Clive Barker's Undying

aka: Bu Si zhi Ling
Moby ID: 3457
Windows Specs
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Description official descriptions

There always was a curse upon the Covenant family which killed them all either with a painful disease or drove them into madness. At the end of the 19th century the father of the current generation of Covenants reopens their old but abandoned mansion and thereby uncovers strange standing stones on an nearby island. Possessed by this discovery, he locked himself up in the library and wanted to uncover the meaning of those stones. Out of curiosity, in 1899 his three sons and two daughters stole a book about the stones out of his library, went to the island and conducted a dark and powerful ritual which marked the beginning of the end. During the following 20 years almost every member of the family either turned mad and killed themselves or died from something else.

Now it is the year 1923 and the very last member of the family, Jeremiah Covenant, lies on his deathbed with cancer in his body but he is not alone in his house. The spirits of his brothers and sisters haunt the house, strange events happen and evil creatures stroll through the mansion. In a final attempt to not only lift the family curse but also to put his fellow ancestors to rest, he calls upon Patrick Galloway. Patrick was part of his squad in the first great war and after a fierce battle against creatures, they had never seen before, he had specialised in abolishing such powers from the earth.

You take control over Patrick and walk around like in every other first person-shooter through the several locations of the game ranging from the mansion itself over other earthly locations to Oneiros and Eternal autumn, which are other plains of existence. On your way you uncover the mysteries of the family by reading books and papers which lie around the mansion or by talking to the few people still alive on the island.

Also reading might help you understand what is happening here, it won't help you survive against all the strange creatures that hide in the shadows and attack you without asking. It's also impossible to defeat the ancestral spirits without some serious firepower, so besides your trusty revolver, you'll also find several other weapons during the course of the game like Molotov cocktails, your lovely shotgun or a freeze gun shaped like a dragon head. Since you are fighting the paranormal, you also have access to several spells which allow you to see enemies before they see you, revive the dead or shoot Ectoplasm. Since you hold all your weapons in the left hand and you cast your spells with the right hand, it is possible to use both at any time.

As the name suggests, Clive Barker, the maker of the Hellraiser movies, had great influence in the making of the whole game. He also wrote the background story.

Spellings

  • Клайв Баркер. Проклятые - Russian spelling
  • 不死之灵 - Simplified Chinese spelling

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Credits (Windows version)

141 People (103 developers, 38 thanks) · View all

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Lead Design
Design team
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Music
[ full credits ]

Reviews

Critics

Average score: 84% (based on 43 ratings)

Players

Average score: 4.0 out of 5 (based on 112 ratings with 17 reviews)

the best game i ever played

The Good
The most worth mentioning feature of the game was the stunning story line.As you play the game you feel that you are part of some great mystery which only you can unfold.In my view this game can be converted into a successful hollywood movie.The second most astounding feature is its great graphics & thus great graphics which is one feature every gamer looks forward to.There is no need to describe the sound effects of the game as it has won numerous awards for its marvellous sound effects which can produce shivers down the back of even the bravest of gamers sometimes.Overall you will find this game the most horror of all games released so far including the horror games released for other consoles.If you have not played this game yet then you have missed a great gaming experience in my view.Thanks.

The Bad
There are two features of the game which are not upto the mark of excellence in my view. Firstly, the surruondings are not quite interactable that is, I mean to say that you cannot braek a glass window or move a chair.Secondly , the end is not upto expectations.The final boss in the game looks kind of funny .You expect to see a horrible grand looking final boss after seeing through a number of creatures that can create your worst nightmare and in the end you get to meet something you cannot describe.

The Bottom Line
In my view this is an excellent game in almost all respects.The graphics ,the sound ,the story are all brilliant and I think every gamer who loves horror ,action ,adventure or fantasy games should give it a try.

Windows · by ehtasham ahmad (2) · 2003

Interesting horror FPS with good plot and real suspense, a rare find indeed.

