The Elder Scrolls III: Morrowind

Moby ID: 6280
Windows Specs
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Description official descriptions

Freed by the decree of Uriel Septim VII, the Emperor of Tamriel, a lone prisoner is transported to the province of Morrowind. It seems that the strange dreams this prisoner has been having lately may have a connection to equally strange events occurring there. The protagonist is given a simple assignment: join the Blades, a secret organization whose goal is to protect the safety of the Emperor. This leads to a discovery of an ancient prophecy and an evil scheme concocted by a powerful deity whom the protagonist alone is able to stop.

Conceived in the tradition of the Elder Scrolls series, Morrowind is a fantasy role-playing game with a vast world open for exploration. After being released from a prison ship at the shores of the island Vvardenfell, the protagonist may do more or less what he or she wants: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its stylistically diverse cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.

Morrowind uses a two-stage skill system. The hero’s primary stats (strength etc.) increase with each level gained, while secondary abilities improve by use – for example, the more often the character jumps, the more proficient he or she becomes in the Acrobatics skill, etc. The action-oriented fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's hit points and condition were not originally shown; however, at the request of customers a health bar was added for enemies as part of the first upgrade patch.

The protagonist's race and gender, but also his or her reputation influence the reactions of NPCs. If a character’s sympathy for the hero is low (rated on a scale from 1 to 100), he might refuse to answer questions; if it is high, the player will get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick-pocketing, or simply by force.

The game's NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.

Spellings

  • 上古卷轴III:晨风 - Simplified Chinese spelling
  • 上古捲軸 III:魔捲晨風 - Traditional Chinese spelling

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Credits (Windows version)

118 People (80 developers, 38 thanks) · View all

Reviews

Critics

Average score: 89% (based on 83 ratings)

Players

Average score: 4.0 out of 5 (based on 284 ratings with 23 reviews)

Nearly as much freedom as real life

The Good
The greatest thing about Morrowind is that you can pretty much do anything you want. If you want to be a hero you can go off and kill some monsters and if you decide that you just want to walk around the continent picking mushrooms then you can do that as well. The stilt strider in my opinion was a great idea even though you never actually get to control it yourself. This game could take literally years to get bored of if you are a hardcore player and tryed to explore the whole map. The towns and citys in Morrowind are beautifuly set out apart from one (Vivec) and you even have the choice of going in someones house, killing them and then taking the house for your own. There are also so many secrets that can be found and probably if you went around and looked in every hollowed out tree stump you could find a very powerful weapon.

The Bad
If you decide to travel by foot then you are going to be in for alot of frustration because when you are walking about every 5 minutes or so you get attacked by annoying creatures called Cliff racers. And even if you decide to be sneaky and swim to get away from the the Racers you will be attacked by Slaughter fish instead, so that usually takes most of the fun out of traveling by foot. The only otherthing that really bugged me about Morrowind was that even on X-box there were alot of bugs and I could have been running across a bridge and then I would for some reason just fall straight through it. Though this did not happen very often.

The Bottom Line
A great game to buy and well worth the money you pay for it. You can probably get this game for about $40 now and thats not much to pay for the amount of entertainment you get out of this game. If you like Rpg's or you juts like freedom in a game then this game is more than worth taking a look at.

Xbox · by Horny-Bullant (49) · 2003

Breathtaking

The Good
Not what I liked, more like what I loved. I personally put in over 2000 hours in this game (not including modding). The great thing about this game is that you don't have to follow any line of quests, you can just do whatever you feel like, and if you feel like doing the main quest, or side quests, do as you please. The graphics are unbelievable, even today, nearly two years after it came out. Not to mention the size, unbelievable. It's hard to get a grip of how huge Vvardenfell is, but get a grip. The beauty in the world is amazing. Some people say that the NPC's are dull, and that they should be doing stuff. They do do stuff, walk around, thats the NPC's job, to do nothing but maybe give you hints to what to do, thats why they're non playable. And some do, most don't, but considering the hundreds of npc's, and by hundreds I mean over 1000, it is truely remarkable. And if they dont like the games way's, it comes with an EXTREMELY powerful editor that is fully compatible with 3D Studio Max.

The Bad
The bad, well, with a game with so much goods, things can go wrong. You have to read a lot in this game, as would be expected with the size of the world, and the limits on a cd. I think that the game could have had them talking about most things if it were on multiple disks, which most huge games are. Reading doesn't bother me much, but it may bother others. Another thing that bothered other people, but not me much was the inability to do much when you start out. Virtually any animal can kill you, and you can't hit anything, and most people in today's world are used to GTA and games that you start out with abilities, and don't gain or lose any of them. But you have to earn your way to the top of the world in this game, and I love that. The cool part is, that technically have unlimited levels. In one of my characters i'm level 232 (and i'm 1000 in another, but that time i used the console). Other than that, there's not much wrong with this game.

