Star Wars: Knights of the Old Republic

aka: KotOR, Star Wars: Caballeros de la Antigua RepĆŗblica, Xingji Dazhan: Jiu Gonghe Wushi
Moby ID: 9734
Xbox Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 3/28 5:22 AM )

Description official descriptions

Four thousand years before the events depicted in the Star Wars movies, the political and ideological situation is not much different from what we have seen in the prequel trilogy: the Republic and the Jedi Order are fighting against two powerful Sith lords, Darth Revan and his apprentice, Darth Malak. It is said that the former was successfully defeated by the Jedi, and that Darth Malak betrayed his mentor and is planning to take on the Republic by himself. His aggression is so successful that some Jedi have decided to join his ranks. A seemingly ordinary soldier of the Republic is traveling aboard a space ship that is attacked by Darth Malak's minions. Narrowly escaping, the soldier meets a female Jedi named Bastila, one of those who have fought Darth Revan in the decisive battle. With her help, the soldier must learn to become a Jedi, stop Darth Malak, and discover the truth about his or her own past.

Knights of the Old Republic is a role-playing game that uses the Star Wars D20 rule system, which is similar to the 3rd Edition of Dungeons & Dragons. Character development and combat are handled similarly to BioWare's previous RPGs such as Baldur's Gate series. Combat engine follows similar "real-time with pause" rules. There are only three active combatants on the player's side (as opposed to six in Baldur's Gate). Several characters join the party and can be switched at the player's will.

Eventually, the protagonist will have to train at the Jedi academy to earn a lightsaber and force moves. Force powers include stun, force pull (which pulls opponents or objects toward the player-controlled character), the Jedi Mind Trick, which persuades people to see things the player's way, and many others. The player has various weapons at his or her disposal, from the lightsaber to blasters, grenades, ion rifles, etc.

Throughout the game, the player will visit many Star Wars locations that appeared in the movies, such as Kashyyyk, the homeworld of the Wookiees, the desert planet of Tatooine, and others. Interacting with characters in various ways and performing side quests influences the protagonist's stand with the forces of Light and Darkness. The player can turn the main character into a flawless Jedi, a ruthless Sith, or anything in between. Some of the player's choices influence major events that occur within the storyline.

Spellings

  • ę˜Ÿé™…å¤§ęˆ˜ļ¼šę—§å…±å’Œę­¦å£« - Simplified Chinese spelling
  • ę˜Ÿéš›å¤§ęˆ°ļ¼ščˆŠå…±å’Œę­¦å£« - Traditional Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Xbox version)

293 People (246 developers, 47 thanks) · View all

Reviews

Critics

Average score: 92% (based on 122 ratings)

Players

Average score: 4.0 out of 5 (based on 337 ratings with 18 reviews)

The best roleplaying game I've played...ever

The Good
KOTOR is a true masterpiece. The Xbox version, released to much critical acclaim in Spring 2003, only got PC gamers more excited about what was to come. Now that I've played the PC version (which I consider to be superior to the Xbox version), I can say that this is the greatest RPG I've ever experienced. It's definitely in my Top 3 of all time (I'd say it's the second best...second to Grim Fandango and one notch above Beneath a Steel Sky).

Coming from BioWare, the Canadian developer of the Baldur's Gate games, Neverwinter Nights, and the sleeper hit MDK2, KOTOR is the most accessible and fun of their roleplaying games (MDK2 might be more accessible, but it's an action game, a far cry from most of their work). The accessibility is shown right from the start. There are only three classes to select - the Soldier, skilled in combat, the Scout, skilled in exploration, disabling mines, and hacking computers, and the Scoundrel, skilled in stealth, lockpicking, and persuasive talking. You can choose to be male or female. The game uses a simplified version of the D20 system used for Dungeons & Dragons, Call of Ctulhu, and the Star Wars Roleplaying Game. However, you don't have to be very familiar with the system at all. A quick read of the manual will explain attack bonus, saving throws, skills, feats, abilities, and powers. It will even explain all the technical details of what the computer is doing that you don't really need to know. Creating a character in Baldur's Gate often took a while, and Neverwinter Nights, even with the "Recommended" button, still took a bit of time, but creating a character in KOTOR often takes less than 2 minutes. The hardest part is picking your portrait and name.

