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Beneath a Steel Sky

aka: BASS, Beneath a Steel Sky: Remastered, Beyond The Abyss
Moby ID: 386
DOS Specs
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Description official descriptions

In futuristic Australia, there are giant cities owned solely by corporations, separated by a giant wasteland known as The Gap. When Robert Foster's Gap-dwelling tribe is killed by soldiers from Union City who capture him, everything changes for him. After a narrow escape from the helicopter bringing him there as it inexplicably crashes, Robert and his droid Joey must search the decaying city, attempting to befriend both the snobby rich and the frustrated poor as the two attempt to get out of the city, but in the middle of everything they uncover the dark truth about LINC, the bizarre computer which makes the city tick.

The game uses the Virtual Theatre engine from Lure of the Temptress, which allows its characters to move freely independent of the player's input, making the game world more dynamic than it is usually the case in comparable games. Otherwise, the engine provides traditional point-and-click adventure gameplay.

The iPhone version introduces a touch-based interface, new animated movies by Dave Gibbons, a context-sensitive hint system and a remastered audio track.

Groups +

Screenshots

Promos

Credits (DOS version)

44 People (41 developers, 3 thanks) · View all

Game Design
Programming
Script
V T System Concept
V T System Design
V T System 2.0 Implementation
Music
Music Conversion & Sound Effects
Comic
Background Screens
Background Paintings
Computer Graphics and Animation
[ full credits ]

Reviews

Critics

Average score: 85% (based on 54 ratings)

Players

Average score: 3.9 out of 5 (based on 274 ratings with 17 reviews)

What can I say? Awesome!

The Good
I liked pretty much everything, and the voice acting was superb for its time. BASS was made by Revolution Software, and that was not a very well known company back then, and to say that BASS could be compared to Lucasarts adventures is to say that they are pretty damn good at what they do!!!

The Bad
My copy of the game had a bug in it (which was probably why I bought it for $10), every 5 mins or so the game would come up with a blue screen of death and quit, so I had to save every 2 mins or so. Other than that it was fine.

The Bottom Line
If you like Lucasarts, then get this!!! This is very much like Lucasarts games.

DOS · by James1 (240) · 2001

Much ado about nothing

The Good
Most of this review you'll find it in the "the bad" section. It's difficult to discover something good and prominent in an adventure that is very poor in every aspect. Maybe the best thing is its comic-book-style introduction, well narrated and illustrated, but short. Sadly, there isn't any vestige of that comic style in the rest of the game. I suppose a few pages of comic book won't convince to someone about this game, ā€¦or yes?

The Bad
I'm not a guy who is on pursuit of every "over-hyped" game, in order to then join to the adoration with rest of people. Neither I'm of those that hate this games before play them. So, I approached to "Beneath a Steel Sky" with a moderate expectation, but with intention of enjoy it, such as with every adventure that I play. However, other than a promising preface (its comic-book), it took me no long time realize this game is of those that gained good reputation because of to have a nice title and a little of good luck in the law of "chain reaction" acceptance of gamers, even though in its essence is rather ordinary and lacking of personality.

As I said, the start is attractive, but I lost that interest immediately because of the important thing about the game is to solve frustrating and not very clever puzzles, which don't fit very well with the main story. Puzzles are of type (but not quality) of Lucas Arts's games. Perhaps I might have tolerated that if the story's unfolding had been attractive, but not: the unfolding is very, very superficial and simple, what confirms far more that the important thing is to solve un-intuitive puzzles.

The atmosphere is very poor: the graphics don't convey any feel of to be in a huge futuristic city, since they are so static and unoccupied that sometimes seem cardboard backgrounds. The music is practically one song, plain and monotonous. The (few) characters aren't interesting or important, in part due to hollow dialogues that we have with them: they inform very little about situation, background story, other characters, etc. They're there just because they're an ingredient of some annoying puzzle.

