the franchise has ever seen. A celebration of what makes Batman great: The Essential Batman.

Arkham Asylum, uncommon for a licensed game, is completely unique in its execution. Whereas most licensed games can usually be summarized as something along the lines of "RPG", "shooter" or most common historically, "platformer", Batman is its own animal. It's sort of a cross between a gadget-based action-adventure like Zelda, with a battle system somewhat like a 3D beat 'em up, and a completely unique take on stealth like nothing that has come before.

As expected, gameplay relies heavily on utility belt gadgets, such as batarangs, bat explosive goo, and at least three variations on the bat grappling hook. Speaking of which, echoing Bionic Commando, the jump button is gone and replaced by a grappling hook, and arguably for the better. It's automatically aimed and fired at the press of a button, and will have you zipping around rooms, from ledge to ledge or gargoyle to gargoyle with ease. The whole thing feels extremely streamlined, but manages not to come across as being too casual-friendly: the easier to manage controls make it less aggravating and allows the player to deal with the tense and difficult stealth combat situations, rather than having to wrestle with the controls. Other toys are used in predictable but welcome ways, such as the explosive gel which serves as the remote-controlled answer to Link's bombs, or the upgraded bat-grapple which is used to pull down obstacles and reel in enemies.

In terms of exploration, it is fairly solid and comparable to something like Metroid Fusion in its structure and linearity - a semi-linear exploratory adventure game with frequent options side-paths and optional backtracking, and a linear main road with frequent twists and turns. It does a decent job disguising its relatively straightforward path by making it sometimes difficult to find exactly what is the right way out of the particular puzzle room you're in, and littering the various secret trapdoors and air ducts with hidden character logs and collectible trophies courtesy of Batman's nemesis, The Riddler, who is portrayed as a bloodthirsty and insane genius with an inferiority complex. One of the most satisfying aspects to the exploration is solving his riddles, which are given as hints leading you to various decorative objects lying around the Asylum, sometimes hidden in plain sight, sometimes devilishly hard to find. These unlock character bios for plenty of people in the bat's rogues' gallery, some of them very obscure.

Melee combat is adequate. You have a fairly standard punch and kick combo, as well as some throws and takedowns which seem to be used automatically when the combo meter is racked up. Every standard attack is initiated with the press of a single button. More interestingly, you have the ability to interrupt and counter any incoming melee attack with the press of another button and proper timing. Opportunities for these maneuvers are shown by a symbol appearing over enemies' heads, depending on difficulty. You also have a finishing attack, usually smashing enemies' faces into the floor with your enormous fist. This is all liberally sprinkled with a healthy dose of slow motion. It's mostly unnoticeable while you are playing, but when watching someone else play the amount of slow motion is fairly jarring. It runs extremely smoothly with very few cheap deaths - you are given a directional dodge roll which mercifully seems to make you invincible to attacks that only graze your hitbox, and the counter system allows you to make it through most altercations unharmed, with skill. Things get a little tense when enemies with unblockable knives, assault rifles, or worse, stun guns show up, but you soon learn how to prioritize and take out mooks in the proper order depending on what they're carrying. There are few differences between enemies besides what weapon they're carrying, but it manages to mix things up enough to keep things interesting.

The boss battles are a mixed bag. The introspective drug-induced hallucinations provided by the Scarecrow are surreal and atmospheric with excellent sound and art direction. But the way you actually fight him isn't particularly amazing. Similarly, the boss fight with Poison Ivy is quite visually impressive but consists mainly of 'shoot the boss in its weakpoint and don't get hit'. Worst of all is Killer Croc's battle, which should have been tense and unnerving, but is effectively tedious due to its ease and predictability. Additionally, there are an alarming number of re-skinned minibosses which are fought by simply throwing a batarang and side-dodging.

The main attraction and what will most likely win the player over is the stealth combat. Typical of stealth games, you can crawl through ducts, lurk directly over mooks' heads without them looking up, and peek around corners. What makes this completely different from Hitman or Metal Gear Solid where you enter and dispatch enemies completely undetected, is that your enemies will inevitably know you are there, watching them from the shadows. And you want them to. As you take them down one by one, you can watch and hear them become noticeably more agitated, looking over their shoulder often, shooting at random noises, and nervously shouting at you when they have no idea where you're coming from. This is all supplemented by the hilariously malicious taunts of the Joker, who is quite possibly the worst person anyone could ever work for. And hunting them down feels really good. There are no enemies in Arkham Asylum: only your prey.

