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Vampire: The Masquerade - Bloodlines

Moby ID: 15663
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Description official descriptions

One morning, a seemingly ordinary inhabitant of modern-day Los Angeles wakes up and discovers that he (or she) is dead. Well, not exactly dead, but turned into a vampire - "sired", as the vampires themselves call it. Before the protagonist is able to reflect upon this new and unexpected form of existence, he is taken to a courtroom, where he gets acquainted with the Camarilla - an organization that preserves order among vampires. Apparently, the protagonist's sire turned him into a vampire without permission, so Prince LaCroix, the head of the Los Angeles Camarilla branch, decides to execute both. The hero's short vampire life would have come to an abrupt end if a mysterious person hadn't stepped in and convinced the Prince to spare it. The Prince takes responsibility for the protagonist from now on and decides to test his abilities, sending him to Santa Monica. Before long the new vampire becomes involved in a net of intrigues between powerful organizations and vampire clans and must choose his own place in this terrifying new world.

Vampire: The Masquerade - Bloodlines is based on the pen-and-paper RPG Vampire: The Masquerade. In the beginning, the player creates the protagonist, choosing between vampire clans, each with its own unique abilities and disciplines: Brujah vampires are suitable for melee fighting, Tremeres can cast spells, etc. In some cases the choice of a clan greatly changes subsequent gameplay: for example, Malkavians are insane and will therefore have completely different surreal dialogue choices; Nosferatu are so ugly that they can't pass for humans and will have to travel through underground paths throughout the game, etc.

The main character gains experience points only for completing quests, not for killing enemies. Many side quests are available during the course of the game. Experience points can be manually allocated to raise the protagonist's attributes, as well as improve various vampire feats. The player can make the main character stronger in combat, proficient in computer hacking or stealth, more powerful in vampire disciplines, more attractive, more intimidating, and so on.

Combat in the game is action-based. The protagonist can fight unarmed, use melee weapons and firearms, or employ special vampire abilities. Melee combat is viewed from the third-person perspective, but the view switches to first-person if the main character is using a gun. Blood is used to activate the vampire disciplines, working similarly to magic points in other games. It can be replenished by feeding on certain types of enemies.

The protagonist can also feed on innocent humans, though there are repercussions for that. The rules of the Masquerade forbid vampires to reveal their true nature to humans. Openly feeding on humans violates the Masquerade; five Masquerade violations lead to an instant Game Over. Feeding on humans with no witnesses present does not violate the Masquerade; however, killing an innocent human in the process alerts the authorities and causes the player character to lose some of his or her humanity. Losing too much humanity results in the protagonist becoming more and more susceptible to frenzy, eventually turning into an uncontrolled beast.

Many quests can be completed in different ways - brute force, stealth, diplomacy, intimidation, etc., depending on the preferred style of play and the main character's attributes. The player will also have to decide which faction the protagonist should side with throughout the game. Eventually, the player's choices will branch the storyline, leading it to one of the five possible endings.

Spellings

  • åøč”€é¬¼ļ¼šéæäø–ä¹‹č”€ę— - Chinese spelling (simplified)

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Credits (Windows version)

316 People (275 developers, 41 thanks) · View all

Reviews

Critics

Average score: 81% (based on 48 ratings)

Players

Average score: 4.2 out of 5 (based on 162 ratings with 14 reviews)

A good one from Troika Games, but again with some flaws.

The Good
My review's may be rather short but get's straight to the point without any spoilers:

Plot/Dialog: One of its strength are thankfully the plot and the dialog's with the NPC's you encounter. The main story start's out slow, but it get's more and more interesting also simultaneously more mysterious. The longer you play, the more unsure you are what's really going on. Later on your final point of confusion you had to decide which clan you will follow to continue your last mission.

Graphics: Okay, its the Half-Life 2 engine, but I don't think its on the level of Half Life 2, but it's still rather good. They put the world of bloodlines in a dark, dirty, gothic like atmosphere which fits very well in this game. While some graphics are bit too blurry others are really eye candy. Especially during conversations the facial expression are very well done, you can clearly see if their are pissed off, bored, interested or even naughty.

Music & Sound effects: A real pusher for the atmosphere are the selection of punk/metal music in the clubs or the dark moody ambient music while you wandering through the streets. The sound effects are also quiet good, but sometime you hear more than you actual see (like you hear a car is passing you, but you actually don't see any driving cars in the streets.)

Replay value: Since you can play different types of vampires with also different specialization its makes fun to take play it again and solve the quests in a other way (which gives you additional experience points). It also doesen't matter that you know the main story already, even more interesting is the second view on it.

