Space Hulk

Moby ID: 1484
DOS Specs
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Description official description

Space Hulk is a real-time conversion of the original board game by Games Workshop set in the Warhammer 40,000 universe.

Players control a squad of Space Marines in an maze allowing 90 degree turns which they may view through multiple first person cameras or using an overhead map. Their mission: to wipe out the Genestealers, a vicious alien race inhabiting the derelict ships.

The 5-man squad (sometimes accompanied by another), encased in Terminator armors and armed with long range and melee weapons, can be given tactical orders (executed simultaneously) via map - with an option to temporarily freeze time (to give player more room for thinking).

The game features 51 missions, including tutorial and original Deathwing campaign. The CD-ROM re-release adds extra 9 missions and more digitized speech (in slightly better quality).

Spellings

  • מתקפת הרובוטים - Hebrew spelling
  • スペース・ハルク - Japanese spelling

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Credits (DOS version)

42 People · View all

Original Board Game Design
Design
Programming
Pixel Artwork
Additional Artwork
Sound & Music
Producer
Product Manager
Product Testing
Voice Over
Quality Assurance
Documentation
[ full credits ]

Reviews

Critics

Average score: 75% (based on 27 ratings)

Players

Average score: 3.4 out of 5 (based on 31 ratings with 2 reviews)

Uh, is there a backdoor hatch to this space suit? Anyone? Uh, Anyone there...?

The Good
Space Hulk is built around one thing; atmosphere. Remember that bit in Aliens when they're waiting for the nasties to come, wondering where they are? Space Hulk takes that moment and turns it into an entire game. Venturing a certain way into a deserted ship, you find a crossroads or a favourable covering point. You set your men up. Every corridor has three lines of fire on it. Nothing could get through. Now, wait, wait, wait... here they come. The first aliens are shredded. Soon, a massive firefight is underway. Everything's under control. But then, Unit 2's gun jams. And Unit 3 finds himself with a very angry pair of teeth up on his faceplate. And now, they're all around you, and there's no escape...

Space Hulk has a simple, intuitive control method. It has excellent sound effects and graphics that function well. And it has a large dose of Atmosphere Factor that makes each mission a sweaty, fear-filled experience. You'll be playing it for a long time.

The Bad
Although there are a wide variety of campaigns and single missions, the fundamental game doesn't change all that much. It really doesn't need to - Space Hulk is a game that knows its strong points - but after a large amount of playing time you do get a little sick of being scared witless by the same situation. There are also a couple of specific situations in which the control method doesn't work well - usually the situations involving flaming, horrible death...

The Bottom Line
Space Hulk is a remnant from that lovely time when a 3d card was something for millionaires and frame rates or polygon counts didn't sell games. Space Hulk uses sound, graphics and timing towards a concrete end: the creation of claustrophobic, terrifying encounters with alien invaders. Try it - you'll be surprised at what it can do to your pulse rate.

DOS · by Colin Rowsell (43) · 2002

Brilliantly involving and scary game

The Good
"I told them to fall back... I told them to fall back..." Despite the primative graphics and 3D imagery, Space Hulk creates an incredible atmosphere. It's a squad-level tactical simulation where you send a group of marines in to clear out spaceships filled with chitinous xenomorphs. Yes, pretty much just like that one sequence in Aliens. To this day, I don't know quite what it was about the game which was so involving, but it sucked me in like I couldn't believe - to the point I was literally shouting commands at my screen when things went badly. (and oh, would they... walk into an ambush and you can see your squad vaped in a matter of seconds) The game also had an innovative blend of real-time and turn-based gameplay. Most of the game plays out in real-time, but you have a certain amount of replenishable time which you could use to pause the game and plot out strategies without being attacked. The balance on it was just about perfect - you always had just not QUITE as much time as you'd like, so even when it's paused, you are kept stressed. You could also switch between an overhead tactical view, and taking control of each Marine (or a group thereof) in first-person mode. Oh, and the background-story ambience added quite a bit too. The religious overtones made everything a bit more creepy - with your commander issuing orders like, "Let the purifying flame cleanse that vessel!"

The Bad
I got jittery after playing too long and generally had to take breaks to calm down. (I'm not kidding, it really was that immersive. And I generally don't get that "into" games) And I thought the difficulty could have been dialed down a bit - some of the missions, you basically have to memorize (through repeated deaths) where all the aliens would come from to be able to succeed.

The Bottom Line
It's difficult to get working on modern computers, but well worth the effort - and far better than its 1996 sequel, which managed to destroy all the gameplay balance.

DOS · by WizardX (116) · 2003

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  • MobyGames ID: 1484
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Contributors to this Entry

Game added by Jeff Sinasac.

Amiga, PC-98 added by Terok Nor.

Additional contributors: Jeanne, Crawly, Infernos.

Game added May 27, 2000. Last modified February 10, 2024.