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Halo: Combat Evolved

aka: Blam!, Guangyun: Zui Hou Yizhan, Halo: El Combate ha Evolucionado, Halo: Kampf um die Zukunft, Monkey Nuts
Moby ID: 5368
Xbox Specs
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Description official descriptions

Humanity is in the midst of a long war against an alien alliance called the Covenant which has been wiping out colony after colony. Your hero is Master Chief, who is given no name beyond his rank in the game itself. He is stationed on the Pillar of Autumn, a ship which, per protocol makes a jump in a random direction to retreat to avoid revealing the location of Earth. They find themselves at the titular Halo, a planet-sized ring of mysterious origin, and function with the Covenant on their heels. Master Chief must repel the Covenant assault and discover the secrets of Halo with the assistance of the female AI Cortana who lives in his suit and gives missions.

Halo: Combat Evolved is a sci-fi first-person shooter with considerable driving elements. Features include friendly NPCs who fight alongside the Chief, squad-based AI where enemies groups work together to flank you under the direction of a leader unit and can be demoralized by his death. They also use cover, set ambushes, etc.

Only two weapons may be carried at a time: one active and one on backup. There are five human weapons and three Covenant with distinct art styles for the two groups. Human weapons look basically like real guns and fire projectiles. Covenant are sleek and purple and fire energy. For the most part, weapons are not just left around the environment and must be procured from fallen enemies though there are supply points.

Your life is armor and health as in most games of the genre, however, rather than armor being an item that is picked up, it is a force field which quickly recharges itself after several seconds without taking damage, which emphasizes finding cover.

One of the most significant features is vehicles. You can drive a variety of vehicles in both single-player and multiplayer, some of which have additional seats for passengers or gunners which can be used by AI characters. Vehicles also come in distinct human and Covenant varieties with their design philosophies. Human vehicles roll around the ground on wheels and covenant vehicles hover or fly.

Halo also has a significant multiplayer component with basic deathmatch (called slayer here), capture the flag with the unusual addition that the flag takes your weapon spot while you are holding it, so shooting your way in and out of the base on your own is not an option, territories, and some options unique to the game, such as oddball, where you must hold onto a skull for the longest time, race where you score points by getting to checkpoints and juggernaut, where one super-powered player must get points by killing the others and the other players try to kill him to steal his powers. There is also a game editor which allows you to set custom rules for all the basic game types. All the playable weapons and vehicles from the campaign mode are available in the multiplayer maps with the ability for members of the same team to share the game's distinctive Warthog vehicle, which is essentially a small truck with a mounted gun on the back.

Spellings

  • ヘイロー - Japanese spelling
  • 光晕:战斗进化 - Simplified Chinese spelling
  • 最後一戰 - Traditional Chinese spelling

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Credits (Xbox version)

185 People (107 developers, 78 thanks) · View all

Reviews

Critics

Average score: 91% (based on 112 ratings)

Players

Average score: 3.6 out of 5 (based on 418 ratings with 26 reviews)

An important step in the evolution of console gaming...

The Good
I still remember the first time I played Halo. Up until that point, I was a constant player of Counter-Strike, Quake 3, that sort of thing. But once the PS2 and Xbox hit the streets, I noticed a growing change in the air that, until Halo, took a little time to get used to. Anyway, the story goes, I went to a friends place and picked up an Xbox controller to play Halo co-op for the first time. This was my introduction to the series, and I still remember to this day how enjoyable and exciting it all was.

Flash forward to today, and you can see clearly how much Halo changed the way we play video games. Yes, there are others who played their part, but Halo can be credited for proving how effective 1st person shooters can be on a home console, especially with the right control pad at your fingertips.

