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Half-Life 2

aka: Bantiao Ming 2, HL2, HĪ»lf-LifeĀ², Ī»Ā²
Moby ID: 15564
Windows Specs
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Description official descriptions

Following the period of instability caused by the events described in Half-Life, an interdimensional organization known as the Combine invades the Earth, defeating the human forces in the Seven Hour War. A Combine Citadel is erected in City 17, a town in Eastern Europe reminiscent of World War II ghettos. Dr. Wallace Breen, a human scientist, rules the city on behalf of his new masters. An energy field prevents humans from procreating, and no new children are born. Earth is turning into a grim, oppressive police state.

Meanwhile, Gordon Freeman, the man who was at the center of the events that took place shortly before the rise of the Combine, awakens from his stasis and is inserted into a train to City 17 by the mysterious G-man. Gordon is soon brought into a resistance group and makes a seemingly futile attempt to bring down the Combine and liberate the Earth.

Half-Life 2 is a linear first-person shooter with light puzzle-solving elements and many setpieces, similar to its predecessor in concept. The player guides Gordon Freeman through City 17 and the wilderness that surrounds it. On his way, he'll encounter a few friendly characters, but also fight dangerous foes. The game features a realistic physics system: Gordon can pick up objects and toss them freely, and many of the puzzles are physics-based - for example, at one point the player has to weigh down a seesaw with bricks at one end to turn it into a ramp.

Gordon's enemies, apart from alien wildlife which found their way to Earth, are mainly Combine forces, which utilize a variety of firearms, gadgets, and vehicles. Policemen and foot soldiers work along with helicopters, gunships, and gigantic walking machines to hunt him down. To defend himself, Gordon has a range of weapons available: from the iconic crowbar for close-quarter fighting, through pistols and rifles, up to grenades and a rocket launcher. One of the most notable weapons is the gravity gun, with which Gordon can pick up objects, hold them in the gun's anti-gravity field, then hurl them at the enemy with great force.

Setpieces in the game include coordinated assaults on enemy bases, fighting gigantic boss enemies, bringing down aircraft with the rocket launcher, and others. A few levels require the player to navigate buggy-type vehicles. Some of the more exotic stages involve the player summoning an army of antlions to unleash on unsuspecting foes.

Included with the game is Counter-Strike: Source, a version of Counter-Strike made with the new Source engine which powers Half-Life 2, and Half-Life 2: Deathmatch, an online multiplayer game featuring the same physics and weapons as the single player game.

Spellings

  • åŠę”å‘½2 - Simplified Chinese spelling
  • ꈰꅄꙂē©ŗ2 - Traditional Chinese spelling
  • ķ•˜ķ”„ė¼ģ“ķ”„ 2 - Korean spelling

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Credits (Windows version)

252 People (226 developers, 26 thanks) · View all

Reviews

Critics

Average score: 93% (based on 121 ratings)

Players

Average score: 4.2 out of 5 (based on 503 ratings with 24 reviews)

Light and fun FPS game

The Good
The gameplay here is very fun. You don't really need to use a lot of brains, there is almost no dialogues... this is my type of game! For me, a game should make me feel relaxed, not using my brains too much.

Each level is different. Some look as if you were in some communist country. The last level is so different, like science fiction... not something that would happen in a communist country. Some of the places are very spooky. Zombies and headcrabs always appear... and try to go into my brain!

And in each level you do different things. Sometimes you have to build a bridge to pass through, sometimes you shoot a lot, sometimes you should change your weapons all the time. There is a great weapon, gravity gun. Gravity gun is always good. If you want to go to some place or to get things, you only need to use your gravity guns, you can move everything and build bridges. It's interesting to see the next level when you're playing the current level, because you know each level is different and you will not be disappointed.

The graphics are great, but the best thing is that you can take and throw everything you see, it's like in real world.

It's very cool to drive cars, especially when you can zoom and shoot at the same time... I'm always very careful in those things.

