Assassin's Creed (Director's Cut Edition)

aka: Assassin's Creed (Director's Cut), Assassin's Creed (Wersja Reżyserska), Assassin's Creed: Versão do Diretor
Moby ID: 33566
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Description

The Director's Cut Edition is the Windows release of Assassin's Creed.

While the core gameplay remains the same as in the PS3 and Xbox 360 versions, the Director's Cut Edition features some additions and improvements besides the more detailed graphics (including DirectX 10 support). The most noticeable additions are the four new informant missions which increases the total to nine available missions for each assassination. The four new ones are:

  • Roof Chase - once Altaïr has met up with an informant, he sends him to a second one which he needs to reach before the time runs out.
  • Kill the Archers - Altaïr needs to take out all the archers on the roofs in a defined zone silently so that the other assassins can move on with their own missions.
  • Destroy the Market Stands - as the name suggest, Altaïr needs to destroy a predefined number of market stands but will encounter heavy resistance from the marketeers.
  • Escort - a fellow member of the brotherhood has stolen something very valuable and now the guards are chasing him. Altaïr needs to escort him safely out of the city.

Other changes include an improved artificial intelligence and a comfort function which allows Altaïr to port himself directly from the home of the brotherhood (Masyaf) to a city of his choosing provided he already visited it before. In the console releases Altaïr always had to ride through the kingdom to return to a already visited city.

Spellings

  • 刺客信条(导演剪辑版) - Simplified Chinese spelling
  • 刺客教條 (導演豪華版) - Traditional Chinese spelling

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Credits (Windows version)

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Reviews

Critics

Average score: 81% (based on 52 ratings)

Players

Average score: 3.7 out of 5 (based on 83 ratings with 4 reviews)

Nothing's what it seems

The Good
One of the most ambitious games in a long time. Assassin's Creed has all the ingredients to be a legendary game, with a deep story like we've never seen featuring templars, assassins, saracens and the conflicts between their intentions, with a revolutionary gameplay using a puppet system, with incredible graphics recreating cities with enviable historical rigor and everything harmonized with the suitable music and sound. It's a pleasure to climb the buildings of cities like Damascus or Jerusalem while you're shocked because of its graphics, the amount of people walking the streets, and the reactions that the crowd have when you do something strange.

You have many weapons to fight, and you'll use all of them. The battles are nice, with a perfect battle system using all your weapons if you want. The cinematic camera is a good choice making the game even more epic and you'll see many animations depending on the weapon that you've used to kill your foe.

One of the best things of the game is to kill your main objective. You'll have to look for information all over the city where you are, and make a plan to kill him. You can go straight and kill him too without any strategy, but the game is much more fun if you take your time to get to him sneaking through. That's your decision anyway.

The personality of every character is another remarkable thing in the game. They're not just characters to be killed, they have something to say and makes the storyline deeper. Everything will finish with a perfect ending climax, really mysterious and shocking.

The Bad
Prepare to play one of the most repetitive games made in a long time. Assassin's Creed has a lot of things to do, look for flags, kill templars, stealing, interrogating and many more things, but the game is really repetitive. What's the problem? The problem appears when you've played two or three hours and when you realize that the game is going to be like that all the time. When you start you'll be addicted to the game, but when you've killed a few objectives you'll know what I'm talking about. You'll have to do the same things in different cities, and you'll do it mechanical. Maybe the problem is that you can do everything from the beginning and then there are no new things to do. The director's cut features new things to do, new ways to get information, but that's not the problem, the problem is the concept of the game and how it was presented. Better played relaxed because that's how the game gains some good points.

Battles are perfect, really spectacular, but when you've mastered your skills you'll feel unbeatable, no matter if you're fighting against a single soldier or a whole camp.

The new puppet control system is good and really comfortable, but sometimes you'll feel that you're doing nothing with your character. You just press two buttons and Altair will do everything for you, running, jumping and climbing without any problem.

