🕹️ New release: Lunar Lander Beyond

Star Wars: TIE Fighter

Moby ID: 240
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/21 5:39 AM )

Description official descriptions

You are a member of the Imperial Navy, eager to fight the Rebel Alliance and other scum to strengthen the rule of Darth Vader and the Emperor.

The follow up to X-Wing is a space combat simulation set in the Star Wars universe. There are 7 campaigns, taking in over 50 missions. You often have wingmen who can be given orders to help you out. The detailed storyline is driven by cutscenes. You will fly a variety of craft from the lowly Tie Fighter to the speedy Tie Interceptor to the high-powered Tie Advanced. On each of these, balancing engine/laser/shield ratios in real time is crucial to getting the most power and safety.

Groups +

Screenshots

Promos

Credits (DOS version)

76 People (66 developers, 10 thanks) · View all

Project Leader / Translation
Voice Production
Translation of Manual
Editor
Art Director
Production
Pre-Press
Story
Concepts
Original Art
3D Models
Layout and Design
Project Coordination and special assistance at LucasArts
Project Coordination and special assistance at Lucasfilm Ltd.
[ full credits ]

Reviews

Critics

Average score: 90% (based on 20 ratings)

Players

Average score: 4.0 out of 5 (based on 117 ratings with 14 reviews)

For me, this defined Star Wars...

The Good
I got this game in Christmas '96 when I was a whole lot younger, and it's something I'll always remember. I'd wanted this game for 2 years, having obtained the demo version from a magazine. It was worth the wait (although I wish I hadn't had to), and I ended up ruining that Christmas by playing it the entire day! Didn't get far, of course. It betters X-Wing in a fair few aspects (I got this before X-Wing), and it is very appealing to take the side of the ''bad guys'', so to speak. You get a far wider range of craft selection in this game, from the standard TIE Fighter to the futuristic Missile Boat. The new speech effects in-game are enjoyable and provide yet another sense of "realism" to this fantasy universe.

The Bad
I feel the game tagged off a bit when you begin to fight traitors in every mission. It gets fairly confusing fighting craft that appear to be one of yours, yet you end up getting a laser going straight through your engine.

The sound effects in this game are relatively poor, apart from the voices. I have to say I much preferred X-Wings 'classic Star Wars' sound effects. The game can also crash, and the sound gets stuck, resulting in a required reboot.

The Bottom Line
There are bad things, as with many games, but this game is brilliant. I recommend the Collectors Edition for people who have not yet obtained this game. The 'more realistic' version that comes with X-Wing/TIE FIghter and X-Wing VS Tie Fighter Limited Edition is not worth the hassle. It requires a fairly fast pc with at least Win95 to run properly, which is a very unlikely combination in this day and age, so I strongly advise getting the original editions.

This game defined Star Wars for me, and it's not too late for it to do that to you.

DOS · by Quackbal (45) · 2005

Another one of my all time favorites.

The Good
More laser blasting, high speed chasing, dog fightin' than you could ever ask for. Wonderful graphics, amazing sound track, and a whole lotta fun.

The Bad
Only that you aren't fighting for the Rebels.

The Bottom Line
Another space shooter well worth your money from Lucas Arts.

DOS · by Attila (553) · 2001

The definition of the genre.

The Good
What happens when you combine LucasArts' art talent, music staff, programmers and producers? This happens. You get another classic. A classic with a movie license. Normally an irony beyond compare, it's proven completely wrong here.

TIE Fighter put Star Wars on the space sim map. Heck I think it was the first good Star Wars game made. X-Wing was far too hard for most people, TIE Fighter fixed that. TIE Fighter's graphics engine was fast, detailed, and 3D (unlike Wing Commander back then.) The characters were pulled from the best series of Star Wars books ever (Tim Zahn's.)

I need to put some emphasis on the soundtrack. It has to be some of the most creatively engineered MIDI ever. Michael Land said in an interview that TIE Fighter was one of his most difficult challenges. He, Peter McConnel and Clint Bajakian wanted to give the Star Wars soundtrack a little spice, a 'rock'n'roll' attitude. In my opinion they pulled it off marvelously. The IMuse music system also got a workout, giving the player music which changed style according to the action. I think the only issue with the music is that you need a high end DOS MIDI card to hear it properly. If they had been able to make it streaming digital music instead of MIDI I think this soundtrack would be on CD.

