Betrayal at Krondor

Moby ID: 285
DOS Specs
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Description official descriptions

Based on Raymond E. Feist's Riftwar saga (and co-written by Feist himself), Betrayal at Krondor is a medieval fantasy-themed role-playing game set in the Riftwar universe.

The story begins as Gorath, a moredhel (dark elf) renegade, who intended to warn the people of Krondor of the upcoming moredhel invasion, is attacked by an assassin. Locklear, a nobleman who serves the crown of Krondor, and a young magician named Owyn decide to accompany Gorath to Krondor, where they'll have to think of a plan to stop the moredhel leader Delekhan.

The game's story is divided into nine chapters. Each chapter has a goal to achieve before moving on to the next one, but the player is given considerable freedom to explore the vast world of the game and undertake side quests. Gorath, Locklear, and Owyn are the first party of characters the player controls; however, characters may leave and others may join the party later, as dictated by the events of the story.

Exploration in Betrayal at Krondor takes place in a 3D world viewed from first-person perspective. Towns, however, are presented as a series of still screens representing locations (temple, tavern, inn, etc.). Combat takes place on separate grid-based screens. The player moves the characters on these screens in a turn-based fashion, attacking physically, defending, and casting spells.

Only two character classes are present in the game: fighters and magicians. Fighters use swords or crossbows (for long-ranged attacks); magicians can fight with staves, or cast spells. Characters have four attributes: health, strength, speed, and stamina. The latter is depleted when a character uses weapons or casts magic. The role-playing system of the game relies on skills. Each character has a set of skills, ranging from weapon proficiencies to abilities such as bartering or stealth. Skills improve after continuous usage. The player can "emphasize" a skill in order to make it improve faster.

Spellings

  • קרונדור - Hebrew spelling
  • 叛變克朗多 - Chinese spelling (traditional)

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Credits (DOS version)

153 People (109 developers, 44 thanks) · View all

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Reviews

Critics

Average score: 84% (based on 16 ratings)

Players

Average score: 3.9 out of 5 (based on 102 ratings with 12 reviews)

Best RPG I've played

The Good
I love how easily you are immersed into the world of Midkemia and the lives of the characters. Gorath and Owyn are still my favourite characters from Feist's novels, years after I first played the game.

The Bad
The ending. Something bad happens to one of the characters I was very fond of.

There is a major bug - if you cast Final Rest on a dead Nighthawk/Black Slayer while another character or enemy is standing upon the same tile the dead enemy is on, the unlucky soul is sucked away with the dead Nighthawk and the game becomes frozen.

The Bottom Line
I loved the game. The storybook elements, puzzles and riddles, and the characters themselves make the game well worthwhile.

DOS · by Jaymie Rogers (1) · 2013

A superb fantasy yarn spun in the modestly-magical world of Midkemia

The Good
Betrayal at Krondor was released in the summer of 1993, as VGA graphics were being pushed to their 2D, hand-drawn, sprite-intensive limit. This was also six months before id unleashed DOOM upon the world, beginning the push towards nearly every major game being produced in a 3D engine. As such, there is much in the way of imagination, storytelling, and overall artistry that I find most of today's big-budget, industrially-manufactured games to be lacking.

Perhaps the finest aspect of Krondor is that you can travel across the vast continent of Midkemia at almost all points in the storyline, doing as you please. Mostly, this entails traversing up and down mountainous valleys, searching out treasure caches (and attempting to open them, a joy onto itself thanks to half of them being protected by Moredhel wordlocks), battling dark elves, trolls, Brak-nur (rock-men), drakes, undead, and plenty of other sinister creatures. Then you can walk into one of the smaller towns and rest up at the local inn, play a tune for the local patrons (and get paid if you do a good enough job), sell any surplus equipment you've accumulated, have your armor repaired, and possibly take part in some other shenanigan (gambling, questing, solving mysteries, improving your combat or tradeskill abilities, and so on).

When you enter one of the major cities you are greeted with a wonderful hand-painted vista of the city and its environs, as a unique musical compositions sets the mood. This really helps create a sense of otherworldliness that allows you to sink easily into a magical fantasy mire. Great, great stuff -- just be sure you keep a window open so the odd breeze can remind you there's another world outside your house -- if you're interested in such trifling affairs.

The Bad
The graphics look dated in 2008 and were somewhat pixelated even when it was released in 1993.