The story itself won't become an instant classic, but at this point online functions weren't a norm, so a two player fire fight or a four player slayer match on one TV was more than enough to keep people entertained. Co-op, on the other hand, wasn't always available for games of this ilk, and that's where my enjoyment of Halo built up from. Playing by yourself can be fun, but completing the game on the Legendary setting without a friend to cover your back can be ... well, hard. Really hard. If you're a freak of nature and can do it with one hand behind your back while aiming with your nose on the thumbstick, then all the best for your future career at the petting zoo.

The Bad
I will say that the visuals were up and down at times. I won't compare it to the modern games available as of this review, but Halo holds up well for its age (compared to Goldeneye, which goes to show that even the best four player N64 games look more like SNES titles compared to the first Xbox era). Still, frame rate slow downs and a glitch or two still pop in and out at times, not that it will lower the enjoyment of the game.

The biggest complaint I hear about Halo (and to a degree, the two sequels since), is the fact that each level is just the same as the last, corridor after corridor, creature after creature. It all feels the same no matter how different it might look. I tend to agree with that, but only because if you compared it to Call of Duty, which gives you a number of other objectives that don't always include shooting, Halo really is just the same thing over each level. But, and here's the big but, when played at the hardest difficulty setting or with a friend, that factor can quickly slip by the wayside as the challenge builds across the story. And that, dear readers, is the ultimate strength of the game.

The Bottom Line
So yes, perhaps Halo was overhyped. Perfection certainly isn't a term I would use to describe this first chapter. But for all the problems that may (or may not) be described by other gamers, Halo's place among the most important titles of the past decade is as rock solid as it was back in 2003. Bungie, and indeed Microsoft, took a huge risk in releasing this game to an audience that, up until that point, were hungry for more Quake and Unreal than anything else. The fact that Halo went on to sell so many copies, as well as helping Microsoft find a place within the gaming industry elite, just goes to show that the risk was worth taking.

Without any true multiplayer options, or any online functions to speak of, Halo wouldn't go down as well today as it did five years ago. But for those who are yet to play it, or those simply interested in knowing how it all began, the campaign can be a rewarding experience. Picking up a cheap copy won't be difficult to find, or you could just as easily download the game from the Xbox Live marketplace. It's worth trying, even by today's standards.

Xbox · by Kartanym (12418) · 2008

Good but very, very over-rated.

The Good
"Combat Evolved" describes things very well. The combat in HALO is indeed a step up from most FPS' and is challenging and fun (until The Flood shows up, see below).Enemies will duck and dive for cover, engage you in a variety of ways and generally put up a good fight. What may even be more amazing is that your own team is not entirely useless. It may be one of the actually ground-breaking features of Halo that your own team actually put up a good fight and help you out by making themselves useful. No standing around looking curiously at the primed grenade at their feet or running into your line of fire (well at least not too much). They actually engage and kill the enemy effectively! On the other hand, maybe this say more about the incredibly sad state of Ai in gaming than it say about the AI in Halo.

The vehicles are also very well done. It's immensely fun driving around in the Warthog with a gunner while fighting aliens or laying down the pain from a Banshee fighter. The Warthog, fun as it is, has somewhat odd driving characteristics though; it skids like Bambi on ice even when you drive on dry concrete.

Halo also has my favourite type of cut-scene: the in-game engine cut-scene. Not only that, they're also reasonably well directed with a certain flair that gives them a movie-like quality. No talking heads here.

One positive thing that actually surprised me was Master Chief himself. I had expected a DOOM-style mute hero but it turns out master Chief talks and actually has a personality. Granted, he doesn't have the "charm" and "charisma" of Duke Nukem but he's no Gordon Freeman-style mute either. I really don't care much for the personality-free protagonist style of Half-life and DOOM. It works in DOOM because there's really no-one around for your character to talk to but when there are people talking and addressing you and your character just says nothing it just gets a bit weird.

The Covenant is an interesting collection of alien races with unique traits. I almost feel bad every time I shoot a grunt. With their runt, short appearance, high pitched voices and the clumsy way they carry their weapons, especially when panicking, they have a very child-like appearance to them. In some ways the grunts are more disturbing than The Flood. Unfortunately we get to know almost nothing about the Covenant and its alien races other than "they want to kill all humans".