To finish with, to find all the hidden flags without help is something difficult, well, maybe difficult is not the right word because they're not well hidden, but there are a lot and the cities are enormous, so, when you've taken almost all of them, it's really difficult to find where are the other flags left. The maps could help you but some of them has mistakes and will confuse you. You'll need an extraordinary orientation if you want to reach that goal.

The Bottom Line
Beside its weak points, the game is really good, a little boring when you have to do the same things all the time, but it's compensated with its incredible graphics, gameplay, battle system and the most remarkable thing: the storyline and characters personality.

Players agree about the game's repetitive, and the programmers know that for sure, so, maybe the next game of the series (it will be a trilogy) will be even better with new things to do. Let's hope about that because it could be one of the best games in a long time if they still respect the good things of this game. Time will tell.

Windows · by NeoJ (398) · 2009

Almost Famous.

The Good
Assassins Creed when announced and showcased back in 2007-2008 had quite a negative buzz mainly because Ubisoft seemed to be focusing or using producer Jade Raymond a lot to promote it. They thought her girl next door looks would convince the basement dwelling gamers to come out of their home and buy it.

Honestly throw all that away as this game is the mastermind of Patrice Désilets and a team ranging more than a hundred. The game bares very little resemblance to Prince of Persia; mixing platforming, action adventure and stealth within an open ended world. The world is very well detailed and the best part is you could climb almost any structure. The storyline is rather interesting at first with a rather well thought off concept. You play a local bartender name Desmond who is abducted by a facility (can't remember the name). They require you to place yourself in a machine known as the Animus. This machine can read memories of your ancestors which are stored in your DNA. Desmond is obvious to the fact that he is a decedent of a long range of Assassins. The game is centered around this facility but most of it within the Animus where you're playing a memory of an ancestor named “Altair”. Altair is an assassin belonging to a creed, it's set in the middle east during the 3rd Crusade. The storyline involve a whole war between the Templars and the Assassins. The musical score is perfect and voice acting ranges from average to good.

The game is visually stunning in most aspects. The world is very well detailed. But it's other visual elements that make this game a strong runner. Altair's animations are godlike, from his walk cycle, jumping, landing, fighting to the gentle swaying of his robe. Camera cuts during a counter attack in a fight scene is a welcome feature.

The platforming part of this game is the strongest aspect. It's really well done no real bugs found in it. You can flawlessly scale a wall to it's highest point and Altair actually looks for and grabs the next climbable object. It just feels and looks realistic. Speaking of feel, your presence is felt in the game. As you walk towards people Altair sways and gently pushes them away giving him that Assassin attitude that was needed. If you're running you can loose control if you collide with a pedestrian. You attract peoples attention if your climbing a wall or even sprinting.

One may feel the game can be unrealistic at times. For example you're being chased by guards and you can sit between 2 people or hide in roof hut to get them of your back. In the real world a city guard would certainly snoop in the most obvious places, here they just start walking away. But honestly, this makes the game less frustrating and more enjoyable. Don't think you can escape guards by climbing a wall because they can do the same, they even jump from rooftop to rooftop.

The fighting system is also quite reasonable and to an extent enjoyable; this is debatable as some may find it too simple, I just felt that it works. No need to remember any combos or anything, simple clicking and right clicking. The enemy also attacks you one at a time, making it less frustrating when you're really outnumbered.

There are some jaw dropping moments too like the first time i climbed a view point and performed a leap of faith. It's something you have to see!

The Bad
Sadly while the gameplay is near perfection, the games actual execution is the downfall. Even the developers realized this and tried to fix it in the PC version. Assassin's Creed is like a musical album with the same song repeated 10 times.