The Bottom Line
This game is, to me, the greatest game I've ever played, if your into games with freedom, then this is for you. Think of it like this, its GTA, except with a much bigger world, more NPC's and a better story, but with swords, spells, and that D&D flavor....... buy it today...

Windows · by Zac Anderson (2) · 2004

A beautiful and rich game setting stunted by inexcusable game design flaws.

The Good
The best parts of Morrowind are the graphics and the exploration.

The graphics are extremely well done, especially the water effects. Water looks like you could actually drink it instead of appearing (as it does in most games) as a translucent blue mess. Even more amazing are the effects when your character walks through water or when rain splashes into the water.

The other part of Morrowind that is done well is the questing and exploration aspects of the game. The game is very large and detailed, so much so that I have played through the beginning parts of the game three or four times and I haven't explored even half of that area, let alone the other 90% of continent and its islands. There are numerous factions and quests you can do for those factions to gain prestige and move the plot of the game along, but you can also ignore quests completely and just wander around looking for trouble.

Another trivial, but often overlooked detail in other games (cough Wizardry 8 cough) that I liked was that monsters almost always have the loot you expect them to have, not some randomly-generated junk. So if you slay a skeleton warrior that was chopping you up with a big battle axe, you will find Bonemeal and a battle axe on his corpse.



The Bad
There are almost too many things that I didn't like about this game to list. None of them make the game unplayable, but after playing the game for about 15 hours you wonder why they spent so much time on the water effects and so little time balancing the skills, making the interface easier to use, giving the characters personality, and giving good feedback to the player in combat.

The character-building tools are fun to use, and it is great to have the flexibility to make the character you want, but ultimately, the flexibility is illusionary -- there are only a few different types of character builds, and since you can buy training for cash, you can get good in skills even if you didn't specialize in them once you raise enough money. There is also almost no reason to specialize in Stealth because you can get all of the perks of the Stealth abilities by casting spells. Sure a thief can sneak and pick locks, but there are cheap, reliable spells that replace his abilities and they are easier to come by than a high Security skill and a pair of master lock picks. Why even bother with sneaking when you can just make yourself invisible? I had some fun with the thief I made until I tried out a mage build and found that I could steal 90% of the stuff that the thief could without specializing as a thief. I was never able to successfully backstab, even with weapon raised and the "sneak" icon clearly showing that I wasn't detected. So much for the thief builds.

So that gives you the choice between fighters and mages or a combination of the two. So now your only character-building choices are picking which spell schools and weapon types you want as Major skills and which you want as minor skills. The spells are fun to use, but are awkward to select even with the quick keys. The worst aspect of spells is that there is no obvious way to remove obsolete spells from your spellbook as you get or design better versions of them. So if you can't fit all your favorite spells on the quick menu (I couldn't and I only had 4 schools of magic) you have to bring up the spellbook menu and search through the list for it which is tedious to say the least.

Combat is poorly implemented. First of all, there is absolutely no feedback on how damaged a foe is, so you have no idea how close you are to killing your enemies, which eliminates a lot of combat strategy. Second, combat is even more of a click-fest than in Diablo 2, without the fun of having all those cool special attacks. Your only attack options are spells and melee. There are three types of melee attacks: slash, thrust, and chop, which would seem to give you some strategic options. Unfortunately, you have to do some really awkward gyrations with the controls to select between the different attacks, and it doesn't matter anyway because all weapons have one kind of attack that does more damage than the others, so why bother using any of the others? There is a game option to "always use best attack" that keeps you from having to jiggle as you clash swords. Why didn't they just remove the options altogether since there is never a reason not to use the best attack? Finally, it was obvious that Hand-to-Hand combat with fists was an afterthought, as it requires so many punches to KO even a lowly rat that you will wear out your index finger and your patience before becoming the Karate Kid of Morrowind. Also, for no reason at all, you can't use the Block skill with unarmed combat which would seem to be a natural fit for that skill.

A final problem with character development is that the Enchant skill is way too powerful. As long as you have the Soul Gems (and are willing to restore a lot of saved games or spend lots of money to raise your Enchant skill) you can put any spell effects, from paralyze to life leech, on an item, the only limitation being that you have the spell effect in your spellbook, even if you can't cast it reliably or don't have enough mana to cast it! So you can run around with your Staff of Paralyzation and Life leech and mow down monsters at your leisure. It would be much more interesting if the abilities on the item were based on the creature you had trapped in the Soul Gem. But of course Bethesda couldn't put something that interesting in the game, they had to make it generic.

Dungeon-delving and questing is a fun part of the game, but the price you pay is a rather disjointed gameplay as you wait for new scenes to load even if you are only visiting the local Inn to get a good night's sleep. The developers really should have toned down the graphics a little so they could have made the game transitions smoother. They should have done seamless transitions like Dungeon Siege, especially since it is only a single-player game! The other problem with their zoning is that creatures can't follow you in and out of zones. So if you are getting your butt kicked by a bunch of bandits and you have enough speed you can just turn around and run out the door to their cave (that's right...ALL of the caves in Morrowind have doors!) for an easy retreat.

