Crash Bandicoot: Warped

aka: Crash 3, Crash Bandicoot 3: Buttobi! Sekai Isshuu, Crash Bandicoot 3: Warped
Moby ID: 4357
PlayStation Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 3/28 6:56 AM )

Description official descriptions

The third title in Sony's popular Crash Bandicoot series, Crash Bandicoot 3 is the first to feature Coco as a playable character, and uses the "tunnel" 3D popularized in the earlier Crash games.

As in Crash Bandicoot 2 you have to collect 25 crystals that are scattered across time before your enemy Dr. Neo Cortex does. But this time the evil witch doctor Uka Uka is with Cortex to find the crystals and take over the world. With help from N. Tropy they build a Time Twister Machine to travel through time with. Crash and Coco must also use the Time Twister for gathering crystals, as usual with the help from the good witch doctor Aku Aku.

But there are also 42 gems scattered across time, just like in Crash 2. You must find them as well in order to complete the game. When you have collected all of the 25 crystals, then you can take on Cortex and Uka Uka.

Spellings

  • クラッシュ・バンディクー3 ブッとび!世界一周 - Japanese spelling

Groups +

Screenshots

Promos

Credits (PlayStation version)

204 People (142 developers, 62 thanks) · View all

Reviews

Critics

Average score: 89% (based on 24 ratings)

Players

Average score: 4.2 out of 5 (based on 108 ratings with 4 reviews)

Naughty Dog does the same, but with something new.

The Good
Crash is back for the third time on Playstation, but is it a new game or is it just a copy of "Crash 2"? It may sound like that when you first start the game and the plot unfolds.

Yet again Cortex, Crash' enemy, is trying to collect all of the crystals and gems and conquer the world. Crash must collect the crystals and gems and stop Cortex. So far this game is the same as it's forerunner, but I will shortly explain that this game is different than the previous one.

The look, story and many features are still the same as before, but some things have changed. In "Crash 2", if I remember correctly, you only had one vehicle. But here you have several. Including a jet ski, a motorbike, an airplane and a sort of UFO. As before you also ride several animals through some levels. I say several, for in "Crash 2" you only had one animal, Polar, to ride. Now you can ride Pura the tiger and a baby dinosaur. And for the first time Coco has become a playable character. All of this increases the variation of the entire game.

The Bad
Very few things with this game are bad, but there was one new feature which I didn't find good. After the completion of a level, you can enter it again and race through it as fast as you can to beat the time limit. If you do, you win a relic. You have to collect all of the relics in order to fully complete the game. This produces a lot of stress, when you have to watch out for the enemies and at the same time keep your eye on the clock. But not to worry, it doesn't take long to learn how to complete these races.

The Bottom Line
If you liked "Crash 2", then you should play this game. That way you would get "Crash 2" with something new thrown in.

PlayStation · by Michael B (303) · 2006

The Bandicoot does it again!

The Good
I LOVED everything about this game.Crash bandicoot must get the crystals,gems and Relics from different time zones,which is very fun(And challenging sometimes).The 5 bosses are brilliant too.And it has a brilliant system(Beat a boss,get a new move)Also there are time trials.Time trials really make this a long lasting game.You'll get so addicted you'll never put it down!Also with loads of vehicles the controls are really varied.One minute you may be riding a tiger across the great wall, the next scuba diving in Atlantis.

The Bad
Now there are very few things I don't like about this game.Sometimes,time trials get frustrating and the fun goes out of it.And...that's it.

The Bottom Line
In a nutshell,Crash 3 is a very good game which I really recommend to anyone who wants some good platforming.

PlayStation · by Tailsbandicoot (10) · 2007

Still shamelessly derivative, still executed perfectly.

The Good
I must say before I embark upon this review that I've never particularly liked the Crash character. From the beginning, it was an obvious attempt by Sony and Naughty Dog to rip off Sonic the Hedgehog, and sometimes I swear I can see little dollar signs in Crash's pupils. But good taste aside, Naughty Dog are talented game designers, and they've turned what started as a lukewarm platformer into one of the most insanely fun series on the PlayStation.

