🕹️ New release: Lunar Lander Beyond

Final Fantasy X

aka: FF10, FFX, Finalnaja Fantazija 10, Zui Zhong Huanxiang 10
Moby ID: 5673
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/24 8:08 AM )
See Also

Description official descriptions

Tidus is a young athlete who lives in a futuristic city of Zanarkand - "the city that never sleeps". He plays blitzball, a ball game where players throw the ball while flying around. Suddenly, a terrible disaster happens. A huge dark wave engulfs the city, spawning monsters. Tidus comes in contact with the mysterious creature, and as a result finds himself in a different world, a thousand years into the future. The civilization he is used to doesn't exist any more. He learns that the world he knew was destroyed by Sin, a terrible being that is believed to be indestructible. Tidus meets a young summoner named Yuna, and joins her as a guardian on her quest to put an end to Sin.

Final Fantasy X is Japanese-style role-playing game set in a world somewhat similar to South Asia. Only individual locations can be physically explored; there is no "world map" in the game, and exploration is fairly linear. Enemy encounters are random; the game abandons the series' traditional ATB (active-time battle) combat in favor of a Conditional Turn-Based Battle system, in which the turns of the participants are determined by characters' stats and actions, with turn order displayed in the upper corner of the screen.

The game also departs from the usual leveling up system. There are no character levels in the game: instead, experience points received after battles can be allocated by the player directly to upgrade the characters' parameters. Each character has his or her special "sphere map", with straight or branching paths containing spots that increase the character's personal statistics, or teach him or her active and passive abilities. The characters are given distinct class attributes, and it is possible top switch between all the party members during the same battle. Monster summons (called aeons in the game) now behave like playable characters, have their own hit points (HP), and can fight for the party until defeated.

Conversations that occur during cutscenes have voice overs, for the first time in the series. The game features various mini-games, the most prominent of which are blitzball tournaments.

Spellings

  • Финальная Фантазия 10 - Russian spelling
  • ファイナルファンタジーX - Japanese spelling
  • 最终幻想10 - Chinese spelling (simplified)

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (PlayStation 2 version)

561 People (537 developers, 24 thanks) · View all

Producer
Directors
Sound Producer & Music
Main Programmers
Image Illustrator
Program Supervisor
Battle Programmer
Menu Programmer
Character Designer
Chief VFX Programmer
Real-Time Graphics Director
Art Directors
Monster Designer
Chief Sub-Character Designer
Battle Motion Director
Field Motion Director
Scenario
Chief Art Designer
3D Map Director
Field Programmers
[ full credits ]

Reviews

Critics

Average score: 92% (based on 53 ratings)

Players

Average score: 3.8 out of 5 (based on 239 ratings with 19 reviews)

Next Gen FFVII this ain't

The Good
Back when Sony made better business decisions for their PlayStation brand, they realised that it's not only the hype and technical specs selling a system, it's also carried by a company's most successful game franchises. Just to compare the PS2 and PS3, a fully-fledged Final Fantasy game for the PS3, though announced, is still missing in early 2008, almost two years after the console's release. When FFX hit stores in 2001 it was a mere year after the PS2 had started selling in Japan.

Game designers at Square (which then was "only" Square and not Squareenix yet) realised that they had to take the series to the next level. Graphically they certainly succeeded. Final Fantasy X plays in an oddly anachronistic world that appears to mix sci-fi, elements of the legend of Atlantis and the Bible and contemporary culture, all set before a colourful and lush tropical backdrop. For the first time in the series, the entire game world is rendered in real-time 3D, getting rid of the until then standard overworld map. For their time characters and scenarios were breathtaking in terms of design as well as technically. How much attention was paid to the overall presentation can easily be seen in another first for the series, a voice-over.

Diving into the world of FFX, the experience feels entirely fresh. Its world is interesting, the characters and architecture visually exotic, the cutscenes and overall FX as stunning as players have come to expect from the Final Fantasy franchise, and then some. The story, a religious quest to redeem a world that is flawed in the eyes of the evil opposing it, greatly benefits from the overall oceanic feel.

The Bad
Although visually absolutely stunning in 2001, FFX's gameplay fails to bring as many innovations. Before tactical real-time combat made its debut in FFXII, FFX took a step back and exchanged the then standard ATB system in which characters' turns in battle were determined by a decreasing and refilling time gauge. Battles in FFX are strictly turn-based instead, a feature which hadn't been used in the main series since Final Fantasy III. New elements include being able to exchange characters in-battle and small quicktime events to further empower special abilities, harking back to the team roster and special abilities from FFVI. All this, however, doesn't really make combat a lot more dynamic. If anything it feels even simpler because weary fighters can be exchanged for fresh ones and a sort of ticker on the top of the screen constantly provides players with information on how to best beat the monster they are up against.