In its "comic"' introduction, the game shows a dramatic tone. However, that is an illusion. The main character jokes with everything, and in general, he doesn't take anything seriously, although there is blood and deaths during the plot. This attempt of comedy, plus its puzzles, did me feel as if I were playing a Monkey Island, but with deaths, little humor and boring puzzles. It is a confusing blend.

The Bottom Line
I don't understand why so many people consider it a classic adventure, raise it at the level of TRUE classics, like lots of Lucas Arts and Sierra's adventures. But, is it that they don't see (or feel) the huge difference? BASS is not a complete waste, but like sci-fi story, it's void and simple, and like a game, it's boring and frustrating. That's not to be a good game. And much less a classic.

DOS · by jorgeabe (13) · 2007

A whole lotta fun!!!

The Good
The best element of this game is the scenario...

This is definitely Sci-Fi at its best. The scenario is so good that some ideas from the game have been ruthlessly plagiarized in Hollywood movies.

Then there is the humour...we're talking about real entertainment bordering on the hilarious. From the cockney accent of some characters to the unbelievable attitude of Joey, this very strong aspect of the game also creates a balance because the hero sometimes finds himself in depressing and unfavourable situations.

I also liked the puzzles, which were very logical and of medium difficulty, with some of them being fairly easy...

The music and sound effects are good and the graphics should be probably considered as artwork back then in '94.

The next positive point for this game is that the developer company promoted it to freeware status! Revolution actually gave the source code to another team of developers who made it work even on WinXP!

The only thing you have to do is download the CD-talkie version of the game so that you don't miss out on the funniness of the dialogues, and then the ScummVM interpreter that makes the game run flawlessly without crushing. The copy-protection has been disabled. I also suggest that you grab the manual (the one compiled by the Underdogs!)

Oh...one more thing. About this mature content parental advisory...

The game contains some gory scenes, but any of the military-style execution FPS games would surpass this.

Then there are a couple of nude pictures which are definitely not provocative, but rather amusing, asking a cool chick out on a date, the probability of the sexual harassment of the hero by an old widow that actually never takes place...and donating your testicles to science at some time [after your death].

The language of the paranoid and anti-social inhabitants of the game is blunt and inevitably coarse at times but itā€™s definitely not swearing. For example...'How many times did I tell you not to disturb me LAME-BRAIN?'

This is about how offending this game can get. Actually I found it very funny...Nobody had ever called me a lame-brain before :))



The Bad
The only drawback is that the adventure is linear, which inevitably makes the game seem smaller than it really is and also affects the re-playability in a negative way.

The other thing that bothers me is why there has not been a sequel to this great game...

The Bottom Line
Well, how do YOU feel when your day really sucks right from the start?

First, there were these Gestapo-like goons that abducted me and then murdered my foster father and the rest of the townsfolk. And then our transport crushed inside the city!

Probably you won't believe me but this was my second helicopter crash in one lifetime! Even if I joined the air force I'd be safer than that...

...and now I'm a fugitive in this nightmare city. The architect was probably depressed when he designed this dump...and he didnā€™t have any idea about sustainable development either!

At least I have my friend Joey with me, but he's not much help. All that's left of him is a piece of motherboard with some chips on it. Hang on in there robot pal...Iā€™ll find a way to fix you alright.

Then I'll be ready to dispense some justice on whoever is responsible for this madness!

DOS · by giannis larissas (95) · 2006

[ View all 17 player reviews ]

Trivia

1001 Video Games

Beneath a Steel Sky appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Amiga version

Programmers of the Amiga version left the following information in the main "exe" file. The information describes big problems the programmers had with deficient Amiga hardware when developing the game:

At the beginning the programmers were happy and did rejoice at their task, for the Amiga before them did shineth and was full of promise. But then they did look closer and did see'th the awful truth; it's floppies were tiny and sloweth (rareth was its hard drive). And so small was it's memory that did at first appear large; queereth also was its configuration(s). Then they did findeth another Amiga, and this was slightly different from the first. Then a third, and this was different again. All different, but not really better, for all were pseudo backward compatible. But, eventually, it did come to pass that Steel Sky was implemented on a 1meg os-legal CBM Amiga. And the programmers looked and saw that it was indeed a miracle. But they were not joyous and instead did weep for nobody knew just what had been done.