It was very fun to call those antlions. Actually, in the beginning I wasn't used to it. When I turned around and suddenly saw such a face!! I wanted to kill them. But then they sacrificed themselves for me...

In some levels you fight alone, and in others you have your soldiers, who help you to fight. And you can send them to kill enemies for you.

And I like the Dog! He is so cute. Especially when he hugged Alyx. I want to have such a dog at home to serve me!

The Bad
Story? I don't think there is a big story here. The important thing is the gameplay. It's just for fun.

Oh, and another thing I don't like: those soldiers (those who fight for you) and really so weak! I hate them! And they shout "follow Freeman", if they are so bad why should they follow Freeman? They should go and train instead.

It's a little bit annoying to fight the striders, it's not that fun when humans fight big machines. The machine is too smart and is always chasing you, you can't avoid it. It would be cool to have such a machine on your side, but not on their side...

The Bottom Line
It's a cool and fun game. Follow me, my faithful antlions! I know you won't betray me!

Windows · by Melody (48) · 2008

Not just a game, an experience

The Good
I will be sincere and frank. Half-life 2 is one of the greatest, most inspiring games I have ever played. HL2 simply has a way of making you feel inside the game, working your way through the desolate and ruined streets of City 17. It has the power to make it seem like Half-Life 2 is so much more than a video game, that it really is you who is dodging the bullets of the combine as you escape through the city canals. Half-life 2 doesnā€™t make you feel like your sitting at your computer desk with the TV droning a rerun of the Simpsons. It brings you the atmosphere and the storytelling of a Hollywood masterpiece.

Half-life 2 gets its strength from how well it makes players feel part of the game, how it makes players feel immersed into the game play. Half-life 2ā€™s ingenious storytelling is clearly visible through the gameā€™s heavy sci-fi atmosphere and its life-like feeling. HL2 has the feeling of a good Hollywood masterpiece: it is able to make you feel as though you are sitting right there in the game, just as a good movie does. The sights and sounds of City 17 literally make the city come alive. All around HL2 has that utter feeling of deep drama, even without using much dialogue or even traditional cut-scenes. It has the ability to make you feel that something is going on and the game has a huge back-story even though it doesnā€™t tell you in cut scenes or through dialogue. All real dialogues are completely played in-game, and the camera never leaves your body, to give the narrative a more personal feeling and ā€œsilentā€ feeling. You can feel the post-apocalyptic, Orwellian air as you step into City 17. The narrative chosen by Valve makes the game feel much deeper and allow the player to be drawn in more than a game with a traditional narrative.

HL2 also owes much of its immersion to the masterful Source engine, which in my honest opinion is the most realistic engine ever created. The atmospheric feel to HL2 would not have been possible if it did not have such a realistic environment to work in. And of course, I would have never chosen a better engine. Source delivers such a realistic environment, filled with life-like graphics and physics.

The physics are one of the highest points in this game. Everything in the game bounces and rolls in the way you would expect it too in real life. Barrels roll smoothly downhill, and boxes tip precariously as you begin to stack them. You can pick up almost everything you would be able to in real life, from boards and boxes, to the tiniest insignificant items like paper cups, bricks, paint cans, and milk cartons. The effect of this is that Gordon Freemanā€™s hands feel like your magical hands into the digital world.

The best part about this though is that the game incorporates it into the game play. For example you can pick up boards and use them to cross dangerous gaps, or you must use the physics to solve puzzles to advance. Of course, the environments feel much more interactive with these grandiose physics, and during firefights you will be shooting down objects which will react to your movements and your bullets. Telephone lines will sway in the breeze as an enemy helicopter flies overhead. But of course nothing would be complete without the gameā€™s ingenious Gravity Gun! The GG allows you to manipulate the area around by allowing to pick up items of almost any size and to move them around or punt them at people. Not only can it be used to manipulate the environment to reach unexplored areas, but it can be used to attack people. This is a gun where the ammo is literally the area around you. With how much detail the developers pore into the game, there is almost a constant supply of ammo for you to play with. Anything from tires to sinks to TVā€™s can be used, and it ends up being one of the most fun parts of the game. What you do with it is up to you! These are just a few of the things HL2 can bring to you through its ingenious physics. It is so much so, that physics are literally part of the game.