Excluding the start and the ending part of the game, the entire thing is one basic formula. You get a briefing from the Leader of the Creed you take a horse and ride for like 10 freaking minutes till you reach the city you're supposed to be in. You go talk to the Assassin Bureau leader in the city, he tells you to investigate. You go investigate by completing 2/6 and later 3/6 small missions which are either pickpocketing, interrogating or eavesdropping on someone. The PC version has a new mission type known as Informers challenge which consists of 4 different challenges all of them really shallow and only adds little diversity. After your investigation is done you return to the Bureau Leader and he gives you the green light to assassinate your target. After that you need to ride all the way back to the Main base which takes like 10 minutes. Luckily after the first memory block (chapter) the PC version allows you to fast forward to your destination. I hear this isn't in the console versions and I can share their reason to be frustrated, I couldn't imaging doing the whole traveling thing again and again. You've also got Save citizen where you need to take out the guards harassing a citizen in return you'll be rewarded with a group of vigilante can block guards while they're pursuing you or a group of Scholars, which you can blend in with to get into restricted areas.

The ending parts of the game can really be disappointing. Especially the whole Bit's of Eden or whatever it was called. Not to mention the terrible fighting that has to be done in the end. You feel like a one man warrior instead of an Assassin by then. After you get past all of it, the game has a very strange ending..if you can call it that. The game's story-telling is another problem. You can move Altair while a cut-scene is going on, then a glitch flashes on screen which on mouse click will show it in a more cinematic form. This is indeed very distracting and annoying. Speaking of glitches the the hud is very distracting especially when an enemy spots you and your screen flashes and blinds you instead of notifying you. It happens even when you pick up those useless flags, which is like hidden briefcases in Rainbow 6 console version.

The Bottom Line
Assassin's Creed really innovates in many ways and perfects in some but overall it falls short of perfecting an entire game experience. And it's sad because this game could have been Legendary. Nevertheless worth playing at least once.

Windows · by dreamstealer (126) · 2010

Gorgeous game, but could've been MUCH better, it could've been a legend

The Good
The graphics are absolutely beautiful, the free movement in a city is very liberating, you can just explore the city for hours. The crowds are realistic, most of what has been promised was delivered. If you ignore the stupid side quests and stick to the main quest, you can smell the feint odor of the genius game this was supposed to be.

The Bad
Besides the charming graphics and the great immersion in the world, the game could've been much better. It seems to me, that they spent 99% of the time developing the game on the looks and the very cool new features never before seen in a game, and spent 1% on the quests. I mean, that you have to do the same ol' stuff in every city to get to your target, which ,after the first, city become VERY dull. The side quests were a joke, killing your target was also a joke... very easy kills, actually , my 4 year old nephew could kill the last boss for Christ's sake. Taking out a target should have been a much harder job, each of them with their unique little dungeons with unique ways to get through them using your UNIQUE ASSASSIN TALENTS, you know, like in the old days, but i guess Ubisoft decided, that the old days suck, they should just take a LEAP OF FAITH and see what happens, well I guess, that they missed the hay cart on this one. Another thing: I don't think they had a speed limit in those days, but i guess they did since every single soldier in the wilderness will chase you , leaving their duties, breaking their battalions to give you a medieval ticket for speeding i.e. ripping you to pieces, if you run past them on your faithful steed. I can't emphasize this enough: The game was supposed to be much better, it Could have been much better.

The Bottom Line
playing AC is like dating a model: Her looks attract you, you play around with her for a while, but then you realize that she's too shallow

Windows · by Furiel kay (3) · 2008

[ View all 4 player reviews ]

Discussion

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Innovative controls hribek (28) May 16, 2009

Trivia

Lawsuit

In August 2008 Ubisoft announced to have filed a lawsuit against the company it hired to reproduce discs for the PC edition of Assassin's Creed, as an OEM copy was used to make the game available online illegally six weeks prior to the release date.

References to the game

Assassin's Creed (Director's Cut Edition) was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 06/2008.

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Contributors to this Entry

Game added by Sicarius.

Additional contributors: MAT, Sciere, COBRA-COBRETTI, Paulus18950, Duduzets, Patrick Bregger, 一旁冷笑.

Game added April 10, 2008. Last modified March 7, 2024.