The battle system in combination with character development makes the game feel sluggish sometimes. All characters possess only two item slots in which only items from a predetermined class can be placed for each character. Although weapons get customisable later on, very little ever changes about the characters' appearance. Furthermore, the Sphere Grid used to level up characters by spending ability points to move a counter and unlock new abilities or boost old ones appears needlessly cryptic and labyrinthine. One might argue it is little more than a glorified and overcomplicated ability tree.

Stepping away from the series' pre-rendered backgrounds allows for a more immersive feeling while travelling the world. However, this doesn't change anything about the fact that paths are still largely laid out for players to tread. Linearity and formula in general have been and still are a problem of the FF series. This becomes apparent in FFX because gameplay especially in the beginning is often a mere sequence of walking a few steps, fighting a random battle and engaging in one of the many and long-winded talks or cutscenes. While the game certainly gears up later, newcomers will have to muster some patience. As mentioned before, the story is carried by its exotic setting and diverse plot elements - sadly, the characters aren't always that interesting. The hero is an RPG standard, clueless, blade-wielding youngster with daddy issues, his mentor a silent swordsman, his best friend a lovable oaf and his love interest a mild-mannered, staff wielding enchantress. (Or summoner in this case.) The sometimes awkward English dubbing doesn't help much.

The Bottom Line
Final Fantasy X makes a bold effort to be for the PlayStation 2 what Final Fantasy VII was for the original PlayStation and the series. Graphics, design and music are without a doubt worthy of the series but it seems as though too much effort went into those areas because gameplay as such is lacking interactivity. As such FFX is a mediocre console RPG, albeit on the high level players have come to expect from developer Square.

PlayStation 2 · by Kit Simmons (249) · 2008

One good example of NOT killing a franchise

The Good
The most noticeable aspect of the game, right from the start, is just how beautiful the game looks. The project took years to finish, and you can tell a good part of the time was spent polishing the character models and making the world feel real. Then again, ever since the games moved to 3D graphics they have always had a very real feel to them... it's something to expect when the name "Final Fantasy" is put on the label. Don't forget how great the video clips are, too.

It is also important to note that, while it has already had nine games before it, not including the handheld incarnations or Tactics, Final Fantasy X still maintains a very fresh and fun feel. Most other franchises that have managed to hit the tenth game have all failed in this aspect considerably, Might and Magic 10 gets an (dis?)honorable mention here. For example, instead of making miniscule or NO changes to game play, Square ditched the Active Time Battle system it has had for the longest time and used a turn-based system instead.

While on the topic of the new battle system it is important to point out that I did not welcome the idea of a turn-based battle system from the start. "Turn-based? How lame!" Instead of being a boring and simple system, it's very well thought out and fun. You also have monsters that have weaknesses to specific characters and while you can only have three characters active in battle, the game allows you to swap an active character with one of the ones that are sitting out. As for the summoned creatures this time around, they're called "Aeons" and instead of existing as flashy versions of spells they are actual controllable characters during battles complete with spells and abilities.

The characters in this game are also characters that you grow to care about as the story progresses. They have depth, the voice-actors who portray them do an excellent job most of the time, and you rarely have difficulty believing the characters would do/say what they do. This is a nice change from Final Fantasy 9, where the only character I could say I grew attached to was Vivi. As far as experience levels and making your characters more powerful goes, the old experience system has been changed slightly. Now you gain "ability points" and at certain amounts of AP you gain "sphere levels." With each sphere level you gain, you get to move the character along a grid and activate abilities as you go. It sounds restrictive, but there are several ways you can hop on to a different grid or activate "hidden" abilities.

The story is also enjoyable and keeps you interested, although it could have used a little more fleshing out and back-story.

The Bad
The thing at the top of the "don't like" list is the very small amount of side-quests in the game. Those side quests themselves are small, or consist of doing very tedious things... like dodging 200 lightning bolts to get a special item. A lot of those tasks also don't have any clues giving you reason to do them, and I only know to do them because of playonline.com, Square's online strategy guide.

Resulting partially from the lack of several side quests, the game is also incredibly short. When you get to the final battle after only 40 hours it is sort of disappointing... not to mention the final battle is totally anti-climatic. Meaning, so easy it is impossible to lose. Fortunately you have plenty of difficult ones just before it.

The musical score gets a minus as well in this game, because there are a lot of themes that any Final Fantasy fan will recognize as simple remixes of previous games' music. Some songs were original, but enough of the music was remixed to make me disappointed.

Another minus, although it's not a big one, is that when you finally get the airship, the way you fly anywhere is by selecting the destination from a list. There's no soaring through the air with fun music going on in the background in this Final Fantasy... although I get a feeling it could primarily be because of budget and time constraints more than design.