The Bad
Code flaws/Bugs: Since Ive heard about some bad bugs in the final version, i've waited until a patch was out to play the game. Still there are minor glitches, which didn't make it unplayable but gets angry at times. Sometimes the game/script seems to halt without any reason or buttons suddenly don't work. While you run through small side streets you often cant pass an NPC while two NPC can pass each other without any problems.

Loading times: While in Half Life 2 you followed a one way path, you didn't encounter much loading breaks within 10 minutes. In Bloodlines you can go wherever you want, so every time you leave or enter a building/city its breaks to load for 5-15 seconds. And boy that happens more than often, so thats gets very annoying very soon. Also quick save deserve the name only in its first 15 hours.

Hardware requirement: If you want to get the full experience in 1024x768 and above, you need at least 2,5 Ghz, a good graphic card (especially for the quality shadows), 1 GB memory (to reduce loading times)and a fast hard drive (same as on memory).

Design decisions: For my taste its a bit too action oriented (especially near the end), therefore its a bit sad that there are no other permanent party members which help you out in a battle or on quests. Don't misunderstand me, its not so heavy action oriented like Troikas predecessor Temple of elemental evil but unlike in TOEE the combat system in Bloodlines had its flaws (again sprite collision isn't Bloodlines strength). Also there are few interactions with objects and NPC's. Its minor, but I liked the reactions of NPC's in Half Life 2 when you throw a empty can to them, they start to complain or even hit you. Such small things you will not find in Bloodlines.

The Bottom Line
You like role playing games, but you get sick playing the 287's fantasy version of paladin against trolls and skeletons? Then try Bloodlines, you will like it. I hope this one is the big break for Troika Games, since they produced rather unknown gems like Arcanum or even Temple of Elemental Evil which is good when you take it for what it is.

Windows · by Der.Archivar (544) · 2006

A bucket load of potential, but as many others have said, buggier than hell, even after countless patches

The Good
Amazing story, a sweet twist at the end, just goes to show why you shouldn't mess with the centuries old vampire pirate, right? Another great aspect of the game is, that depending on which class you choose, the story and allover game experience shifts a bit. These changes appear in dialog options, extra quests, etc. The voice acting is very good, especially Jack's.

The Bad
aside from the bugs, the game has some other deficiencies, that I consider minor, but wouldn't have hurt to be included into the game, for example the character's appearance can't be modified, only thing you can change is the armor it wears, which means four armors throughout the whole game. I find, that a good RPG [like Morrowind] has to have a rich appearance alteration. many times i fantasized about how cool my vamp would have looked with a few tattoos and piercings, wearing a black hood and some chains \m/. Other than this, the game is unique [even though it was built on the source engine, and has fallout-ish leveling]

The Bottom Line
A fresh breath of air for a change, with a good storyline, with an ending depending on the player [this part is very cool actually, because you can't really say , that the ending you've chosen is good or bad, unlike MANY other games]. Gameplay is also good aside from the bugs, because the story is so good, and the quests are so unconventional, that it keeps people playing.

Windows · by Furiel kay (3) · 2008

Buggy Yet Beautiful, an RPG to be Savored

The Good
Ahh, the feeling of being a vampire in a modern cityā€¦ the freedom to take the life of your enemies with firearms or melee weapons, your fists, or maybe just your teeth. Free to roam about the city, staring up at the skyscrapers rendered spectacularly in 3D, or the freedom to take to the sewers and ogle the shiny water, away from accusing eyes of the mortals. This is an RPG where you dictate your role while following a storyline, experiencing the game on your own terms. The game brings to mind the greatness of games such as Deus Ex and Fallout, yet also brings to mind their faults. More on that last bit in a moment, but for now, the greatness.

The feeling is what is pulled off best in this game, the raw sensations generated by an expertly crafted world. Though this is Los Angeles by the terms of an overburdened video game engine, this is still the closest that a game has gotten to the actual feel of a city. Bump mapped surfaces, well-placed lighting, and pedestrians and cops to keep from feeling lonely. While the hubs (the four main open areas that the game branches out from) are in perpetual night, due to your vampiric condition and all, each has its own flavor of the night. From run-down Santa Monica to seedy Hollywood, to surreal Chinatown to booming Downtown, the four hubs all do their jobs admirably, and never seem to get old. Part of that is simply because of the scale ā€“ each segment of the city feels alive, and makes the player feel small. The buildings of Downtown pen you in, but also provide a sense of awe while wandering around underneath them. The interiors can get detailed to the point of where you can spend five minutes just looking at the satirized products on a convenience storeā€™s shelves, or the horrifying ā€˜decorationā€™ of a particularly evil vampire lord. The Source engine is capable of much, and being impressed by the simulated world is just as matter of course while playing this game. There are points in this game where youā€™ll be scared or amused or angry, but each time it happens, the feel of the game comes through and youā€™ll appreciate the skill with which the game designers have manipulated the Source engine. Words arenā€™t enough to describe the exceptional feeling of the game, however, so Iā€™ll move on.

