Metroid Prime

Moby ID: 7783
GameCube Specs
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Description official descriptions

Long ago, a bird-like race of creatures (called the Chozo) became extremely advanced technologically, but due to increasing violence in the universe, they began to hide and live more simple lives. The planet Tallon IV was the site of one of their colonies. Years later, a meteor crashed on Tallon IV releasing the strange element Phazon into the planet. Phazon poisoned anything it came in contact with, causing the plant and animal life to either die or mutate into a hideous form.

The Chozo tried to control the power of Phazon but failed. Before abandoning the planet, they were able to cover the impact crater with a temple and seal Phazon into the planet's core. Now space pirates have discovered Tallon IV, moving in to study Phazon and harnessing its power. They have also begun rebuilding their fortress on planet Zebes and reviving the Mother Brain, Ridley, and Kraid, all of whom were destroyed by Samus Aran. However, Samus has tracked the space pirates to Tallon IV and must now enter the planet to destroy them once and for all before they have a chance to rebuild their destructive forces...

Metroid Prime is a change from the platform-adventuring series, entering the first-person shooter genre for the first time. Players are now behind Samus Aran's visor and must use all their resources to investigate the pirate infestation of Tallon IV. Players can use Samus's beam, with missile and charge capabilities. Along the way, they must recover the bounty hunter's lost abilities like the morph ball and grapple beam, which allow them to reach unexplored areas of Tallon IV. Players must piece together the story of the fallen Chozo to figure out what has happened to the poisoned planet and prevent the pirates from using the Phazon to wreak havoc throughout the planets.

Spellings

  • メトロイドプライム - Japanese spelling
  • 银河战士 - Chinese spelling (simplified)
  • 메트로이드 프라임 - Korean spelling

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Credits (GameCube version)

123 People (101 developers, 22 thanks) · View all

Reviews

Critics

Average score: 96% (based on 94 ratings)

Players

Average score: 4.1 out of 5 (based on 228 ratings with 16 reviews)

Best Gamecube game ever!

The Good
Everything! The graphics are outstanding like any Metroid game. The detail in the surroundings were out of the charts and switching from an energy cannon to a freeze beam was an extra bonus. Additionally, the enemies looked super cool! The controls were very easy to handle and the story unraveled very well with no flaws. The game lives to its name, PRIME!

The Bad
Nothing.

The Bottom Line
Buy the game now and be hooked for life.

GameCube · by Exodia85 (2145) · 2003

In Tallon IV, one of the greatest games ever is born.

The Good
You play Samus Aran, a female bounty hunter who must investigate the "Great Poison" released throughout Chozo Ruins, which is among four different planets connected to Tallon Overworld through elevators.