It's also a plus that there are no boss-fights, just increasingly difficult battles.

The Bad
The combat that was so fun against the Covenant goes right out the Window the moment The Flood rears its ugly head. What we have here is classic DOOM style enemies that has absolutely no combat awareness and who thinks that the old cavalry charge is the pinnacle of attack tactics. The only way by which the flood challenges the player is by sheer numbers. While we're on the topic of The Flood , that old standard-issue parasitic alien life-form that has been the staple of Sci-Fi since the 50's, they're just not very menacing or scary. I have a hard time picturing it as such a monumental threat to sentient life that such extreme measures that we are presented with are necessary. I mean, the basic form, which looks like a mildly mutated jellyfish, can probably be killed with a peashooter. System Shock 2 did this much better and The Flood pales in comparison to The Many.

The Flood also brings to light some lazy writing and plot holes (spoiler warning). How come The Flood is isolated on Halo? How did it survive for 100000(!) years without food? If the Forerunners managed to contain it why not just wipe out the last remaining colony instead of this monitor AI and containment protocol nonsense? Or did they keep them in some kind of storage for future use? Master Chief solves this problem elegantly by just destroying Halo but as we'll see in the sequels there are other colonies (collections?) of The Flood on other Halo-type installations. Really? Seriously, what the hell where they thinking? "Lets contain this extremely dangerous life-form in select installations across the galaxy and if the shit hits the fan lets just wipe out all OTHER life". Great plan guys, you really thought that one through.

When we are on the subject of the Forerunners we should not forget the impressive yet incredibly dull level architecture. Sure, the alien architecture is grand and immensely large (why so large? Where they 20 feet tall?) but it is also incredibly dull and boring. You'll be fighting through an endless line of dull, gray dimly lit rooms (that comes in very limited variety) all connected with the same type of zigzag corridor. While the symmetric design might make sense and be "realistic" it's also very, very boring. Quite a few times I just had to stop playing and go do something else for a while because I couldn't stand seeing yet another clone of room-design X. The interior room design also makes it very hard to keep track of where you are and where you are going. This is especially true in the part where you have to follow Guilty Spark. Most of the time I had no idea where that crazy AI was and I just followed the path where the monsters where since game-logic dictates that that is probably where I should be going. The Covenant levels are a bit better (they have colors!) but they suffer from even more and longer identical corridors that you have to fight your way through. Also, why does all aliens in all games design their ships and installations so that it is so very complicated to move from point A to point B, even when A and B are physically close? Halo suffers from this although at least it's nowhere near as bad as the stupidity that is Xen in Half-Life. They do make solid stuff though, the aliens. These installations has stood without maintenance for 100000 years and most of it works without a hitch. Amazing.

The Covenant is also a bit anonymous. Who are they? How did their religious worship of the Forerunners start? What are the specific of the different races? All we get is a few sentences in the manual and that's it and the only way you'll ever interact with them is in combat. The Kilrathi they aren't.

One final thing. Why can't Master Chief run?

The Bottom Line
If you take it for what it is, a very well-made FPS with a decent but also engaging story, you won't be disappointed. While not as revolutionary and ground-breaking as some might want you to think it's still a good game and if you can muster up the courage to stand the dull and repeated architecture you'll probably enjoy it.

Windows · by Lars Hansson (4) · 2010

A fantastic 'smart' first person shooter-- miles ahead of everything before it.

The Good
The Basics: Xbox release title Halo, by Bungie, ported to the PC by Gearbox. Science fiction FPS which follows the Master Chief (player character) on the strange artificial world of Halo as he tries to stop the Covenant, a horde of aliens intent on destroying humanity.