The Bad
I always thought it kinda portrayed you as the invulnerable TIE pilot. A single TIE Fighter placed in the right spot could destroy a Star Destroyer. That's pretty unrealistic. But, it's fun! The gameplay may come off as too easy to some but remember, you ARE having FUN!

The Bottom Line
The classic of classic space sims. It's Star Wars. It's the good 'ol LucasArts from when they were an unbeatable development house. It's FUN!

DOS · by Deleted (33) · 2002

[ View all 14 player reviews ]

Discussion

Subject By Date
Developer information MrFlibble (18234) Feb 13, 2013
Star Wars: TIE Fighter tuxu tuxu (2) Jun 18, 2008

Trivia

1001 Video Games

Star Wars: TIE Fighter appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Coruscant

The high-orbit view Coruscant as seen in the intro (when the Star Destroyers approach it), looks curiously faithful to how Coruscant looked in the prequel movies, which were filmed five years after the game.

However, the collector's CD-ROM enhanced intro cutscene, features a different view of Coruscant orbit, blue with clouds, totally unrelated to the appearance of the planet-wide city we know.

Demo

In an early coup for advergaming, TIE Fighter's demo dropped jaws when it opened with a brief ad for the then-new Dodge Neon automobile.

Manual

Included with the game was the shortstory The Stele Chronicles which follows the young Maarek Stele, a top notch swoop jockey who's home planet has been at civil war for decades. When The Empire arrives and declares martial law in the system Maarek see's his chance to join up with The Empire and become one of the greatest Imperial pilot's of all time...

The manual has been merged together with shortstory, meaning that you learn tactics and instructions on how to operate your fighter whilst Maarek Stele is being trained at the academy. In the Offical Strategy Guide to Tie Fighter you learn more about what happened to Maarek Stele.

References

  • In one of the training missions, you're called upon to protect a "Star Tours" ship from attack, a reference to the popular ride at the Disney theme parks.
  • Many of the 'pirate' ships (neither Rebel or Imperial) have cryptic names. It's worth checking what they say in reverse. For example, on Mission 1 of Battle 11, the pirate ship is called 'yrabrab". In reverse, this spells 'barbary', which was a Mediterranean coast base for pirates from the 16th-19th Century. In missions that involve 'space pirates', look at the names yourself and try to figure it out!
  • In Battle 9, mission 6, there is a Nav-Bouy with the designation CRM-114. If it looks familar, it should. It's the designation of the decoding device in Kubrick's Dr. Strangelove: or, How I learned to stop worrying and love the bomb.
  • The creators were obviously quite fond of pop culture. In mission 1 of Battle 10, there is a buoy designated "MST-3K", aka the acronym for Mystery Science Theater 3000

Awards

  • Computer Gaming World
    • July 1996 (Issue #144) – Introduced into the Hall of Fame
    • November 1996 (15th anniversary issue) - #56 in the “150 Best Games of All Time” list* PC Gamer
    • April 2000 - #23 overall in the "All-Time Top 50 Games" poll
    • April 2005 - #13 in the "50 Best Games of All Time" list

Information also contributed by Apogee IV, Boston Low, Cameron Rhyne PCGamer77, Pseudo_Intellectual, Quackbal and WizardX

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Star Wars: TIE Fighter - Collector's CD-ROM
Released 1995 on DOS, 1998 on Windows, 2014 on Linux
Star Wars: X-Wing Vs. TIE Fighter
Released 1997 on Windows
Tie Break
Released 1985 on Amstrad CPC
Tie Break
Released 1990 on Amiga, 1990 on Atari ST, 1991 on DOS...

Related Sites +

Identifiers +

  • MobyGames ID: 240
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Droog.

Additional contributors: Trixter, William Shawn McDonie, Adam Baratz, Patrick Bregger, darkpilot, FatherJack.

Game added August 21, 1999. Last modified January 24, 2024.