The Sims
- The Sims (2003 on Xbox, PlayStation 2, GameCube)
Description official descriptions
The Sims is a real-time simulation game where you simulate the lives of one or more people in a family and their social activities in their immediate neighborhood.
Characters of the family may be custom created (including physical features) or simply chosen from pre-generated families. All the characters also have two age groups, children and adults. Each age group has different lifestyles, priorities and interests.
Game play in the Sims may be classified as the following:
[1] Life Simulation
This revolves around simulating their day-to-day lives. From eating, sleeping, entertainment, socializing and romance, you are in complete control of their actions if you choose to. Each Sim has a statistics that may be developed. Some of which identify certain desires the Sim in mention may require. Your role in simulating their lives is primarily to keep them happy by fulfilling their desires.
Controlling the Sims people is optional, as they follow their own Artificial Intelligence unless commanded otherwise by the player.
[2] The Architect
Designing and furnishing your home is an integral part of the game play. Pre-generated houses may be purchased at the beginning of the game, or you can design and build your future home from scratch. Furnishing consists of acquiring various items that may be manipulated by your Sims to fulfill their needs. Designing houses and furnishing costs money, which may be obtained through jobs.
[3] Character Development and Careers
Adult Sims may acquire jobs to pay for the many necessities of living a simulated life. There are several different job track available, from Entertainment, Law Enforcement, Politics and even a life of crime! Promotion in a job requires the Sim to advance in certain statistics (e.g. Charisma, Strength) which may be done so by manipulating the various items available for purchase.
Spellings
- 模拟人生 - Simplified Chinese spelling
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Credits (Windows version)
208 People (150 developers, 58 thanks) · View all
Product Marketing Lead | |
Marketing | |
Public Relations | |
Localisation Lead | |
Localisation | |
Voice Test Lead | |
Testing | |
Quality Assurance | |
Documentation Layout | |
Product Manager | |
Public Relations UK | |
Project Manager Localisation | |
Documentation Editing | |
Package & Documentation Layout | |
Pack Co-ordinator | |
Localisation Coordination | |
Localisation Coordination Export & Web | |
Material Planning | |
Studio Operations | |
Quality Assurance | |
[ full credits ] |
Reviews
Critics
Average score: 89% (based on 52 ratings)
Players
Average score: 3.6 out of 5 (based on 205 ratings with 20 reviews)
Brilliant....just brilliant.....and they came out with TWO expansions?! Great!
The Good
When I started playing this game, I wouldn't get off of it. Everyday after school, I found myself playing it. If I was at a friends, we were playing it! What I liked best was being able to create the homes and families. It's a great game if you like simulation. The graphics are awesome, and it's very humorous.
The Bad
One thing I didn't like about this game was that.....it's cost, that's all. Everywhere I looked, it was $49.95, even after a year of being released! I had to wait for school book orders, and they were $29.95 (but it was worth the wait!)
The Bottom Line
Looking for a game you'll be spending a lot of time on, and you still want to have fun? Buy this game, and if you need more, buy the expansions! I LOVED this game.
Windows · by A. B. (1) · 2001
An innovative but ultimately unsatisfying game
The Good
The thing to like about "The Sims" is that it's completely unlike any other PC game ever made; in fact, it's not even really classifiable.
There's a tremendous amount of fun in building and furnishing a little house and moving your little people around the house, watching them interact and carry on with their lives. "The Sims" is really just a huge interactive dollhouse with a goofy sense of humor.
The Bad
Unfortunately, dollhouses get very dull after awhile. The Sims has three major problems one hopes will be worked out someday:
- Many of the game's success factors and feedback systems are just completely arbitrary. For a Sim to advance in her/his career, they need to make a set amount of friends. There's no rhyme or reason to this, it's just something slapped on to make it harder to advance.