But of course, the physics would be nothing without beautiful and realistic graphics to complement the physics. The Source engine delivers just like it delivers its physics: superbly. The graphics of HL2 could not be more well-defined and realistic. Both landscapes and indoor levels have an unprecedented amount of detail in them.
Textures and lighting are absolutely top-notch, all of which look gorgeous on a computer screen. On a higher end computer, the graphics look photorealistic. The character models are highly developed, with Valve paying special attention to the ability to render detailed facial expressions, which allows for better storytelling through actions rather than words. All of the environments in HL2 are littered with detail and small items to make the areas seem more realistic. All of the areas in HL2 are ingeniously varied yet all contain a mind-boggling amount of detail. Every item is littered with items like couches, cans, boxes, frying pans and everything else you can think of. Any game can make an abandoned seaside village, but litter it with cartons, boards, paint cans, food, clocks, and pictures and it makes the ghost town feel as though someone has actually once dwelled there before you. The environments are wide and open, and make you really feel like there really are parts of the city that you simply havenā€™t seen yet. The lighting effects of the game are brilliant, with a realistic ā€œirisā€ effect for outdoors. When you go from a dark indoor place to a bright outdoor area, the game temporarily blinds you to act as though your iris needs to get used to the new light. And if youā€™re sitting here thinking ā€œyeah, its will have great graphics if I had a mega computer likes yours.ā€ Well I must say you have it a bit wrong. HL2 will even play on some of the worst systems. You see the screenshots we have here at MobyGames? Well you can get that to run at a smooth frame rate with a 64 MB graphics card at 512 MB RAM. No kidding! Trust me, I should know, because those were my settings when I had my first run through this game!

And of course, after all of this you simply must have the ambient sounds to complete the package. As with many cases, ambient sounds can often make or break a scene. Sounds tell the player if the scene is peaceful and isolated from combat, or the player is in the middle of a war zone. A chase seems slow and boring when it feels like there is nothing that makes the scene feel urgent or that anything is chasing you. But add the droning Combine Tower alarm and helicopter blades overhead and it seems like the entire city is after you. The Striders seem much more big and powerful when you hear their howling war cries from over the rooftops. Danger seems close to your back when you hear the ticking of bullets flying to the brick wall behind you. A peaceful breeze combined with the graphically beautiful sunsets subconsciously tells a player that the area is safe and isolated from combat. Each sound tells a different story, and HL2ā€™s sounds must be heard to be believed.

All of these things combine and the result is the world of HL2 feels all too real. From physics to graphics and sound, HL2 provides an eerie, life-like atmosphere and drama. And of course, Valve grants us the privilege of being able to play in this fantastic environment. The FPS sections of the game are utterly top-notch. The game allows a right amount of balance between weapons and enemies, and varies the environments enough to not make the game feel repetitive, but gives you enough time there to make it feel realistic. You will often find yourself shooting from rooftops, cliff sides, and more. Action-packed sections of the game are adrenaline pumping and extremely fast-paced, and this applies to the driving sections of the game, which are speedy and filled with high-speed chases. The enemy AI is highly advanced in my opinion, with enemies shouting commands on the battlefield, and actually DOING them. Enemies naturally shape their tactics around the battle, and you will often find yourself being outflanked by enemy troops. The gut-wrenching action of Half-life 2 will not stop until the very end.


The Bad
Like a Hollywood movie again, Half-Life 2ā€™s biggest flaw is that it is the same thing through every time, usually with very little variation. Often thereā€™s only one way to get through sections of the game, and while it is extremely fun it is in the most sense, it is the same way through every time. To do it any other way, I think, would be to destroy the gamerā€™s sense of immersion. But some players will find this point annoying, especially with big sand box games out there such as the Grand Theft Auto series.