The Bottom Line
This is one of the many RPGs any RPG fan will want to add to a collection. Final Fantasy fans will not be disappointed either. It has enough of the old mixed with the new to make existing fans happy and to create new ones. The voice acting is above average, everything is very pretty, and it rarely gets boring.

You can expect to see the same recurring names as in the previous games, familiar monsters, Shiva (who has never looked better!), and a multitude of other things fans like me will be looking for. These familiar things are combined with enough new things to keep Final Fantasy alive and kicking, unlike most other franchises that hit the double-digits.

Go get it, play it, and get ready for the next one... because if the next one is going to look any better I can't wait to see it.

PlayStation 2 · by Weston Wedding (61) · 2002

This way sir

The Good
The beaches of Besaid, beautiful, I could feel the wind in my hair and I could see the saliva dripping of the fangs of the monster I was throwing my Blitzball at. But seriously in all the previous final fantasys you could choose where you went and then we get Final Fantasy X which escorts you around with a nice red arrow at the top of your map saying don't find your own way just follow me." I mean correct me if I'm wrong but i don't think Tidus sees a big red arrow showing him where to go, so why should we and Blitzball gets tiring after about the fifth game since you must admit it got a bit repetitive.......throw, kick, swim etc. Maybe the creators should be concentrating more on the gameplay rather than the crashing waves and the sand between the toes.

The Bad
See above =)

The Bottom Line
If you like graphics above gameplay then this is a premium choice.

PlayStation 2 · by Horny-Bullant (49) · 2003

[ View all 19 player reviews ]

Discussion

Subject By Date
Stealing from robots St. Martyne (3648) Sep 11, 2009
Favorite character Jacob Gens (1115) Feb 16, 2009
Favorite song of FFX Jacob Gens (1115) Oct 15, 2008
Mystery photographer Jacob Gens (1115) Mar 6, 2008
Thunder Plains Donatello (466) Dec 26, 2007

Trivia

1001 Video Games

Final Fantasy X appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Al Bhed language

During the course of the game you have to learn the "Al Bhed" language. The language in actuality is a simple substitution cipher. All the vowels equal other vowels (to make actual pronunciation easier), and the rest are the normal letters. Anyone that can do cryptograms can decipher the language right from the beginning of the game, without find all the Primer books. But finding the books makes it a lot easier to read the subtitles.

Cut content

There is an un-intended sequence at the beginning where you can defeat the monster that chases you into the ruins. Obviously they had a change of plans when developing the game. You can view this sequence by using a PS2 Gameshark and enabling high stats.

Music

Final Fantasy X is the first game in the (main) Final Fantasy series where the music is not exclusively composed by Nobuo Uematsu, only a modern remix of the prelude is present (not the actual prelude) and there is no trace of the traditional "a a a a a a g g" battle theme baseline. Although the battle theme of Final Fantasy VII & VIII does not start by this baseline, there is trace of it in songs herd during some important boss battles.

Also, it's the second game in the series where there is no presence of the Final Fantasy theme since Final Fantasy II.

References

While in the Besaid Village the first time, go to the Crusaders Tent. Talk to the first character in the door, and he'll tell you "I'm fixing a hole where the rain gets in". Obviously a few of the programmers were Beatles fans.

World map

As of 2002, Final Fantasy X is the only Final Fantasy game that doesn't have a world map with a character moving around. The world map is actually a menu with a locations to choose and a "search" option, that allows you to go to any location on the map.

Awards

  • GameSpy
    • 2002 – Z.Flo Award (for Yuna)

Information also contributed by Aaron A., Bregalad, Unicorn Lynx

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Final Fantasy
Released 1987 on NES, 1989 on MSX, 2010 on BREW...
Final Fantasy X-2
Released 2003 on PlayStation 2
Final Fantasy VIII
Released 1999 on PlayStation, Windows, 2009 on PSP...
Final Fantasy VII
Released 1997 on PlayStation, Windows, 2009 on PSP...
Final Fantasy III
Released 1990 on NES, 2009 on Wii, 2014 on Nintendo 3DS
Final Fantasy II
Released 1988 on NES, 2009 on Wii, 2014 on Nintendo 3DS
Final Fantasy V
Released 1992 on SNES, PlayStation, 2011 on PSP...
Final Fantasy XII
Released 2006 on PlayStation 2
Final Fantasy IX
Released 2000 on PlayStation, 2010 on PSP, 2016 on Windows...

Related Sites +

Identifiers +

  • MobyGames ID: 5673
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Syed GJ.

Additional contributors: Chris Martin, Unicorn Lynx, Exodia85, Bregalad, DreinIX, —-, Patrick Bregger, Thomas Thompson, FatherJack, A.J. Maciejewski.

Game added January 25, 2002. Last modified March 4, 2024.