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Star Wars: Jedi Knight II - Jedi Outcast

aka: JKII
Moby ID: 6073
Windows Specs
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Description official descriptions

In Jedi Outcast, you once again play Kyle Katarn, star of LucasArts' Star Wars-inspired 1st-person shooters Star Wars: Dark Forces and Star Wars: Jedi Knight - Dark Forces II.

Kyle has retired from being a Jedi fearing consequences from the Dark Side of the Power found within himself during his chase of the foul Sith-Lord Jerec into the lost vale of the Jedi at the end of Dark Forces 2. Chronologically taking place after the second Star Wars Trilogy, you'll meet various well known people from the original Star Wars movies like Luke Skywalker himself and Lando Calrissian.

Also following the tradition of its predecessors, you explore the surroundings in the typical 3D environment and can use a lot of different weapons and gear from the Star Wars Universe, including the famous Jedi Weapon, the light saber.

Spellings

  • スター・ウォーズ ジェダイナイト2:ジェダイアウトキャスト - Japanese spelling
  • 杰迪武士2:杰迪放逐者 - Simplified Chinese spelling

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Credits (Windows version)

185 People (167 developers, 18 thanks) · View all

Reviews

Critics

Average score: 85% (based on 66 ratings)

Players

Average score: 3.7 out of 5 (based on 148 ratings with 13 reviews)

Some good Star Wars action sullied by a lot of irritating puzzles.

The Good

This is certainly the best game I have ever played that emulates the experience of being a Jedi badass with force powers and lightsaber skills aplenty. Once you acquire your force powers you can use the force to shove people off ledges, yank weapons away from Stormtroopers, fire that super-keen blue Jedi lightning, choke enemies, and even Jedi mind trick an Imperial officer or two.

The lightsaber combat is also done quite well. The third person perspective for this weapon feels quite natural, and for the most part it is quite easy to get the hang of wielding your lightsaber. There are three different attack stances; one fast but not too damaging, one slow but very powerful, and a compromise stance. Once you have access to them all they can be cycled through at the touch of a button, allowing you to modify your lightsaber technique as the circumstances warrant.

The games visuals are quite nice as well. The environments have a totally authentic Star Wars feel. All the architecture in the game looks just as any Star Wars fan would expect it to. Bespin looks like Bespin, the interior of Imperial ships is very much as one would expect; even the switches and control panels are all oozing with Star Wars detail. The 'Death Star' multiplayer map scores especially high in the nostalgia department.

Speaking of multiplayer, it can be a fun experience, especially the Jedi Duel, a lightsaber/force powers tournament of sorts. There aren't a whole lot of maps, but the ones that are there are mostly pretty cool. The ability to customize your MP character with light or dark side force powers is a nice touch.

**The Bad**

The games first two levels or so, before you have reacquired you lightsaber, are awful. They feel like 'Doom' in Star Wars clothes, and almost made me give up on the game before it really got underway. Gameplay in these first few levels consists of switch hunting and jumping puzzles; not exactly stuff that makes you feel like a Jedi. It is all first person, as any weapon other than your lightsaber defaults to a first person perspective, with no option to change it back to third. As an FPS, the game is average at best, and awful at worst. Things do take a turn for the better after this point, but inane puzzles still plague the rest of the game.

The enemy AI could have been better as well, but since the Stormtroopers in the movies are so stupid, it's somewhat hard to criticize the game for not breaking with that element of the films. Mostly they stand in one place and shoot at you, while you run around slicing them apart, or deflect their own lasers right back at them. One especially annoying enemy, the Garms, are only armed with thermal detonators, and throws them indiscriminately, with no concern for their own safety. The tactic feels cheap, and betrays the existence of poor AI rather early in the game.

**The Bottom Line**

Overall, 'Jedi Outcast' is a pretty good Star Wars action game that does a fairly nice job of capturing the feel of the early films. It's not as good as it could have been, but not nearly as bad as some Star Wars games of the past (see my review of 'Star Wars Rebellion'). I am still waiting for the Star Wars game that is really going to knock my socks off. As of this writing, 'Knights of the Old Republic' and 'Star Wars: Rebellion' are just around the corner, so here's to hoping.