LOAD TIMES. I hate load times. In the beginning of the game, there is also a number of load times that severely hinders the immersion. If you donā€™t know this game, then I must warn you that the load times can be outrageously long. All of the Half-life 2 files are on Steamā€™s servers, so that you donā€™t have to keep the huge amount of files n your computer. But uploading these files to your computer can take quite long. The only time this will hinder game play is the beginning, where because you are being chased it makes you feel as though you should rush through the areas. You may encounter a new load screen every few minutes, a bad flaw for this portion of the game.

And while the enemy AI is fine tuned and polished, the same cannot be said for your allies AI. Squad mates may often crowd around you, or run straight into the path of a strider. Can no game make good AI for friendly units? Is it an attempt to put the burden of work on to you? I can mention a number of games which suffer from this same problem, however a good potion of them have good to decent enemy AI.

But of course, these flaws are quite easy to overlook in the face of what it does well, so much to the point where the flaws become almost negligible.

The Bottom Line
Thereā€™s simply no other way to put it. Half-Life 2 is easily one of the most (if not THE most) atmospheric and immersive games out there. Through its sheer perfection of physics, graphics, sound, and AI, it has the uncanny ability to make you feel like you are standing there in the middle of each of your battles. The game has a few outstanding flaws but it is massively overshadowed by the feeling this game has to offer. This game will definitely be one of the most memorable ones of the current era, and sets a new standard for FPS games. Game Informer was right; nothing will ever be the same. Half-Life 2 is not just a game, itā€™s an experience that must be felt to be believed.

Buyworthy: You bet it is! Worth double of what they sell it for now!
Rentworthy N/A

Windows · by Matt Neuteboom (976) · 2006

"The Right Person In The Wrong Place Can Make All The Difference"

The Good
The sequel to 1998ā€™s game of the year. So named by over 50 publications. Half-Life 2, is an amazing game. It is just as good and often exceeds the original. Not an easy task considering that Half-Life is considered by many to be the greatest FPS of all time.

Half-Life 2 picks up an undisclosed amount of time after the events depicted in the first game. Alien overlords known as ā€œThe Combineā€, are in total control of the Earth. And have beaten humanity down. Due to the ruthlessness of the invaders very few dare to stand up against them. Gordon Freeman has gained a legendary reputation for his defeat of Ninlanth, the alien that led the invasion, of what is now known as ā€œThe Black Mesa Incidentā€.

Known as the one ā€œFree Manā€. Gordon is about to return. In so doing he will be the catalyst for the human race to fight back. In HL2, you will be reunited with many familiar faces, as well as some new ones. As in the original the game is broken up into chapters. The story is told via interactive cut scenes, in which the player has freedom of movement. While the characters talk. As before Gordon Freeman does not say a single word.

In HL2 you play through chapters on foot, and with the aid of vehicles. The chapters with vehicles play quite differently than those on foot, and of other FPS with vehicles. These chapters tend to be longer, and filled with more action. While more standard chapters have Gordon fighting Combine troops and other foes, collecting weapons, and solving simple puzzles.

In later stages of the game, you get to make use of a squad of fellow freedom fighters. Not unlike Opposing Force. However in HL2 it is implemented better. You can give more precise orders to your soldiers. They can heal you, and themselves, as well as give advice to certain situations. Parts of the game when alone tend to be more fun and more like the first game, but the squad gameplay is a nice change of pace.

There is little in common in HL and HL2 level wise. This is often a complaint about the game. But it is understandable. In the first game you were stuck in Black Mesa for 80% of the game. In Half-Life 2, the levels are almost exclusively outdoors. As you battle through ā€œCity 17ā€.

Where HL2 excels the most is the diversity of the areas. From the creepy ā€œRavenholmā€, to the thrills of vehicle segments. In the end however HL2 is not a long game. In fact it is even shorter than the original.

The Graphics are stunning. The NPCS look so real as to be almost life like. The use of lighting and particle effects are outstanding! The decrepit city looks convincing, while Ravenholm looks eerie and foreboding. The best part has to be that you do not need dream machine PC to play it! The minimal video requirement is 32MB, incredible! The better your system of course the better the game will perform. But the fairly low requirements mean than playing the game will be in most peoples range.

