X-COM: Terror from the Deep

aka: TFTD, UFO 2, X-COM 2
Moby ID: 543
DOS Specs
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Description official descriptions

X-COM: Terror from the Deep is the follow-up to the resource management and tactical combat game X-COM: Enemy Unknown.

It has been 40 years since X-COM last defeated the aliens. Now, in the year of 2040, aliens begin to appear on the Earth again. This time the threat to humanity is coming from the depths of oceans.

The game is almost identical to the original X-COM game. The user interface, weapons, and aliens are all the same. The only difference is the adaptation of the aliens and weapons (e.g. new hand-to-hand weapons) to the ocean environment. The game features both undersea and on-land missions, and is significantly harder than its predecessor.

Spellings

  • 幽浮2:深海出擊 - Traditional Chinese spelling

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Screenshots

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Credits (DOS version)

60 People (54 developers, 6 thanks) · View all

Reviews

Critics

Average score: 84% (based on 26 ratings)

Players

Average score: 4.1 out of 5 (based on 113 ratings with 11 reviews)

My initial impression was borne out by later reviews...

The Good
It's XCOM, more weapons, more missions, tougher enemies...

The Bad
EXTREMELY repetitive, some missions just too long and deteriorate into hunt-that-last-bug, much harder than the original, EXTREMELY tedious final mission, research tree "holes" almost impossible to recover from

The Bottom Line
After writing the XCOM FAQ, I received a preview copy of TFTD before the actual release. My initial impression after install is... This is XCOM with a new tileset.

After a bit of play, I realized that the difficulty level had been VASTLY increased. Instead of nice clean rooms with clear fields of fire, you now have lots of alcoves and deadends and corridors that makes for excellent ambush traps in all terrains (esp. those USOs, unidentified submerged objects). Lack of heavy weapons initially in the game makes terror missions EXTREMELY difficult (as most of your heavy weapons don't work on land). The two-part mission are pure murder on your troops with just too many places to search, and enemies often hold high ground before you can even deploy.

The addition of hand-to-hand weapons like thermic lance are interesting, but ultimately doesn't add that much to the tactical considerations.

This is essentially an expansion pack sold as a new game.

DOS · by Kasey Chang (4598) · 2001

Good game, but bettered by its predecessor

The Good
Well, it's pretty much the same as UFO: Enemy Unknown, its prequel. This game is based underwater though, so the graphics and sound effects are a little different. Not better or worse, just different. Particularly appealing are the rivetted brass look of the alien ships, just like the Nautilus in "20,000 Leagues under the Sea". I also loved the footstep sounds, especially over the metal decking of the ships. And some of the underwater scenary is very cool.

The Bad
This game is much bigger than the first game. But that's not really a good thing. The orignal's leaness gave it a certain appeal, whereas this just gets repetetive and dull real quick. The ship attack missions are real fun the first time, but you soon get really hacked off having to search every single cabin for that last alien - this alone can take over an hour.

During the game you have to destroy 8 large alien bases. Each one of these is a nightmare situation - four floors of alien landscapes, and you never have enough men to cover the ground properly.

The Bottom Line
I don't know how this game ends, since I got bored and frustrated long before I got that far. However, I do have a ZIP file with all my last saves in, so maybe one day I'll go back to it. Maybe...

If you loved the first game, you'll probably like this as well. Whether you'll have the perseverance to see it through is another matter.

DOS · by Steve Hall (329) · 2000

Hey, I for one thought it was a good addition to the series!

The Good
If you are planning on playing this game- do not unless you have played the original first (X:Com: UFO Defence/Enemy Unknown). This game has a healthy dose of strategy, adrenaline pumping suspence, and plot. The missions are involved, your decisions in the campaign screen affect the success of the project, and research/financal politics are your life source. The atmosphere of the underwater missions are heavy and lonely.

The Bad
There were not a lot of things I didn't like about this game. My biggest beef was that some of the missions were very long. In fact some of the new types of missions (such as the attacked ship terror sites and the alien artifact sites) were as long as the final mission in the first game. These missions tend to take a long time to finish as well. The maps are much more complex- so when you get down to the final alien it can take you as long just to track the thing down as it did to kill all of its buddies.

The Bottom Line
This game is a worthy sequel to the original and a joy to play for people who like turn-based strategy.

DOS · by Gene Davison (801) · 2000

[ View all 11 player reviews ]

Discussion

Subject By Date
Steam powered!? Xoleras (66141) Aug 17, 2007

Trivia

Bugs

The research tree in this game had a few bugs which prevent you from researching certain items, one of them can even stop you from successfully completing the game. Luckily there are guides that contain ways to avoid these bugs.

Development

After completing UFO MicroProse wanted to do a quick follow up within six months. We said that this was not feasible, and if it were possible it would be little more than the same game with different graphics. Instead we started work on X-Com:Apocalypse, which was much more ambitious. Once UFO/X-Com was clearly known to be a success, MicroProse suggested that we license the code for them to develop their own sequel. The rest is history.

-- taken from the Mythos Games web site.

References

X-COM: Terror from the Deep is heavily based on the writings of Howard Phillips Lovecraft. Many names and creatures are taken straight from HPL. Also, T'leth is R'lyeh, and in the final mission, you can see the tomb and the portrait of the Great Cthulhu himself.

Awards

  • Power Play
    • Issue 02/1996 – Best Strategy Game in 1995

Information also contributed by Jaromir Krol and Spearhead51

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  • MobyGames ID: 543
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Contributors to this Entry

Game added by IJan.

PlayStation added by Trixter. Windows added by Xoleras.

Additional contributors: Narf!, Kasey Chang, tarmo888, n][rvana, Paulus18950, Patrick Bregger.

Game added December 6, 1999. Last modified January 19, 2024.