Graphics

Halo looked fantastic when it came out for the Xbox, still looked good when it came out for the PC almost two years later, and looks just as nice today. Alongside well crafted models and top-notch texturing, fancy effects such as projected textures for flashlights and specular mapping on metal surfaces make the game quite visually attractive. Character animation is fluid and believable.

The draw distance is fantastic. You can stand at one side of a large plain and see all the way to the other end without any fogging. This goes especially well with the maps, which generally have a good deal of interior and exterior design and are very, very large as FPS maps go.

There are also a lot of nice little touches here. There’s a great blurring effect with sniper zoom, real shadows cast by objects; Banshees leave behind fancy trails in the air, and when you get the invisibility power-up in multiplayer the player model doesn’t just go transparent; it becomes translucent, slightly warping what you can see through it, a really fantastic effect.

High display resolutions are supported. The only real way this field suffered in the port to the PC is that it runs just a bit slower than it really should, especially at low detail levels. Only people with fairly powerful computers will be able to get the most out of the game.

Score: 4.5/5

Audio

Halo’s sound effects are top notch. Every weapon has distinctive sounds that fit it perfectly; every enemy also has unique sounds, often voice clips also. Not only that, but their AI makes use of these speech clips perfectly; grunts will shout out to take cover when you throw a grenade their way, panic if they’re hit with a sticky grenade, etc. Your human allies have great voice acting that is also utilized flawlessly by the game. All the main characters are well acted throughout.

Halo also features a phenomenal musical score. It’s one of the best I’ve ever heard in a game. It’s the kind of score so good that you can just launch the game and sit back and listen to the main menu for five minutes. It never seems to intrude upon gameplay but always improves it.

Score: 5/5

Interface/Technology

Console ports’ weak point is almost always the interface. It’s rare when a game’s control scheme is successfully ported from a console controller to a mouse, keyboard and/or joystick system, despite the flexibility of the latter. Halo, however, does not fail in this aspect. Any FPS regular will be right at home here; the standard mouselook, WSAD movement control system works flawlessly and the game is very responsive to input. They didn’t fix what wasn’t broken with controlling vehicles, and the wonderfully intuitive navigation system works perfectly on the PC.

The game has some problems stability-wise. After first getting a report that the game was incompatible with my drivers, which were brand new, I had to frustratingly downgrade them; after that it ran fine, but crashes are not unheard of here. Unfortunately, they’re rarely pretty crashes either. While I’ve gotten a couple ‘clean’ crash to desktops, more often than not after a few hours of play the game would lock up cold on me. I have not, however, experienced any trouble with memory leaks.

The game’s utilization of technology is sound as far as graphical appeal goes, and it doesn’t actually require a great PC to run, but if you don’t have one it’ll look pretty bad and run quite slowly. It’s frustrating how steep the system requirements are for even the low-detail game, in fact; there’s no way the engine was optimized as much as it could have been.

I’ve also experienced problems with collision. Now and then you actually fall out of the map; vehicles can occasionally be driven through other objects. It’s good, but it’s far from perfect.

Score: 3.5/5

Single Player Gameplay/Balance

The single player campaign is a treat to play through and no doubt about that. The story is a bit weak at parts, but it’s generally quite engaging and the flawless voice acting and musical score help keep you completely immersed. From the moment you’re woken up on board the Pillar of Autumn, you’re IN the game.

There are plenty of weapons in the game, but you can only carry two at once, which makes for plenty of interesting tactical choices. Weapon balance is quite sound, but not perfect. The needler and assault rifle weapons are rather underpowered. Apart from that, I never noticed any problems. Placement of ammo and health packs was sensible.

Enemies are a real challenge to fight. They’re extremely intelligent, knocking Half-Life’s marines from the top spot as far as enemy AI goes. They’ll hurl grenades around corners, duck, dodge and jump out of your fire, sneak up on you from behind, and overall simulate real enemies trained for combat. The marines on your side are just as good; not only that, but thanks to well recorded and fantastically implemented voice acting, they’ll shout warnings when a grenade falls nearby, tell you to get out of their line of fire, et cetera. They’ll also take the gunner’s seat in vehicles, which is a big help

Vehicles are great, as mentioned before. There are plenty of human and covenant vehicles to play in and they’re all well balanced, well modeled, and easy to control.

