Spider-Man

aka: Spider-Man 64
Moby ID: 4333
PlayStation Specs
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Description official descriptions

Spider-Man is the first 3D game to star the popular web-slinger. It is loosely based on Spider-Man: The Animated Series and Spider-Man Unlimited and features some of the voice cast from each and similar character designs.

Peter Parker is attending a demonstration of the reformed Dr. Otto Octavius's new invention when an imposter Spider-Man steals the device. Spider-Man must work to clear his name and uncover the sinister motives behind the device's theft.

This game features appearances not only by most major Spider-Man characters, but cameos by numerous other characters from the Marvel Universe, such as the Human Torch, Punisher, Daredevil and Captain America.

Spider-Man's webs are greatly emphasized. He can use them both for navigational purposes, like swinging or ziplining, and for offensive and defensive combat, such as tying up a villain, coating his fists with web for extra oomph, or building a protective shield. His web supply is limited though and he must find new cartridges or risk running out. The wall-crawling powers are also prominently features. Spider-Man can cling to any wall or ceiling. This is used for basic environmental navigation and for stealth as there are many sequences where you crawl over the heads of unsuspecting thugs, or drop down and catch them off-guard.

Combat is based around Spider-Man's ability to jump, kick, punch and web. By combining these with direction and in various combinations, Spider-Man is able to throw objects such as furniture, hurl web balls, yank enemies into melee range and follow up with a flurry of hits, among other things. There are a number of boss-battles as well, all of which are puzzle-based.

Missions vary from the fairly common fight-your way-to-the-goal or find-the-key-that-unlocks-the-door types to races to catch some or evade them or just trying to avoid the police.

There are several side goals in addition to the main mission including multiple unlockable Spider-Man costumes and numerous hidden comic book covers to find.

Spellings

  • ספיידרמן - Hebrew spelling
  • 蜘蛛侠 - Chinese spelling (simplified)

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Credits (PlayStation version)

178 People (112 developers, 66 thanks) · View all

Producer
Associate Producer
Executive Producer
Senior Vice President Studios
Executive Vice President World Wide Studios
Vice President of Marketing
Director of Marketing
Brand Manager
Publicist
Legal
QA Manager and Senior Project Lead
QA Project Lead
QA Floor Lead
Testers
For Marvel Comics
Lead Designer
Lead Programmer
[ full credits ]

Reviews

Critics

Average score: 77% (based on 51 ratings)

Players

Average score: 3.9 out of 5 (based on 96 ratings with 10 reviews)

Enjoyable game, but watch out for bugs!

The Good
Spider-Man is one of the best games based off of Marvel Comics' legendary web-slinger. It stays true to the original comics with a surprisingly decent storyline and great gameplay. Although the port to PC is fairly infamous for featuring a few almost game-breaking bugs, it remains an excellent game.

The plot begins with Peter Parker attending a science expo given by the "reformed" Otto Octavius (Dr. Octopus), when an impostor Spider-Man takes out the security guards and steals Octavius' new piece of technology. Parker also bumps into Eddie Brock (Venom), making things even more chaotic. Parker, the real Spider-Man, exits and puts on his costume to search for the perpetrator, but gets an unexpected report from Black Cat that a nearby bank is being robbed and the criminals are taking those inside hostage. From here, things get start to get interesting. The story is told with surprisingly well-acted cutscenes, most of which are entertaining to watch. Spidey creator Stan Lee also narrates, and does a decent job.

Before getting to the gameplay, it should be mentioned that the developers added a lot of nice extras to the game. You can unlock costumes for Spider-Man, such as the famous Symbiote suit, each of which has special features making gameplay under those costumes a bit different. Also included is a character viewer (allowing you to view and read about characters featured in the game) and the "Comic Collection", where you can view the covers and info for influential Spider-Man comics (unlocked by finding them in the game's levels). You can also view the cutscenes and storyboards for each one, but not before you complete the level before each scene.

Aside from the campaign, which I'll get to next, there is a training mode with five different scenarios to refine your gameplay skill: "Time Attack", where you attempt to kill as many enemies as you can within 60 or 120 seconds, "Survival Mode", where you try to survive as long as possible with an endless wave of foes approaching, "Speed Training", where you try to web-swing to the end of the area as quickly as possible, "Target Practice", where you shoot your web at famous villains while trying to avoid shooting your friends, and "Item Collection" featuring two gameplay modes with the goal of collecting as many medallions as possible within a set amount of time. These objectives may work to hone your playing skills, but probably won't keep your interest for very long.