Xbox · by Entorphane (337) · 2002

Damn it Sam, you stole my one-liner! :)

The Good
Jedi Knight II: Jedi Outcast (JKII), is the latest first-person shooter from Lucasarts Entertainment, developed by the folks at Raven Software (the guys responsible for Star Trek:Elite Force)

You play as Kyle Katarn, the roguish hero from Dark Forces and Dark Forces:Jedi Knight. Kyle has abandoned the force and the ways of the Jedi, and along with Jan Ors, have kept the location of the Valley of the Jedi secret and safe.

As you progress through the first couple of levels, you meet up the antagonist of the game, Desann, a power hungry Dark Jedi and plain old bad guy. Desann captures Jan and kills, her and Kyle goes to the Valley of the Jedi to be infused with the force.

Along the way you meet new enemies, some old friends (think Bespin), and get whisked along by the plot... more on that later.

There are 4 levels of play in the single player game. Padawan (beginner), Jedi, Jedi Knight and Jedi Master.

The graphics on JKII are by far some of the best looking graphics I've seen in a game engine. The Quake 3 Arena engine is used to create incredible looking venues to fight and explore in. From Nar Shaada (from Jedi Knight) to Yavin (where the Jedi Academy is based), the game look unbelievable.

The coolest graphics, though, are the lightsaber duels. Throughout the game, you duel with various rogue Jedi, and the lightsaber duels are fast and furious. Much like the duel with Darth Maul/Qui-Gon Jinn/Obi-Wan Kenobi in The Phantom Menace. The lightsabers glow and spark when they clash, and when the lightsabers lock together the sparking glow is unreal. If you defeat you opponent in a duel, the game goes into a Matrix-style 360 rotation. Really cool effect.

The control scheme is standard first person shooter fare, with the exception of lightsaber dueling. Raven Software did their homework with this one. Using both the attack button and the WASD keys for movement, you control various attacks. It's very intuitive, and you actually leave yourself open to attacks if you don't control the lightsaber correctly.

The sound might be standard John Williams fare, but the lightsaber effects are outstanding. Again, Raven Software really did a great job on this.

Relearning your Jedi powers is done very good in this game. Unlike Jedi Knight (where you were given points to distribute), you learn them automatically as you go, and the further along in the game you go, the stronger your powers become. And when you go to the Jedi Academy on Yavin 4, Luke Skywalker puts you through the Jedi Trials. It's a cool way to learn you powers and then have you use them in appropriate situations in the Trials. As you go through the trials, Jedi Holocrons (learning devices) give you access to your powers. For example, when you grab the Force Speed power, you enter a room where you must step on a plate and 5 sets of doors open. Then you must use Force Speed to run through the open doors before they close. It's a logical way to work them into the game and the plot of the story.

And although I don't play a lot of multiplayer games, the multiplayer half of JKII is done very well. There are 7 different games to play: Free for All, Holocron Free for All, Jedi Master, Duel, Team Free for All, Capture the Flag, and Capture the Ysalamiri. Most of the games are standard FPS fare, with the exception of Duel, Holocron FFA, and Jedi Master.

Holocron FFA is the same as FFA, but you don't have any force powers to start with. The powers are scattered around the arenas, and you pick them up in battle.

Jedi Master in intriguing. All players start out with standard weapons, and no lightsaber. ONE lightsaber is placed somewhere in the arena, and whoever picks that up is the Jedi Master. The Master is then imbued with all Force powers at 3rd rank, and can only use the lightsaber. When the Master is defeated, the lightsaber is tossed away, and whoever picks up the lightsaber is the new Jedi Master.

Duel mode is the epiphany of JKII. Up to 16 players are logged on to the server, but only 2 players are active at a time (with the others as spectators). The two players duel it out, until one is defeated. The victor respawns (with full health), and one of the spectators then steps up and tries to defeat the other player. I think it's a cool way to see a lightsaber duel.

And if you are like me and don't really care of online gaming (although I really think game will change my opinion on that), you can play up to 16 bots on your machine at once. I play at Padawan level, and It's fairly difficult. The bots are fairly agile and they use Force Powers to their advantage.

The Bad
As much as I LOVE dueling with lightsabers in this game (it's SO much better than Jedi Knight), I do have a few complaints.

The plot of the story is good, but I've read a similar plot in the book "I, Jedi", by Michael Stackpole (a worthy read if you like Star Wars books). So while I enjoy the plot of the story, it really isn't that original.