The gameplay in this game is completely revolutionary. It's in First Person, but is in no way a first person shooter. Nintendo's given moniker of a FPA is about the best way to put it. I won't give the story here, as this review is long enough as it is. You can check the plot details to find it out. The game works like your usual FPS, only much better. A shoots, and B jumps. X and Y do other functions, such as the morph ball and missiles. What makes things better is that as she goes on, Samus unlocks new weapons and abilities, true to any Metroid game. However, this time, all her weapons remain accessible and usable, with just a swift jolt of the C-Stick, you can switch from the Power Beam, Plasma Beam, Ice Beam, and Wave Beams. Another great feature about the game is that Samus can switch between scan visors. In the beginning of the game you start out with just two visors, the combat visor, which is your normal view-screen, and the scan visor, which allows you to scan objects and enemies, and details most of the plot for you. It can also tell you enemy weaknesses. That's just one of the many things I like about this title. The story is very profound and immersive, but almost none of it progresses during the actual game. You can choose to scan around, learning more and more about what happened here. You can also choose to remain completely oblivious to the events that occurred on Tallon IV. This really adds some more atmosphere and makes the game even more immersive. Even looking up and down is extremely immersive. It would seem clunky at first, then you realize that Samus is in a very heavy suit. Speaking of immersive, this game carries it in spades. You can go anywhere, and mess with almost all of the environment and its creatures. This game is very open-ended…perhaps the most open-ended game I've ever played, allowing you millions of different ways to go about getting the next item on your list. However you like to think, Metroid Prime definitely supports it, and for someone with ANYTHING stimulating their brain cells, this game should definitely be for them. The graphics in this game are among the best ever burned onto a disc or stuffed into a cartridge. Everything is beautiful and extremely accurate and realistic to their certain area. Every villain is drawn wonderful, to the smallest detail, and the areas are perhaps the most beautiful things I've ever seen. Upon landing on Tallon IV I was shaken by just how beautiful the over-world looked. The tropical rains, the lush green forests, and the fact that as I stood in the water and looked into the churning waterfall Samus' face would actually get wet and fog. Magmoor Caverns are the same way. You step into a stream of hot water vapor and you vision wavers and fogs. Phendrana Drifts is perhaps the second most beautiful area I've seen in a game. The perpetual light snow, and those ever-white snowcaps. They just make me want to touch the screen. And the best thing of all? I didn't have a progressive scan cable. The progressive scan cable makes the graphics much sharper than before. Trust me that is a good thing. The soundtrack and sound was good. I liked the screams and groans of the aliens you kill in the game. The music is very good. It is the best in Phendrana Drifts and in the Space Pirate Frigate.

. There is nothing to say for voice acting because it is not there. For good reason. It wouldn't make any sense. There's no one on this big, empty, dangerous planet. It's just Samus. There are no speaking parts in the entire game. This game is an achievement for Nintendo, Retro Studios, and gaming itself. I'd never seen a game so immersive and atmospheric before I played this game, and this really is one of the games that changed the way I game…even if I had been gaming for a good ten years + before I got it.

The Bad
There is no multiplayer.

The Bottom Line
Retro Studios and Nintendo have created a true masterpiece, once again setting standards and defining a genre all over again.

It's a massive title, too. The 30-hour mark is definitely something most gamers will hit. There's so much to it. Most impressive to me is that Tallon IV's separate worlds -- lava, ice, water, etc -- are all connected. It's just like the old Metroids, and load times are nearly nonexistent; a truly amazing feat.

It is Super Metroid brought into 3D. All the naysayers who said it couldn't be done right -- including myself -- are completely wrong. I need some time to absorb it, but it's absolutely as great a game as Super Metroid, and perhaps...better.

When I say the game is amazing, I mean it. From level design, to rewarding the player for exploring, to power-ups, to the bosses, to the music, Metroid Prime is amazing.

GameCube · by SiriusCrane (8) · 2007

The first-person fans' dream come true..

The Good
well... Coming at this game from liking lots of various types of games ranging from platform, RPG, shoot em ups etc.. I didn't quite know what to expect from this game, or the GAMECUBE itself for that matter!! I had this game free with my Cube console and always wondered exactly what the whole METROID thing is about (being a Sega mega-drive/genesis owner, I didn't play super metroid on the Nintendo.. or even care about it!)

YOU MUST CARE! OK, If you want your game time to be graced with amazing gameplay then yeah, you care! There are lots of games out there, LOTS of which are just mindless (if you have ever played Men in Black 2 then you'll understand) shooting games too! The thing is, If you like shooting things, but, also like exploring and to have your game push your consoles power then your looking at the right choice.

I didn't quite know what to expect about this game. Mostly I thought this would of been just another first-person blaster. I was wrong.. again! Playing the first hour of it was just a simple way of getting you into the style of the game, then, you have to earn all your attributes to proceed through the vast world it has for you. The whole game is very well presented, very, very smooth and THE MOST AMAZING PART is that there is minimal loading times (you DO NOT get a loading bar or fancy loading screen or OPENING RESIDENT EVIL DOOR LOADING SCREEN! which is fantastic because you are constantly enveloped in its atmosphere) This game is a brilliant first-person shooter, always constantly giving you something new to achieve.