The Good
The first thing that got my attention was the atmosphere. While it starts with the cliche dreary night in an old mansion, I got the feeling that this wasn't the average cheesy horror flick as soon as I saw the howling beast prowling just outside the manor gates. The period architecture and design with curtains fluttering in open windows, dark musty catacombs, and wind swept ruins are both fitting and fighting. What truly gives the gameplay its depth is the superb direction. Rarely has any game kept me in suspense and not alone truly made me jump in my set as Undying has.

The plot slowly begins to unfold when you meet an old friend, Jeremiah. The story, which in itself is a rarity in FPS, is an intriguing and horrifying mystery of a cursed family with twist befitting a novel. Most of it unfolds as you talk to the mansion's inhabitants or read lost journals and letters. While it's not entirely original it does add a great bit of depth to an otherwise ordinary FPS.

The monsters and beast in the game are fairly good, but not exceptional. The roster includes some that are rather typical for a horror game, and most are not original either. The others though are really inspired. Most of them are by far not weak and are sometimes surprisingly conning. Also most are quite viscous in close quarters. To make matters worse, for the player that is, some tend to be in groups, making encounters all the more challenging. This is somewhat balanced by the stronger weapons and spells that are acquired later in the game, but many are rather slow to reload or recharge, making some encounters a real fight for survival.

As for some of the more technical aspects, the graphics and textures are average and sometimes poor, but still fit nicely with the setting and architecture. The map architecture on the other hand is great, much better than Unreal, which used the same engine. The models and animation are somewhat mixed. Some are good, but others have too few polygons and wooden movements. The facial texture animation, however, at times was surprisingly well done, with realistic expressions. While these seem like minor gripes the game still fairs well for its time.

The Bad
My biggest gripe with the game is how torturous dying in the game is. While watching the various fatalities that the enemies preform are interesting, they grow old quickly, yet for some reason you cannot skip past them. You are forced to watch them again and again and again. The same holds true for most cutscenes during the game. After that, instead of loading your last saved game, it loads a secret saved game that is created each time you enter a new section of the game. While this maybe be typical for a console game, it is simply inexcusable for one on the PC. So if your not fast enough to reload when you die, you have have to watch the enemies brutally deal its finishing blow and wait for the game to restart back to the beginning of the section before you can load your own saved game.

Also, the gameplay seems somewhat unbalanced. You have to travel a great deal before you meet the first boss, but the bosses and major beast become much more frequently during the second half. It's seems as if the ran out of ideas and started rushing the game to a conclusion, which is a merely a rather cheesy setup for a sequel.

Some of my other gripes are the game's linearity. While this is somewhat common in a FPS it is to the point of being ridiculous. The mansion is full of doors that seem to be stuck, even though the door might have opened before and some of them are even ajar, yet fail to budge. The conversations are also linear has they simply play out from beginning to end without any interaction whatsoever. Also the games creators seem to believe that there were silver bullets lying around a monastery in the 1200's!

The Bottom Line
Undying is among the best action games in the horror genre with a great story, settings and plot that will keep you hooked to the very end. I've played many and this is by far the one only one that has successfully made me jump or wince time and time again. This game is not for the faint of heart, but if you're game for a good scare then I recommend Undying.

Windows · by semicharm (7) · 2004

Nearly 10 years later and still one of the best.

The Good
EA did a lot of work on this game. There are a multitude of little details that create an immersive atmosphere. Like Clive Barker himself, The developers derived a lot from established fantasy and mythology. The sad, sordid tales of the Covenant family add to the storyline as you see how each member descended into madness. The monsters were unique and stood out from the usual FPS fodder.

The sound was perfect. The sound of loading your gun, to the ethereal call to scrye hidden scenes, it completes the game unlike many before or after.

The graphics were amazing, considering that it used the now considerably dated UT engine. Especially remarkable was the detailed models, nearly photo realistic in some scenes.

Game play was intense and kept you on raw nerves.