The visuals in the game are also capable of impressing. While not the most pristine graphics ever, the slightly gritty feeling of the game pervades the look of everything in the game. The environments are easily the best thing in this category, as described in the previous paragraph. There is also the unique look for each of four armor levels for each of the 14 possible player characters in the game (Male/Female for 7 clans), each providing an interesting look for your character. Then there are the high quality character models, something of critical importance in a role-playing game. From the unbelievably ugly characters to the clean beauty of others, the faces that you will come up against in conflict, and ā€˜friendsā€™ that you talk with, are varied and outstanding. The talking heads of Fallout are finally matched in an RPG by these faces, and I have to say that itā€™s about time. You can see the emotion in the faces of those youā€™re negotiating with, and a frown and a lowered brow can spell caution. Your dialog choices will influence this, sometimes chaotically.

Dialog, arguably the most important part of any RPG, is given the number one position in this game. Visuals, sound, atmosphere, none of it can touch the character interactions. Much like Fallout, you have no voice beyond the lines of text that you see on the screen, but fortunately the actual dialog has evolved in the time since that admittedly classic game. The multitudes of characters that you will encounter all talk, and in most cases outstandingly. One of the most memorable characters, Jack, whom you meet right off the bat and see several times over the course of the game, is voiced by none other than John Di Maggio, of Futuramaā€™s Bender fame. Your responses are dependent frequently on your stats, which add another element of role-playing. Color coding for persuasion, intimidation, or seduction lines are the most obvious feature of dialog in this game, and those coded dialog options are all dependent on the amount of XP youā€™ve pumped into various social skills. Youā€™re free to extort, con, inspire, seduce, frighten - basically, youā€™re free to treat an NPC however you like in order to get what you want. And youā€™ll get what you want plenty, which is what makes the dialog so rewarding. The words in this paragraph come up far short of the words in the game, so again, youā€™ll have to experience it to believe it.

And finally, the gameplay is just plain fun. Youā€™re free to play the game however you feel, and even tackle the main story arc with the attitude that you want, eventually ending up with one hell of a character, and in one of several endings. From the start to the end, your choices influence how the game plays, and the repercussions of actions are sometimes more fun than the actions themselves. If youā€™ve played a great RPG, you know what itā€™s like. This is a great RPG, and thatā€™s all I can say.

The Bad
For all the goodness in this game, thereā€™s unfortunately a heavy burden of bad things that can detract from the game. This game, released the same day as Half-Life 2 (Nov. 16), and powered by the same engine, should not have been released in the state itā€™s in as of this writing. A patch is rumored to be forthcoming, and all I can say is, it better not be a rumor. Iā€™ve had remarkably few problems, but even on my beefy system, performance starts to drag after a while. Load times are somewhat aggravating, especially after several hours in the game (time that seems to simply disappear, since the gameplay is so engrossing). Activision dropped the ball big time on this one, considering how publishers work, and I hope they can clean up their mess. I have faith that Troika can salvage this game, provided they receive the support to do it. Similarly, thereā€™s faith that Activision knows that keeping this license as pristine as possible is in their best interests.

Aside from the performance problems, there are also the plain old software bugs. From gamestoppers (at least one that nearly everyone gets, I got, and is fortunately easily fixed through the console), to slightly broken quests, to untested features (character histories), the list is just too long to put across appreciably. Needless to say, Iā€™m one of the very lucky ones, and many people have had nothing but bad technical experiences with this game. I feel for them, since this is such an outstanding game. Troika came close to perfection with this one, and itā€™s unfortunate that technical problems plague what would have otherwise been an unarguably great RPG. The two to three minutes it can take to exit out of the game is slightly aggravating on a system with a gig of RAM, however, and the hard drive thrashing that this game has put my aging IBM HD (with the OS & pagefile on it) through now makes me wonder whether I should back up all the files on it. Yeah, the performance is that bad.

The Bottom Line
The game is inexcusably buggy at release, the load times are horrendous even with a gig of RAM, and even that much physical RAM, a 1.5 gig pagefile is recommended for the game. The bugs, the load times, and the decreasing performance problems over time, are the only bad things I can say about this game, although both of those things eat at me. Besides that?