CD-ROM release

Beneath a Steel Sky was also released on CDROM featuring full speech.

Comic

A comic book drawn by Dave Gibbons was included in the box in the original release version of the game and served as an introduction to the game. As of 2000, the comic book can be read online at Revolution's website.

Development and release

Beneath a Steel Sky was originally started for Mirrorsoft, back in 1991. When the game was entering its final stages, Robert Maxwell, Mirrorsoft's owner died in a yachting accident, and the powerhouse publisher went bottom-up in December of that year. The result was that the game was put on the back burner for a while.

In March 1992, Revolution approached Virgin and asked the publishers if they wanted to take Underworld, as it was called then, as well as Lure of the Temptress. This was agreed on the provision that Revolution used the Virtual Theatre 2 system - an update of the original Virtual Theatre engine used in Lure of the Temptress. Underworld became Beneath a Steel Sky after the launch of Ultima Underworld.

It took about Ā£40,000 to make the game, a huge amount for the company at that time, but the game sold extremely well at retail, managing between 3-400,000 copies, almost all of which were from Europe.

Freeware release

As for Aug 02, 2003, Beneath a Steel Sky became officially freeware. The creators of ScummVM, a gaming interface written to make old adventure games playable on modern operating systems (only when you own the original software) asked developer Revolution if they were allowed to take a look at the source code to be able to fully support the game in their interface. They got more than they expected when Revolution made the full game (CD version with music and speech) available to everyone.

GOG.com release

The GOG.com release uses the cross-platform virtual machine ScummVM to make the game available for Windows users.

Swears and nudity

The little robot Joey during the game say Bull S**t which was a very big deal at the time. It also has pictures of women's breasts in the plastic surgery room.

Awards

  • Amiga Joker
    • Issue 02/1995 ā€“ #2 Best Adventure in 1994 (Readers' Vote)
  • PC Powerplay (Germany)
    • Issue 06/2005 - #1 Likeable Secondary Character (for Joey)

Information also contributed by B.L. Stryker, game nostalgia, Matthew Bailey, Roger Wilco, Sciere, Swordmaster and Xoleras

Analytics

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Related Sites +

  • Beneath a Steel Sky - FAQs and Guides
    Various files including walkthroughs and strategies posted on GameFaqs.com
  • Freeloader.com
    You can now download Beneath a Steel Sky for free.
  • Game Nostalgia
    Provides extensive background info for Beneath a Steel Sky, pictures of the cast and examples of voice-overs, full credits with shots and info about the design team, a demo of the game, specific details about the game, various goodies, all musical themes, shots of every location in the game, saved games, a list of reviews, including a "nostalgic "review and tech specs.
  • Hints for Beneath a Steel Sky
    Hints by Jason Strautman will nudge you along so you can solve the game yourself. Final solutions are included.
  • ScummVM Homepage
    An open-source project allowing players to play Beneath a Steel Sky on a wide variety of platforms, such as Mac OS X, modern versions of Windows, and the Sega Dreamcast. The site also provides a free, public-domain download of the game for use with ScummVM.
  • Steel Sky Walkthrough
    Full solution posted on Revolution's web site
  • dcevolution.net
    Since this game has been released as freeware, and ScummVM has been ported to the Dreamcast. You can download a Dreamcast version at www.dcevo.com for free!

Identifiers +

  • MobyGames ID: 386
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Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Baxter.

Windows added by Picard. iPhone, Macintosh added by Sciere. Amiga CD32 added by Kabushi. Linux added by Iggi. Amiga added by Syed GJ.

Additional contributors: Brian Hirt, Macintrash, Shane k, Jony Shahar, Jeanne, Zack Green, Sciere, Darksaviour69, martin jurgens, Patrick Bregger, FatherJack, theclue.

Game added November 5, 1999. Last modified January 28, 2024.