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Star Wars: Rebellion

aka: Guerra nas Estrelas: A Rebelião, Star Wars: Supremacy
Moby ID: 1144
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Description official descriptions

Take command of the Rebels or the Empire in this strategy game from Lucasarts based around the Star Wars universe. Instead of a command and Conquer style game this is based on taking over planets with Diplomacy and also force. Slowly building up your empire and trying to beat your opposing force. There is no actual real-time fighting; it is all done with commands.

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Reviews

Critics

Average score: 65% (based on 19 ratings)

Players

Average score: 3.2 out of 5 (based on 42 ratings with 13 reviews)

A complex and compelling Star Wars strategy game

The Good
I think that Rebellion is best categorized as a 4X strategy game but it's not an obvious clone of any strategy game I've played. Unlike most of the other 4X games, it's not turn-based but instead operates in real-time. There is a lot to digest. It took me many hours to figure out how to play the game. I read some of the rather large manual and followed the tutorial. Once I got the hang of things, I really got sucked in.

There are many strategic options. You can go the conqueror route, with huge armies and fleets of ships led by officers who gain experience. You can alternatively go with a more "diplomatic" direction. You can also do lots of sabotage, espionage and incite rebellions and such. Combine, mix and match. Whatever you enjoy.

The game has a lot of Star Wars "expanded universe" material. I really like seeing the games go beyond the movies. There are numerous characters and a lot of technology from the novels. I have read a boatload of Star Wars novels and recognized a lot of things and this definitely enriched the experience for me.

The space combat is strange and maybe difficult to control, but it definitely has the proper slow lumbering naval capital ship feel to it. The simulation of each ship/fighter's capabilities is complex and fascinating and definitely is something you can learn to leverage advantages and weaknesses of.

The Bad
The interface isn't really capable of dealing with the amount of info you have available. I would like to have seen an interface with windows that you can drag around so you can keep them open. It's hard to juggle the game events. It's not that bad though.

The real-time aspect isn't particularly beneficial to a game like this. Thankfully the game speed is adjustable so essentially it ends up being a turn-based game without a turn button.

Ground combat isn't presented in a satisfying manner. I think a little animated battle screen like the MOO games have would have added some excitement to this aspect. A little goes a long way, but this game does zero.

Space combat is ugly? This is true but I don't think it matters. The ships are recognizable and that's all that matters to me.

The Bottom Line
Rebellion is a misunderstood game for some reason. I think a lot of people were expecting Command & Conquer Star Wars Edition. That is not what this game is at all. If that's what you want, look at Force Commander or Galactic Battlegrounds.

Don't expect it to be easy to jump into. It has a nasty learning curve. Give the manual a read and follow the tutorial to get a grasp on the basics and then things will go much better for you.

If you want to see a simplified and arguably refined version of this game, look at Star Wars Empire at War. I immediately caught on to this when I first loaded EaW up. I think they went way too far with the simplification of the strategy aspect and the ground combat is not great, but the space combat is fun.

Windows · by Deleted (33) · 2010

(NOT) everybody hates this game!

The Good
I tried this game because it had the title "Star Wars", although from the beginning a knew it had bad reviews. I admit that the first 3 times I tried, I could not cope with it and I quit. When the Star Wars virus stroke me again, I gave it a second chance and I was glued for hours!! Yes, the game is really hard, I haven't managed to do anything of notice no matter how many hours I tried but it challenged me... I WANT to beat it!

If you don't stuck on the bad things, you will love this game. It has no action but it's rich and deep. Characters, ships, fleets, missions, spies, technologies and evolution. The game really evolves in your hands and your empire becomes your own personal creation.

There is also plentiful information in the little embedded encyclopedia, about everything in the game, that will boost up your knowledge on Star Wars.

Many say that this is 'a card game with the name Star Wars on it to attract fans'. Maybe, I don't agree, but there is even Star Wars Monopoly. If you don't have a problem to play it, what's wrong with Rebellion?