Simply, this is as close to a perfect RPG as Iā€™ve played. I enjoyed Vampire TM: Redemption enormously, simply because of the story, but this game is great not only because of the story. From the intricately branching dialog paths, to the satisfying and varied combat, to the atmosphere experienced during every second while playing, this game doesnā€™t quit giving the gift of good gameplay. With all of the these words, I still havenā€™t been able to put across everything I feel thatā€™s good and bad about this game. Fallout and Deus Ex were my tied as my favorite RPGs until this month, but after many years, theyā€™ve both been displaced by the game that is Bloodlines.

Troika has created a world that Iā€™m sad to leave, in spite of the immense satisfaction that I took out of completing the game with a character that had a ton of momentum going into the final months. Dozens of hours of gameplay later, Iā€™m holding my breath for a patch that will make this game become the game it should have been at release, and when (if) that patch hits, I will be playing through this game again.

Windows · by Bet (473) · 2004

[ View all 14 player reviews ]

Discussion

Subject By Date
Sequel? Scott Monster (986) Sep 7, 2015
Can't Stop playing this game! Scott Monster (986) Jan 4, 2009
What kind of bloodsucker do you think you are? Slug Camargo (583) Oct 26, 2008
Odd Vampire at Cafe? Indra was here (20756) Jul 31, 2007
Werewolf part Donatello (466) Jun 20, 2007

Trivia

Bugs and patches

Troika did not learn its lesson from The Temple of Elemental Evil (see the trivia section). Once again, serious problems and bugs have been left unattended for too long, until a fan, dan_upright, jumped in with his own fixes in an unofficial patch. The releases of unofficial patches were then continued by Werner Spahl until most bugs were fixed. In the final two weeks of Troika's existence, several employees volunteered to help finish with patch 1.2.

Because of the "beta" state this game was left in even after patch 1.2. Several unofficial patches have been released for Bloodlines. There were two lines of fanpatches, the original "unofficial" patch by Wesp which does not only fix bugs, but also adds adds new weapons, disciplines, occult items, quest items, and action sequences, based on content left over from development hidden in the installed game files.

Another fanpatch, the "true patch" was started by Acrimonious and Tessera, previously known for creating nude patches for various games, on the Tessmage.com forums with assistance by several forum members. It is intended to be a true patch to the official 1.2 version, only fixing bugs found in the original game or the official 1.2 patch. There was a huge flamewar between the Tessera and Wesp, eventually leading into Tessera shutting down his website.

Character creation

The game was supposed to have a fourth character creation mode which would enable you to add a history to your character rather than setting the various attributes by hand. It's still in the final version of the game although it's disabled by default. The choice of history has a large impact on the game, as it basically gives players a bonus effect in certain areas and a negative effect in others. Visit the "Tips & Tricks" section where the actual unlocking process is explained.

Development

Bloodlines is the second game to use Valve's Source engine, after Half-Life 2. Valve did not want another game to display the new source engine prior to Half-Life 2, so when Bloodlines went gold on October 4, 2004, Troika worked on a patch that was integrated into the duplication master prior to shipping on November 16th. Work on the multiplayer was halted for some time during development, with the intention of picking it up later, which is what happened. However, the multiplayer gameplay never really came together and it was dropped a couple of months before shipping.

German version

In the German version, the decapitation during the intro was removed. The rest of the game is completely uncut.

Misc

  • In the beginning of the game, when you need to get the astrolite, look around the house on the beach. There is a game paused on the TV that shows one of the large monsters from in the sewers later on in the game along with a vampire who is re-loading an Anaconda.
  • When you use a pass card to open a hatch that leads to Nosferatu hide-out (after the long sewer dungeon), take a close look at the computer. On the right side, there is a message that looks very similar to the common Windows' "Fatal Error" screens. It says the following:

SLOW

A fatal error has occurred. You should be panicking now. Your system will now explode. It is now safe to go to your happy place. Press any key to help others learn to read. Press Ctrl+Ctrl+Ctrl to donate money to me, you know the computers will soon take over, why fight it? * If you visit Mercurio just before the final showdown you will learn what exactly Camarilla (one of the factions in the game) thinks of Troika Games' leading developers. * After you find the man beheaded in the building across the Last Round bar you might want to take his head and try to score in a nearby basketball ring. If you do so the applause will be heard. * The song that briefly plays near the end of the quest "The Ghost Haunts at Midnight" at the Ocean House Hotel is "Pilots" by Goldfrapp from their debut album Felt Mountain.

