Gods

Moby ID: 501
DOS Specs
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Conversion (official) Included in

Description official descriptions

Hercules is aiming to achieve immortality by completing the task the Gods have set him. His task is presented as a platform adventure set in ancient Greece, featuring a variety of enemies as you play it through.

Of more significance, however, is the game's Artificial Intelligence system, in which creatures monitor how you play, and try to find safer positions. Also, the game offers more bonuses and power-ups if you're struggling to progress. Even without those, there are lots of bonus sections to find and unlock.

Spellings

  • ゴッズ - Japanese spelling

Groups +

Screenshots

Promos

Credits (DOS version)

7 People

Design
Programming
Additional Programming
Music / Sound Programming
Graphics / Artwork
Music
  • Nation 12
Sound
Cover artwork by

Reviews

Critics

Average score: 82% (based on 40 ratings)

Players

Average score: 3.8 out of 5 (based on 127 ratings with 7 reviews)

God Like

The Good
This is a nice looking game and has the typical Bitmap Brothers style which is 80s sci-fi meets medieval; think Robocop meets Conan The Barbarian. The Genesis version is also better looking than the SNES version, which has a zoomed in perspective and seems to run less smooth. The game is a puzzle platformer which was a rare thing then and it's still rare now. The puzzles are well implemented usually flick a switch and see what happens, or collecting artefacts to open a locked door.

The Bad
The in-game music while well composed sounds a bit tinny and grated on me after a while. I played it with the sounds off. This music does have it fans so I am putting it down to personal preference, you may like it you may not. However, the sound effects are almost iconic. The main character feels underpowered even with the best weapons and items in the game, the game will often spawn three enemies at you at once even on the early levels. This is a tough game I doubt anybody could complete it with out losing a life, that said power-ups are plentiful and the enemies spawn in the same place every time making it a memory test and a bit easier than random enemy placement. The level design while OK for the time can be a bit confusing. For example I spent 30 minutes trying to find a door which was on a top level.

The Bottom Line
Although an Amiga port, it translates really well to Genesis. The graphics are smart. The game will probably take a first time player four hours or more. The difficulty will put off some gamers, but I think this is a rewarding game, worth persevering with and it has the Bitmap Brothers magic. Playing as a muscular God character in a Roman Gladiator helmet is also pretty cool.

Genesis · by Alex L (967) · 2018

The best 2D Action/Adventure/Platform game on PC

The Good
If you never played Gods then you missed a cornerstone game in PC history. The most hooking game of its kind, with revolutionary monsters AI. You will explore 4 large worlds filled with exiting puzzles to solve and each world with its specific intelligent monsters. The graphics are wonderful, the level design mighty, the AI exceptional for that time, add to it a great solid and slow pace playability. The best Bitmap Bros game ever, and the still best game of its kind.

The Bad
It is sad Gods does not have in game music.

The Bottom Line
Play the Amiga version, it is the best one, the PC version is also excellent. Run from the SNES/GENESIS versions, they are too fast, badly scaled (the SNES version have a reduced screen area, as if it was zoomed in).

DOS · by Ali Jakamy (7) · 2005

The first Bitmap Brothers game I didn't like.

The Good
The graphics are excellent and it's from the Amiga. The music is also OK.

The Bad
But it's a really bad game at that. While the graphics compensate for some of the lossy gameplay, the game is simply not fun. The sound effects are horrible and the gameplay is completely mismatched. The controls aren't very good either.

The Bottom Line
Stay away from it! This is one of very few Bitmap Brothers games I actually dislike.

DOS · by Tomer Gabel (4538) · 1999

[ View all 7 player reviews ]

Trivia

Copy protection

The Amiga version features multi-layered copy protection. The main part was cracked quickly, and produced what appeared to be a playable game. However, a second layer remained, which raised the difficulty level quickly, to the point where the first boss was impossible to beat. Unfortunately for the Bitmap Brothers, this hard work seemed to backfire, as many assumed that the cracked version they played was representative of the game's difficulty, and the game's reputation was hampered as a result.

Cover art

The box cover art for the Amiga, Atari, DOS and Genesis (PAL) release was done by famous comic artist Simon Bisley (Sláine, Lobo, Batman/Judge Dredd, and several other works).

Music

The title song, Into the Wonderful, was written by Nation 12 which was a music project by John Foxx (of Ultravox fame). The Amiga music was converted by Richard Joseph for Bitmap Brothers. The original song was released on the album Electrofear by Nation 12 in 2005.

Awards

  • PC Games (Germany)
    • Issue 01/1993– #2 Best Arcade Action Game in 1992
  • ST Format
    • August 1991 (Issue #8) – #18 Top Atari ST Classic Games (Editorial staff vote)
    • January 1993 (Issue #42) – #48 in '50 finest Atari ST games of all time' list

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Contributors to this Entry

Game added by IJan.

SNES, Genesis added by PCGamer77. Antstream added by firefang9212. Amiga added by Johnny "ThunderPeel2001" Walker. Atari ST added by Martin Smith. Acorn 32-bit, PC-98 added by Terok Nor. BlackBerry added by MAT.

Additional contributors: Apogee IV, kametyken, Martin Smith, j.raido 【雷堂嬢太朗】, Patrick Bregger, Jo ST.

Game added November 30, 1999. Last modified March 15, 2024.