Maniac Mansion

aka: MM
Moby ID: 714
Apple II Specs
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Description official descriptions

The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy.

Players start by choosing two students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom.

GOG release includes both Original and Enhanced game versions.

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Credits (Apple II version)

22 People (20 developers, 2 thanks) · View all

Produced by the
  • Lucasfilm Games Division
Created and Designed by
Programmed by
Graphic Art and Animation by
Sound Effects by
Original Music by
Apple Conversion Special Support by
Creative and Technical support by
Lucasfilm Games General Manager
Production and Marketing Management by
Administrative Support by
Lead Playtester
Special thanks to
  • The many other playtesters; especially Tom and Darrell
  • George Lucas
Box Cover Art by
Package and manual designed by
[ full credits ]

Reviews

Critics

Average score: 83% (based on 53 ratings)

Players

Average score: 3.8 out of 5 (based on 282 ratings with 16 reviews)

One Great Game, and the first of the SCUMM era of Lucasfilm/Lucasarts games

The Good
A lot of creativity went into this game. Ron Gilbert had a lot of ideas on his first big project as a designer and creator. With his plan he needed to create the SCUMM (Script Creation Utility for Maniac Mansion) engine so that people could interact with the game. This was innovative at the time it came out. There is no time limit to defeating this game, unlike many games that were out at the time.

There are 5 ways to beat this game, depending on who your other 2 characters are, another feat that was new for the time this game was released.

The sound is excellent in the NES version, one of the best sounding games in the NES, and the NES version your characters actually move faster.

The Bad
there are some items in the game that are entirely useless, such as broken bottles of ketchup or tentacle chow.

After playing the Commodore 64, DOS and NES versions, I would like to note they all have their tradeoffs.

Commodore 64, it takes forever to load in between screens (no wonder when it loads it has a small white snail on the target icon.

The DOS version has bad sound (DOS was primitive at the time, there was no sound blaster yet).

The NES version, while it is the best version of them all, the problem was Nintendo forced them to remove a lot of things from the game to make it cleaner. They had to remove the playboy calender, the nude statue, the Star Wars Poster, the surplus body parts, get rid of the Kill Thrill arcade game, change the Muff Diver Arcade game to Tuna Diver. A lot of the language had to be changed, such as "boy the meteor is going to be pissed" had to be changed to "boy the meteor is going to be maaaad," or Edna saying "How silly of me... I should have tied you up to my bed" had to be changed to "I have half a good mind to talk to my husband," or you can wait until the police arrive." Cousin Ted in the shower there is writing on the wall that says "For A Good Time - Edna ????" That had to be changed to "Call Edna ????" (the ???? are numbers). The only thing they didnt change was the fact you can microwave the hamster because Nintendo caught this after they were manufactured the cartridges (but it was taken out in the European version).

The Bottom Line
Great adventure game, you cant miss playing this game if you havent already done so. This is the king of Adventure games, and many games are modelled after the point and click that was designed under this game.

NES · by Scott G (765) · 2005

This game spawned a TV series.

The Good
Lucasfilm successfully brought the creativity & imagination from their movies & TV shows to gaming. Their game design was refreshing; no instant deaths just for looking around or experimenting, the game relies on storytelling, characters & plot to keep things moving. This is something other adventure game companies (cough Sierra cough) could have learned from. You play an American teenager whose girlfriend has been kidnapped by Dr. Fred. To save her, you & 2 friends must explore the titular Maniac Mansion. The puzzles & endings will be different depending on which 2 from the 6 possible friends you pick to accompany you. The graphics were top notch for the time & even hold up today, especially the enhanced or deluxe version. The music is great. This was the first game to use Lucasfilm's SCUMM system, a pioneer in the adventure game genre.

The Bad
Many of the command prompts were redundant, they could have all been combined into a single USE command. In fact, later versions did just that. While this is not the fault of Lucasfilm, the NES version was censored unnecessarily, which sadly ruined much of the fun for many console users. There can be extreme violence towards hamsters.

The Bottom Line
A great game with good replayabilty, Maniac Mansion is still a good time. Don't be a tuna head, just go play it.

DOS · by Grumpy Quebecker (613) · 2023

*CENSORED*!!! Maniac Mansion!!!

The Good
Few games can claim to be a revolution in every aspect of it's genre, few games that is, aside from Maniac Mansion. From interface, to plotline, to graphics, to design, etc... MM managed to become the holy grail of adventure games and it's influence can still be felt to this day.

MM's most obvious and well-known contribution to the genre was the inclusion of it's wonderful scripting engine which formed the basis for adventure game interface's for years. No longer you had to contend with a measly text parser and the world of adventure games would change forever to become much more accessible and much easier to develop content for.