The game uses a 3D engine, and you move using the standard WASD control scheme. You will notice from the start that unlike Baldur's Gate and Neverwinter Nights, every single line of dialogue is voice acted (except for your character's lines, but that's because they're supposed to have your voice...it's roleplaying, remember?). The voice acting is excellent, especially for the droid HK-47. HK is quite possibly one of the most entertaining video game characters I've ever seen. His policy of calling humans "meatbags" and constant urge to kill something really must be seen to be believed. The graphics also need to be seen...they're just simply amazing.

Gameplay is excellent. Combat is psuedo-real time (it's turn based, but you can't really tell since it moves so fast), but can be paused at any time to issue orders to your party, which can have three members at a time. Dialogue is full of moral choices that can really effect your thinking and play style. One time I felt so bad about threatening a shopkeeper to lower the price of a droid that I loaded a previous saved game (but there is thankfully a quicksave key, which can really prevent replaying certain parts a zillion times). You also really start to care about the characters you travel with. One sequence involves my character being interrogated. If I lie, my companion gets tortured. You know your companion doesn't want you to give the information, but the sight of seeing her tortured nearly makes you crack. Emotional sequences like that truly show that game development is an art.

The story is much better than Episodes I and II. George Lucas should take notes. KOTOR's story keeps you enthralled to the very end, and on the way you'll experience one of the greatest plot twists in any storytelling media ever...book, movie, or game.

The Bad
KOTOR isn't without its flaws. Even after installing the patch, it still crashes sometimes, though quicksaving often can remedy this issue. Like many Infinity engine games, KOTOR sometimes runs choppy, but this can be fixed by quicksaving and quickloading. Since I have a Geforce 4, I'm not sure about the ATI card bugs, but I've heard that there are still some crash bugs with ATI cards and that soft shadows don't always work with them.

Some other minor issues involve the voice acting of alien dialogue to be VERY lengthy. I can often finish reading the subtitles ten seconds before the non-English voice acting ends. Seriously, how long does it take to say "I really hate the Sith" in Twi'lek?

Another very minor issue is the game's anachronistic tendencies. It's supposed to take place 4000 years before A New Hope, yet the technology seems to be on roughly the same level.

The Bottom Line
Despite its bugs, KOTOR is one of the best games I have ever played. It takes 20-40 hours to complete, and is fun until the end. I almost cried when it was over..I didn't want it to end.

Windows · by Zack Green (1162) · 2004

Excellent, if not juvenile

The Good
Clearly SW:KOTOR is one of the best Star Wars games that have been recently released. One had to wonder whether LucasArts had lost their edge, respect, and credibility in game designā€¦that is, until KOTOR hit. They were wise in privileging BioWare as the developers: BioWare is a highly talented design studio who (along with Black Isle) crafted the excellent Baldur's Gate, which this game seems to be heavily drawn from.

The best aspect of this game is the depth of the RPG system, seamlessly presented in an understandable, easy-to-pick-up format. Couple the game with its graphics that can be nothing short of amazing, and one can easily find the value in this title. Subquests are also varied (at one point, I was the lawyer and chief investigator in a murder case) and the minigames refreshing; minigame resembling pod-drag racing and futuristic intergalactic Blackjack fused with a bit of Magic: The Gathering.

Knights of the Old Republic also possesses a strong story that, while clichƩd, is compelling and addictive; it will draw you in just as it had with me, complete with several good twists that will have you saying "why didn't I realize this before?". I especially like how thoroughly the designers worked in your actions with the game; I experienced the consequences of my choices hours down the line in several instances. Character interaction is another strong point: not only is every single line of text in the game voice-acted (something surprising for an RPG), but the acting is well done and quite convincing. I especially love Carth's voice; his performance is convincing and emotional and the diction alone lends a unique aura to who you perceive him to be. Equally cool are the alien languages, which are not spoken in accented English but rather their native alien tongues with subtitled text.

Speaking of sound, KOTOR's sound is excellent. The music is original yet retains the Star-Wars theme without sounding too clichƩd. Any game I seriously consider hacking into just for extracting the music is surely worthy of a complement. The sounds themselves are pulled straight from the Official Star Wars soundbanks, so everything is realistic.