References

  • There are a number of references to find throughout the game; many to movies. One is the book "the art of the quickdraw by Ned Nederlander". Ned Nederlander is the character played by Martin Short in the movie The Three Amigos, who is said to be the fastest draw in the world.
  • One reference in the game is when you talk to the food critic in Hollywood. If you are Malkavian, you can convince him that he is eating maggots. This is a reference to the movie The Lost Boys, in which a group of teenage vampires convinces a man that the rice he is eating is actually maggots. When you speak to the food critic and convince him, there is even a line of dialogue saying how that "happened in a movie once".
  • In Hollywood, look at the commercial above Isaac Abram's jewelry store. It says: "Play Troika Games!". Troika is the developer of this game.
  • During your computer-hacking side-quest (received from the computer geek at Nosferatu hideout), you'll come across the password Gil Bates. Gil Bates is one of the central characters of Arcanum, another RPG by Troika. On the other side, Gil Bates himself is a parody on... well, you figure out that one.
  • The NPC Romero, whom you meet at the cemetery in Hollywood, is named after George A. Romero, the father of the Zombie movie genre. Why? You'll have to accept Romero's quest in order to find out.
  • Another NPC, the Nosferatu hacker Mitnick, is named after Kevin Mitnick who in the early to mid 90s was one of the most notorious and wanted hackers in the US.
  • The news broadcast that can be heard when switching on the TV in the the player's haven contains a reference to famous horror author H. P. Lovecraft. The anchorman speaks of a squid-like creature found at the shore of Providence, Rhode Island. This is an obvious nod to Lovecraft's birthplace and his Cthulhu myth.
  • Some time later in the game you might learn from the TV a shocking news of EU collapse. Quite interesting is that the end of EU was one of the reasons behind the nuclear war in Fallout, game developed by Black Isle, the former employees of which constituted the major part of Troika Games.
  • If you hack in to one of the computers in the Internet Cafe, you'll find a reference to the "Chocula" clan. For those that don't know, "Count Chocula" was a cartoon vampire spokesman for Chocolate cereal.
  • In most of the dance bars, you'll see a dance icon. The symbol is pointing gesture made famous by John Travolta in the movie Saturday Night Fever.
  • This game is highly infested with all sorts of allusions to all kinds of movies. Clan Nosferatu's network system "Schrecknet", for instance, hints to German actor Max Schreck who played the original Nosferatu in the ground breaking German silent movie Nosferatu - Eine Symphonie des Grauens (1922) by Friedrich Wilhelm Murnau . This is even more interesting because Clan Nosferatu's whole look is heavily influenced by Max Schreck's outfit. Could he have been the first Nosferatu? Check out Merhige's Shadow of the Vampire (2000) and judge for yourself...
  • An easier one of many literary half-quotes to be found in Vampire: Bloodlines: The quest received right at the game's beginning "Wherefore art thou Mercurio" is obviously derived from the more famous original "O Romeo, Romeo! wherefore art thou Romeo?" (Shakespeare's Romeo and Juliet, Act II., scene 2). Note that one of Romeo and Juliet's main characters is appropriately named Mercutio.
  • Look for this pop culture reference during Phat Larry's side quest. In the parking garage, you overhear two thugs talking. "Do you like John Woo? Bullet in the head, son!" The other thug responds, "I don't get it." John Woo, is arguably Hong Kong's most famous director. With films such as, The Killer, Hard-Boiled, and Bullet in the Head.
  • In the arcade over at the beach, there are three games: Pitfall, River Raid, and Call of Duty. They were all released by Activision as is this game. In fact, an emulator was in the works so you could play River Raid and Pitfall, but it was eventually dropped due to time constraints

Soundtrack

A release exclusive to Best Buy included the following soundtrack: 1. Bloodlines - Ministry - Come Alive - Daniel Ash - Cain - Tiamat - Swamped - Lacuna Coil - Isolated - Chiasm - Needle's Eye - Die My Darling - Pound - Aerial2012 - Lecher Bitch - Genitorturers - Smaller God - Darling Violetta - Swamped (Video) - Lacuna Coil

Awards

  • 4Players
    • 2004 ā€“ Best PC Role-Playing Game of the Year
    • 2004 ā€“ Best PC Story of the Year
  • Computer Gaming World
    • March 2005 (Issue #249) ā€“ RPG of the Year
  • GameSpy
    • 2004 ā€“ Best Level of the Year (PC) (for the Ocean House Hotel)

Information also contributed by Apogee IV, Boris Stovich, Little Yoda, MasterMegid, Scott Monster, SimonG, St. Martyne, tata_lu_stefan_cel_mare, Terrence Bosky, Unicorn Lynx, worldwideweird

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Game added by HandofShadow.

Additional contributors: Unicorn Lynx, Jeanne, Sciere, SGruber, Patrick Bregger, Infernos, BlaringCoder.

Game added November 27, 2004. Last modified February 13, 2024.