Furthermore, it is extremely interesting to note how sophisticated the game is gameplay wise considering it was one of the very first adventure games ever. Maniac Mansion sports multiple characters changeable on the fly (to a total of 13 possible combinations) each with it's distinct puzzles that lead to 4 possible endings, and each with multiple solutions to most puzzles and a completely non-linear structure that allows you to (with some exceptions) try and re-try every aspect of the game without fear of dying or screwing things up (remember that most puzzles have alternate solutions, even if you just screwed up a possible key item!). You can try the "generic Bernard and anyone else" way, or see what the Jeff-Razor combo is all about, it's up to you! Tell me what other adventure game does that?? Before or after!

Now I don't know what the hell some of the people that reviewed this game here on Moby were smoking, but the graphics are just plain awesome. The sprites were the size of supernovas compared to other games and I'd like someone to point out to me which other adventure game had scrolling backgrounds before MM! Heck you even had fully animated cutscenes, and the level of detail in the graphics made it possible for you to actually read what was written on the walls or even make out details like the X-wing model in a certain room. If the characters look phony and cartoony that's maybe just maybe because that WAS THE POINT YOU CENSORED! Point which brings me to the amazingly smart plotline and concept behind MM.

Forgoing any "epic" adventuring (that somehow seems to be the only thing adventure gamers can digest) MM revolutionized adventure games in general by being itself a spoof of cheesy 80's sci-fi/horror movies. I understand how anyone can have his reservations about considering that revolutionary in any way, but that was because this was the first game (at least to my knowledge) that made full use of sarcasm and became one big spoof in itself and not just a regular game with some comedic dialogues and gags.

As I mentioned, the plot in Maniac Mansion takes it's roots in every cheesy sci-fi movie of the 80's you've ever seen, but does so knowingly and exploits every single aspect of it. Everything from the Ed Wood-like plot (mad-scientist, horrible monsters, funky uses of radiation and chemistry, evils from outer space, etc...) to the super stereotyped cartoony characters (the Punk "bad" girl, the nerdy geek, the handsome all-american protagonist, the sensitive girl next door, etc..) to the cheesy dialogues and remarks is exploited to full comedic genius. If you've ever seen movies like "Fright Night" (or better yet, the equaly genius spoof "Return of the Living Dead" [which I suspect was a major influence on Maniac Mansion]) you know what I'm talking about. MM's plot forgoes all the "formal" concepts most CENSORED close-minded people consider when they judge a good storyline and instead turns the cake around and uses it's brains (for a change) in order to spoof the living daylights out of the definitive pop-culture mainstay of the 80's. Proof positive of it's comedic genius is that as the years go by, and the "nostalgia curve" closes in (15 years or so usually, [if you don't know what I'm talking about go ask someone that knows demographics about the cycling nature of pop culture... basic marketing concepts folks]) Maniac Mansion's plot remains charged with all it's irreverent wittysism, and sarcastic edge. Just look for all it's parallels in the cheesy contemporary teeny-bopper pop-corn horror flicks (you known, the Scream clones) and you'll see that what goes around, comes around... and standing firm among it all, there's Maniac Mansion.

The Bad
Well it's just too smart you know? And smart things are dangerous! No seriously, look at the reviews in here, I don't want to turn this into a forum complete with insults and trolls and flames, but the CENSORED of some persons amaze me. The thing with sarcasm is, that it doesn't work its magic on CENSORED! Since sarcasm works indirectly it's up to the audience to use his/her brains and figure out that "A-ha!! It's not that this thing is super-cheesy, it's that it is intentionally over-the-top to spoof and make fun of said cheesy stuff!! Ha!! Now I get it!!! Ho-Ho-Ho!!!

If the audience doesn't use his/her brains instead you get: "Uh... This is cheesy!! How come this is so cheesy?? There's nothing but cheese here!! duh!! this must be stupid, I shall now turn off my computer and resume banging my head against a wall!

Is this really a lack of brainpower or simply an effect of the locked-down close minded perspective of some individuals (as Dr. Einrich Von Doomstein theorized in his seminal work: "Why adventure gamers are nothing but prissy little CENSORED") I pressume the later, since I was a frigging kid when I played this around 1989/90 and I still got it.

...Geez, that will get enough spam to last a lifetime, but what the heck right? Want to point out some really bad points of MM? The puzzles could get pretty wicked at some points (so keep a walkthrough handy if you value your sanity) and I agree with some people that the game has some "inconvenient" parts, like waiting around for a package to be delivered when playing with the writter chick, etc... but quite frankly I preffer that timing "inconvenience" to the "inconvenience" of having to type everything you do in the game.

The Bottom Line
Imitated by everyone, loved by millions, misunderstood by some few sorry dudz. That's Maniac Mansion, the Street Fighter 2 of adventure games. Truly one of the finest games ever conceived and arguably one of the best adventure games ever made. Fortunately for us the few misguided souls that didn't get this game are indeed few and misguided, and MM was a blockbuster hit in it's time and remains to this day a pinnacle of interactive entertainment.

