Omikron: The Nomad Soul

aka: The Nomad Soul
Moby ID: 1431
Windows Specs
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Description official descriptions

The futuristic city of Omikron on the planet Phaenon is sprawling beneath a huge crystal dome. It was erected to protect the city against the ice age which descended upon the planet after its sun ceased to exist. At the beginning of the game, the player is contacted by an Omikronian police officer named Kay'l 669, who begs him to leave his dimension, possess Kay'l's body, and enter Omikron to investigate a series of strange murders. The player then takes the role of Kay'l, but his investigation is foiled by a sinister force that the police are unable - and perhaps unwilling - to stop. As the plot unfolds, the player realizes that in order to solve the mystery his soul must establish contact with many inhabitants of Omikron, and ultimately save it from extinction.

Omikron: The Nomad Soul is primarily a free-roaming third-person 3D adventure game. Much of the player's activity in the game consists of exploring the large city, which is separated into five districts. The player is generally free to roam the city regardless of the plot development. Certain buildings can be entered and explored. Automatic taxi-like vehicles called "sliders" can be hailed to shorten walking distances and deliver the protagonist straight to the goal. In order to advance the story, information must be gathered by communicating with characters and solving puzzles of various kinds, inventory- as well as logic-based. The emphasis of the gameplay, however, is on exploration and interaction rather than on puzzle-solving.

Throughout the course of the game, the player may take on the role of up to 41 different characters through the use of the soul transfer ability. In many situations, a soul transfer is required to solve a puzzle and advance the plot, e.g. accessing a restricted area with a specific character who is able to enter it without arousing suspicion.

Besides the adventure mode, the game also contains first-person shooter and fighting gameplay. These two modes are restricted to specific areas and are for the most part triggered by plot advancement. Once an FPS sequence has been initiated, the player must complete it in order to be able to return to the main adventure mode. Weapons and items for this mode can be found throughout the stages themselves, as well as bought in shops during exploration.

The fighting sequences are also usually dictated by the plot. They take place on side-scrolling screens and consist of traditional exchanges of punches and kicks, with the goal of depleting the opponent's health bar. Each character has different initial fighting statistics. These can be increased by taking the characters to a training facility and practicing to increase their parameters and subsequent combat performance.

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Credits (Windows version)

167 People (128 developers, 39 thanks) · View all

Product Development Lead
Product Manager
Public Relations
Localisation
Translation
German Quality Assurance
Audio Direction
Recorded at
  • Hastings Hamburg
Pro-Tools Giants
Voice Talents
[ full credits ]

Reviews

Critics

Average score: 78% (based on 53 ratings)

Players

Average score: 3.7 out of 5 (based on 91 ratings with 6 reviews)

A highly involved and mysterious story with engaging gameplay and surreal world keeps the player on the edge of his seat.

The Good
I loved the the surrealistic game world. When the game was released, it was one of the first with large level real estate for the player to explore. The levels were also designed to work like a real city with realistic layouts, entrances and exits. One can easily get lost just exploring the world. The game-play also allows the player to change his character as he wishes which adds another layer to explore. The background score, the music and the SFX all add to the surrealism as well as the cool fonts. The mixed style of game-play and engaging puzzles keeps the player's attention and the player on the edge of his seat.

The Bad
The art quality is what carries the game. Even though the game was one of the first to create a mixed style of game play, a First Person Shooter, hand to hand combat, adventure and mystery, etc., it fails to blend them properly. The game-play is fairly complex for a normal player. The game did not allow mouse input. This is a problem as players need to get adjusted to the camera angles. This can get nauseating.

The Bottom Line
A game that allows you to live a day in an alien universe. A bizarre murder, ancient alien history, magic and ancient runes and puzzles coupled with surrealistic music.

Windows · by DS___ (7) · 2010

Best game I've ever played

The Good
The Nomad Soul is, and I'm not going to hesitate saying it; the best all round game I've had the privilege to play; from the story-line to the beautiful design and complex gameplay, there is just no flaws in this game. Quantic Dream have spent a lot of time designing the virtual world that is 'Omikron' which spans over four vast cities. The plot is very in depth and I also really like the whole demon thing. It was done really well.

The moment Omikron loads a portal opens and we are introduced to police officer named Kayl through some sort of portal he tells you his world is in danger and you need to transfer your soul into his body in order to help him out; once you have possessed Kayl's body you will need to find out more about him and what was it he was so afraid of, you will need to go to considerable lengths accessing classified case files as to what happened to Kayl and his deceased partner Den, the story unfolds and you begin to learn that the Police force as well as the government itself is run by a secret society of Demons disguised in human form brainwashing to people of Omikron and offering their souls to Astaroth thus making him stronger to a point where he will have total control over Omikron you will be faced by these entities throughout the game and also the Omikron Police via FPS or Tekken style fighting, otherwise the rest of the game is pure adventure which a few puzzles chucked in for good measure.

In the game you can possess a number other bodies doing whats called a 'Soul Transfer' this is a cool feature but only can be used on select inhabitants, i used Kayl as far in the game as I could, but sadly it was inevitable that he dies.

There is also some very interesting shops/bars you can walk into in Omikron, like strip joints/sex shops etc also good if you have the nude patch running might i add. There is also some illegal concerts held at random bars in the cities of Omikron in which 'The Dreamers' preform a number of live shows featuring David Bowie on vocals I think that was a very original idea even though I'm not a big fan of David Bowie as such but I enjoyed it nonetheless.