Another fine point are the character animations. You can tell everything was motion-captured and then refined, as the animations are varied, realistic, and wholly believable to watch. Sabreplay, a critical element of the game, is truly breathtaking to observe in it's full fluidity.

The Bad
That said, KOTOR has it fair share of flaws. Unfortunately, as good as Bioware is at storytelling, and as good, compelling, and solid as the game design is, it is also riddled with clichƩ dialog and half-baked plot events. The term "Battle Meditation" is used frequently--referring to one character and her unique ability, and you are given no clear indication as to what it specifically does, even to the game's ending.

The game is clearly tailored for the younger teenage audience. Most mature subjects are quickly skirted over, if not completely skipped altogether. While this isnā€™t such a bad thing, it takes away from the gamerā€™s experience and feeling of immersion as the superficiality of the virtual world becomes evident. As expected, there's no blood (is there any in Star Wars at all?). The game feels very family-friendly, which I suppose is an asset to many, but as I mentioned before, I see it as a downfall. Also present in are a couple of unnecessary political statements being made: the consequences of following the "right" way seem to be blown out of proportion a little too harsh. At one point, I was permanently banned from one of the game's cities for not acting as the EPA and PETA would have wanted me to act: I chose to play a morally neutral individual, and saw the quickest means to an end in deploying a sort of pesticide to rid the game of an objective-blocking nuisance. This in turn destroyed an entire planet's worth of important material and got me banned for life.

Part of the problem was compounded by the game designersā€™ city-centric method of designing the gameā€™s location. The entire planet is a barren, useless wasteland, with the exception of the one inhabited city. Even though I was engaging in interstellar travel, I didnā€™t feel like the planets were truly worthy of their size; as in the above case, I was wondering, ā€œDid I just wipe out the entire planetā€™s supply of _? Yeesh!ā€.

I also have a few complaints with the interface, that of which could have been further refined for the PC audience. All interface screens seem to be designed for low-resolutions--a necessity paying homage to the game's Xbox roots. The text inside this interface is extremely large, and on a 1024x768 game resolution I could read no more than two sentences' worth of descriptor text when looking at my inventory. The target size of 640x480 is apparent.

Sound wise, some of the alien voices become redundant. There are only so many suitable clips for each type of dialog, that in some cases, they become audibly redundant and mildly annoying. Also, (and this is just a really minor qualm) the crossbows sound like blasters. They had their own unique sound in every other Star Wars game I can remember, and I think I even spotted the crossbow sound bite being used for another weapon. That said, gunplay sounds are extremely generic: the same blaster sound is used for almost every gun. It just sounds...odd.

Finally, the game should have spent a little more time for debugging, as there were a number of problems I experienced. My system runs dual monitors--something unusual but not as different as you might think--and the game crashed on me constantly. The mouse cursor would not lock onto the monitor the game was running on, so frequently I would click on something on the other monitor without realizing it, and the game would minimize to the desktop. The fix is simple enough; open the game again and everything is fine.... usually. Sometimes, the game would become unbearably slow or just flat out crashed. I also noticed crashes whenever I went to unexplored planets in the first half of the game.

The Bottom Line
Knights of the Old Republic is to Baldur's Gate what Anachronox is to Final Fantasy. Both are Sci-fi RPGs, and both use a gameplay style that is both inherited and simplified from their ancestors. Both are excellent games marred with a few minor flaws.

Once you get past the game's minor quirks, you have a highly enjoyable Star Wars gaming experience. My save file registered almost 38 hours of gameplay from start to finish, and I still want to go through the game again, just explore the possibilities of playing the dark side. I think it falls just a few marks short of ā€œGame of the Yearā€, but then again most of my complaints are either nit-picking or based on a unique playing style: all problems that are easy to overlook.

High in both fun factor, length, and replay value, KOTOR is a title not to be missed.

Windows · by luciphercolors (67) · 2003

Powerful this one is.

The Good
It is a dark time for the Republic. The Jedi heroes of the Mandalore War have fallen to the Dark Side. The Sith have taken over the Outer Rim worlds and their armada approaches Coruscant. Every day they add fallen Jedi to their numbers. Every day more planets fall to them; more races are enslaved. High above Taris, the ENDAR SPIRE, a Republic capital ship, is falling before DARTH MALAK and his Sith Fleet. Republic escape pods trace meteoric trails against Tarisā€™s skyline. Itā€™s up to you to make it on to one of those escape pods, find BASTILA, a Jedi Knight whose Battle Meditation may turn the tide against the Sith, and get her through the Sith blockade back to the Republic.