The level layout, while very detailed, is very confusing. I don't often resort to walkthroughs unless I'm REALLY stuck, but some of the levels I was wandering around looking for the "way out" to the next level - so I downloaded a walkthrough in order to get through the level.. The levels are huge, which is good, but can get tiresome after a while.

Two Words... Rodian Snipers. I can't begin to count how many times I was playing through the Nar Shaada level - I'd walk out of the cantina, and ZAP! I'm sorry, but that seems a little to one-sided if you ask me. I'd get sniped in the head by a Rodian Sniper that you really can't see unless you know he's there in advance. And because of that....

I really don't like that fact that you have to save EVERY time you clear a room or a corridor. It's a pain in the ass to go through part of a level, open a door and get you ass handed to you on a plate. Although you are supposed to be a Jedi, running blindly into a room is not an option in most cases. You really have to save a lot in the game, and to me that's unnecessary.

And one other thing really irks me. It seems that most of the levels are designed around the fact that you are really high up. Like Bespin - the cloud city, or Nar Shaada, the smuggler's hideout. Or the reactor core of a Installation. There is a lot of trial and error when it comes to jumping and finding out where you can and cannot jump to.

The Bottom Line
JKII is a fantastic foray into George Lucas' little universe he created. Although frustrating as hell in some areas, and downright confusing in others, I think that the OVERALL package is great. A worthy addition to any Star Wars fans gaming library.

And watch out for those Rodian Snipers. :)

Windows · by Chris Martin (1155) · 2002

Quite fantastic, actually.

The Good
STORMTROOPERS NEVER LOOKED SO REAL

  • This is an example how you can take engine that gave shelter to some of the crappiest games to another level, going beyond the limits of effects, graphic and gameplay. Using first-person mode with every weapon except lightsaber works more than nice, and auto-aiming helps to it, but the real joy is wielding the lightsaber, running on the walls (yup, Sands of Time is about two years late for the effect), and what all not. This is a pretty mighty usage of obviously giving engine. COMBAT ZONE
  • Variety of weapons is enough for a Jedi to handle, and you get each new weapons your enemy is using whenever the chance presents itself. Most of weapons have already been seen in prequels of this game, but a few are new Kyle didn't yet had the chance to tryout. All the effects and explosions look nice, and rumbling option won't ever leave you in peace. But there are a few interactive weapons you can use, such as mounted cannons for example, but no, you won't be able to commandeer walkers or other imperial vehicles, not in this Star Wars game. But undoubtedly, you'll confront the entire arsenal of those. ROBOT OPERATIONAL
  • This time you get to take control over those small mouse-size bots that you could constantly encounter throughout the Star Wars universe, game-wise and movie-wise. Sometimes you'll use them just for the fun of it, to explore some area, or as a way to proceed further. PUZZLES ARE FINE
  • Nothing too complicated, no extra-hard jumping puzzles or something that would turn this first-person shooter into adventure game, it's all fine in place. IMPERIAL ARMY LOOKS SO KEWL
  • Imperial Stormtroopers, Swamp-troopers, Imperial Officers, Imperial Commandos, AT-STs, they all look magnificent. Kinda looks like it was much more attention paid to enemy models than your own character. May be 'cos you don't see your character up close too often. REALITY FENCING
  • Lightsaber fights are now more real. There is no bit by bit energy takeout, it's who cuts first wins. It's not easy to strike the enemy though, and the lightsaber effects are cool throughout the game, you can throw it on the group of foes, bounce bullets as you regain Jedi abilities, pierce the wall whenever close to it in a flashy effect, and especially great effect when two lightsabres collide. FINE STORYLINE
  • Story starts as Kyle renounced his Jedi life but due to circumstances he gets back on that track, and that includes coming back to Jedi Academy to meet Luke Skywalker and retest thy own abilities as a Jedi and get your lightsaber back. As always, Jan Ors is still hanging with Kyle. DYNAMIC UNIVERSE
  • This game is very dynamic and fast-pacing. Everything moves around you, constant wars are being present, and you hardly ever rest. It's nothing as close to compare the dynamic of C&C Renegade, but it's a fair dose of dynamic events. CUTSCENES, EVEN A FEW
  • I didn't think I'll see any pre-rendered cutscenes in this game, so I was pleasantly surprised to see several, even thought they were only with ships and space, no person on such scenes, only present on in-game cutscenes. EXTRAS TAGGLE ON
  • There's a fair amount of extras, from being able to see any character model you encountered, see the FMVs, or play the XBox exclusive extra level. Hint: it's actually the same level that was used as PC demo. POWERS THAT BE
  • This time you don't get to choose the side and the powers, they choose you. You regain your abilities and more as you progress throughout the game. You get new abilities but your very same also increase, and at pretty incredible rate too. Jumping for instance. This time there is no speed power the way we saw it in Jedi Knight, instead, the time gets slower and that effect is made like sort of quasi slow-mo. This time powers such as push and grip are really expanded when you grow more powerful. You quickly turn into an unstoppable machine, but underestimating your enemy may as easily cost you your life.