As in the original the game has amazing sound. The voice overs are excellent. And while there are few big names aside from Louis Gossett Jr. The cast all do an amazing job here. The sound effects are very well done. From the gunshots to the chatter of the Combine troops. The music while not as good overall as the original, but is still great when it needs to be. Some tracks even return! I hope you have a good sound system for your PC.

The Bad
On the negative side, HL2 is too short. The ride is over a little to quickly. Some chapters are not as strong as others. Thankfully when you finish the game you can jump to any chapter. And play your favorites, over and over if you wish.

Steam sucks! Steam is a program used to upload HL2 to your PC. It is horrible. Even with a cable modem it is so slow. It took like an hour to install. Ridiculous!

The game needs a lot of hard drive space. About, 4.5 Gigā€¦..shessh!

The game ends abruptly, and it seems that the writers have themselves in a corner.

The Bottom Line
Overall this is a worthy sequel, and a hell of a fun game. Even if you have not played the original. And barring the huge amount of hard drive space needed, this game can run on most systems. The different character boxes are cool!

Windows · by MasterMegid (723) · 2006

[ View all 24 player reviews ]

Trivia

1001 Video Games

Half-Life 2 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Characters

Almost all the characters in Half-Life 2 are modelled after a real person's appearance: * Barney's face in the game was provided by Valve's CEO Scott Lynch. * Alyx Vance is modelled after American actress and television host Jamil Giovanni Mullen. * Eli Vance's is based on Larry "The Count" Heard, a local man holding a sign indicating that he was looking for work. Valve found him on the corner of Highway 520 and 148th Avenue in Redmond and hired him as a model. * The G-Man's Half-Life 2 model is based on Frank Sheldon, an Alexander Technique practitioner. He was originally slated to be the model for Dr. Breen.

City 17

City 17, the main location of Half-Life 2, strongly resembles Eastern European and Soviet cities of the communist era; the architecture style of suburb districts is nearly identical to what can be see (even until now) in East Berlin, Prague, Moscow, etc. However, there is also more direct evidence to the "Soviet" nature of City 17; several times some Russian words can be spotted. For example, during the mud skipper chase there are large gates with the words ŠŸŠžŠ Š¢ written above; "ŠæŠ¾Ń€Ń‚" is Russian for "port" (pronounced roughly the same way as the English word).

Closed captions

Valve designed Half Life 2 with closed captioning for the deaf. Sounds are bracketed. Each character has a color assigned to their dialogue.

Cut levels

According to the book Half-Life 2: Raising the Bar, the original storyline spanned four in-game days instead of just three. Among the parts cut are an antlion cave, a train ride through a dried out sea bed, a ship called the "Borealis", the underwater "Kraken Base", a Combine weather control station, a chapter set in arctic regions and a skyscraper. Many of these places show up in pre-release screenshots and press material.

Some parts were recycled for existing Half-Life 2 chapters, many others are making a comeback in the Half-Life 2 episodes.

Distribution

The PC version of Half-Life 2 was the last game that Sierra distributed for Valve at retail. Electronic Arts was quick to scoop up the retail deal, but their Steam digital distribution service remains independent.

As a result of a settlement in a lawsuit between Valve and VU Games, VU Games ceases distribution of retail packaged versions of Valve's games (including Half-Life 2), effective August 31, 2005.

Engine

Despite the complex graphics, including ragdoll physics and pixel shaders, the Source engine was designed to support cards that offer only DirectX 6 hardware support. The original Source engine code would run by using the software emulation encoded in the DirectX 9 library. That means that the game can be run even with an Intel 846g card or a Nvidia TNT chipset. To give some perspective, The TNT chipset was introduced in 1997.

According to John Carmack himself, "there are still bits of early Quake code in Half Life 2".