Such begins Knights of the Old Republic, the first computer role playing game set in the Star Wars Universe (though it is a port of the Xbox game). KOTOR has three starting character classes for the human male or female character and three Jedi classes after your character is trained in the ways of the Force. With a game lasting considerably longer that the two trilogies combined, Bioware has created a rich gaming experience blending traditional arcade elements, story driven role playing, and challenging third person combat.

KOTOR is based on the 3rd edition of AD&D, meaning that while your character is attacking something, behind the scenes the computer is busy rolling virtual dice to see if you are hitting, how much damage you are doing, and checking to see if you are making your saving throws. KOTOR includes the traditional AD&D attributes with their relevance adjusted for Star Wars (i.e. Wisdom affects your command of the Force). Your character also acquires skills (like persuasive speech and computer hacking) and feats, which are largely combat centered. The feats determine the type of armor you can wear and the kinds of weaponry you are proficient with. Finally, once you enter Jedi training, your character can add Force powers, like Heal or Choke and strengthen them as you gain levels of experience.

When I first heard that a Star Wars RPG was making its way to the PC I expected the game would play out from an isometric view point. I would have been pleased with that, but KOTOR is a stunning (if limited) 3D game played from a third person perspective. The limitation comes from a camera which moves 360Ā° along the x-axis, but only has a limited y-axis. What you can see is beautiful. KOTOR contains over five worlds to explore from the lush forests of Kashyyyk to the ocean world of Manaan. These worlds contain ambient life, large populations, and vivid scenery.

As you might expect, exploring these worlds often leads to combat. Combat in KOTOR is real-time, turn-based. Clicking on an opponent activates your characterā€™s default attack. Using the HUD above the enemy allows you to cue a wider variety of attacks including special feat-based ones (like a Sniper attack), grenade attacks, or Force Powers. There are many weapons to be found: the clumsy, random blaster, the elegant lightsaber, thermal detonators, and the more visceral vibroswords. There are also many armor options, biomechanical implants, personal shields, and various useful equipment items for you and your party, including armor and weapon upgrades.

If any element stands out in KOTOR, it has to be the characters in your party. Every character has depth and a detailed back story: murderous droid, renegade Wookie, fallen Jedi, and more. They react with each other, offer their insight on the gameā€™s developments, and flesh out the gaming experience. Unlike most CRPGs, these guys are far more than pack mules or cannon fodder.

I should probably wrap this section up by saying that the music and sound effects in this game are top notch, including hours of the best voice acting Iā€™ve heard. This is vitally important in KOTOR, since so much is determined by conversation. I think the conversation options in KOTOR are the strongest example of role playing in the game. You customize your character far more by determining what to say, than by assigning points to specific attributes.

The Bad
In spite of all KOTOR has going for it, KOTOR comes off as an unpolished gem. This game is already racking up Game of the Year nods, and definitely deserves it, but doesnā€™t make the leap to ā€œBest Game Everā€. First off, this release is buggy. There are a few typos, some crashes, and interesting quirks that motivate the player to save frequently.

Here are some other nitpicks: Aliens speak to you in their native tongue with the translated dialogue appearing in subtitles. This is great even though it seems that each species has the same looping dialogue. However, their speech tends to go on longer than it should. While not everyone reads at the same speed, it would be nice if the designers had either cut some of the alien soundtrack down or used more dynamic visuals during the dialogue scenesā€”added interesting camera angles, made the characters more animated while they spoke, etc.

Minigames. KOTOR has three types of minigames found throughout the game. The first one you experience is Pazaak, a card game closer to Blackjack than Sabacc. I think elements of Pazaak will always be problematic, but playing it could be more fun if the characters you played against taunted you, if you could actually see people turn over cards (attempt to read their expressions, etc), or at the very least, print the name of the person you are playing against instead of just having ā€œOpponentā€ written over their deck of cards.