The Bad
There are a few disappointments.. Although, I never really complained until I completed it. Its nothing like the other metroid games (I personally don't think its better than or worse than, its a new type of game with the metroid name) The soundtrack is fun and atmospheric to start off, but then.. once you have played the same area for about an hour (being stuck) then it can get a bit annoying. But I actually quite liked the overall sound of it! Combining old style metroid soundtrack to a new metroid is an iffy subject because you can create a whole new atmosphere with new music (but i think the developers wanted to please fans of metroid as much as they can by sticking the other parts of this to its original form) Apart from that though the ONLY other bad point is that once you have completed it, the best extra bits you earn can only be earned if you have metroid fusion and a Gameboy Advance! Which costs alot if you add them up. And alot of money for just an old port over of the first metroid and a new outfit!

The Bottom Line
This game will probably take up a wonderful 17 hours of your life trying to achieve 100% glory and seeing the different endings and its a very well made product! Really smooth and the engine is spot on! Ever wondered what metroid is like in 3D? then you are in for a treat here. Also, if you want to own one of THE best games that has ever been developed then please, trust me, and get this on there!! This game is out on PLAYERS CHOICE now, which means its, like, HALF the price it used to be! Pick it up pre-owned somewhere and your in for the bargain of the year by far!

GameCube · by MrBee (28) · 2004

[ View all 16 player reviews ]

Trivia

1001 Video Games

The GameCube version of Metroid Prime appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

Nintendo gave the development of Metroid Prime to the U.S. based Retro Studios in part due to the fact that the Metroid series, while being incredibly popular in the United States, has never sold as well in Japan.

Retro Studios also worked on a role-playing game for GameCube called Raven Blade of which a video was shown during E3 2001. However, in late 2001, it was announced that the game was canceled by Nintendo so that focus would be more on Metroid Prime. As a result, an unspecified amount of workers were laid off.

Manual

The manual has an amusing problem. Like in many of the Nintendo manuals, there is a lined page for the player's own notes, but the page has light lines on a very dark background. This makes most pen marks practically invisible, so the page is almost useless for its intended purpose (this applies to the Finnish/Swedish original release manual, at least).

Metroid Fusion

After finishing Metroid Fusion on the GBA, and linking up to a GameCube: * A new suit will be available * It will be possible to play the original Metroid on the GameCube

References

Kraid, from Metroid, was originally intended to make an appearance in Metroid Prime as a boss and was modeled and skinned by Gene Kohler for that purpose. However, time constraints prevented it from being included in the final version of the game. Though the beta version displays him inside Phazon Mines, according to Kohler, he was in fact replaced by the Omega Pirate. Kraid is referenced, however, in Metroid Prime. One of the tanks in the Space Pirate's base suggests that one of the Pirate's experiments is to recreate the creature. Body parts in the vat appear to be Kraid's. Of note is the head, since it appears to be covered by a metal dome in the picture.

Screw Attack

While many of Samus' signature moves are present in Metroid Prime, the infamous screw attack is strangely missing. Fans speculate that this is due to difficulties meshing it with the first-person perspective of the game. The screw attack does appear in Metroid Prime 2: Echoes.

Awards

  • 4Players
    • 2003 – Best Console Action Game of the Year (GameCube)
  • Electronic Gaming Monthly
    • February 2006 (Issue #200) - #52 in the "Greatest Games of Their Time" list
  • GameSpy
    • 2002 – Game of the Year
    • 2002 – GameCube Game of the Year
    • 2002 – GameCube Game of the Year (Readers' Choice)
    • 2002 – Best Music of the Year (GameCube)
  • Golden Joystick Awards

Information also contributed by ~~, Mark Ennis, Steve Thompson, Tiago Jacques, and WWWWolf .

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Contributors to this Entry

Game added by Servo.

Wii added by gamewarrior.

Additional contributors: Unicorn Lynx, Guy Chapman, gamewarrior, Big John WV, Cantillon, Patrick Bregger, piltdown_man, Rik Hideto, FatherJack.

Game added November 20, 2002. Last modified January 22, 2024.