Hitman: Codename 47

aka: Hitman: Pagato per Uccidere, Hitman: Tueur à gages
Moby ID: 2797
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Description official descriptions

A third-person shooter that emphasizes stealth and tactical thinking, Hitman: Codename 47 is a mixture of action and puzzle gaming.

You play the mysterious, nameless Hitman, whose perfectly lean body and UPC-stamped head indicate a somewhat unnatural childhood. Waking up one day in a cell, you escape your imprisonment and are shortly contacted by the Agency, an organization as mysterious as yourself. Offering a job in what you do best (delivering death), you embark on a career as an assassin. But the shadow of your past creeps up on you...and the last thing an assassin needs is something creeping on him.

A 3D game done nearly entirely from the third person (first person is used for aiming certain weapons), Hitman may initially draw comparisons to the Tomb Raider series. Although you can play in such a mode, there is also another mode where the mouse is more free to roam. Reflections, muzzle flashes, bodies that obey physics and slump and fall when necessary, and impressive shadows attempt to make the world feel realistic.

A wide array of weaponry are available, from knives and piano wire to silenced pistols to sub-machine guns and even heavy machine guns. Although such weapons are available, stealth will be your friend. The A.I. reacts to shouts, gunfire, and other odd occurrences, sometimes even getting suspicious if you're running around and so silence and sneakiness are your two best allies. Take down lone guards, hide their bodies and steal their uniforms. Then move in closer to your kill. Multiple methods of completing most of the levels are available, although one or two are the most efficient and therefore earn you the most money.

Spellings

  • Hitman: Агент 47 - Russian spelling
  • 终极刺客: 代号47 - Simplified Chinese spelling

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Credits (Windows version)

110 People (98 developers, 12 thanks) · View all

Product Marketing Lead
Product Manager
Creative Manager
PR
Localisation Manager
QA-Manager
Tester
Translation
Special Thanks
  • Aloha Hermann! Thanks for your support!
Programming
Additional Programming
[ full credits ]

Reviews

Critics

Average score: 78% (based on 47 ratings)

Players

Average score: 3.6 out of 5 (based on 108 ratings with 10 reviews)

Awesome game

The Good
Hitman: Codename 47 is one of the best games I've ever played. I loved everything about this game. The storyline was excellent, as was the level design. Also, there were many costumes you could steal, complete freedom!

The Bad
The graphics were a little too blocky for my liking. They could have improved them a bit, since this game was released in 2000. Also, the engine was not optimised enough, and sometimes, you couldnt talk to mission critical characters. Other than these little gripes, great game!

The Bottom Line
Buy and play this game. It's only $20. Then buy Hitman 2!

Windows · by James1 (240) · 2002

Challenging, yet replayable

The Good
Some good points about this game is the variety of weapons you can choose for this game. Also, if you have already beaten the game you can just go in to levels and have a shootout just for fun.

The Bad
Some of the levels were too narrow. You had to do things a certain way. And some of the levels toward the end were almost too challenging, taking the fun out of the game.

The Bottom Line
A fun, yet challenging game with the ability to do many things.

Windows · by Madrox (1) · 2002

Takes the incredibly cool Walther 2000 sniper rifle and shoots itself squarely in the foot.

The Good
This game has got to be one of the most wished ideas ever developed. After the way movies romanticized the hitman profession in such classics as The Killer, Nikita, The Professional, etc. it remained to be seen if videogames could do the same.... well, let's see!

For starters the game begins on the right track by setting itself apart from the pack with a distinctive style and feel thanks to a streamlined interface and some clever gimmicks (like the almighty hitman's laptop). The game takes you through a completely linear campaign that is subdivided in several open-ended missions. Each mission involves taking out someone, how to do so is entirely up to you (though there is just one or two "correct" ways). Each assignment seems to weave a larger plot-line that will ultimately reveal itself in the latest missions, however each mission is excellently crafted with a great sense of progression, and an open yet defined aproach to each.

There is a pretty large arsenal of weapons to experiment with, and equally, you'll get to experiment those weapons on a pletora of enemies and (get out of the way!) innocent bystanders. But if you are clever enough, you'll find that one of your best weapons is sneaking and infiltrating your enemies. Not only does the game allow you to sneak around and take your enemies clothes, but it also includes a lot of classic adventure touches that make the missions much more than just finding the right way to shoot your target. You'll have to extract information out of deranged sanitarium inmates, bartenders, prostitutes, or some of the other npcs that inhabit the slightly jaded world of Hitman making for a much more varied gameplay experience. Furthermore, Hitman's world is brought to life by a pretty spiffy graphics engine. The folks at IO really managed to create some cool visuals with many smoke and lighting effects as well as coping with an astounding amount of gameworld detail (take your character's tie, or the shadows for instance).

Of course the meat of the game is in the killing aspect of it, and the game deals almost perfectly with it. All of the weapons behave realistically, with great sound effects to go with them, and the enemy animations are incredibly cool when it comes to getting shot, strangled, dragged or even when they roll around trying to avoid your shots.