Other game idiosynchracies are similarly arbitrary and inexplicable. Days come and go and are all identical; there's no weekly routine, no difference between Sunday and Tuesday. Sims with jobs are expected to show up every day or not get paid. This might not seem like a big deal, but in a game where a Sim with a job has trouble finding time to do anything else, two days off in seven would be a huge help. There are no seasons. Sims never leave the house except to go to unseen workplaces. Some aspects of life are precisely detailed (e.g. going to the bathroom) while others are forgotten (e.g. wahsing your clothes.)
- Much of the game is spent moving the Sims around doing the most rudimentary things, like peeing or showering. While this is fun for the first few hours, it gets tiresome. There's virtually NO higher-level planning at all; you don't get to decide to go to school or join a cult or go on a diet.
Indeed, when you've played the game for awhile, you start to realize that the game is just an efficiency puzzle. Since it can take a Sim ten or fifteen minutes just to stand up and half an hour to answer the phone, the game simply becomes a "How can I do eight different things with the minimum possible amount of walking?" exercise. Deviation from the most efficient pattern is unrewarded; when it can take an entire hour for your Sim to get off the couch, pick up a plate of food and sit down, you soon learn that impluse activities - the sort of thing real people do - just aren't in the cards.
- Following 2, the truth is that the Sims themselves are boring as hell. A simple five-point personality trait vairable system has NO impact on gameplay. All Sims are the same, and they're basically robotic. They're remarkably shallow in many respects and demonstrate very little AI. You can increase a Sim's "fun" level by having the Sim do the same thing in and out, over and over again; it wasn't long before I realized that my Sims had absolutely no use for a stereo or a TV, since they could get fun playing with the computer. Sims don't react to one another very much, sometimes even bumping into each other helplessly.
In the end, in other words, it's really just a dollhouse.
The Bottom Line
Well, it's original.
Windows · by Rick Jones (96) · 2001
The Sims is what you desire it to be!
The Good
First of all, The Sims gives "true control freaks" the opportunity to flex
those 'need to dominate' muscles.
Second, The Sims is a universal game that people anywhere can relate to as you are in control of the environment. If you so desire to have a world ruled by delusional children or dysfunctional celebrity impersonators, so you shall. If you so desire to manifest a Utopian kingdom of faeries or an intergalactic space realm, so you shall. If you so desire to create a planet that embraces alternative (i.e., nontraditional) lifestyles or promotes the sloth way of living, so you shall. The Sim world is what you make it.
Third, you can live your life vicariously through your Sims. (Sinister SIMtastic images fill my mind at the thought.) Want to be an international beauty queen or a Doctor-of-Death? Do it. Want to live in a disgustingly purple house surrounded by beautiful alien women or drunk Kirk-like men? Do it. Want to own a limosine? Do that too! Sim users are only limited by the span of the imagination!
Fourth, the game gives the user the ability to be an architect-of-sorts (which is my absolute favorite part). We are talking CREATION and DESIGN from the ground up! Take me for instance...I finally completed my first TRULY original Japanese-styled Simhouse and intend to share it with the Sim World.
Fifth, The Sims is designed in a way that allows the user to manipulate objects in the environment. You can either create new objects to share on-line with others or simply modify old objects. Build houses, design objects, create skins, etc. GET THIS...Tools are actually available on-line FOR FREE, WITH instructions! (Yippee!!) The possibilities are endless.
Sixth, the game has educational value (believe it or not) in that it can teach the young ones (and the rest of us computer heads) a little about responsibility and a few social constructs of how relationships work. For example, Sims must maintain friendships or relationships by constant communication with other Sims. Otherwise complacency can bring a Sim relationship to an abrupt end.
NOTE: Adults should monitor the young playing The Sims for if they have an intrinsically violent nature, this too can be reinforced in the game. Remember, it is indeed what you make it.
Finally, there are literally hundreds of good THE SIMS sites on the web to download houses, skins, objects (including art and decorations), etc.