The biggest complaint I have is with the level design, in that interiors are quite repetitive. Exterior worlds do not have this problem but the claustrophobic, dark metal tunnels do. After you’ve been through what seems like the same base for about the eighth time, it gets very tiring.

Score: 4.5/5

Multiplayer Gameplay/Balance

Multiplayer is fantastic from the beginning. The server search is powered by Gamespy, and whatever you think of their business, their game services are fast and reliable. There are several game modes, the usual suspects with FPS games, the most enjoyable being in my opinion capture the flag. There are a good deal of fun multiplayer maps to play on which have a couple secrets each but mostly just take a bit of getting used to and then eons of experience to master.

Vehicles are incredibly fun in multiplayer, especially running people over in the warthogs. You’ll occasionally get people complaining about this or that vehicle being ‘lame’ or ‘for noobs’ but in point of fact the balance is impeccable.

The PC version of the game features two new multiplayer weapons, the fuel rod gun and the flamethrower. The former is nice and useful; the latter is mostly just nice to play around with and very rarely get a kill.

Teamwork becomes crucial if you're playing against experienced players, which only makes the game funner. There is nothing quite like getting a successful flag capture with a handful of dedicated allies.

The many layers of tactics, well designed and balanced weapons, and fantastic vehicles make Halo a truly amazing game to play online. It has flaws, however. Most notably it lags a good deal more than games such as Unreal Tournament, Quake 3, etc. There’s also an annoying cap on the length of messages you send, which did not exist in the aforementioned games and I have a hard time believing is necessary. The game also messes up now and then on who killed who; if someone is shot out of their vehicle, jumps out and hits the ground alive but dies from the impact, for example, the game often reports that kill as the shooters’.

Score: 4.5/5

The Bad
There are no criteria for the game that fall below three out of five, but I will recap the problems it has:

-System requirements are too high for too low frame rates

-Some minor balance issues in single and multiplayer

-Rather unstable

-Lag issues in multiplayer

-Collision problems

-Repetitive interior levels

The Bottom Line
Halo is a masterpiece, and one that revolutionized first-person shooters. Many games have followed in its footsteps, notably Unreal Tournament 2004 with its vehicular multiplayer action, but Halo retains a unique glory of its own. It is a treasure; great to play through in single player and with potentialy endless hours of multiplayer enjoyment. This is easily one of the best first-person shooters ever made, and if you have a computer that can handle it, it is a must-buy.

Final Value: 4.5/5

Windows · by ShadowShrike (277) · 2003

[ View all 26 player reviews ]

Trivia

1001 Video Games

The Xbox version of Halo: Combat Evolved appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Demo

The end of the PC demo features a 49 second infomercial-style video, narrated by Sgt. Johnson, which extolls the virtues of buying the full version. "Buy one! Heck, buy two!"

Development

Halo went through many changes during its development. As originally conceived, it was a real-time tactical game for Windows, something like a sci-fi version of Myth. The focus shifted toward direct control of one of the individual units and it became a third person shooter and work began on a Macintosh version as well. This is how the game was originally announced.

After Microsoft bought Bungie, Halo was shifted to being an Xbox exclusive. Around the same time, it became a first person game, with Bungie saying there wasn't any way to get precise aiming to work in third person. Many of the art assets changed too, with the Master Chief's armor in the game as shipped looking quite different than the original trailer. Eventually, Halo was ported back to its original platforms of Windows and Macintosh bearing no resemblance to how it started.

Ending

Beat the game in Legendary difficulty and you get an additional funny cutscene at the end.