Finally, there is the main campaign. It stays very true to the comics, with a fairly accurate recreation of Spidey's New York. The villains also replicate those seen in the comics - the generic thugs aren't far from something that would be seen in the Spider-Man universe, and main foes such as Venom and Scorpion are replicated well. Other Marvel characters such as Daredevil make cameo appearances, and the Fantastic Four's headquarters even makes a showing.

The gameplay is enjoyable and, in typical Spider-Man fashion, features a lot of web-slinging and wall-crawling, as well as punching, kicking, and jumping. Spider-Man can use his web to do different things to attack: he can shoot a web, hurl a ball of webbing, or make a dome of webbing around himself for protection and then break out of it to attack nearby enemies. You can also cover your hands in the white stuff, doing extra damage with punches. Webbing can also be used from swinging to another location (obviously) and to zip-line to whatever is above, such as the ceiling on the inside of a building. You also must collect health to survive and web cartridges to keep a steady amount of webbing along the way. Another item is the rarely seen Spider-Armor, special armor that turns Spidey black and white and adds an extra layer of health.

Graphics and sound are solid. The visuals are pretty well done for 2001, but could have been better. The audio consists of some pretty good music and sound effects which aren't outstanding but get the job done. As I said earlier, the voice acting is well done and the characters sound as they should, with Stan Lee doing some respectable narration.

The Bad
Now, here's what you've all been waiting for: the "almost game-breaking bugs" I noted earlier. There are two: when you reach the Daily Bugle building to fight Scorpion, there is an in-game cutscene where Spider-Man breaks through the window to enter. However, he will fall below and the game returns to the cutscene before. After another in-game cutscene in the game in the level "Catch Venom" where you have to chase Venom to his hideout, Spider-Man falls to his death. Unfortunately, using a level skip code is the easiest way to combat these bugs. Thankfully, these should be the only two levels you might have to skip.

The default controls are awful. However, you can change them, so it isn't much of a problem. Also, the camera only updates its movement after Spidey stops moving. This could create issues for some, but it never really affected the game for me to be honest.

The Bottom Line
Overall, Spider-Man is an entertaining diversion for fans of the web-slinger. It proves worthy of bearing Spidey's name, and despite the bugs in the PC version, it remains a great game.

Windows · by Titan10 (692) · 2010

Decent game ruined by poor design choices and bugs.

The Good
I've always loved Spider-Man, so I figured that I'd love this game. I started with the training sections and it was a lot of fun to swing from building to building, then crawl up the walls. Spider-Man is well animated and the graphics for the city, are decent, if not outstanding. In the first couple of levels, it was a lot of fun to crawl on the ceiling and drop down on unsuspecting thugs, taking them out from behind. There are extra costumes to use (if you can unlock them), comic book covers to collect and a character viewer where you can see the 3D model for any character that you've encountered in the game and read a short bio. Stan Lee is on hand to do the narration.

The Bad
Sadly, all of the above is virtually ruined by the poor design choices made by the programmers and the numerous bugs in the Windows version.

The first problem is the controls. Spider-Man can only turn in set increments of about 45 degrees. This makes it nearly impossible to line up jumps properly, aim at enemies, or pick up items in a hurry. To compensate for this, the game auto-aims to some extent, however it often makes poor choices about what to aim at, or it fails to aim at anything in particular. There's also an aiming mode, where you can move a crosshair onto what you want to shoot, or where you want to swing to. Unfortunately, aiming mode is so slow and awkward to use (no mouse support) that you can only use it when not under attack. Different moves are often accomplished by using a combination of buttons. For example, to shoot impact webbing, you have to press forward and the web button at the same time. Unfortunately, where other games allow a split second between button presses, Spider-Man requires you to press them at EXACTLY the same time. Because of this, you will often end up doing something you didn't intend because you didn't get the timing right. It also means you can't do things like move and shoot at the same time. Finally, the movement controls are camera relative, meaning that Spider-Man moves relative to the camera and control directions will change when the camera moves.

