Whiplash

aka: Fatal Racing
Moby ID: 685
Included in See Also

Description official descriptions

Whiplash is a fast-paced racing game where you choose from eight different cars and race on over sixteen different tracks to brave death-defying loops and corkscrews in stunt racing. The different players are organized in teams of two cars each. The aim is of course to reach the finish line first, but on harder difficulty levels opponents can also be killed by repeatedly bumping into them. The damage is visible, with dents and smoke. Each track has a pit stop where cars stand still to be repaired, but they can be pushed out of the area. When going for kills, team members will not engage each other.

There are different camera angles, a replay function, and both automatic and manual transmission. Next to quick races, the main portion of the game are the cups, unlocked one after another.

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Screenshots

Credits (DOS version)

49 People · View all

Creative Management
Track Design
Original Programming
Executive Producer
Director of Action/Arcade Division
Producer
Announcer Voice
Voice Mastering
Intro Music and SFX
Director of Quality Assurance
Assistant Director of QA
Administrative Assistant
Lead Tester
Testers
Compatibility Coordinator
Marketing Manager
Compatibility Technicians
[ full credits ]

Reviews

Critics

Average score: 72% (based on 16 ratings)

Players

Average score: 3.8 out of 5 (based on 31 ratings with 5 reviews)

Fast! 'Nuff Said...

The Good
This game I picked up in Interplay's 15th anniversary collection (an excellent deal, by the way).

The Graphics are sweet. Nice colors, great looking courses, and NO slowdown on a P233 (without the music playing, more on that later). 16 cars grace the field, and each looks nice. Fast flying graphics! This game really cruises, and it really give the sense of going 200+ mph. 16 Nicely created courses (8 to begin with, 8 unlocked after winning the championship on Medium difficulty or higher) each created for a specific car (8 car manufacturers, 16 courses).

The Sound is good. Adequate for the time it was released. Typical rev-ving sound of engines...

The Control is loose with the keyboard, but it's not bad for a keyboard control.
It can get difficult, especially when learning new courses.

The Bad
The Music is horrible. With the music playing, it's slow... reaaaaalll slow. But the frame rate triples when the music is off, so needless to say, I play with the music off.

Crash detection is off, and the physics model is pretty weird, you don't really ever flip over unless you hit a jump that causes you to flip over.

Also, allowing the ability to play all 16 courses straight out of the box would have been nice (type GOLDBOY as your name, and you'll get access to the other 8 courses, by the way).

The Bottom Line
It a fun game for non-sim car fans. Serious players, look elsewhere.

DOS · by Chris Martin (1155) · 2000

The Only Racing Game To Play...

The Good
This game has it all for a racing game and slaps in a little more when you least it expect it. When you load this addictive game in you have wide selection of cars which are all special in their own way, a wonderful graphical menu which is easy to use, nifty graphics and wonderful sound. This is the ultimate game for playing with two or more players and will bring hours of discussion after the game is played especially with the game's inclusion of fast pace stunt tracks which will get you cheering in amazement or complaining in upset.

The Bad
The game, in extreme rare cases, crashes your system during a cruical point of the game which would get you upset. But as I said it would RARELY happen.

The Bottom Line
If you play only one racing game in your lifetime make sure it has Fatal (or Whiplash) in the title and it was developed by Interplay.

DOS · by JPBLO (5) · 2000

Without doubt the greatest ever network racing game.

The Good
As a single player game this is a great game. As a networked game it is simply magnificent.

The graphics are not a patch on modern driving games, but that doesn't matter. It's brutally fast, and you have no time to look at the scenary. The same can be said for the sound - it lets you know what's going on without intruding.

There are 8 cars to choose from - some slow with great hadnling, some fast with no grip - take your pick. There are 3 championships of 8 races each, with some devastating tracks, including corkscrews and loop-the-loops. The Bonus Cup (the third championship) even has a track with no corners!!

The cars can get damaged, but you can make pit-stops to repair. Too much damage and your car gets destroyed. Destroy soemone else and you earn championship points.

When networked, this game can make or break friendships. At Impossible level (the ONLY level to play at) the races can last up to 12 minutes. That's 12 minutes of sweat-inducing, back-breaking tension, praying that your mates don't take you out on the final bend as your wounded car struggles to cross the line.

The game's best feature is the fact that you actually get to race in a proper championship against 15 opponents (we usually have 6 players and 10 computers in each race) in 8 races, earning points for race position, fastest laps and kills.

Very few games, even today, offer this kind of in depth multi-playing gaming, and the fact that this game does offer this is why it is so damn good.

The Bad
I actually got into a fight with my brother-in-law over this game. It does get that intense if you take it seriously. We've actually stopped playing it for a while because we wanted to stay friends.

Netwroked under Windows tends to make it unstable, and it usually crashes, so we play in DOS. A bit of a pain (especially to those with PCI soundcards), but well worth it.

The Bottom Line
This is the greatest ever networked racing game. Don't bother to argue - you will lose.

DOS · by Steve Hall (329) · 2000

[ View all 5 player reviews ]

Trivia

A GLIDE-accelerated version was bundled with Diamond's Monster (Voodoo I) card. The visuals aren't that different, but the frame rate is faster and the texture more detailed.

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Identifiers +

  • MobyGames ID: 685
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Contributors to this Entry

Game added by Benjamin Tucker.

Additional contributors: Trixter, Kasey Chang, Jeanne.

Game added January 8, 2000. Last modified January 19, 2024.