When you've learned everything about the game that will give you an advantage over the armies of darkness, there isn't a whole lot of challenge inherent in the game. Combat is turn based, you can cheat in various ways (I will resist explaining here), and the storytelling is of high quality but not quite Lord of the Rings calibre.

The Bottom Line
A wonderfully deep and detailed adventure tale set in the charming medieval world of Midkemia. I'd count it among the four finest RPGs released so far, along with Ultima VII: The Black Gate, Baldur's Gate, and Final Fantasy IV.

DOS · by Chris Wright (85) · 2008

A very deep, very addicting RPG game. I wish there were more like this.

The Good
I loved this game. The characters and plot are very interesting, for one thing. The whole world that you are immersed in is very complex for a computer game. You really find yourself becoming interested in the fate of the characters. On to gameplay. The management of your resources is a challene in this game. Balancing your budget so that you have enough for bare essentials like food as well as less essential things like a better sword or suit of armor is a very nice touch to the gameplay. It's more realistic and it keeps your mind working when you are not fighting evil hordes. Another plus in the area of management is care of equipment. Once you buy that Dragon Armor, you need to hammer it back into shape after every battle or it won't be much use after a few encounters. Again, it increases the realism and keeps your head constantly busy. As well, you get the classic RPG element of characters talents which can be developed through experience (and through other ways which the smart gamer can find throughout the game). The graphics are very good, especially so for the time it was released, and the sound and music are both appropriate.

The Bad
There are two things I have to criticize. First and foremost, that the 3D first-person navigation is sometimes disorienting and is especially frustrating in puzzles that require you to find a certain item. It can really get you on the edge of your nerves. My second gripe is that searching the dead bodies of your enemies for equipment, while a very essential part of the game experience, can be tedious because you must click on EACH PARTICULAR BODY to see what the enemy has and sometimes the enemies' bodies hide each other.

The Bottom Line
An involving RPG adventure with a deep storyline.

DOS · by Steelysama (82) · 1999

[ View all 12 player reviews ]

Discussion

Subject By Date
A flood of nostalgia St. Martyne (3648) Mar 1, 2010
CD and Floppy Unicorn Lynx (181780) Aug 10, 2009
GameTap SharkD (425) Sep 10, 2008
Translating BaK? Ajan (262) Jul 6, 2007

Trivia

Actors

The actors for the pseudo-video and motion capture don't look remotely like they're described by Raymond E. Feist, and some (such as Pug) are downright contradictory.

CD-ROM version

The CD-ROM enhanced version of the game includes additional goodies: * 5-minute interview with Feist * Windows-based hint system * Redbook audio soundtrack

Freeware release

Sierra has released the game for free as promotion for its two sequels. This offer only lasted for a limited time, though. The version which was obtainable through on the Sierra website was buggy and needed a patch to get it working correctly.

Novel

Raymond E. Feist, the author whose Riftwar books Betrayal at Krondor is based on, has actually written a book based on the game entitled Krondor: The Betrayal, the first part of a new series called The Riftwar Legacy. The book has the same basic plot as the game, but of course has been altered somewhat to fit the format as well as to be more consistent with Feist's Midkemia series as a whole.

Feist does display an interesting knowledge of the game, however. For example, the method by which the villain is ultimately defeated in the book is actually a valid tactic for winning the final battle.

Sales

When the Betrayal at Krondor first came out it did so miserably at sales that Sierra canceled all plans for a sequel. Later, Sierra rereleased the game on CD-Rom and the game suddenly became a huge hit. By that time, however, Raymond E. Feist already had a contract with a different publisher.

Awards

  • Computer Gaming World
    • June 1994 (Issue #119) – Role-Playing Game of the Year
    • February 1996 (Issue #139) – Introduced into the Hall of Fame
    • November 1996 (155h anniversary issue) - #43 in the “150 Best Games of All Time” list
  • GameStar (Germany)
    • Issue 12/1999 - #76 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • November 1999 - #44 Best Game of All Time

Information also contributed by Alan Chan, Adam Baratz Kalirion, PCGamer77, William Shawn McDonie and WizardX

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Contributors to this Entry

Game added by Trixter.

Windows added by Picard.

Additional contributors: Jeanne, Tony Austin, formercontrib, Crawly, Paulus18950, Patrick Bregger.

Game added September 21, 1999. Last modified January 20, 2024.