Engineer

Halo has a strange enemy hidden in the game code called the Engineer. You can only access it using a mod chip. It's a pink, blobby thing that just sort of floats around. It's the same creature as seen in one of the earliest videos of the game, the one with the marines going into the huge building.

Gags

  • If you look closely at the shotgun shells taken out when Master Chief reloads, you'll see there are hippo heads pictured on them.
  • If you highlight the "Edit Gametypes" section in the multiplayer section of this game, you come across an image of Master Chief with text that, to the reader, seems to be schematics for each of his body parts. If you look closely, some of the text aren't schematics, but text: Text on Head/Gun: "UV Protectant Sun Visor for Protection from Elements". Text on Upper Right Leg: "Sometimes I give myself the creeps, sometimes my mind plays tricks on me" (lyrics from the Green Day song "Basket Case"). Text on Lower Right Leg: "Hydraulic Suspension Thigh Pads with cool Kevlar crap". Text on Left Leg: "Directional Locks MJOLNIR cyborg dealer parts". Text on Arm: "Action/Reload see may flexible joint system". Text on Torso: "All your base are belong to us".

Halo: Custom Edition

On May 5th, 2004, Halo: Custom Edition was released for free. It is a multiplayer only, 170MB standalone version of Halo PC which enables gamers to play user created content created with the halo editing kit. It requires the original cd and a valid key to play. Download it here.

Machinima

Halo is used to film the machinima web series Red vs. Blue: The Blood Gulch Chronicles, which is currently in its fifteenth season.

Novel

As of July 2017, there are a total of twenty-one Halo tie-in novels. The first three being: Fall of Reach (prequel), The Flood (novelization of the game), and First Strike (successor).

Rating

Halo was originally rated T for Teens.

References: Marathon

  • At the center of the Halo logo, you can see the Marathon logo (Marathon being the FPS series Bungie was previously famous for). The Marathon logo can also be seen in several places throughout the game, including on the hull of the human battleship, on Captain Keye's uniform, and on several of the doors found around Halo. The character design of 343 Guilty Spark, one of the game's pivotal characters, also strongly resembles the Marathon logo.
  • The cyborg Master Chief wears a suit of Mjolnir battle armor. The hero of the Marathon series was a Mjolnir class cyborg.
  • The alien grunts sometimes scream out "They're everywhere!" in combat. The human civilians from Marathon would also scream the same thing during the alien invasion.
  • Certain weapons have similar names and appearances in both games, such as the SPNKR rocket launcher.
  • Both games have very whimsical chapter names, like "Wait! It Gets Worse!" or "Fourth Floor: Tools, Guns, Keys to Superweapon" in Halo or "Kill Your Television" or "You Think You're Badass? You're Going to Die Badass!" in Marathon.
  • Rampancy, or "When AIs go nuts and rebel against humanity", played a major part of Marathon's story. If you kill the command crew in Halo's opening level, Cortana will complain that you've gone Rampant and will sic the Marines on you.
  • The hero of the Marathon series spend most of his time taking orders from Durandal, a megalomaniacal A.I. named after a mythological sword who had few qualms about breaking a few eggs (using humans as expendable pawns) to make an omelet (liberating a slave race). The hero of Halo spends most of his time taking orders from Cortana, an A.I. named after a mythical sword who's beginning to show signs her ego is expanding, and who has few qualms about breaking a few eggs (destroying Halo and killing the marines on it) to make an omelet (saving Earth).
  • Much of the dialog of the "Grunt" characters is taken from the Human characters in the first Marathon: "Thank God it's you" was spoken by characters called "Exploding Bobs", which were sythetic Humans who would run at the player and explode. The line "They're Everywhere" was spoken by frightened Humans the player would come across.
  • The architecture in Halo is very similar to Jjaro architecture - the Jjaro were an equally ancient race in Marathon.

References

Some of the dialogue spoken by the marines, comes directly from the film Aliens.