German version

There are changes in some German versions: * Blood from humans (including Gordon Freeman) and blood which is part of the level design was coloured grey * Almost all enemies disappear instantly after being killed. This is not true for a level near the end where the corpses are necessary to proceed. * The cries of burning zombies were toned down * In the original version enemies get dragged with the buggy for a short time after driving over them. In the German version the buggy just drives through them.

A detailed list of changes can be found on schnittberichte.com (German).

G-Man

G-Man can been spotted in a few places throughout the game, as he is watching over Gordon or walking around.

Hydra

An enemy that was shown in early previews known as the hydra, which was a blue tentacle, was cut out of the final game. The developers said that it was good to watch, but when it came to kill you, you would just see a blue blur and you would be dead. They didn't think it would be fun to fight against.

Macintosh version

In September of 2007 Valve's Gabe Newell was interviewed by gaming website Kikizo's Adam Doree about the then shortly to be released Orange Box, asking, among other things, about the potential for a Macintosh release. Newell responded by saying that though they had been in conversations with Apple regarding the possibility "they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms." Thus, there wouldn't be a Macintosh version of Half-Life 2.

A month later, in October, Tuncer Deniz, a Macintosh developer and owner of the news site Inside Mac Games, posted on his blog that while Newell's complaints likely weren't without justification, the actual reason for the lack of a Macintosh port was due to "Valve's insistence that anyone who wanted to port Half-Life 2 to the Mac had to advance $1 million to Valve. That's right, that's $1,000,000. That might be peanuts to someone like Valve, but no Mac publisher in their right mind would have given Valve that kind of money just for the rights to publish Half-Life 2 for the Mac."

A Macintosh version was finally released in 2010 when Steam, Valve's digital distribution platform, was introduced for Macintosh.

Menu

The background picture of the main menu changes based on what chapter you are at when you last saved.

Multiplayer

Counter-Strike: Source was the only multiplayer mode available at the release. Two weeks later, on November 30, 2004, Valve released the regular multiplayer mode (Deathmatch) through Steam, their online content distribution system.

PiƱata

Several news sources first reported Half-Life 2 entering gold status, quoting an unnamed source within the development team. The source revealed the existence of a piƱata doll (a traditional South American custom of a doll stuffed with sweets and toys for children to break) which was broken to celebrate HL2's official completion.

It was later revealed that this "piƱata" was in fact a full-scaled Scanner model (the flying machines that take pictures of suspects in-game) and it was broken using a crowbar.

Rating

Even though the initial release of Half-Life 2 as part of The Orange Box compilation received a PEGI rating of 16+, the stand-alone release received an initial rating of 18+.

References

Dr. Kleiner's pet headcrab Lamarr is actually named after Hedy Lamarr (November 9, 1913 ā€“ January 19, 2000, born Hedwig Eva Maria Kiesler), an Austrian-Jewish naturalized American actress and communications technology innovator.

References to the game

Half-Life 2 was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 05/2006.

Source code theft

Sometime in September 2003 Valve's network - including Gabe Newell's own computer - was compromised by a hacker and the worst case scenario soon unfolded. The entire Half-Life 2 source code was released on October 4 and only 3 days later a playable version of the game surfaced. FBI was brought into the case, and Gabe Newell also posted a message on a Half-Life 2 forum, asking the community to help them find the hacker.

Months went by without any substantial progress, when finally on February 15 the hacker sent an e-mail to Gabe Newell, expressing both his compliments on Valve's work so far and his somewhat dodgy statement that he never had any intention to hurt Valve. Gabe Newell and the hacker, known as "Da Guy" from Germany corresponded over the next period of time, and came to the agreement that since Da Guy had been smart enough to compromise Valve's security, he deserved a job. Soon, a job interview was setup. This was of course a trick. FBI agents would be waiting for the German when he arrived. However, when the German government heard about the scheme they denied such activities, and instead they arrested him themselves.

Da Guy, aka Axel G now faces charges for compromising Valve as well as several other computer related crimes.