Also, it's not really important, but I liked the cutscenes :)

The Bad
Yes, I know players dislike many elements of this game, so did I, but I want to justify some of them.

  • The nature of the game itself isn't promising for graphics, sound and action. You can't accuse for example a platform arcade game for having poor dialogues. I agree however that (although it doen't affect much) the 'cards' could be drawn better

  • Everyone says that the controls are hard and confusing. I am not going to say the opposite, but it can be mastered.

  • I didn't like some inconsistencies to the Star Wars timeline. For example you are going to 'discover' and recruit characters that were in the Rebellion from the first movie! also, this is the same for the planets. I had to 'discover' Tatooine!

  • Yes, COULD have some action and battles, even poorly done. Even the ancient Centurion had elementary battles.

    The Bottom Line
    I can tell that this game was maybe hastily done. It could be simpler, had better graphics, and maybe battles. But if you give it a second chance, and don't define 'strategy' as 'action RTS', and then try to find what is really good of it (believe me, there is), then Rebellion is worth the try!

Windows · by Boston Low (85) · 2006

A game of vision, not adrenaline.

The Good
Most games are about excitement. I play games like Medal of Honor for the thrill of victory. Starcraft is fast-paced strategy excitement. Titan Quest offers fun abilities, while Mass Effect and other RPG games offer a compelling plot.

Rebellion offers almost no plot. Rebellion is not fast-paced. And while a well-placed headshot may give me a smug feeling of superiority or a thrill of quick victory over an opponent, Rebellion offers no similar quick endorphins. Instead, Rebellion gives you an open format and lets you decide.

We all know the Star Wars universe well. If all you know is the original trilogy, or even the first of those movies, you know enough to understand the back history of this game. If you have read the novels, played the games, and love every aspect of Star Wars, you will get even more out of this game.

Rebellion is set up for long-term strategical satisfaction. It actually takes time to build a kilometer-long starship. There are no super-units; balance is important. Research doesn't always work. In short, Rebellion is a mix of sci fi, video game, and reality.

Characters are recruited, then sent on missions. Intelligence is gathered slowly, and is not always reliable- sure, Darth Vader may have been on Corellia when Han Solo scouted the planet, but by the time Wedge Antilles arrives with a battle squadron, Vader has left.

Resources are gathered via mines and refineries. Maintenance of equipment is important- just because you can build it doesn't mean you can keep it running. This is the idea behind Rebellion: more realism.

This game provides players with the ability to do what they want. Make the Star Wars plot change, build a real fleet with the Rebel Alliance or use the Empire's starfighters to destroy the rebels. Train new Jedi, or new Sith. Assassinate enemy operatives. Bombard worlds into oblivion, or blow them away entirely with your own Death Star.

With great power comes great complexity. Most bad reviews are because of the time required to learn this game. If you don't mind actually thinking about your video games, you may ignore most of the bad reviews.

The Bad
There is a learning curve. Once you have played the game for a bit, you'll find the AI is pathetically inadequate. Fleet battles are difficult to manage beyond the basic. Parts of the game are hardcoded and cannot be upgraded.

The Bottom Line
Rundown: Graphics: Certainly not fantastic, but are acceptable except for fleet battles. Music: Standard Star Wars. Neither spectacular nor bad. Interface: Poor, but manageable. Flexibility: Superb. Few games offer this level of options.

Final thoughts: a great game for thinkers. There is still a thriving community for this game: http://www.swrebellion.com/

The above website also offers tools like RebEd, which allows customization of units, build times, etc. Highly recommended, especially if you like the extended universe.

Windows · by Dan Yockey (5) · 2011

[ View all 13 player reviews ]

Trivia

'Star Wars: Rebellion' earned Gamespot.com's nod for 'Most Disappointing Game of the Year' in 1998.

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Contributors to this Entry

Game added by Matthew Bailey.

Additional contributors: Trixter, Entorphane, Apogee IV, chirinea.

Game added March 26, 2000. Last modified January 18, 2024.