Sales

  • As of 2005, Halo is the best-selling Xbox game of all time. It has sold three and a half million copies.
  • On August 31, 2003 has Halo (Xbox) won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.

Timeline

Many people believe that Halo takes place during a one-hundred-and-thiry-nine year gap in the Marathon timeline, in which the creators wrote "This century intentionally left blank. Seriously, nothing really happened."

Voice acting

Much of the dialogue spoken by the Covenant Elites is in fact dialogue by the human Sergeant, reversed, with some pitch alterations.

Windows and Macintosh versions

  • Gearbox took over programming of Halo PC and discovered that they can't use much of the existing networking code (for the XBox). They had to rewrite that entire section, delaying the title for PC by several months.
  • The PC version (and probably Mac, too) of Halo adds a few bonus features for the multiplayer mode, these include two weapons: a Flamethrower (which was scrapped from the game at the last minute) and a Fuel Rod Gun (the weapon that the Hunters use in the main game) as well as allowing you to use the Banshee and a rocket-launcher version of the Warthog.

Awards

  • 4Players
    • 2002– Best Xbox Action Game of the Year
    • 2002– Best Console Multiplayer Game of the Year
    • 2002 – #2 Best Xbox Game of the Year (Readers' Vote)
  • Computer Gaming World
    • March 2004 (Issue #236) – Year's Biggest Letdown
  • Electronic Gaming Monthly
    • April 2002 - Game of the Year
  • GameSpy
    • 2001 – Xbox Game of the Year (Readers' Choice)
    • 2001 – Xbox Action/Adventure Game of the Year
    • 2003 – #6 PC Game of the Year
  • GameStar (Germany)
    • Issue 12/2008 - One of the "10 Coolest Levels" (for the level "The Silent Cartographer". It combines all fun elements from the first person shooter genre into one level.)
  • Interactive Achievement Awards (Academy of Interactive Arts and Sciences)
    • 2002 - Game of the Year
    • 2002 - Console Game of the Year,
    • 2002 - Console Action/Adventure Game of the Year
    • 2002 - Outstanding Achievement in Visual Engineering
  • PC Powerplay (Germany)
    • Issue 03/2005 - #1 Biggest Disappointment
    • Issue 12/2006 - #9 Hype Disappointment (was no longer impressive when it was ported two years after the console version)
  • Retro Gamer
    • October 2004 (Issue #9) – #18 Best Game Of All Time (Readers' Vote)
  • The Strong National Museum of Play
    • 2017 – Introduced into the World Video Game Hall of Fame
  • Verband der Unterhaltungssoftware Deutschland (VUD)
    • August 31, 2003 - Gold Award
  • Walk of Game
    • 2005 - Member

Information also contributed by ~~, Ace of Sevens, Alan Chan, BurningStickMan, Kartanym, Kasey Chang, Maw, MegaMegaMan, Ray Soderlund, Sciere, Xoleras, Zack Green and Zovni

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Related Sites +

  • Beyond Fragging
    An Apple Games article about the Mac version of Halo, with commentary being provided by Project Manager Marc Tardif and MacSoft President Peter Tante (November, 2003).
  • Halo PC
    Official Site - Bungie
  • Halopedia
    A wiki covering all Halo games
  • Microsoft: Halo Website
    Official website for Halo with overview of title. Includes link to Javascript pop-up window with screenshots, movies and more details on the title (only available through above link, no separate URL for pop-up).

Identifiers +

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Contributors to this Entry

Game added by JPaterson.

Xbox 360 added by Kartanym. Windows added by kawaii. Macintosh added by Kabushi.

Additional contributors: Istari, Kartanym, Unicorn Lynx, Entorphane, karttu, tarmo888, Kabushi, Pseudo_Intellectual, Zeppin, Paulus18950, Zaibatsu, Patrick Bregger, FatherJack, yellowshirt, SoMuchChaotix.

Game added November 17, 2001. Last modified March 25, 2024.