The Bad
Well, did you like all the nice things I wrote over there? Well don't get too excited, because this game takes all of that incredibly cool premises and shoots itself in the foot with them. There are just so many things wrong in this game that I don't know where to begin first, so I'll just go at it randomly, ok?

The control sucks. Pure and simple. As a previous reviewer noted you have a separate key for running... so what, right? Well, regardless of the fact that this is rather cumbersome and annoying Hitman apparently doesn't like it whenever you press both the running and regular "forward" key at the same time so our baldy friend just stops dead in the middle of a firefight whenever you do that. Cute, isn't it? The game handles using items and equipments via pop-up menues, which has worked before, but stops the game dead, since there isn't a quick way to access your weapons. You have to predict that you will be facing a confrontation and be ready to select your weapon or take a couple of seconds browsing through your equipment menu if you get surprised (or things just don't turn up as you figured)while your enemies chew you up (believe me, that "fast and furious" action will get a LOT more furious after a couple of these incidents). As for handling items, the game only makes available some options the closer you are to them, and always chooses the worst one first (one would think you would want to drag a dead body out of the way and then take his clothes, but what the heck, right??).

As for the enemies themselves they happen to have an incredibly stupid AI. They can be funneled into any corridor you want, and they will actually shoot themselves. And just try to confront someone at hand-to-hand combat for fun!

Something that is particularly offending, and that delivers a completely devastating blow to this game, is the fact that it doesn't take advantage of it's premise. Lots of movies have taken such moraly disgusting professions like the hitman's and cloaked it in an aura of romanticism and adventure while not condoning it completely. Hitman does practically none of these things, so it leaves itself wide open for a moral-bashing of epic proportions. And whose fault is this? Mr. 47 I'm afraid. You see, unlike other hitman characters, 47 doesn't react in any way to what happens around him. The plot revolves around his past, but you don't see him even reacting to that. He could actually be a way-wussier Terminator if you think about it! Blankly going from place to place spouting short and controlled (but terribly voice-acted) phrases, and taking out his guns from time to time. In essence, it is terribly hard to connect in any way with the character, he can't be neither our alter-ego, nor a credible character, since the game presents him to us in a very defined and cinematic way (effectively cutting our freedom of interpretation) but he is a complete Nimrod.

The most grievous flaw in this game however is the lack of a saving option. Lazy coding or over-pretentious game design? ("it adds to the atmosphere, c'mon, only wusses use savegames!!).... you be the judge. The fact of the matter is that most missions start with a slow pacing that requires you to judge everything and move inch-by-inch, and then end in an confrontation. Cool, uh? well, what this translates to WITHOUT a savegame feature, is that you will be wading over-and-over through lots of tedious, meager tasks you have figured out hours ago, only to try and see if you can beat that guy, or find that nuclear bomb before time runs out.... yet again. It's downright cruel, cheap and incredibly frustrating.

The Bottom Line
Whoa... that was a lot wasn't it? Well I'll make this short then. Hitman has a lot of promise and gloss, but after you take a good look at it you find out that this is no Nikita. Heck, it's not even Stallone's Assassins!!

Windows · by Zovni (10504) · 2002

[ View all 10 player reviews ]

Discussion

Subject By Date
Guards' room in "Traditions of the Trade"? Daniel Saner (3503) Feb 15, 2013
Music in Windows Vista Daniel Saner (3503) Oct 2, 2008

Trivia

BPjS/BPjM index

On April 28, 2001, Hitman: Codename 47 was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

Trivia originally contributed by Xoleras on 18.12.2005.

References

  • Pablo's line "Say hello to my little friend" is an obvious reference to the movie Scarface.
  • The entire setup of the third mission, "The Massacre at Cheung Chau Fish Restaurant", is extremely similar to a scene of The Godfather, with both the setup (negotiation in a restaurant with gangsters and police), as well as the execution (hiding a gun in the bathroom).

Trivia originally contributed by EboMike on 18.12.2003 and 08.06.2004.

Naked strippers

An earlier beta of the game featured the strippers found in the game with no clothes.

Trivia originally contributed by Zovni on 13.02.2001.

Real-world locations

In an interview with fansite HitmanHQ, lead animator Jens Peter Kurup of Io Interactive stated: "The different locations were either constructed with picture reference or by actually visiting the different places to get the atmosphere right. [...] The Hotel in Budapest actually exists [...], and some of the guys checked it out in details. Then it's modified to fit the gameplay."

The game's Thermal Bath Hotel Gallàrd in Budapest mentioned in the interview, as visited in the mission Traditions of the Trade, is inspired by real-world Danubius Hotel Gellért, also in Budapest.

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Contributors to this Entry

Game added by Ray Soderlund.

Additional contributors: Zovni, Daniel Saner, tarmo888, Sciere, Stratege, CaesarZX.

Game added December 15, 2000. Last modified March 14, 2024.