I could go on about the creative genius behind this seemingly SIMple game, but
I want you to experience it for yourself! (...To put a few minds at ease, I do
not work for MAXIS or EA.)
The Bad
I guess there must always be a downside to everything...
There are too many people who complain about every little creation or addition to the game without giving much thought to such terminology or phrasings as "upgrades" OR "patches" OR "looking at the positive side of things for a change."
As for the game itself, The Sims can be addictive. Seriously so! You may notice you no longer have friends or that your significant other cannot relate to the Sim sounds you have picked up from the game. You may also find that your boss is not amused to discover you called-in sick because you could not tear yourself away from the computer. Oh yeah...sleep is really a necessity and not just another 5 letter word. BUYER BEWARE! :)
In addition to the addictive aspects of The Sims, one would think with the popularity of the game, it could be a bit cheaper. COME ON MAXIS/EA!
Last (and FINALLY LEAST), there are limits to how realistic certain concepts
are in the game. For instance, time is truly an illusion in Simsville; There are
not enough objects to support multicultural households (very American oriented);
A few of the tools released by Maxis are not completely user friendly for some
and it would be nice to have a Sims Tool that allows modification of all file
extensions used by the game instead of having a variety of tools for every file
type - AAGGHHH!
The Bottom Line
I think the game is worth owning, if only to say I have had THE SIMS experience.
Windows · by Stephanie B. (3) · 2001
Trivia
1001 Video Games
The PC version of The Sims appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
3D Realms
3D Realms have released a skin pack for The Sims featuring their trademark action hero - Duke Nukem. The pack could be downloaded off their site at www.3drealms.com
Development
- The Sims was originally going to be called "Home Tactics," and would have an entirely different focus. Will Wright originally designed it to be completely about building houses. When someone suggested a feature involving letting people move in to determine the quality of the house, the focus completely changed. Developers were having more fun watching the people than building the house. The design goals were directed towards Sims, and architecture was left as a side bonus.
- According to the March 2002 edition of Wired Magazine, Will Wright and his development team had to develop what he called a "happiness landscape." By using this landscape, The Sim People could map and identify what items would satisfy any pending needs. It also permitted Sims to prioritize what needs were more pending. Will Wright stated that he went around his house, doing an inventory of objects and how he needed them so he could map out the landscape in the game.
- The Sims was also meant as a satire on suburban life and consumerism. In a clip from "Charlie Brooker's How Videogames Changed the World", Will Wright has stated that "It was actually meant as a satire of U.S. culture, and I think most people didn't get that". An example he gives, is that the player is supposed to buy objects and furniture in the game to make the Sims happy, but inevitably the furniture will break or catch on fire making the Sims miserable instead.
Extras
After managing a household for 100 days you will be rewarded with information etc. about the creators of the game.
Inspiration
The game's most obvious progeny is Little Computer People.
Music
You can put your own MP3s in the music folder in the game's directory and they will be played on the radio.
Nudity
Although Sims are censored (their image blurred) when naked, there's an unofficial patch known as The Sims Nude Patch that eliminates censorship. You can find it at several fan sites.
PC Gamer fake review
In the April 2003 issue of PC Gamer, The editors faked a review for a phony expansion called "The Liebermans." In the June 2003 issue of PC Gamer, The editors revealed that their prank fooled a lot of people, including the political beat reporter for the Hartford Courant, The local news in the city where Senator Lieberman's office is located.
Pre-order bonus
If you pre-ordered the game at Electronics Boutique, you received a bonus disc containing different skins and a mini-strategy guide.
References
Shiny Things Inc., a company that makes kitchen appliances and other shiny things in the game, makes a guest appearance in the Sim City series as one of the industrial structures that can be built in your city. Malcolm Landgraab, the head of Shiny Things Inc., makes a guest appearance in The Sims for the console systems.
Sales
The game is listed in the 2008 Guinness World Records Gamer's Edition as the best selling PC game of all time, with 16 million sales worldwide since the original launch.