For the most part, the basic concepts in Crash Bandicoot 3: Warped haven't changed. You have 3D movement, but this mostly takes the form of "tunnel" levels where you are running on a linear track. You bust boxes, bop enemies, and outrun the infamous boulders. Also mixed in are more traditional side-scrolling levels (that still have a degree of depth, so be careful with the up/down!). New to Crash 3 are several mini-game levels that have you buzzing around a true 3D environment in a vehicle. You beat 5 levels, fight a boss, and 5 more levels, until your final confrontation with Cortex. This is a platformer, so naturally the story is so stupid I will not bother with it here.

Crash 3 is a much deeper game than either of it's predecessors, occasionally approaching Super Mario 3 levels (the highest compliment I can give). While beating the basic game by getting all the "crystals" (just survive the level) is fairly easy, each level also has several secret offshoots that allow you to pick up "gems". Some offshoots on earlier levels cannot be accessed until you obtain gems from later levels. Also thrown into the mix for this game are "amulets", which require you to beat the level in Time Trial mode under a certain time. The system of secrets is very elaborate e.g., the second gem on level 3 might not be accessible until you get the blue gem on level 16 and bronze amulets for all the levels, that sort of thing. Suffice to say the most expert of gamers will have a tough time getting 100% completion.

The graphics for Crash 3 are impressive, to say the least. The cartoonish feel of the game allows Crash to avoid the pixelated look of titles that aim to be more realistic. The jetski levels show off what is, in my opinion, the best in-game water possible on the PSX. Everything is done in an exaggerated, cartoonish vibe that expresses a liberal sense of humor. The "medieval" levels in particular result in some wickedly funny death animations. The designers include thinly disguised homages to other PSX games such as JetMoto and Tomb Raider.

Crash himself has more moves than either Mario or Sonic had at the same points in their careers. These include bodyslams, double jumps, mega-spins, dashes, slides, and the ever-amusing mango bazooka. The control still manages to be easy and natural, and the level design is challenging without being overly frustrating.

The Bad
Although most of my gripes stem from my personal distaste for Crash himself, there are a few more concrete issues with this game.

Numer one among them would be the music. The cartoony xylophone/synth is barely tolerable from the start, and after a few levels it grates deeply at the soul. The stupid voices for the games' few cutscenes also detract from the game's quality. This is NOT the game to justify the CD medium with.

Also, Crash still resists the move to true 3D. The few times you do move into 3D are confined to vehicular races, which are fun but shallow, and two (very lame) plane levels. Would it be too much to ask for at least a level or two which utilize true 3D platforming? For new-school aficionados, I would recommend Gex or Spyro as superior product.

And finally, Coco is the worst sidekick ever. EVER! Worse than Tails! Worse than Toad! Boooo!

The Bottom Line
As a concept, Crash is very derivative and soulless. As a game, Warped is neither true 3D nor true 2D, which makes for a unique and compelling gameplay experience. If you can stomach the cutesy-ness of the design and the (ugh) soundtrack, I recommend checking it out.

PlayStation · by Anatole (58) · 2001

[ View all 4 player reviews ]

Trivia

Development

From a gamesindustry.biz interview with Naughty Dog co-founder Jason Rubin:

Naughty Dog made the decision to not renew its deal with Universal Interactive. By the time that Crash 3 rolled around, Universal's role had shrunk to nothing. Sony was financing and publishing the games, and additionally providing valuable worldwide production advice. Mark Cerny, who started at Universal and was a large contributor to Crash's success, had become an independent contractor and continued to work with us. And, of course, Naughty Dog was doing the heavy lifting of developing the titles. Universal was simply being paid for the intellectual property rights.

Andy and I decided that we were not willing to split the developers' share of revenue with an entity which was contributing nothing to the mix, which was extremely difficult to work with, and which was actively trying to take credit for Crash's success. So, we announced that we were not renewing our contract and we were leaving the lot after Crash 3. At that point, Universal Interactive's management lost their minds.