Special Editions

3 different Half-Life 2 packages are available: * Half-Life 2 Bronze includes the game and Counter-Strike: Source. * Half-Life 2 Silver includes the game, Counter-Strike: Source, Day of Defeat: Source and Valve's back catalog available on Steam at the time. * Half-Life 2 Gold includes the game, Counter-Strike: Source, Day of Defeat: Source, Valve's back catalog available on Steam at the time, 3 HL2 posters, HL2 hat, HL2 soundtrack, HL2 sticker, City 17 postcard, Prima's HL2 strategy guide, special collector's box and a chance to win a trip to Valve.

Vortigaunts

The Vortigaunts are voiced by Louis Gossett, Jr. It is mentioned in Raising the Bar that Gossett was chosen partially due to his role as the alien in the film Enemy Mine.

Awards

  • 4Players
    • 2004 ā€“ PC Game of the Year
    • 2004 ā€“ Best PC Action Game of the Year
    • 2004 ā€“ Best PC Direction of the Year
    • 2004 ā€“ Best PC Graphics of the Year
    • 2004 ā€“ Best PC Successor of the Year
  • Computer Games Magazine
    • March 2005 - #4 Game of the Year 2004
  • Computer Gaming World
    • March 2005 (Issue #249) ā€“ Best Music of the Year
    • March 2005 (Issue #249) ā€“ NPC of the Year (for Dog)
  • GameSpy
    • 2004 ā€“ #2 Game of the Year
    • 2004 ā€“ PC Game of the Year
    • 2004 ā€“ PC Action Game of the Year
    • 2004 ā€“ PC Game of the Year (Readers' Vote)
    • 2004 ā€“ PC Action Game of the Year (Readers' Vote)
    • 2004 - Best Graphics of the Year (PC)
    • 2004 - Best Character of the Year (PC) (for Dog)
    • 2005 ā€“ #7 Game of the Year
    • 2005 ā€“ Xbox Game of the Year
    • 2005 ā€“ Xbox Game of the Year (Readers' Vote)
    • 2005 ā€“ Xbox Shooter of the Year
    • 2005 ā€“ PC Mod of the Year (for Garry's Mod)
    • 2005 - The "It Shoulda Been on Xbox 360 Award" (Xbox)
    • 2011 ā€“ #10 Top PC Game of the 2000s
  • GameStar (Germany)
    • February 2005 - Best PC Game in 2004
    • February 2005 - Best PC Game in 2004
    • Issue 03/2005 - Most Annoying Copy Protection in 2004
  • Golden Joystick Awards
    • 2004 - Runner-up for "Most Wanted Game For Xmas"
    • 2005 - PC Game of the Year
  • PC Gamer
    • April 2005 - #4 in the "50 Best Games of All Time" list
    • It was the first game to tie PC Gamer's 98% rating of Sid Meier's Alpha Centauri, previously their highest rated game ever
  • PC Powerplay (Germany)
    • Issue 02/2006 - Best Game in 2005
    • Issue 02/2006 - #1 Action Game in 2005

Information also contributed by Agent 5, Apogee IV, B14ck W01f, Indra was here, James Isaac, LepricahnsGold, Lumpi, Mark Ennis, Mark Papadakis, PCGamer77, piltdown man, Scott Monster, Silverblade, Unicorn Lynx, VVP and Zack Green.

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Related Sites +

  • Half-Life 2 Hints
    This question and answer type solution guides you through the steps gradually, giving only as much information as you need before the final answers are provided.
  • The Boy Who Stole Half-Life 2
    article about the game's source code theft, on Eurogamer.net (21st February 2011)
  • The Final Hours of Half-Life 2
    Gamespot's extensive article about the production process of Half-Life 2.

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Contributors to this Entry

Game added by Zack Green.

Android added by GTramp. Linux added by Sciere. Xbox added by DarkDante. Macintosh added by Zeppin.

Additional contributors: Unicorn Lynx, Jeanne, Apogee IV, Sciere, n][rvana, Paulus18950, lee jun ho, VVP, Patrick Bregger, Plok, FatherJack.

Game added November 25, 2004. Last modified January 27, 2024.