Star Control
Description official descriptions
Star Control is a science-fiction wargame which pits the forces of the Alliance of Free Stars against those of the predatory Ur-Quan Hierarchy. The games are designed so that you can ease into play, familiarizing yourself with menus, options and player controls. The Alliance and Hierarchy each possess different types of warships. Each vessel has its own maneuvering and firing characteristics, plus a unique special power that you can employ when circumstances dictate.
The game has two modules: the Melee, in which you can simply blast the computer or another player to smithereens using one of 16 different ships, in either Hierarchy or Alliance fleets; or, should you wish for a more challenging game, lets you play one of 9 preset scenarios.
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Credits (DOS version)
37 People (17 developers, 20 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 64% (based on 24 ratings)
Players
Average score: 3.5 out of 5 (based on 75 ratings with 9 reviews)
The Good
At the time SC came out, it was unsurpassed in the depth of its play. Although the controls were fairly Arcade-like and simplistic, the balance of the different ships is nearly perfect. (and arguably unmatched even by SC2, which had a few too many ships) Not only was each ship completely distinctive, but the dynamics of the battle changed completely depending on which ships were in play. An Ur-Quan and a Chenjesu would have a long-distance slugging match without closing, whereas a Spathi and Arilou would have an insanely frenetic dogfight. And there was great joy in discovering particular strategies for each matchup. On a smaller note, the included strategy game section was entertaining, if simplistic.
The Bad
The AI is a bit dumb compared to SC2, but my guess is they programmed the AI in SC2 based on the more successful strategies discovered by players. (IE, the AI was about as good as could be expected) The rotating starfield in the strategy segment was INCREDIBLY difficult to learn, and many players never got the hang of it. (although if you could, it made the navigation a lot of fun)
The Bottom Line
Overall, this is a fun game with incredible amounts of replay ability. While it's easy to see all the game has to offer within a few hours, months could be spent exploring combat strategies.
DOS · by WizardX (116) · 2003
A great game bested by its sequel.
The Good
It's a great game that developed upon the idea of games like Thrust and added improvements such as multiple and unique weapon types for each ship. I also quite liked the full game (when playing two player of course) as it added more to the game than simplying blasting your opponent away.
The Bad
Not a great deal except that it really wasn't as good for single player.
The Bottom Line
A great game to play, especailly for two people, but it's is beat all round by its sequel (except for the multiplay fullgame mode.)
DOS · by Fafnir (103) · 2001
It's easy but it's fun. Two player games are memorable.
The Good
It has a cool sci-fi atmosphere (the great manual helps)
Only four different ships per side in this version but still adds replay value.
Supports 2 player hot-seat.
Lets you choose to focus on battles, management or both.
One of the best loading schemes I've seen (important if
you play in a real spectrum )
The Bad
AI is not very smart even in hardest setting and when you master the battles, you will hardly lose a fight even vs better ships
The Bottom Line
Graphics are ok, the intro screen and battle intros are colorful and well-drawn. The ships are monochrome and make a bit of color-clash with the stars, but nothing serious. I wish it had bigger and more detailed ships, but maybe the spectrum doesn't allow more than what it's in the game.
The sound is functional. It lacks music but there is a lot of beeps and bops when you move the cursor in the strategic map or in the battle part when a ship fires, when laser or missile hits and so.
The one player game is nice to play if you try not to think how easy it's to win. If you have a minimum experience with shoot'em ups it will be no challenge to win every fight. And in the strategic plane I was never pushed or something like that.
Where this game shines is in two player game. When your opponent fights you back, and it's battled for every world. Alliance players may have the high ground, because in my opinion, their ships are better. Anyways, you can take it just like in chess. I must say though, that hierarchy ships are much funnier to play with.
ZX Spectrum · by Emlyn Hughes (14) · 2009
Trivia
Inspiration
The "special thanks" in the manual list off an equally large number of sci-fi authors whose work in some way influenced the game. It's fairly rare for game designers to be so rigorous in documenting their inspirations.
References
The vast majority of captain names in the game were taken from various famous and semi-famous sci-fi sources. (far too many to list here. For example, there's a Syreen Captain Alia (from Dune) and an Earth Captain Pike (from Star Trek))
Title
From almost the very beginning of his video game design career, Paul Reiche III has revisited the theme of pitting varied teams of carefully balanced but widely varied opponents against each other, first in 1983's Archon and most recently in 1998's The Unholy War (and its Japanese analogue, Little Witching Mischiefs).
Star Control also falls in the middle of this chain, and its heritage is plainly spelled out phonetically in its abbreviation:
__Archon Star_Con
Awards
- Computer Gaming World
- November 1996 (15th anniversary issue) – #127 in the “150 Best Games of All Time” list
Information also contributed by Pseudo_Intellectual
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Related Sites +
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ComSim Central
Info on getting the game, and lots of scenarios for the full game. -
The Dot Eaters
The Dot Eaters: Videogame History 101 An extensive history of videogames, including computer games and the work of Paul Reiche and Freefall Associates. -
The Pages of Now and Forever
This site could perhaps be called the heart of the Star Control fan movement on the 'net.
Identifiers +
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Contributors to this Entry
Game added by Tomer Gabel.
Genesis added by PCGamer77. ZX Spectrum, Amstrad CPC added by Martin Smith. Commodore 64, Amiga added by Servo.
Additional contributors: Ben Voynick, RmM, Ummagumma, WizardX, Ricky Derocher, Patrick Bregger.
Game added August 11, 1999. Last modified February 13, 2024.