Besides any game with characters named Syd and Razor is a winner in my book. Heck, just mentally change the names of some characters, add a "Scud" and a "Suicide" and play it with 45 Grave's "Partytime" in the background and you'll have the closest thing to a game of Return of the Living Dead only without the zombies! Don't bother to get it, tough: it comes free of charge with Day of the Tentacle, which makes 2 killer games for the price of 1.

DOS · by Zovni (10504) · 2003

[ View all 16 player reviews ]

Discussion

Subject By Date
Famicom version -- new entry? Pseudo_Intellectual (66360) Jul 21, 2012

Trivia

1001 Video Games

Maniac Mansion appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Chuck the plant

In the mansion's library, there is an un-useable plant called "Chuck the Plant" The plant also appears in Indiana Jones and the Last Crusade in Henry's room, and Day of the Tentacle in the lobby.

Copy protection

The computer versions featured an humorous copy protection scheme. In a new game a player entered the house, walked upstairs and are confronted by a giant iron bolted door which opens after entering four correct symbols on the keypad as shown in "Nuke'm Alarms - Nukes Burglars in their tracks: Owner's Disarmament Quick Reference Guide" included with the game. The wrong answer proved fatal!

Day of the Tentacle

Maniac Mansion is included as a bonus game inside Day of the Tentacle (on Ed's computer).

Hamster in the microwave

Players can microwave the hamster in any of the computer releases (but not the European NES version), but they have to use a sick-minded character (such as Syd or Razor) when doing it. Showing the exploded hamster to Weird Ed will make him kill that character.

NES version

The game was ported not once, but twice, to the NES. One version was made in America, while another one was made by Jaleco in Japan. The two versions look very different. It was one of the very few NES games to be translated into Spanish.

Many things had to be censored/changed to comply with Nintendo's policies: * Some of the language was toned down, for example: "The meteor is going to be pissed" was changed to "The meteor is going to be mad." * The "KILL THRILL" arcade game was changed to "TUNA" * "For a good time EDNA 3444" was changed to "Call Edna 3444"

A complete list of changes and more info can be found at http://www.crockford.com/wrrrld/maniac.html

In the European NES version, additionally the possibility to microwave the hamster was removed. In turn, at least in the German version, some linguistic points from the above list are closer to the original.

References

  • The name of Razor's punk band is "Razor and the Scummettes", a reference to the SCUMM graphical interface used by LucasArts adventures.
  • There is an X-Wing model in Ed's room.
  • The speakers in the green tentacle's room are "THX" sound speakers. THX is a high-quality sound technology developed by Lucasfilm.

Zak McKracken

Connections between Maniac Mansion and Zak McKracken (based on Amiga version): * In the game room there's a Zak McKracken poster. * In Maniac Mansion there's a chainsaw that has no gas. In the game Zak McKracken there is a can of gas on Mars. The can reads, "For use with chainsaws only". When trying to pick it up the character says, "I don't need it. It's for a different game." * "Tuna head" is said in both games. One of the aliens in Zak McKracken is always saying, "Tum de dum." In Maniac Mansion when Weird Ed is walking through the kitchen to get his cheese he says, "Tum te dum." * It appears that Zak happens to be going out with Sandy from Maniac Mansion. In Zak McKracken, if players go away and come back home enough times and keep checking the answering machine they will soon get a message from Weird Ed from Maniac Mansion. He calls up about going to a monster truck show, and that he'll come by with Sandy at 6:00 in the Edsel. * In Zak McKracken, at the police station in Nepal: there is a wanted poster for the purple meteor.

Remake

The German LucasFan Games developed a freeware 256-colour remake called Maniac Mansion Deluxe.

TV series

The game spawned a comedy series on the Family Channel in the early 90's.

Awards

  • Commodore Format
    • April 1991 (Issue 7) - listed in the A to Z of Classic Games article (Great)
  • GameStar (Germany)
    • Issue 03/2013 – One of the "Ten Best C64 Games“
  • Happy Computer
    • Issue 01/1988 - Best Game Idea in 1987
  • Power Play
    • 1987 - #2 Best C64 Game '87

Information also contributed by Игги Друге, Der.Archivar, Garcia, Jason Harang, kelmer44, Hitman23, Ricky Derocher, Tiago Jacques, whatt, Ye Olde Infocomme Shoppe

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Contributors to this Entry

Game added by Tony Van.

Amiga added by POMAH. Commodore 64 added by Rebound Boy. Linux, Windows, Macintosh added by Sciere. NES added by jeremy strope. Antstream added by lights out party. Atari ST, Apple II added by Servo.

Additional contributors: Jason Harang, Jeanne, tFX, Shoddyan, Sciere, Pseudo_Intellectual, Ricky Derocher, Zeppin, Patrick Bregger, Maniac Mansion Fan, Izmir Egal, Fred Zanfardino, Victor Vance, FatherJack, ZeTomes.

Game added January 10, 2000. Last modified April 1, 2024.