One of the most helpful items to supplement your stealth in Arkham Asylum is the Detective Mode, a sort of X-ray vision and all-purpose scanner for the various forensic activities the game has you participate in. More effectively, this amounts to institutionalized wall-hacks, allowing you to see enemy skeletons from anywhere in the room, as well as whether they are carrying a weapon. X-ray vision in stealth is nothing completely new (Perfect Dark may have been the first example), but this game does it so well that when gadgets of the sort become standard equipment in the stealth action hero's toolbox, they will have most likely done so following Batman's example. Knowing where baddies are at all times is extremely helpful, and going back to sneaking around otherwise will be quite difficult. Besides that, it highlights in orange items of interest such as the many convenient human-sizes air vents for you to sneak around in, as well as breakable walls and collectibles. This presents a minor problem, as with no disadvantage to leaving it on constantly, players will inevitably run around with the screen completely blue-tinted and outlined, obscuring the beautiful graphics.

On that point Arkham Asylum doesn't disappoint. While it suffers slightly from the same graphical problems as most 7th-gen games, with textures and normal lighting giving characters and certain objects the appearance of naugahide or resin anime figures, it looks impressive in motion, and even seems to have passed that textural uncanny valley for some character models, especially Batman's, in game. The textures for Bruce's enormous, manly chin are so high-res you can easily see his hair follicles in glorious HD. And the game takes pleasure in you doing so: during the events in the game, Batman grows an astounding amount of stubble to accompany his battle-torn bat-suit, over the course of only a few hours. Other characters weren't as lucky. Harley Quinn, in her horrifying and sexy new outfit, has hair which appears to be made of PVC. Something similar happens with Poison Ivy, where the vines covering her almost naked body are cut from the same polygons as her skin and cloth, with normal lighting compensating for the compromised geometry. One annoying flaw is the foliage: in 2009 I never thought I would see plants rendered with the 'clusters of leaves turning so they always face the camera' effect, but it still appears even in an otherwise graphically superior game. Those flaws aside, the game looks simply excellent.

The characters are presented with plenty of charisma, especially Batman himself who oozes manliness (er, in a family-friendly way of course). Voice actors from the well-received animated series reprise their roles for major characters, and the new guys they got to do voice work do a very good job as well. There are no voiceovers that fall below the line of adequate. The music is dark and heroic, and fits the tone of the game perfectly. The writing isn't particularly amazing for its dialog, but the storyline itself is fairly engaging. As expected it has Batman facing the Joker in Arkham Asylum, where all hell has broken loose. While following the Joker's trail Batman uncovers a conspiracy involving Arkham staff to produce a toxin with effects like super-steroids. You apprehend various Batman villains one by one and save the day.

The Bad
Overall, Arkham Asylum is nearly flawless. The framerate drops occasionally at obvious loading spots, and it sports the same styrofoam physics engine games have been using since early last gen which often does humorous things with ragdolls. But for a game with such seemingly open stealth combat and pseudo-platforming, there are surprisingly few bugs. In a single playthrough I encountered only two such errors, and neither were game-breaking, one only requiring me to load from the checkpoint which was passed a few seconds earlier.

The game is a bit shorter than perfectly ideal. It feels like it would have been the perfect length if you took on just one more villain before the (somewhat anti-climactic) final showdown, perhaps Mr. Freeze. Nevertheless it should be seen as to the game's credit that it's over before it wears out its welcome.

Another thing that will bother anyone used to games such as Fallout 3, where nearly every single device can be picked up, read, hacked or otherwise interacted with is that very few of the objects seen lying around really do anything. Almost nothing even has physics with which you can knock it around or play with it, as pointless as that may sound. Everything that is even remotely important is highlighted orange when looked at through your detective mode scanner. One can only imagine how much more immersive and entertaining the game would have been if you could interact with the various books and terminals scattered about the asylum.

The PC version isn't inferior at all to its console counterparts, but it does not take full advantage of the platform. There are no options to change the controls in-game - you have to do it from the launch menu. Other luxuries PC gamers might be used to such as quicksaving are also absent. Make no mistake, this is a PC port of a console game. There is some rather nasty DRM present even in the Steam release, which may bother some. None of this is a big enough inconvenience to make the PC version worth skipping.