The other two minigames: swoop racing and a space combat turret sequence, are arcade games you run into while playing KOTOR. While I enjoyed these games, at certain points you have to beat them to advance in the game. RPGs shouldnā€™t require great dexterity on the part of the player, so Iā€™d call making these minigames mandatory a misstep.

If thereā€™s one thing that didnā€™t ring true in this game itā€™s the setting: 4000 years before the movies. Iā€™m not familiar with the Expanded Universe, but I expected a more primitive setting than the one found here. Familiar names like Organa and Fett kept popping up. Sith ships looked similar to Imperial capital ships. Maybe Iā€™m wrong, but think about Earth 400 years ago, let alone 4000.

Finallyā€¦ well KOTOR is an RPG, but itā€™s scripted such that your character has to be human and become a Jedi (thereā€™s a level capping issue I donā€™t even want to get into). It would be nice (in a sequel) to have the chance to play the game as a nonhuman and a non-Jedi. I think more adaptability would redraw the line between RPG and Third Person Action/Adventureā€”a line that seems blurred in KOTOR.

The Bottom Line
At one point in KOTOR, your character is presented with a hypothetical situation: You are the commander-in-chief. You have intercepted an enemy transmission. In five days, one of your cities will be attacked. In ten days, the enemy will exhibit a critical weakness allowing you to defeat them. Do you alert the city, letting the enemy know youā€™ve intercepted their plans or do you let your city get destroyed so you can beat your enemy? While this situation is hypothetical, it is similar to the choices your character will have to make throughout KOTOR.

KOTOR is an action-packed RPG, with worlds full of scum, villainy, valiance, and nobility. The story is focused, gripping, and poignant. I highly recommend this game.

FYI: I completed the game in a little under 36 hours.

Windows · by Terrence Bosky (5397) · 2003

[ View all 18 player reviews ]

Discussion

Subject By Date
KotOR for teh cheaps! Should I? Slug Camargo (583) Oct 4, 2009

Trivia

1001 Video Games

Star Wars: Knights of the Old Republic appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

  • Bastila Shan's character was originally meant to be Vima Sunrider, a Jedi from Dark Horse Comics' Tales of the Jedi series. The name Bastila was originally meant for Juhani's character. Eventually, it was decided to create a different character rather than use Vima Sunrider. The new character was named Bastila, while the other character who bore this name was named Juhani.
  • Master Vrook Lamar is voiced by Ed Asner, of Lou Grant fame.

Endings

There are two different endings, based on the choices your main character makes. A third, funny ending can be accessed by pressing a button combination just before the final confrontation with Darth Malak.

Inconsistencies

Despite the nature of Hutts seen in the Star Wars films and various literature, none of the Hutts met in Star Wars: Knights of the Old Republic is a kingpin of organized crime, and most have almost nothing to do with criminal activity at all.

Juhani

When the player first meets the female Jedi Juhani, they can choose whether to turn her back to the light side or kill her. When doing the latter, the player will have a showdown with another female Jedi who claims to be her lover (she also makes an appearance later in Korriban in which she makes a final attempt to avenge her lover). Furthermore, when playing as a female character and taking her with, she will occasionally flirt with the player in classic Baldur's Gate II fashion and, by the end of the game, confess to have romantic feelings (which the player can return). These two females are thus the first homosexual characters in the Star Wars universe.

Juhani is actually a boy's name in Finland and Estonia.

References

Naturally the game features numerous references to the Star Wars movies: * The line "My name's [your character's name], I'm here to save you", which is what was said by Luke Skywalker when saving Leia Organa. * Mission Vao says "I have a bad feeling about this" at least twice. This is an homage to a repeated line in each of the Star Wars films. * Probable ancestors of characters seen in the films can be seen in this game or are at least mentioned in literature. Examples include: Galduran Calrissian - Probable ancestor of Lando Calrissian, Cassus Fett - Probable ancestor of Jango and Boba Fett, Komad Fortuna - Probable ancestor of Bib Fortuna, Admiral Forn Dodonna - Probable ancestor of General Jan Dodonna. The wealthy Organa family is also mentioned early on in the game. * T3-M4 and Ebon Hawk are modeled in part after R2-D2 and the Millennium Falcon respectively. * Darth Malak was modeled in part after Darth Vader. The game programmers wanted to create a Dark Lord of the Sith who would instill images of Vader's character without being a near-complete carbon copy. Malak was given a cybernetic vocal implant, and the rest of his body was left alone. * On Taris, the player has a goal to capture Bendak Starkiller. Starkiller was the name that Lucas originally wanted to use for Luke before changing it to Skywalker.