We were forced to develop Crash 3 in the hallways of their offices. Although they still had a contract to give us office space, they decided to make our lives as miserable as possible. We were under extreme deadlines for a Christmas release, so we couldn't move the team in the middle of the project. We had to stay in those hallways until the game was done. Naughty Dog was working 16- to 20-hour days that year with no weekends. To make matters worse, Universal refused to pay for the air conditioning in their offices, and thus their hallways, after hours. Los Angeles summers, especially in the San Fernando Valley, are extremely hot. At night, and especially during the weekend, the heat on the thirty-fourth floor passed 100 degrees. This is not an exaggeration. We had to buy thermometers and measure the temperature constantly because the heat was affecting more than our comfort. Our servers were going down because the internal temperatures of the hard drives were going over 130 degrees. And the building wouldn't let us bring in portable airconditioning units, so we were forced to cool the servers by blowing air over a bucket of ice with a fan. That solved the problem until we managed to disguise an air-conditioning unit as a mini-refrigerator and sneak it in.

I could tell endless tales of Universal Interactive's spite and contractual misbehavior that year, but that's all history. They tried to break us. They couldn't. Although we all worked shirtless at desks in hallways that year, we got Crash 3 done. To put all of this in perspective, Crash 3 was guaranteed to make Universal hundreds of millions of dollars in profit. Yet, as a company, they didn't have the decency to accept our decision as independents to chart our own destiny. And they were vindictive enough to risk their financial windfall had their nonsense caused us to fail. If Universal had been more humane and reasonable, it is possible that Naughty Dog would still be making Crash products today.

References

Two of the levels in the game, Ski Crazed and Rings of Power, are named after two Naughty Dog games of the same name.

References to the Game

In an episode of the WB drama Felicity titled Crash (season 2, episode 5), Noel and Elena become obsessed with this game for the entirety of the episode.

Regional Differences

The game has a different title theme in the Japanese version, which uses a light-hearted, lyrical song; this can be compared to all other versions of the game, which use an instrumental track. The title screen itself is also different, with the Japanese version featuring a dancing Crash in the bottom right corner.

The Japanese version additionally features support for the PocketStation accessory. Players can transfer a Crash virtual pet onto their PocketStation and can also play several different minigames with him.

Awards

  • Game Informer Magazine
    • August 2001 (Issue 100) - #26 in the "Top 100 Games of All Time" poll* Verband der Unterhaltungssoftware Deutschland (Entertainment Software Association Germany)
    • 1999 - Gold Award for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland

Information also contributed by Lampbane, M4R14N0 and Xoleras.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Crash Bandicoot: The Huge Adventure
Released 2002 on Game Boy Advance
Crash Bash
Released 2000 on PlayStation, 2008 on PSP, PlayStation 3
CTR: Crash Team Racing
Released 1999 on PlayStation, 2007 on PlayStation 3, PSP
Crash Bandicoot
Released 1996 on PlayStation, 2007 on PSP, PlayStation 3...
Crash Bandicoot Purple: Ripto's Rampage
Released 2004 on Game Boy Advance
Crash Twinsanity
Released 2004 on PlayStation 2, Xbox
Crash Bandicoot: The Wrath of Cortex
Released 2001 on PlayStation 2, 2002 on Xbox, GameCube
Crash Boom Bang!
Released 2006 on Nintendo DS
Crash Bandicoot: On the Run!
Released 2020 on Android, iPhone, 2021 on iPad

Related Sites +

Identifiers +

  • MobyGames ID: 4357
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Anatole.

PSP, PlayStation 3 added by Charly2.0. PS Vita added by GTramp.

Additional contributors: PCGamer77, Robbb, Parf, Ms. Tea, Tailsbandicoot, DreinIX, Patrick Bregger, Deleted.

Game added June 20, 2001. Last modified March 19, 2024.