    **The Bad**
    SUBTITLES ARE/WERE
  • At first it will seem alright but as you progress, you may encounter mis-aligned cutscenes with non-synchronized relationship of speech and subtitles. That is really something that game of such tremendous talent is not supposed to have. SOUND OFF THE ALARM!
  • Strangely enough, as much as this game is fast as a lightning and nothing chops off the framerate, the sound problems get pretty obvious for unknown and rather mysterious reason. It can't be the DVD reader, can it? It's when you shoot that you hear the actual shot half-a-second later. But that's just the first time as the next shots go fine. It's just as if DVD needs some time to spin which is quite weird. At first I can't say to've noticed it, but later quite regularly. Beats me if I can think of a reason for it. It's almost like the game struggles with that first shot and the graphics and like it all freezes for that moment of synchronization. If anything, XBox was the last console I'd expect something like this to encounter on. LEVEL DESIGN FALL
  • Level design is great, but the third level you encounter, the very first one in Jedi Knight for those who played the game, in Nar Shaada city if my spelling is flawless, has too much jumps and falls. You can fall any time you want... and don't. It's quite annoying level in general. Hearing Kyle scream isn't any more fun either. WHAT HAPPENED TO THE EMPIRE?
  • It's kinda silly and very discouraging to see hordes of Imperial's finest following some lizard-looking guy called Desann, Dark Jedi or not. I bet he couldn't deal with them the way Kyle does, why even protecting him, kinda looks all the way silly. I mean, those Stormtroopers are still capable of self-thinking.

    **The Bottom Line**
    Great game with easy interface and equal advantages for either computer or console, not too short, with variety of locations, things to do, hordes of enemies to deal with, and puzzles to keep you focused. Would seem like a great miss not to have it in thy collection.
  • Xbox · by MAT (240968) · 2012

    [ View all 13 player reviews ]

    Trivia

    1001 Video Games

    Star Wars Jedi Knight II: Jedi Outcast appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

    Cutscenes

    Many of the 'combat action' displayed in cutscenes (and at one point watching the young Jedi train), including a moment with Luke Skywalker, are not pre-determined and are done somewhat more randomly via the AIs. What this means is that no two cutscenes are alike... and even though you may have seen it before, it will probably happen differently the next time. This is notable because sometimes unintentionally humorous and anti-climatic results occur (aka the AI doing something stupid).

    This excludes the pre-rendered video files (usually of spaceships and exterior views) used within the game.

    Information also contributed by WildKard

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    Related Sites +

    • Fight the Dark Side
      An Apple Games article (archived on the author's webpage) about the Macintosh version of Jedi Outcast, with commentary being provided by Aspyr Media President Michael Rogers (August, 2002).
    • Jedi Knight 2 files
      Almost all major Jedi Outcast maps, skins and mods can be found here including Jedi Academy files.
    • NZMac Review
      A (largely) unscored but positive review of the Macintosh version of the game by NZMac, a New Zealand Apple site (Jan. 01, 2003).

    Identifiers +

    • MobyGames ID: 6073
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    Contributors to this Entry

    Game added by Alexander Schaefer.

    Macintosh added by Corn Popper. Nintendo Switch, PlayStation 4 added by Kam1Kaz3NL77. GameCube, Xbox added by Kartanym.

    Additional contributors: Raphael, Unicorn Lynx, Solid Flamingo, naula, Zeppin, Rik Hideto, FatherJack.

    Game added March 31, 2002. Last modified January 22, 2024.