Soulbringer

aka: R.P.G.
Moby ID: 3095
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Description official descriptions

After the death of your father, you are sent to live with your uncle, Andrus outside the snowy town of Madrigal. Once you arrive at his house, he tells you about magic and his past. You learn of Harbinger, an ancient warrior who sealed the Revenants (demon kings) in the well of souls which are now breaking free and returning to the World. The game is advanced as you are assigned quests, which are recorded in your journal. Not all quests need to be completed in order to finish the game.

Soulbringer is an action RPG. Melee combat consists of detailed moves, which can be chosen by the player: high and low slashes, strikes, etc. The player can create combos with two or more such actions, and execute them. The main character also specializes in magic (including elemental schools), and can fight with weapons and cast spells at the same time.

Spellings

  • Ловец душ - Russian spelling
  • 灵魂使者 - Chinese spelling (Simplified)

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Credits (Windows version)

133 People (109 developers, 24 thanks) · View all

Reviews

Critics

Average score: 69% (based on 27 ratings)

Players

Average score: 3.6 out of 5 (based on 12 ratings with 5 reviews)

It's like Diablo... Without the monotony!

The Good
The battle system is a prodigy. Instead of just having one move (attack), the player can choose from a number of moves (example, with a sword you might have slash, low slash, close stab, underhand cut, etc.) and execute them in any order. Not only that, but you can use both weapons AND magic equally as well! Now there's a new one! The graphics are real nice too, especially the snow falling effect.

The Bad
There was a bug when I installed it. The setup read that I had severely less memory available than I actually did (I had 4.5 Gb available, it said 650 Mb) which made it so that I couldn't install the voiceovers.

The Bottom Line
Take any aspect of the highly overrated "Diablo" and this game will outdo it.

Windows · by Sam Tinianow (113) · 2001

Not a classic, but a solid RPG

The Good
This game surprised me when it came out as I had never heard of it before. It turned out to be a good RPG with more plusses than negatives. It's not perfect but it has a good combat system, some good locations and it is very challenging. I loved the snow and the mines and the city locations. The main story isn't bad either. One funny thing is that it must have been a while since I played it, because I remember seeing the intro and then gape in awe when the intro was over and I realized it had all been done with the in-game engine. Nowadays the graphics aren't even considered ordinary.. It's more off to the bad side. Times change!

The Bad
The travelling in the game takes a lot of time. It is also very difficult to get into. Prepare to be killed a lot in the beginning. Also, the graphics is a little blocky and constrained, although the last part can be fixed with an unofficial patch that's downloadable from the net. Another technical detail: the time it takes to get up any menu in the game makes the entire game seem slow.

The Bottom Line
Soulbringer is a cross between the isometric style of Diablo and the free viewing system of Dungeon Siege. It's seen from above but it's actually all done in real 3D. A difficult game that rewards you if you manage to stick with it.

Windows · by Mattias Kreku (413) · 2003

RPG-meets-Adventure ... and does it well

The Good
From the moment you start your new game, you are drawn into the deep and engrossing story of a young man with an unknown destiny. Why your character is called "Soulbringer" won't be revealed until you have played almost half-way through - and that'll take quite awhile.

I give highest marks to Soulbringer's sound effects and lovely music. Each location has unique music which changes as new events happen. The most prominent sound effects are for the weather (snow, wind, ice, rain), for which I admit turning the volume down. Sound effects during spellcasting add to the visually stunning graphics of those magical feats. Right up there with the music is the quality of the voice acting. Each character's voice is excellently portrayed with proper influx and tone. All of the voices are appropriate to the person being played (including the main character) and there is very little dialog monotony.

Graphics of the locations (inside and out), NPCs, monsters and scenery are well-done and realistically rendered. At first, your locations are limited to the town of Madrigal and its immediate surroundings. As you explore and talk to others, more locations become available - some only available through magic.

In real-time, battling with weapons is challenging and varied. The game features optional "combo" moves that you assign to each weapon, and these get more intricate as you advance allowing you to dodge and parry during combat. But, you can still fight "manually" without those, which makes it nice. Because battles put wear and tear on all of your equipment, you must constantly get your armor and weapons repaired by the local smithy.

There are about 70 magical spells contained in 13 Books of Magic. Each spell has its basis in an element (fire, wind, water, air and spirit). To a become well-rounded warlock, cast equal numbers of each element to balance your "Seculorem", which is not as easy as it sounds. Supposedly if you are unbalanced, you are more susceptible to damage from spells cast from your undeveloped groups.

You decide where to apply the points achieved with each new level advancement. There are numerous quests to be solved, some revealing themselves as you solve others. And, the game is pretty darned long. After 3 months, I'm still playing it and I think I'm about 80% done. In addition, it plays equally well within Windows XP or Windows 98, even though it was released in 1999.

The Bad
Despite these things, I am enjoying Soulbringer very much.

An in-game travel map would have made travelling around much easier. As it stands, you are given a limited view of your surroundings at any given time - all of the unseen portions dark. As you walk, the area around you opens up and what you leave behind goes dark again. This makes it very difficult to get your bearings at first. The 3D graphics are nice, but adjustments to your angle of view can get you lost quickly.

As is usual for me, latter game foes become more difficult - some too much so - making it stupidly hard to defeat them. Frustration might make you quit altogether ... which occurred to me several times. (But I always went back. Go figure.)

There are too many wide-open, empty spaces in the landscape. Grassy fields with nothing in them, for instance - no monsters, no items to find. Why include so much uninteresting territory? Was it to lengthen the time required to get from place to place? Or was it to give the impression of vast wastelands? Who knows!

Finally, the designers gave us only 5 save-game slots - with no Quick Save or Quick Load! What were they thinking?

The Bottom Line
Soulbringer decently represents a blend of RPG-meets-Adventure. It is much more a Role-Player than an Adventure game, though. "True" Adventure gamers probably won't like it at all. RPGers seeking a simple hack and slash should look elsewhere, because Soulbringer is much more than the normal dungeon crawl. It's intricately woven story and character personality advancements keep you coming back to continue the quests.

Windows · by Jeanne (75956) · 2003

[ View all 5 player reviews ]

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Contributors to this Entry

Game added by Sam Tinianow.

Additional contributors: Erwin Bergervoet, Unicorn Lynx, Jeanne, vinitu vinitunivich.

Game added January 21, 2001. Last modified January 25, 2024.