Its just sheer brilliance in so many aspects, when you are hooked on this game reality seems to fade I was at my PC for days until i finished it, I was very sad when it ended. Part two better be released or I am going to be sending a lot of hate mail.

The Bad
Its very easy to get lost in Omikron this is not a bad thing however. It just shows that the game is that big. The controls take a bit of time to learn, but you will get the hang of it in not so long. The Nomad Soul also has certain 'savepoints' in which you must possess a number of Magic Rings in order to save your game, this makes things a little bit more challenging but only the slightest; rings can be found all over the place so they are quite abundant.

The Bottom Line
Plot, Gameplay, Graphics, and FREEDOM = Omikron. Quantic Dream have stated they will release a sequel (Omikron: KARMA previously known as EXODUS) but there is a lot of uncertainty right now as to where this is going there has not been much news about it to date. Whoever f**ks this up is going to get my upmost abhorrence. Just like Bioforge 2, and Privateer 3 and Full Throttle 2... why do they even bother if they are not going to give us the final product. Leaving us on the edge. That is just heresy in my belief.

I also played QD's latest release FAHRENHIET/INDIGO PROHECY that was good for what it is but it was too cinematic, please Quantic Dream if you do release 'Omikron: Karma' do not deprive it of gameplay like that.

Windows · by Kurt Murphy (4) · 2006

Great story supported by fantastic music.

The Good
The story is what makes this game great. It's very involving and pretty original. Even though the main story line is linear, there is a lot of freedom. You can go about in the site, explore some of the small site plots. Apart from that there are a number of persons you can incarnate and which give their own little touch to the game.

Both graphics and sound support the story perfectly. David Bowie worked on the music scores, and it shows. At several points in the game there are some music interuption: when you enter a bar, there is a live performance by a band. This really adds to the overall atmosphere of the game, it really feels like a real living world.

To complete this the 3d worlds are very well modelled and they change radically when you move from one part of the city to another. You can really see that you start out in the poor part and move up to the richer parts. On top of that there is a lot of traffic and crowd moving, which again add to the reality of the world (you can turn the movement on the street of if your machine is not fast enough but I really advice against it, because it's a big part of the game)

The Bad
Some of the action sequences are annoying. They reminded me of the annoying action puzzles in some of the old Sierra adventures.

Sometimes the game is terribly slow, even on newer machines (I used a P3 750 with TNT2 Ultra). This is in part caused by the very detailled 3D world.

The Bottom Line
If you want an involving story in a very beautifull gameworld, this is a must have.

Windows · by Baxter (37) · 2001

[ View all 6 player reviews ]

Discussion

Subject By Date
Wrong screenshots Mobygamesisreanimated (11069) Nov 29, 2009

Trivia

Barcode

The German cover of the game (both for the Windows and Dreamcast editions) shows a wide-open eye with a barcode over iris and pupil. That EAN 9780140072389 actually refers to the Spanish language edition of a crime/espionage story named LaBrava.

Cancelled PlayStation version

Omikron: The Nomad Soul was originally supposed to get a PlayStation release. However, Eidos didn't believe that the PlayStation version would even sell and they urged Quantic Dream to move it to the Dreamcast as Eidos thought the Dreamcast would be a worthy successor to the current generation console then. However, things didn't go the way as Eidos expected as the Dreamcast wasn't a hit. David Cage, the writer and director for Omikron, claimed that the biggest regret was to not release it on the PlayStation.

David Bowie

The game features David Bowie as Boz, the Virtual Being. For the role of Boz, David Bowie contributed his voice and allowed a graphic fantasy rendition to be made of himself for the role. In addition, his wife, supermodel Iman Abdulmajid, acts as the model for one of the characters (Iman 631) in the game that players can take control of as part of the "virtual reincarnation" process. In memory of his passing, Square Enix offered a free download of this game from 1/15/2015 to 1/22/2015.

Font

The game makes extensive use of a special typography. The font can be downloaded for free from the developers at http://www.quanticdream.com/download/Omikron.ttf

Soundtrack

David Bowie and Reeves Gabrels wrote the entire soundtrack exclusively for the game, consisting of eight songs; "Thursday's Child", "Something in the Air", "Survive", "Seven", "We All Go Through", The Pretty Things Are Going To Hell", "Omikron (New Angels of Promise)" and "The Dreamers"... seven of which appeared later on David Bowie's album, Hours...(Limited Compilation) album

The album "Hours..." contain several tracks like '(Omikron-The Nomad Soul Version)' naming, but if you listen carefully those tracks are the same as original ones. It seems like sound engineer made a mistake placing the same tracks on the album by different ('Omikron') names.

Title

Omikron is one of the letters of the Greek alphabet, corresponding to the Latin O.

Awards

Information also contributed by Isdaron, Karthik KANE, partykiller, Unicorn Lynx and WildKard

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Related Sites +

  • Omikron Game
    Fan-site about Quantic Dream projects. Omikron the Nomad Soul the first game project by Quantic Dream.
  • Omikron: The Nomad Soul Help File
    These hints include all of the tips and tricks to help you with Omikron. All of the reincarnate locations and attributes, maps and strategies for the missions.
  • The Nomad Soul : Mayerem
    French fan-site.

Identifiers +

  • MobyGames ID: 1431
  • [ Please login / register to view all identifiers ]

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Contributors to this Entry

Game added by Derrick 'Knight' Steele.

Dreamcast added by Adam Baratz.

Additional contributors: -Chris, Jeanne, Scott Monster, UL, Patrick Bregger, tMH.

Game added May 13, 2000. Last modified March 31, 2024.