Music was sparse and didn't interfere with the game play. It was an eclectic mix of classical and world beats.

The game really rewards exploration by hiding goodies everywhere. And occasionally, you'll get a glimpse of someone's macabre sense of humor.



The Bad
First off, No freakin' sequel. The game ending was wide open. The inventory required some quick juggling to keep alive in tight battles. In an attempt to balance the weapons out, you'll find out that in battles with mixed creatures, you're going to do more retreating than attacking.

The Bottom Line
A thinking person's FPS. Better than Doom 3 with a fraction of the hardware requirements.

Windows · by Scott Monster (986) · 2006

[ View all 17 player reviews ]

Discussion

Subject By Date
Spoiler-ish screenshots? Giu's Brain (503) Dec 30, 2012

Trivia

Cancelled sequel

The game had an open ending because the developers were already planning a sequel. Unfortunately, the sequel was canceled because of poor sales of the game.

Family portrait

A family portrait of the Covenants is displayed in several rooms of the estate (and on the box, and in the advertisements...). While it is a striking picture, it is also impossible according to the time lines presented in the documentation and story. The picture shows Jeremiah seated in his post-war infirmed state. Jeremiah did not return from the war until after Lizbeth's death and Aaron's disappearance.

Music

  • A good deal of the music files used in Undying are actually recycled directly from Dreamworks Interactive's previous game, Trespasser. For example, the music that plays during the boss battle with Ambrose in Undying also plays during your first meeting with a T-Rex in Trespasser. The music which plays during Undying's final battle is taken from the Town level of Trespasser when you find two T-Rexs fighting each other.
  • In the main theme song, you'll hear the choir sing "Spiro Spero, Spiro Scio." In latin, that roughly translates to "hope to breath, Hope to understand."

Player character

Originally, the hero of the game was supposed to be Magnus Wolfram, a large, creepy-looking man with a bald, tattooed head. When he was introduced to the project, Clive Barker suggested that the team develop a more human, identifable protagonist (which led to the creation of Patrick Galloway).

Magnus' character model still exists in the game, however. It's used for the creepy Trsanti shaman that Galloway fights in the game's opening cinematic.

In an E! Online interview, Barker actually said (about the main character):

Make him somebody I want to sleep with. (...) What we had before was this kind of big fellow with all these tattoos, but there wasn't any charisma there. I think we needed somebody who the player was going to want to be...It would be like having Regis Philbin playing Indiana Jones.

Awards

  • GameSpy
    • 2001 – Best Sound of the Year

Information also contributed by ClydeFrog, Scott Monster and Terrence Bosky

Analytics

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Clive Barker's Jericho (Special Edition)
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Eternal Sonata
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Related Sites +

  • Bill Brown - Music Composer
    Listen to streaming and downloadable MP3 music tracks from this title at the composer's official site.
  • Clive Barker's - Undying Fan Page and Walkthru
    Undying walkthrough, FAQ and enemy descriptions
  • Scary Creatures
    An Apple Games article about the Mac version of Clive Barker's Undying, with commentary provided by Aspyr's President Michael Rogers (August, 2001).
  • Standing Stones
    Fan site for Undying, with editing support. Currently running a contest (with prizes) for the best original map.
  • Standing Stones
    Undying fansite with walkthrough, cheats, maps and more.
  • Standing Stones
    An extensive Clive Barker's Undying fan site containing walkthrough, game guide, editing tools, community maps and more...

Identifiers +

  • MobyGames ID: 3457
  • [ Please login / register to view all identifiers ]

Contribute

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Contributors to this Entry

Game added by Matthew Bailey.

Macintosh added by Corn Popper.

Additional contributors: Alan Chan, Unicorn Lynx, Aapo Koivuniemi, Benjamin Slade, Apogee IV, AdminBB, Zeppin, Klaster_1, oct, Patrick Bregger.

Game added March 25, 2001. Last modified January 27, 2024.