Awards
- Computer Gaming World
- April 2001 (Issue #201) – Game of the Year
- November 2003 (Issue #232) – Introduced into the Hall of Fame
- Game Informer
- August 2001 (Issue #100) - #80 in the "Top 100 Games of All Time" poll
- GameSpy
- 2000 – Strategy Game of the Year
- GameStar (Germany)
- Issue 02/2001 - Most Innovative Game in 2000
- PC Gamer
- October 2001 - #11 in the "Top 50 Games of All Time" list
- April 2005 - #23 in the "!50 Best Games of All Time" list
- PC Player (Germany)
- Issue 01/2001 - Best Economic Simulation in 2000
- The Strong National Museum of Play
- 2016 – Introduced into the World Video Game Hall of Fame
- Verband der Unterhaltungssoftware Deutschland
- August 31, 2003 - Gold Award (details in "Sales" section)
Information also contributed by Adam Baratz, Entorphane, James1, JPaterson, Matthew Bailey; Matt Neuteboom, PCGamer77, Sciere, Scott Monster, Technocrat, Ummagumma, Xoleras and Zack Green
Analytics
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Related Sites +
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7 Deadly Sims
Hugely comprehensive fansite with downloadable items, skins, building materials, and much more. -
8th Deadly Sim
The 8th Deadly Sim is the paysite counterpart to 7 Deadly Sims. For a small token fee you can download hundreds of amazing objects, skins, building materials and lots more! -
Around the Sims
Can't get enough of that fresh downloadable content for The Sims? Here's another Sims fansite! -
Coasters
An all inclusive site with houses, skins, fashions and more. News too -
IGCD Internet Game Cars Database
Game page on IGCD, a database that tries to archive vehicles found in video games. -
KillerSims
A Great Mall for your Sims -
SIMplyDariene
Walls, Floors, Paintings and Objects, Murals, Objects, The Lollipop Shop, All That Glitters, FAQs, How-To Tutorial, Links -
Sim Dudes Online
The site is said to be updated every Monday with great new Skins, Walls, Floors, Roofs, Houses, Paintings, and Objects. -
SimFreaks
Yes, even more amazing new unique downloadable content for The Sims! -
Sims in a Bottle
A site with Cool Original Objects, tons of Wallpaper Sets, Floors, and Cheats. -
Simulation Sims
Another fantastic fansite full of downloadable new Sims content! -
The Sim Sisters
A unique site about The Sims that is theme-based around a Church. Art Gallery, Paintings, Skins, Nuns, Priests, Religious Items, Disney, and News -
The Sims Resource
Another huge fansite choc full of new downloadable content for The Sims! -
The Sims Tattoo Parlor
Site contains Tattoos, Clothing and Swimming Suits, Floors, Walls, Paintings, Guest Skins, Objects, FAQs, Links, -
The Well Dressed Sim
A Sims fansite specifically dedicated to fashion and the fashionable. Download stunning new clothing, salon items, home decor and more! -
Who Needs the Networks?
An Apple Games article about the Macintosh version of The Sims (August, 2000). -
devisraad.com: The Sims
Download unique skins and furnishings from devisraad.com's Sims page. -
thesims.be.tf
This site gives Overhead cabinets Plus loads of sets of same color furniture and a very useful program called Sims Object ID to check to see if an object has an uniqe ID number
Identifiers +
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Contributors to this Entry
Game added by Rynok.
Macintosh added by Corn Popper. Linux added by Christopher Corkum.
Additional contributors: Brian Hirt, xroox, Heikki Sairanen, Andrew Hartnett, Unicorn Lynx, Indra was here, Zack Green, Atomic Punch!, Alaka, Xoleras, Vaelor, BdR, Zeppin, Patrick Bregger, Victor Vance, FatherJack, SoMuchChaotix.
Game added February 19, 2020. Last modified March 14, 2024.