Secrets

Some droids are doing the robot dance. They pivot at the waist and jerk their arms in a style that emulates the popular 80s dance.

Awards

  • 4Players
    • 2003 ā€“ Best Console Game of the Year
    • 2003 ā€“ Best Console Role-Playing Game of the Year
    • 2003 ā€“ Best PC Role-Playing Game of the Year
    • 2003 ā€“ Best Console Story of the Year
    • 2003 ā€“ Best Console Voice Acting of the Year
    • 2003 ā€“ Best PC Voice Acting of the Year
  • Computer Games Magazine
    • March 2004 - #1 Game of the Year 2003
  • Computer Gaming World
    • March 2004 (Issue #236) ā€“ Game of the Year
    • March 2004 (Issue #236) ā€“ Role-Playing Game of the Year
    • March 2004 (Issue #236) ā€“ NPC of the Year (for HK-47)
    • March 2004 (Issue #236) ā€“ Best Story of the Year* GamePro (Germany)
    • February 13, 2004 - Best Xbox Game in 2003 (Reader's Voting)
  • GameSpy
    • 2003 ā€“ Game of the Year
    • 2003 ā€“ Xbox Game of the Year
    • 2003 ā€“ #3 PC Game of the Year
    • 2003 ā€“ PC RPG of the Year
    • 2003 ā€“ Xbox RPG of the Year
    • 2003 ā€“ Xbox Game of the Year (Readers' Vote)
    • 2003 ā€“ PC RPG of the Year (Readers' Vote)
    • 2003 - Best Music of the Year (PC)
    • 2011 ā€“ #16 Top PC Game of the 2000s
  • GameStar (Germany)
    • February 13, 2004 - Best PC Game in 2003 (Reader's Voting)
    • February 13, 2004 - Best PC RPG in 2003 (Reader's Voting)
  • Golden Joystick Awards
    • 2003 - Xbox Game of the Year
  • PC Gamer
    • March 2004 - Game of the Year 2003
    • April 2005 - #19 in the 50 Best Games of All Time list
  • PC Games (Germany)
    • Issue 02/2004ā€“ Best Adventure Game in 2003 (Readers' Vote)
  • PC Powerplay (Germany)
    • Issue 06/2005 - #10 Likeable Secondary Character (for HK-47)

Information also contributed by MegaMegaMan, PCGamer77, piltdown man, Rabbi Guru, Scott Monster and Zovni.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Star Wars: Knights of the Old Republic II - The Sith Lords
Released 2004 on Xbox, 2005 on Windows, 2015 on Linux...
Star Wars: Republic Commando
Released 2005 on Xbox, Windows, 2021 on PlayStation 4...
Workers & Resources: Soviet Republic
Released 2019 on Windows
Republic: The Revolution
Released 2003 on Windows, 2004 on Macintosh
Riders Republic
Released 2021 on Windows, PlayStation 4, Xbox One...
Star Wars: Jedi - Fallen Order
Released 2019 on PlayStation 4, Windows, Xbox One...
Star Wars: Battlefront
Released 2004 on Windows, PlayStation 2, Xbox...
Star Wars: The Clone Wars - Republic Heroes
Released 2009 on Xbox 360, Windows, PSP...
Star Wars: Squadrons
Released 2020 on Windows, PlayStation 4, Xbox One

Related Sites +

Identifiers +

  • MobyGames ID: 9734
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by JPaterson.

Macintosh added by Corn Popper. iPad added by GTramp. Nintendo Switch added by Rik Hideto. Windows added by Trunks. Xbox One added by Kennyannydenny. Android added by Kabushi. iPhone added by LepricahnsGold.

Additional contributors: Rebound Boy, Unicorn Lynx, Indra was here, Zack Green, Apogee IV, Zeppin, Paulus18950, Cantillon, Patrick Bregger, FatherJack, Evolyzer.

Game added July 16, 2003. Last modified February 16, 2024.