Speaking of the camera, it only updates its position when you stop moving. Only then will it swing around behind Spider-Man. So, while in the heat of battle, you will often be trying to guide Spider-Man while looking at him from the rear, left, right and front, with the controls constantly changing based on the camera angle.

Then there's the save system, which only allows you to save at the end of a level. So a single mistake means you have to play the entire level over again. Apparently game designers consider endless repetition to be fun.

As if the above wasn't bad enough, the Windows version of Spider-Man is so poorly programmed that it has numerous bugs when run on a more modern system.

Bug #1: When you change any of the game options, it writes a config file called Spidey.cfg to the game's directory. This file then prevents the game from launching on modern systems. This means that you have to delete the CFG file and re-configure the options each time you play. This bug does not occur on older systems.

Bug #2: In the Catch Venom level, there is a cutscene in the middle of the level, after which, Venom and Spider-Man are supposed to swing to a building to continue the chase. On modern systems, Spider-Man falls to his death after the cutscene and the level ends in failure. If you set the resolution to 1280x1024, he survives the cutscene, but swings to the wrong building and then Venom gets away, ending the level in failure. Yes, you read that correctly, on modern systems, the game can't be completed without cheating because the developers made it possible to die in a cutscene!

Bug #3: After running the game once, then deleting the CFG file and running it a second time, the game often loads in slow-motion mode, where just the first of the four logo animations takes about ten minutes to display. Even if you skip the animations, it still takes about 2-3 minutes to get to the main menu and another 2-3 to select the Quit option and activate it. You need to reboot between sessions to avoid this.

Bug #4: Occasionally, the game stops responding to the controller, or it gets stuck moving in the last direction you pressed. Usually it recovers after a little bit, but by then you've failed the level and will have to start it over again.

Bug #5: On a later level called Stop the Presses, I experienced several crashes to the Desktop.

Lest you think I'm running Spider-Man on some super-modern uber-system, I have a 1.8Ghz system running Windows 98SE and a GeForce4 MX440 graphics card. Activision claims this system is too new to run the game without encountering the above bugs. When I asked them why games that are even older, like Half-Life, still run properly, they had no answer.

The Bottom Line
Spider-Man had the potential to be a great game, and indeed the first few levels are fun, even with the control and camera problems. Unfortunately after the beginning, the game becomes a chore to play. The lousy controls combined with the horrible camera system make fighting your way through the later levels extremely frustrating. If I hadn't bought this used for only $1.99, I'd feel ripped off.

Windows · by Rekrul (49) · 2007

Still holds up after 20 years

The Good
The perfect introduction of Spider-Man to the new millennium. The game shows that this was made by Spider-Man fans with its story, writing and solid performances. Plus, Stan Lee is the narrator! How cool is that? The story follows Peter Parker as he tries to find the impostor Spider-Man that stole technology from a reformed Otto Octavius during a science expo. To make matters worse, a green fog has covered New York City (leftover from the original PS1 version). In thirty-ish levels, you will fight against one of Spidey's greatest rogues such as Scorpion, Rhino and even Venom all while getting closer to the true masterminds. Graphics wise, it is an improvement over the limitations of the original Neversoft PlayStation version (Mary Jane and Black Cat).

The Bad
Controls and camera take some time getting used to (especially in boss fights and that Venom chase level). There are the occasional glitches in 2 levels of the game. Certain boss and enemy character models although getting a more detailed look thanks to the work of Treyarch on the Dreamcast port have gotten an almost campy feel (Rhino, cops/SWAT officers and the bald henchmen).

The Bottom Line
One of the finest superhero games of the twenty first century. To those who complain about FPS, I advise you to read the Spider-Man Dreamcast preview article where they interviewed the art director Christian Bušić. It will clear up that particular quirk.

Windows · by Hrvoje Grahovac (2) · 2024

[ View all 10 player reviews ]

Trivia

After unlocking the storyboards, if you look at the last one, you can see that the Lizard was meant to be in the final cutscene.

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Contributors to this Entry

Game added by Jason W. Owen.

Macintosh, Dreamcast added by Corn Popper. Windows added by Kartanym. PlayStation added by Jim Fun.

Additional contributors: Unicorn Lynx, Crawly, Zeppin, DreinIX, colm52, Zaibatsu.

Game added June 15, 2001. Last modified March 22, 2024.