The Bottom Line
Minor nitpicking aside, as a complete package Arkham Asylum does not disappoint on any front, something highly admirable for a licensed game. While it is undoubtedly the best comic-based game ever, one need not be a fan of Batman to find something to love here - it is an excellent game in its own right, and anyone with an interest in action, stealth, or cinematic games should check it out.

Windows · by GeoffPS (24) · 2009

[ View all 7 player reviews ]

Trivia

1001 Video Games

Batman: Arkham Asylum appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Batcave

The idea of a secondary Batcave in Arkham Asylum first appeared during the No Man's Land saga.

Batman: The Animated Series

Batman, Joker and Harley Quinn are voiced by Kevin Conroy, Mark Hamill and Arline Sorkin respectively, who reprise their roles from the critically acclaimed Batman: The Animated Series.

The story is written by Paul Dini who, as well as having contributed to the comics, was a writer on the series.

PlayStation Home

Inserting the game into your PlayStation 3 console will unlock a PlayStation Home exclusive personal space called the Batcave Outpost Apartment. The space includes a replica of Bruce Wayne's underground lair, including famous items such as the Batsuit, Batmobile, and Batwing.

References

If Batman is killed by Bane, one of the death cut scenes shows Bane breaking his back. He also taunts Batman during battle, yelling "I will break you" and making a kneeing motion. This is a reference to the Knightfall storyline, where Bane actually broke Batman's spine.

References to Arkham Asylum: A Serious House on Serious Earth

The game references Grant Morrison's Arkham Asylum: A Serious House on Serious Earth several times: * Amadeus Arkham, the asylum's founder, is mentioned and has a bio. * The insect motif that appears on the "Spirit of Arkham" artifacts is inspired by the book. * In the garden, there is the statue of Saint Michell (an angel with a spear). * There is also a reference to the gory demise of Amadeus' wife and child. * And finally, the basic premise of the book is the same (the Joker takes over Arkham and its inmates, including several Bat-villains, run amok).

Awards

  • 4Players
    • 2009 – #6 Best Game of the Year (Readers' Vote)
    • 2009 – #3 Best Trailer Cut of the Year
  • AceGamez
    • 2009 - Game of the Year
    • 2009 - Xbox 360 Game of the Year
    • 2009 - Best Music & Sound
    • 2009 - Best Gameplay
  • Cheat Code Central
    • 2009 - Best Licensed Game
  • Game Developers Choice Awards
    • 2010 - Best Game Design
  • GamePro
    • 2009 - Best Licensed Game
  • GameShark
    • 2009 - Xbox 360 Game of the Year
    • 2009 - Best Line
    • 2009 - Best Boss
    • 2009 - Worst Boss
  • Gamespot
    • 2009 - Best Atmosphere (Editors' Choice)
    • 2009 - Best Atmosphere (Readers' Choice)
    • 2009 - Best Use of a Creative License (Editors' Choice)
    • 2009 - Best Use of a Creative License (Readers' Choice)
    • 2009 - Best Sound Design (Readers' Choice)
    • 2009 - Best UK-Developed Game (Readers' Choice)
  • GameSpy
    • 2009 - The Atmospheric Intensity Award
    • 2009 - The Bag of Tricks Award
    • 2011 – #1 Top Superhero PC Game (together with Batman: Arkham City)
  • GameTrailers
    • 2009 - Best Action/Adventure Game
    • 2009 - Biggest Surprise
  • IGN
    • Best PC Action Game (Editors' Choice)
    • Best PC Action Game (Readers' Choice)
    • Best Xbox 360 Story (Editors' Choice)
    • PC Award for Excellence in Sound (Readers' Choice)
  • Machinima
    • 2009 - Best Animation
    • 2009 - Best Art Direction
    • 2009 - Most Compelling Character (for the main antagonist The Joker)

Information also contributed by Big John WV and Caelestis.

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Contributors to this Entry

Game added by Doppelgamer.

Macintosh added by Sciere. Windows added by Sicarius.

Additional contributors: Mark Ennis, Paulus18950, Cantillon, Patrick Bregger, Starbuck the Third, FatherJack, Kennyannydenny.

Game added September 22, 2009. Last modified February 21, 2024.