The interface is pretty good, but there are a lot of things that require too many clicks and drags to accomplish simple tasks like inventory management. The inventory system is difficult to use and forces you to click and drag items too many times. It would be a lot more convenient to have a text view of many items, especially alchemical ingredients and potions, which all look alike after a while. I hate having to mouse over every scrap of hide or piece of plant that I have in order to find the right ingredients for my potion. I also wished that I could load two different types of arrows into one quiver so that I wouldn't have to reload during combat.

My final gripe is that none of the characters in the game are very interesting. I wasn't expecting the level of characterization of Morte in Planescape: Torment, but I was expecting at least a little more dialogue options than only being able to ask about quests, rumors, and what they do for a living. The worst part of the dialogue options is that most characters respond in exactly the same way. So if you ask any fighter about his job, he will respond with a lengthy paragraph that sounds like a resume submitted to the local fighters' guild. Yawn.

Some characters will join you as companions, but don't expect them to be very interesting or even very helpful in combat. Your companions always blindly charge anything that appears hostile, even if they are obviously overmatched. Even worse, they often charge into the path of your spells or arrows, and then take their stupidity out on your hide. After a while I just started killing anyone that wanted to join me so they wouldn't get in the way. After all, they still carry the reward money or item they were going to give you for doing whatever errand they wanted you to do.



The Bottom Line
Morrowind is a large, beautiful, open-ended RPG that allows you to custom build your character, spells, and magic items from components. Unfortunately, the good ideas in the game are overshadowed by a ton of poor game design choices that make the game a lot less fun and a lot more tedious than it should be. Perhaps the Mod community will be able to use the bundled construction kit to solve some of Morrowind's worst problems, but many of them are so embedded in the design of the game that I doubt anything but a huge gameplay and interface patch by Bethesda would solve the problems.

The game is still worth trying, but I would wait until it is $15 in the bargain bin and good Mods start coming out before shelling out money for it. If you did pay full price, you can at least console yourself about your bad gaming investment by looking at the cool water effects.

Windows · by Droog (460) · 2002

[ View all 23 player reviews ]

Discussion

Subject By Date
Add Game Group karnak1 (22) Dec 24, 2012
Morrowind vs. Oblivion Unicorn Lynx (181780) Jul 26, 2007

Trivia

1001 Video Games

The Elder Scrolls III: Morrowind appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Content

Morrowind is told to include 3244 NPCs, 316.042 hand placed objects, 480 billion possible characters to create and play, 150 billion spells by using spellmaking in the game, and six full sized novels worth of text.

Creature differences

Some monsters and creatures went through drastic visual changes from Daggerfall and Battlespire to Morrowind. First, the type of khajiit are the same as those presented in Redguard, while the Dremora were turned from fair-skinned, horned demons to black and red-skinned demons. Harpies were replaced with (visually at least) Winged Twilights, and other monsters such as the slaughterfish, orcs and others remain much the same, though much better looking in true 3D.

Graphics

Ever wonder why Morrowind can run at such a slow FPS sometimes and why the game is notorious for making even expensive, fast systems (as of 2004) seem slow? The answer is simple; polygons. While playing the game you'll encounter vast areas full of people, objects and architecture. All these are made from polygons and require the videocard to process them. Morrowind has possibly the heaviest counts of polygons in a single video game, most likely surpassing every game before it and still with a vast number more than contemporary games.

References

There is a single daedric crescent from Battlespire hidden in Morrowind, but getting to it requires some work and initiative (it isn't a part of any main or faction quest), or access to a hint guide.

Awards

  • 4Players
    • 2002 – #9 Best PC Game of the Year (Readers' Vote)
  • Computer Games Magazine
    • March 2003 (Issue #148) - #3 overall in the "10 Best Games of 2002" list
  • Computer Gaming World
    • April 2003 (Issue #225) – RPG of the Year
  • GameSpy
    • 2002 - PC RPG of the Year
    • 2011 – #14 Top PC Game of the 2000s
  • RPG Vault
    • 2002 - Game of the Year
    • 2002 - Role-Playing Game of the Year

Information also contributed by calavera, Jason Musgrave, ShadowStrike and WildKard

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Contributors to this Entry

Game added by NeoMoose.

Xbox One added by Kennyannydenny. Xbox Cloud Gaming added by Sciere.

Additional contributors: PCGamer77, -Chris, Unicorn Lynx, Jeanne, OFoglada, Shoddyan, Sciere, Aubustou, Paulus18950, Patrick Bregger, FatherJack, Kennyannydenny.

Game added May 10, 2002. Last modified April 19, 2024.